Zephyr Star Posted June 4, 2021 Posted June 4, 2021 I'm fond of the alignment powers (Fear Incarnate for Vigilante, Frenzy for Villain and so on) but I dislike using them often due to the character not being able to move/cast other powers for at least three to five seconds afterwards. I was informed by one of our wonderful DMs that the root time is intentional 😢. I would like to suggest looking into this to make the powers easier to use, even if the recharge time would be pushed back a minute or two! Thanks for any consideration!
Psyonico Posted June 4, 2021 Posted June 4, 2021 I would agree that the activation time is a *bit* long (for example, Call to Justice is 3.66 seconds) but I also don't want to see the recharges of these increased at all. Perhaps Call of Justice should be 2.75 seconds, and the others should have similar small reductions? What this team needs is more Defenders
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