GuardianSaint Posted May 27, 2021 Posted May 27, 2021 I took one of these to 50 and then shelved it, but I am thinking with the changes to Singularity and fold space, it is worth digging back out. Thanks to Force Field generator, it isn't too hard to soft cap at least some of my defenses. What would you folks recommend to go for, typed or positional? If positional, ranged or melee? I was thinking ranged at first, but then I thought that this might be a more in-your-face type of character. Thanks for any input. Formerly of Guardian server, my global was @Panzer Saint.
GuardianSaint Posted May 27, 2021 Author Posted May 27, 2021 That is some handy information. Thank you for taking the time for such a detailed response! Formerly of Guardian server, my global was @Panzer Saint.
GuardianSaint Posted May 27, 2021 Author Posted May 27, 2021 5099, that sounds like my cup of tea. I'm going to build for that, thank you. Formerly of Guardian server, my global was @Panzer Saint.
Carnifax Posted May 28, 2021 Posted May 28, 2021 8 hours ago, 5099y_74c05 said: /Traps doesn't break Stealth even if the /Traps go off Pretty sure Traps break stealth / attract aggro one they go off. Although with FFG seeming acting oddly with the Stealth power (seems to cancel the new Invisible part of it, my Def numbers are all over the place with my stealthy Ice/Traps) it's hard to know for sure. I'll need to do more tests with the Stealth Radius combat attrib to be sure. My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
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