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Gravity/Traps controller defenses


GuardianSaint

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 I took one of these to 50 and then shelved it, but I am thinking with the changes to Singularity and fold space, it is worth digging back out.  Thanks to Force Field generator, it isn't too hard to soft cap at least some of my defenses.  What would you folks recommend to go for, typed or positional?  If positional, ranged or melee?  I was thinking ranged at first, but then I thought that this might be a more in-your-face type of character.  Thanks for any input.

Formerly of Guardian server, my global was @Panzer Saint.

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8 hours ago, 5099y_74c05 said:

/Traps doesn't break Stealth even if the /Traps go off

Pretty sure Traps break stealth / attract aggro one they go off. 

 

Although with FFG seeming acting oddly with the Stealth power (seems to cancel the new Invisible part of it, my Def numbers are all over the place with my stealthy Ice/Traps) it's hard to know for sure. I'll need to do more tests with the Stealth Radius combat attrib to be sure. 

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