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Posted (edited)

Are Paladin events still bugged in that they need a Zone reset to start firing, or did that get fixed?

 

Edit: They are not. Thanks @AboveTheChemist!

Edited by InvaderStych

"... there ain't no Water in this World 'could turn me back into an Innocent Man."

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1 hour ago, InvaderStych said:

Are Paladin events still bugged in that they need a Zone reset to start firing, or did that get fixed?

 The event has been reverted to the older Paladin Construction event that ran pre-shutdown. The info at that wiki link has been updated recently and should have the necessary details.

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Posted (edited)

You can force the event to happen. Softcap on KR before a KR2 spawns has been reduced to 20, so get 20 people into KR and KR2 opens fresh, with the Paladin event ready to go.  Just get to the train station and go there.

 

EDIT.  Old info, see @AboveTheChemist's and @Apparition's posts.

Edited by Darmian

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Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) |

Darkest Before Dawn: Part Two (Arc id 30210) Darkest Before Dawn: Part Three (Arc id 30560) | Bridge of Forever ( Arc id 36642)*The Cassini Division (Arc id 37104)*The House of Gaunt Saints (Arc id 37489)*|

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3 minutes ago, Darmian said:

You can force the event to happen. Softcap on KR before a KR2 spawns has been reduced to 20, so get 20 people into KR and KR2 opens fresh, with the Paladin event ready to go.  Just get to the train station and go there.


 

That is no longer the case as of last Tuesday.  As @AboveTheChemist noted above your post, the Paladin event was reverted to the Issue 23 version and Kings Row’s soft cap was bumped back up.

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Posted (edited)
2 minutes ago, Apparition said:


 

That is no longer the case as of last Tuesday.  As @AboveTheChemist noted above your post, the Paladin event was reverted to the Issue 23 version and Kings Row’s soft cap was bumped back up.

Welp, I stand corrected...sit corrected. Is it running better now?

 

(Look what happens when RL takes you out of the loop for a week!)

Edited by Darmian

AE SFMA Arcs: Dark Deeds in Galaxy City: Part One. (Arc id 26756) | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) 

Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) |

Darkest Before Dawn: Part Two (Arc id 30210) Darkest Before Dawn: Part Three (Arc id 30560) | Bridge of Forever ( Arc id 36642)*The Cassini Division (Arc id 37104)*The House of Gaunt Saints (Arc id 37489)*|

The Spark of the Blind (Arc id 40403)*

*Pre War Praetorian Loyalist. * Pre War Praetorian Resistance.

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As of 2021-06-07 the situation is (based on discussions with @Faultline, who can correct me if I get anything wrong):

 

- Original Paladin Construction Site event has reverted to active.  Shining Stars version is removed.

- Changed Time to Hero Victory from 20 minutes to 10 minutes.

- Changed Time to Clockwork Victory from 10 minutes to 5 minutes (note that attacking the Construction Site buys you more time).

- Knight Errant Badge is rewarded for preventing Construction (Note, some sources say that defeating the waves of Levelless Clockwork who surround the Construction Site is also necessary).

- If Construction Site completes, then the Paladin spawns and will march to High Park with Clockwork Minions.

- Construction Site spawn timer is random, and up to 36 hours.  Fautline has discussed reducing this time per player feedback, but doesn't want to work on this version of the event much further.

- The areas where Construction Sites can spawn also have a chance to just spawn Levelless Clockwork that are not involved in the Event.  Clearing them doesn't effect the actual Event.

- A new version of the entire event is in the works, with both @Piecemeal and Faultline expressing interest in working on it.  However, it is not a priority and there is no E.T.A. or even any kind of promise.

- There doesn't appear to be any way to earn the Clockwork Pet Summon Temp Power at this time.

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To be honest, this whole thing with the Paladin event, original vs the new one, is an example of  ""if it isn't broken, don't fix it"

 

As much as I liked the new version and mapped out where the emitters were, I did prefer the original one that we have once again. 

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