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Fire Blast / Energy Manipulation Thread


Cryoterm

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Hey there,

 

I´d like to share it with you peeps:

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Shmi: Level 50 Natural Blaster

Primary Power Set: Fire Blast

Secondary Power Set: Energy Manipulation

Power Pool: Leaping

Power Pool: Speed

Power Pool: Flight

Power Pool: Concealment

Ancillary Pool: Munitions Mastery

 

Hero Profile:

Level 1: Flares -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)

Level 1: Power Thrust -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(46)

Level 2: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(17)

Level 4: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(23), Rgn-Acc/Rchg(23), Rgn-Dmg/EndRdx(25), Rgn-Knock%(25)

Level 6: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(29)

Level 8: Fire Breath -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/Rchg(31), SprBlsWrt-Acc/Dmg/EndRdx(31), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(33), SprBlsWrt-Rchg/Dmg%(33)

Level 10: Bone Smasher -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(34), Mk'Bit-Acc/EndRdx/Rchg(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(36)

Level 12: Combat Jumping -- LucoftheG-Rchg+(A), BlsoftheZ-Travel(36), BlsoftheZ-Travel/EndRdx(36)

Level 14: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(37)

Level 16: Aim -- GssSynFr--ToHit(A), GssSynFr--Build%(31), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(39)

Level 18: Hover -- LucoftheG-Rchg+(A), BlsoftheZ-Travel(39), BlsoftheZ-Travel/EndRdx(40)

Level 20: Energy Punch -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(46), Hct-Dam%(46)

Level 22: Stealth -- LucoftheG-Rchg+(A)

Level 24: Blaze -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Dam%(43)

Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(43), StnoftheM-Acc/ActRdx/Rng(43), StnoftheM-Dmg/ActRdx/Rchg(45), StnoftheM-Dmg/EndRdx/Rchg(45)

Level 28: Hasten -- RechRdx-I(A), RechRdx-I(45)

Level 30: Energize -- RechRdx-I(A)

Level 32: Power Boost -- RechRdx-I(A)

Level 35: Boost Range -- RechRdx-I(A)

Level 38: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(48)

Level 41: Body Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48)

Level 44: Cryo Freeze Ray -- Lck-Acc/Hold(A), Lck-Rchg/Hold(48), BslGaz-Acc/Hold(50), BslGaz-Rchg/Hold(50)

Level 47: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(50)

Level 49: Afterburner -- LucoftheG-Rchg+(A)

Level 1: Brawl -- Empty(A)

Level 1: Defiance

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(17)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(19), PrfShf-EndMod/Acc/Rchg(19), PrfShf-EndMod/Acc(21), PrfShf-End%(21)

Level 50: Seers Radial Superior Ally

Level 50: Pyronic Core Final Judgement

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 50: Reactive Radial Flawless Interface

Level 0: Vanguard Medal

Level 0: Elusive Mind

Level 50: Musculature Core Paragon

Level 50: Assault Core Embodiment

------------

------------

Set Bonus Totals:

  • 27.5% DamageBuff(Smashing)
  • 27.5% DamageBuff(Lethal)
  • 27.5% DamageBuff(Fire)
  • 27.5% DamageBuff(Cold)
  • 27.5% DamageBuff(Energy)
  • 27.5% DamageBuff(Negative)
  • 27.5% DamageBuff(Toxic)
  • 27.5% DamageBuff(Psionic)
  • 7.25% Defense(Smashing)
  • 7.25% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 27.88% Defense(Energy)
  • 27.88% Defense(Negative)
  • 6% Defense(Psionic)
  • 8.5% Defense(Melee)
  • 38.5% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 77.5% Enhancement(RechargeTime)
  • 10% Enhancement(Range)
  • 59% Enhancement(Accuracy)
  • 34.5% SpeedFlying
  • 140.1 HP (11.62%) HitPoints
  • 34.5% JumpHeight
  • 34.5% SpeedJumping
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 37.5%
  • MezResist(Held) 37.5%
  • MezResist(Immobilized) 37.5%
  • MezResist(Sleep) 37.5%
  • MezResist(Stunned) 37.5%
  • MezResist(Terrorized) 37.5%
  • 19.5% (0.33 End/sec) Recovery
  • 28% (1.41 HP/sec) Regeneration
  • 7.5% Resistance(Smashing)
  • 7.5% Resistance(Lethal)
  • 12% Resistance(Fire)
  • 12% Resistance(Cold)
  • 3% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 34.5% SpeedRunning

 

 

 

 

 

 

 

 

 

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Is this what you're currently running with or what you're planning on getting? What is your build intent? My future build for Booster Blue is below. His aim is ranged defense and recharge to increase his survivability. I had an awesome max recharge build at one point in time but I lost a ton of them when the original forum servers went down.

 

http://www.cohplanner.com/mids/download.php?uc=1481&c=663&a=1326&f=HEX&dc=78DA6593DB52D3501486F74E83A52768A92DE5584A0B054A03087AEB888283030E8333DE3219886DB426310D23BD52D427D019BDF278EBE1C6D3C3E82B787883B2D2F5173A3433ED97FC7B1DFE959DBD75782DFAE5FAD1652163576B7ABDBEBB4AFF9EE1066FEADE81ABD7045D9155DBF6B5891D633F48CF69C4ECEEE856C5D8D7AEB87B55C36DE4DBF2AD03C7B15D4F5BB30CB7D2D8DDD22DD339A8E99E695B890D8B420DCBD3DA37916DDBAE69EB35B352F5627CEFDF9A5625DA7ADA3474871EFADB0FFB865BAF9ACEC09A63EE69EBB6BB675003BF6D2343D6A6E8372ADA57B347BC268CA94279C31C7ECB1C7D07BE678E7F60DE3FCD55C4434588A42A7A0F99F906738C5625EA4BD44FA37E1AF533A89F41FD61D41F270438570D7C656DE01BF89D79FE07F8939925F4A05F0FFAF5A25F18FDC2E81747BF38FA4568BF829C2B83BF949696FBCD0CD14248F2ACA114DD64C8DF99989CBFFDF01B81DF28FC46E1B70F7EFBE05752DD18FCC61E499EFB3173EE087C023E65CE3F630628B79F3DC9FE346BF941669AD612F09B80DF59F89D855F95629288498639AF1867CE2227413129C4A4CEC414FD8511554CD0EA20BE83C112CF35DDC922F9220C61CE21CC99C79C05CC59C09C05CC398D392DCA1A41EEC81DAEBB5001ABCC2513BC0BDE63DA3EB0A763F0340F160859EC57F602BD93259A65195C012F327397981E454F728E98441D0767C9F737057FF3F05786BF32FC95E16F01FE3ED2073E837A33299EF713692568A51CC77D264DE37D101AB4078445C42DC2CBA87A7226B908699B9D5A99B56DF5E45C0A89B89CDA3EACCD66287E72F69A7FC224A3B744FEDF4E6D86B57FA79A2237646BDF951B4CF5B66CBDBFFFA73101F99CDFA9FA8279EE25F88AB9D8E9BB499798EB5296BA94952E65B94B3906F0B1D3C0

 

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That´s the build I was running when the game closed down back in 2012. It´s a softcapped ranged defense blapper with a nice dmg bonus (I think). I used to play the high-end PVE (Union Server) content back in the day with zero problems.

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| Copy & Paste this data into Mids' Hero Designer to view the build |
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Updated endgame build with new sets as well as turned on my incarnate power. Added more recharge w/o sacrificing ranged soft cap.

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Here is one that is soft capped to S/L/F/C/E and 35% to neg, so basically an SR scrapper with blaster damage.  38% damage passively and spitting distance of perma hasten (6 seconds off).

 

http://www.cohplanner.com/mids/download.php?uc=1524&c=688&a=1376&f=HEX&dc=78DA6593596F125114C7EF65062BB4082D5DED0A74A10506D0FAACA92D35B5248D7D36646C277412841168621FFD02C63526DA555FACDB93EB67D10FE0566BE2A3317866FE879684C9CCFCEEFCCF72CFB9736FF6E66CDB9BF95BE785F45D2CE8954A6E86DE55A3ECCEEA797345D8570B3D7D2CE7AEE8C5BCB1AA65CCB201D748DDB2BC6E59A572559B2B1AE5FC462EAB174D6BBDA057CD5251B42D954A056DD1D02DB398F73A1FCB9661ACFAEBFAAA51AEAC9996CFF9CE98F9B52A39F6CD59E68A56CF9FD5570C7AD9E38D5E2A2946CF0551BF6A6EF15C1522ED11AE7DE60BD0FB92F90A6C7B0D5E6F8CBD036DEA2EF31EF33E9878C07C08CE5094E458F916DAA977CCF7E0C807E64770F21358A4288563957197A3A951E62478628A19034FE6C87DC2234A043762A5FB19DB76C059FE5576DE1681B926245361BAB81695E906BB29D02391D7D3251D2DFD8F3E073D224CB656B6B5DA8B6EAF213342361FD7E3FB8C3A225FC01BA4FA11E7F67F551C2DF08DF91DECF8C1FC09761E807314D58EBCAEF67DE41BE27E87B8DF0C5983DC6F300EAD5303BB93CC14D89B666E621DDBA9EE2ED4E6EAE27E47FF60EED14330483E3DF0517BB6119FE4B9937B60FA2973179CB78F0AD7D4F718794E3F616E82035BCC6D85FB012B14D5CFEBDCCFEB3BCAECA05A0661138321689708C33CD7F026EFB52D30B4CDDC61EE82913DB093F285112BC2DCFFDF801063984319636DFC326A1BCF30174049F1518E8FD6E8120A29315EAD98BD6CB473E267E01D3F876CF114989806558AD1B8638D674C06C0DB6342A47886D488DD718B18508F4E2CDDF6AC21B57E106BB5A9266BAA49493729679B94E92665B14959528FCEBF908EE2091C9DEADA8197ACFCB764027FEBF05893328475892C486737FE6AF48FC2FF77A3F608BB6B91B67B9ABBBDEAB53361AC378CAF358C971AC6FBE1E3D8FF124DF6E8

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Here is one that is soft capped to S/L/F/C/E and 35% to neg, so basically an SR scrapper with blaster damage.  38% damage passively and spitting distance of perma hasten (6 seconds off).

 

http://www.cohplanner.com/mids/download.php?uc=1524&c=688&a=1376&f=HEX&dc=78DA6593596F125114C7EF65062BB4082D5DED0A74A10506D0FAACA92D35B5248D7D36646C277412841168621FFD02C63526DA555FACDB93EB67D10FE0566BE2A3317866FE879684C9CCFCEEFCCF72CFB9736FF6E66CDB9BF95BE785F45D2CE8954A6E86DE55A3ECCEEA797345D8570B3D7D2CE7AEE8C5BCB1AA65CCB201D748DDB2BC6E59A572559B2B1AE5FC462EAB174D6BBDA057CD5251B42D954A056DD1D02DB398F73A1FCB9661ACFAEBFAAA51AEAC9996CFF9CE98F9B52A39F6CD59E68A56CF9FD5570C7AD9E38D5E2A2946CF0551BF6A6EF15C1522ED11AE7DE60BD0FB92F90A6C7B0D5E6F8CBD036DEA2EF31EF33E9878C07C08CE5094E458F916DAA977CCF7E0C807E64770F21358A4288563957197A3A951E62478628A19034FE6C87DC2234A043762A5FB19DB76C059FE5576DE1681B926245361BAB81695E906BB29D02391D7D3251D2DFD8F3E073D224CB656B6B5DA8B6EAF213342361FD7E3FB8C3A225FC01BA4FA11E7F67F551C2DF08DF91DECF8C1FC09761E807314D58EBCAEF67DE41BE27E87B8DF0C5983DC6F300EAD5303BB93CC14D89B666E621DDBA9EE2ED4E6EAE27E47FF60EED14330483E3DF0517BB6119FE4B9937B60FA2973179CB78F0AD7D4F718794E3F616E82035BCC6D85FB012B14D5CFEBDCCFEB3BCAECA05A0661138321689708C33CD7F026EFB52D30B4CDDC61EE82913DB093F285112BC2DCFFDF801063984319636DFC326A1BCF30174049F1518E8FD6E8120A29315EAD98BD6CB473E267E01D3F876CF114989806558AD1B8638D674C06C0DB6342A47886D488DD718B18508F4E2CDDF6AC21B57E106BB5A9266BAA49493729679B94E92665B14959528FCEBF908EE2091C9DEADA8197ACFCB764027FEBF05893328475892C486737FE6AF48FC2FF77A3F608BB6B91B67B9ABBBDEAB53361AC378CAF358C971AC6FBE1E3D8FF124DF6E8

 

Why go that route vs purely ranged?

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Little tweak here, little tweak there.

 

More recharge and resistance while at soft cap

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|

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Here is one that is soft capped to S/L/F/C/E and 35% to neg, so basically an SR scrapper with blaster damage.  38% damage passively and spitting distance of perma hasten (6 seconds off).

 

http://www.cohplanner.com/mids/download.php?uc=1524&c=688&a=1376&f=HEX&dc=78DA6593596F125114C7EF65062BB4082D5DED0A74A10506D0FAACA92D35B5248D7D36646C277412841168621FFD02C63526DA555FACDB93EB67D10FE0566BE2A3317866FE879684C9CCFCEEFCCF72CFB9736FF6E66CDB9BF95BE785F45D2CE8954A6E86DE55A3ECCEEA797345D8570B3D7D2CE7AEE8C5BCB1AA65CCB201D748DDB2BC6E59A572559B2B1AE5FC462EAB174D6BBDA057CD5251B42D954A056DD1D02DB398F73A1FCB9661ACFAEBFAAA51AEAC9996CFF9CE98F9B52A39F6CD59E68A56CF9FD5570C7AD9E38D5E2A2946CF0551BF6A6EF15C1522ED11AE7DE60BD0FB92F90A6C7B0D5E6F8CBD036DEA2EF31EF33E9878C07C08CE5094E458F916DAA977CCF7E0C807E64770F21358A4288563957197A3A951E62478628A19034FE6C87DC2234A043762A5FB19DB76C059FE5576DE1681B926245361BAB81695E906BB29D02391D7D3251D2DFD8F3E073D224CB656B6B5DA8B6EAF213342361FD7E3FB8C3A225FC01BA4FA11E7F67F551C2DF08DF91DECF8C1FC09761E807314D58EBCAEF67DE41BE27E87B8DF0C5983DC6F300EAD5303BB93CC14D89B666E621DDBA9EE2ED4E6EAE27E47FF60EED14330483E3DF0517BB6119FE4B9937B60FA2973179CB78F0AD7D4F718794E3F616E82035BCC6D85FB012B14D5CFEBDCCFEB3BCAECA05A0661138321689708C33CD7F026EFB52D30B4CDDC61EE82913DB093F285112BC2DCFFDF801063984319636DFC326A1BCF30174049F1518E8FD6E8120A29315EAD98BD6CB473E267E01D3F876CF114989806558AD1B8638D674C06C0DB6342A47886D488DD718B18508F4E2CDDF6AC21B57E106BB5A9266BAA49493729679B94E92665B14959528FCEBF908EE2091C9DEADA8197ACFCB764027FEBF05893328475892C486737FE6AF48FC2FF77A3F608BB6B91B67B9ABBBDEAB53361AC378CAF358C971AC6FBE1E3D8FF124DF6E8

 

Why go that route vs purely ranged?

 

More comprehensive than ranged defense.  Your best attack chain is going to be blaze / blazing bolt / Energy punch (which will put you in the 450-500DPS range) so you are going to need to be in melee at least a little. And AoE especially from AV's and GM's is a thing. 

 

S/L defense along covers a massive amount of attacks as so many (like fireball, Ice bolt, energy blasts, smite, TK blast etc) all have S/L components and defense will always check your highest values.

 

 

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Here is one that is soft capped to S/L/F/C/E and 35% to neg, so basically an SR scrapper with blaster damage.  38% damage passively and spitting distance of perma hasten (6 seconds off).

 

http://www.cohplanner.com/mids/download.php?uc=1524&c=688&a=1376&f=HEX&dc=78DA6593596F125114C7EF65062BB4082D5DED0A74A10506D0FAACA92D35B5248D7D36646C277412841168621FFD02C63526DA555FACDB93EB67D10FE0566BE2A3317866FE879684C9CCFCEEFCCF72CFB9736FF6E66CDB9BF95BE785F45D2CE8954A6E86DE55A3ECCEEA797345D8570B3D7D2CE7AEE8C5BCB1AA65CCB201D748DDB2BC6E59A572559B2B1AE5FC462EAB174D6BBDA057CD5251B42D954A056DD1D02DB398F73A1FCB9661ACFAEBFAAA51AEAC9996CFF9CE98F9B52A39F6CD59E68A56CF9FD5570C7AD9E38D5E2A2946CF0551BF6A6EF15C1522ED11AE7DE60BD0FB92F90A6C7B0D5E6F8CBD036DEA2EF31EF33E9878C07C08CE5094E458F916DAA977CCF7E0C807E64770F21358A4288563957197A3A951E62478628A19034FE6C87DC2234A043762A5FB19DB76C059FE5576DE1681B926245361BAB81695E906BB29D02391D7D3251D2DFD8F3E073D224CB656B6B5DA8B6EAF213342361FD7E3FB8C3A225FC01BA4FA11E7F67F551C2DF08DF91DECF8C1FC09761E807314D58EBCAEF67DE41BE27E87B8DF0C5983DC6F300EAD5303BB93CC14D89B666E621DDBA9EE2ED4E6EAE27E47FF60EED14330483E3DF0517BB6119FE4B9937B60FA2973179CB78F0AD7D4F718794E3F616E82035BCC6D85FB012B14D5CFEBDCCFEB3BCAECA05A0661138321689708C33CD7F026EFB52D30B4CDDC61EE82913DB093F285112BC2DCFFDF801063984319636DFC326A1BCF30174049F1518E8FD6E8120A29315EAD98BD6CB473E267E01D3F876CF114989806558AD1B8638D674C06C0DB6342A47886D488DD718B18508F4E2CDDF6AC21B57E106BB5A9266BAA49493729679B94E92665B14959528FCEBF908EE2091C9DEADA8197ACFCB764027FEBF05893328475892C486737FE6AF48FC2FF77A3F608BB6B91B67B9ABBBDEAB53361AC378CAF358C971AC6FBE1E3D8FF124DF6E8

 

Why go that route vs purely ranged?

 

More comprehensive than ranged defense.  Your best attack chain is going to be blaze / blazing bolt / Energy punch (which will put you in the 450-500DPS range) so you are going to need to be in melee at least a little. And AoE especially from AV's and GM's is a thing. 

 

S/L defense along covers a massive amount of attacks as so many (like fireball, Ice bolt, energy blasts, smite, TK blast etc) all have S/L components and defense will always check your highest values.

 

Makes sense

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  • 2 weeks later

I ran a Fire/Energy build before the shutdown and I loved it.  I was softcapped on range def so I could tank most things short of an archvillian and the raid mobs.  Flying I think is a must as it pretty much guarantees you will stay at range of most mobs.  The build had fantastic recharge and really good damage buffs.  Barring group boss fights I found i rarely needed Aim or Build up, as i would pretty much tear through most other content and was even able to solo a few archvillians on solo mode with it.  i think the build was a duplicate or near duplicate of the ones posted here.

 

Currently though I am switching things up a bit and using Atomic Manipulation as my secondary.  I is alot like Energy but with some more useful perks, such as a hold and AM.  My main is currently 20 and so far I am enjoying the new set and if you loved the fire/energy mix but want to change things a bit it is a good option to try.

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