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Staff AS delay?


THEDarkTyger

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Is this a problem with all weapon primaries with redraw? If I don't have my staff "out" already, there's a slight delay between the AS activating and damage being applied where stealth is dropped and the target gets a chance to fire back. Even if it's a one-shot kill with the AS, they can still get a return hit in.

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32 minutes ago, THEDarkTyger said:

Is this a problem with all weapon primaries with redraw? If I don't have my staff "out" already, there's a slight delay between the AS activating and damage being applied where stealth is dropped and the target gets a chance to fire back. Even if it's a one-shot kill with the AS, they can still get a return hit in.

 

Specific to staff. Staff doesn't have a no redraw option and this issue specifically has been document.

 

Other sets have the no redraw option in power customization, or in the case of Katana (and I assume Ninja blade?) where they made it irrelevant and it has redraw if you are not in range of attacking, but no redraw if you are. I believe the plan is to eventually convert all sets to the Katana system.

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It's aesthetically annoying but I don't know that there's an actual delay between activation and damage application or if it's just an animation goof.  Haven't timed it.  If I think about it, I usually try to draw the staff by hitting AS early, before I reach the enemy, if I plan to AS from Hide.

 

I did notice yesterday my rad melee stalker was sometimes not properly animating AS either and there's not even a weapon involved in that case.  Not sure what's up.  When it happened, I'd just stand there with glowing green fists until the hit landed.  Can't say I noticed that before, but it's been awhile since I've played that one.

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