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Shadowed Paths lighting changes seem to be broken.


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  • Game Master
Posted (edited)

Within First Ward and Night Ward, the south-west "Shadowed/Lighted" paths do not render the intended environmental FX. The "Shunt" temp power still pops up, and the other paths seem to work fine, but just these two don't activate.

Edited by GM Impervium
Typo >_>

GM Impervium
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Posted (edited)

In First Ward, no lighting changes when entering the Shadowed Paths:

EDIT: This is SPECIFICALLY the path where Ksenia Stray stands. The others work normally.

 

 

Screenshot (80).png

Edited by Wavicle
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  • Like 1

Primarily on Everlasting. Squid afficionado. Former creator of Copypastas. General smartalec.

 

I tried to combine Circle and DE, but all I got were garden variety evil mages.

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