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Cauterizing Aura is not proc'ing Perf Shift +end or Power Transfer +heal


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Blaster  > Fire Manipulation > Cauterizing Aura.

I know for a fact this used to work. Noticed I was running out of endurance on my blaster which never used to happen...so I made sure the only Perf Shifter and Power Transfer proc in my build was in cauterizing aura. I've sat here watching the combat log for a good 10 minutes. Not a single proc. Tested on live.

Edited by Ratch_
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Can't speak for Power Transfer, but it does look like Performance Shifter isn't functioning when slotted in Cauterizing Aura.  Pulled my PS out of Stamina to verify and not once did I see PS proc in the combat log, even while standing in range of foes to see if it was instead proccing on damage.  My Fury of the Gladiator proc in Cauterizing Aura was going off however, maybe an issue with self-targeting procs in this power?

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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Okay, updating this ticket with some new findings.

I learned that the procs in this power will use the AoE formula, so Perf Shifter and PT will have a considerably lower chance due to this. Something to keep in mind, and I went ahead and stood next to a group of enemies several times and then bam: Power Transfer and Performance Shifter procs started to spill into the combat log. Perf shifter only has like a 13% chance to proc every 10s, but it seems to ONLY proc when you're hitting enemies.

I did the idle test again for 30 minutes and never saw either proc in the combat log. Went back into a group of enemies and just stood there letting the aura tick. Sure enough I would see the procs go off.

At this point I'm honestly not sure if this is a bug or if it is WAI. 

Sadly, I can only go off of memory but I remember that perf shifter and power transfer would just proc on their own without the need of enemies. If others can chime in maybe we can collectively determine if there is any merit to that memory of mine - and whether something has actually changed in this power.

Thanks all.

Edited by Ratch_
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Something did change. Cauterizing Aura used to affect self and foes. The max targets was set to 11, where you counted as one of those targets. 

 

Now, the toggle uses Activation Effect Group for the self buff portion of the power and the power is now listed as affecting foes only and the max targets is 10.

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You can make a suggestion post to have it changed. But I don't know the coding effort that would be required


PPM Information Guide                Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Movement Speed: Guide              Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas           RubyRed's API Tool              Mids' Reborn                       

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I would not count on a reversion.  Activation Effects are better tech, and we should just fix the issue there.

 

I'm running Dynamo with both procs in it on Brainstorm right now.  I haven't been at it long enough to be certain but it appears to be having the same issue (and it has a similar setup, so that's unsurprising).  I'm actually restarting it with Panacea now as I type this.

 

Musing: I have a feeling this has to do with those particular procs always returning a target that IS you and is also NOT you, and so it is guaranteed to fail the checks.

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Update:

  • Dynamo (also uses Activation Effects) has the same issue.  Does not proc Performance Shifter or Power Transfer procs unless enemies are in range.
  • Panacea Proc also does not work at all - Regardless of enemies near or not.
  • @Ratch_ confirmed Panacea is Full-broken on Cauterizing Aura as well.
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