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Help with Shield Defense/Kinetic Melee


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Hi all, I'm trying to figure a build for SD/Kin tanker.  Do these sets work together well?  How many attacks can I take?

Been searching the forum but don't see what I was looking for.  


Also, does this build need the tough/weave?  Any help greatly appreciated!

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I'm in the midst of a SR/Kin melee at the moment. SD is similar enough, I don't see any reason they wouldn't work well together. 

For attacks in KM, I'm skipping Body Blow and Concentrated Strike. Concentrated is a long animation for a single target attack and ends up worse damage per animation than all the other single target attacks. Smashing Blow + Quick Strike are enough once you get your area attacks and Focused Burst. You'll probably want Repulsing Torrent, otherwise the sustained area damage is pretty low with just Burst + Shield Charge, but put a KB->KB in that quick. I went deep into Fighting to get Cross Punch for more area attacks as an experiment, its... not a bad way to go? 


This is a super rough build, I took my SR/KM build dropped Shield Defense on top of it, and moved things around a tiny bit (dropped cross punch, bit of slotting shifts), I'm sure there's much better ways to do this, but to give you an idea:



This Hero build was built using Mids Reborn

Click this DataLink to open the build!

Not Sigma Bunny: Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Kinetic Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(5), LucoftheG-Def(7), LucoftheG-Def/EndRdx/Rchg(7), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9)
Level 1: Quick Strike -- MghoftheT-Acc/Dmg(A), MghoftheT-Dmg/Rchg(11), MghoftheT-Acc/Dmg/Rchg(11), MghoftheT-Dmg/EndRdx/Rchg(13), MghoftheT-Acc/Dmg/EndRdx/Rchg(13), MghoftheT-Rchg/Res%(15)
Level 2: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Max HP%(15), Ags-Psi/Status(23), ImpArm-ResPsi(37)
Level 4: Smashing Blow -- GntFis-Acc/Dmg(A), GntFis-Dmg/Rchg(34), GntFis-Acc/Dmg/Rchg(34), GntFis-Dmg/EndRdx/Rchg(36), GntFis-Acc/Dmg/EndRdx/Rchg(36), GntFis-Rchg/+Absorb(36)
Level 6: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-Def(19), ShlWal-Def/EndRdx/Rchg(21), ShlWal-ResDam/Re TP(21), Ksm-ToHit+(23)
Level 8: Against All Odds -- RechRdx-I(A)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Phalanx Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def(27), LucoftheG-Def/Rchg(40), LucoftheG-Def/EndRdx/Rchg(43)
Level 14: Kick -- Empty(A)
Level 16: Tough -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(19), GldArm-3defTpProc(39), StdPrt-ResDam/Def+(39)
Level 18: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def(37), LucoftheG-Def/Rchg(39)
Level 20: Taunt -- Empty(A)
Level 22: Power Siphon -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(48)
Level 24: Repulsing Torrent -- OvrFrc-Dam/KB(A), Bmbdmt-Dam(48), Bmbdmt-+FireDmg(48), Bmbdmt-Acc/Rech/End(50), Bmbdmt-Acc/Dam/Rech(50), Bmbdmt-Acc/Dam/Rech/End(50)
Level 26: Shield Charge -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(27), ScrDrv-Dam%(29), ScrDrv-Dmg/Rchg(29), ScrDrv-Acc/Dmg/EndRdx(31), Obl-%Dam(31)
Level 28: Burst -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(31), Erd-%Dam(33), ScrDrv-Acc/Dmg/EndRdx(33), Obl-%Dam(33), ScrDrv-Dam%(34)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43), Rct-ResDam%(43)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 35: Focused Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(42), ExpStr-Dam%(45), Apc-Dam%(45), Thn-Acc/Dmg/EndRdx(46), Thn-Dmg/EndRdx/Rchg(46)
Level 38: One with the Shield -- ImpArm-ResPsi(A)
Level 41: Focused Accuracy -- EndRdx-I(A)
Level 44: Physical Perfection -- PwrTrns-+Heal(A), PwrTrns-EndMod(42), PrfShf-End%(42)
Level 47: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 49: Super Speed -- WntGif-ResSlow(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A), Clr-EndRdx(46)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(40), NmnCnv-Regen/Rcvry+(40)
Level 2: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(3), PrfShf-End%(3)

That build has Weave, but doesn't need Weave... in a group. Phalanx Fighting is a big part of Shield. Solo, no weave: 39% melee, 33% ranged, 35% AoE. Solo, with weave: 47%/41%/43%, Near Two people no weave: 53/47/50, With Weave and 2 people: 61/56/58 (three people would incarnate soft cap you to everything) Tough you need, both for S/L resists and set potential. 


Add 11% to resists for the ATO proc and you're just shy of S/L caps and 62 to E/N, 50 to F/C/T 45 Psi. I do have 3 IOs boosting Psi that you could swap out if that isn't as big a deal to you.


No purples/superiors/Winter sets. Moderate procs on attacks. Upgrade to superior ATOs and purple/winter sets and those numbers go up a nice bit.

The Alphabet Bunnies
Currently Building: Dark/Fire Tanker, Merc/Time MM

50 Bunnies: Alpha Bunny (Il/Rad Controller) Beta-Bunny (FF/BR Defender) Gamma-Bunny (Seismic/Stone Sent) Epsilon Bunny (Spines/Invul Scrapper) Theta Bunny (Willpower/Axe Tanker) Zeta Bunny (DB/EnA Stalker) Lambda Bunny (Bio/SvgM Tanker) Xi Bunny (Stone/Stone Stalker) Sigma Bunny (SR/KM Tanker) Upsilon Bunny (Shield/DM Tanker) Chi Bunny (Fire Farmer Brute) Omega Bunny (Claws/Ninja Scrapper) F - araday Bunny (Elec/Elec Defender)
50 Non-Bunnies: Darboux (Crab Spider) Invisible Icicle (Ice/Bio Stalker) Cooling-Tower (Rad/Ice Tanker) Ferrouscious Feline (Invul/WM Tanker) Bill the Yeti (SavM/Ice Stalker) Sally Salamander (Fire/MA Tanker) Blade Azure (Kat/EnA Scrapper) 


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