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Posted

I have been enjoying my Kin/Ele Defender, but now that I am max level I can't seem to find a build.... It appears /Sonic is really the best secondary, but having a Emp/Sonic Defender already I wanted to try something new. I am trying to find an OP Kin/Ele build but can't find one anywhere. Did I mess up or can someone post a good build? (I am terrible at build making)

Posted

As far as kinetics go, I like Radiation secondary, sonic, water or electric. You have two AoEs in your electric secondary you can slip some -resist procs in and beef up the damage. Positioning is easier with Rad and Electric than with sonic or water if you want to use the cones. As a sapper you can do it, but it isn't as effective as it once was with the electric secondary.

 

The limitations of a high recharge kinetics user isn't the recharge of your powers, but eventually you hit an animation cap where you want powers to fire quicker so you can get to the next blast or buff. I am sure psyonico has a build there that should suit you.

Posted

Something I like to do with /elec builds is put in the stun proc in a few places as it helps with damage control and a well placed +end proc can help alleviate the costs of the high end powers. 

Posted

Elec isn't the highest damage on a defender, but it has good synergy with kinetics.  A good kin def is right in the middle of the mobs to fire off fulcrum shifts and transfusion/transference,.  Since Elec's two AOEs are PBAOE and targeted AOE, these are well suited to using in the middle of mobs, as opposed to e.g. having to run back and forth to fire off a cone.  There is also the sapping synergy.  It can be helpful/powerful in some instances, but not so much on level 50 teams where everyone is steamrolling and it doesn't matter if the enemy has an empty blue bar or not.  My build is a sapper build and I enjoy it, because it does that really well.  If I were to change it to get more damage out of it... well, he still wouldn't be very good at damage.

 

So, yeah, I know you asked for an OP build, but OP in what way?  What are you looking to achieve?  Solo-friendly or team-friendly?  Will you be exemplaring to run lower level content or playing endgame?  Do you want to maximize damage and buff, or surivability?  Want to sap like no other build can match?

 

On a team, I'd argue that a kin defender's secondary is mostly irrelevant.  Kinetics is active and clicky, cutting into the time you can spend attacking.  If you're doing you job to make sure the blasters/brutes/scrappers/etc are speed-boosted and damage-capped with fulcrum, then they will be wiping the mobs off the face of the earth stupidly quick, so it doesn't really matter if you picked a secondary where your AOE does 200 dmg as opposed to another one where it does 150 dmg.

 

If you're wanting a OP solo kinetic... then i'd say, pick something new.  Kin corruptors do more damage with the higher damage cap and scourge.  Fire/Kin is very tank-magey, but you can also do well with a blast set that is damage proc friendly--like ice, DP, rad, or water.  Once you're at damage cap with fulcrum, then the only way to get additional damage is via procs or res debuffs.   

  • Like 1
Posted

Kinetics / radiation is well suited to being in the middle of the fray too. It has irradiate and neutron bomb which mesh well. I skipped electron haze since its a cone and I only have so many seconds to cast. The other aspect of radiation blast is that the -defense in the blasts makes transfusion, transference, fulcrum shift and the other buff/debuff siphons more likely to hit. A missed transfusion can be a very sad thing.

 

Another plus is you can make the neutrino bolt a proc monster. 

Posted
On 5/18/2021 at 9:01 AM, Psylenz0511 said:

 A missed transfusion can be a very sad thing.

Now why does that make me think you are gonna ask for money on late night tv programming.

 

Won't you help? 

Posted

Saw this request yesterday but I wasn't near my computer to actually post a reference build. The referred Linea builds are older ones that are focused on survivability (packed defense for a lot of different damage types) which tends to make them a bit more costly because of the enhancement choices. Of them the "Old Two" is probably the most reasonably non-overboard option.

 

This is something I have on file more geared towards performance in the damage realm (ahem, proc style of course) based off working knowledge of Kin/Elec from back on Retail. I swapped to Robotics/Kin MM with Homecoming for plenty of my own reasons and never rebuilt this character:

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Electrical Blast
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Transfusion -- Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(3), Prv-Heal/Rchg(5), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(7)
Level 1: Charged Bolts -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Rchg/Heal%(23), SprDfnBst-Dmg/Rchg(46), SprDfnBst-Dmg/EndRdx/Rchg(48), SprDfnBst-Acc/Dmg/EndRdx(48), SprDfnBst-Acc/Dmg/EndRdx/Rchg(50)
Level 2: Lightning Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(7), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(9), SprWntBit-Rchg/SlowProc(11), GldJvl-Dam%(11)
Level 4: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(13), PstBls-Dam%(13), JvlVll-Dam%(17), Bmbdmt-+FireDmg(31), OvrFrc-Dam/KB(31)
Level 6: Kick -- Empty(A)
Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(34), Rct-Def/EndRdx(34)
Level 10: Short Circuit -- Erd-Dmg(A), Erd-Acc/Dmg/EndRdx/Rchg(34), Erd-%Dam(37), FuroftheG-Acc/Dmg(37), Arm-Dam%(37), FuroftheG-ResDeb%(40)
Level 12: Assault -- EndRdx-I(A)
Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-ResDam(15), GldArm-End/Res(15), GldArm-3defTpProc(17)
Level 16: Siphon Speed -- Acc-I(A), EndRdx-I(25)
Level 18: Weave -- Rct-Def(A), Rct-Def/EndRdx(19), Rct-EndRdx/Rchg(19), Rct-Def/Rchg(29), Rct-Def/EndRdx/Rchg(29), Rct-ResDam%(31)
Level 20: Zapp -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(21), Apc-Acc/Rchg(21), Apc-Dmg/EndRdx(23), Apc-Dam%(27), StnoftheM-Dam%(27)
Level 22: Tactics -- GssSynFr--ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx(25)
Level 24: Siphon Power -- Acc-I(A)
Level 26: Transference -- Acc-I(A), EndMod-I(50)
Level 28: Speed Boost -- BlsoftheZ-ResKB(A)
Level 30: Increase Density -- StdPrt-ResKB(A)
Level 32: Fulcrum Shift -- Acc-I(A), Acc-I(33), EndRdx-I(33), RechRdx-I(33)
Level 35: Voltaic Sentinel -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(36)
Level 38: Thunderous Blast -- SprVglAss-Dmg/Rchg(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(39), SprVglAss-Rchg/+Absorb(39), PstBls-Dmg/EndRdx(39), PstBls-Dam%(40), JvlVll-Dam%(40)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def/Rchg(43), ShlWal-ResDam/Re TP(43)
Level 44: Tesla Cage -- GhsWdwEmb-Acc/EndRdx(A), GhsWdwEmb-Dam%(45), UnbCns-Dam%(45), GldNet-Dam%(45), GldJvl-Dam%(50)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Super Speed -- EndRdx-I(A)
Level 1: Vigilance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(43), Mrc-Rcvry+(46)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Radial Paragon
Level 50: Preemptive Core Flawless Interface
Level 49: Quick Form
------------

 

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  • 2 weeks later
Posted (edited)

I only play two characters on HC - my dom and a kin/sonic def.

 

i’d say just enjoy playing around with the elec end drain component, don’t worry about damage or silly builds etc.

 

a kin def is very forgiving, your primary role is heavily focused with the delivery of kin powers rather than being a damage dealer, it allows you to have pretty much any build you like

 

a basic IO or SO kin def is 95% as good as a kin def with a 1Bb build on a team

Edited by MoonSheep
  • Thumbs Up 1

If you're not dying you're not living

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