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Elec/Shield Brute Build Help


fullpoopie

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Hey guys! I am stuck on my brute build and would like some help with improvements moving forward.

 

 

I want him to be able be somewhat tanky end-game PvE. I already know this may not be the best AT/powerset for tanking end-game stuff.

 

Obviously there's a lot of work to be done, but I feel like I don't want to spend any more inf without some guidance. Any help would be appreciated!

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Test1: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Havoc Punch

  • (A) Damage Increase
  • (3) Damage Increase
  • (3) Damage Increase
  • (5) Accuracy
  • (5) Accuracy
  • (7) Accuracy
Level 1: Deflection
  • (A) Luck of the Gambler - Defense/Endurance
  • (7) Luck of the Gambler - Defense/Endurance/Recharge
  • (9) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (9) Luck of the Gambler - Defense
  • (11) Steadfast Protection - Resistance/Endurance
  • (11) Steadfast Protection - Resistance/+Def 3%
Level 2: Jacobs Ladder
  • (A) Obliteration - Damage
  • (13) Obliteration - Accuracy/Recharge
  • (13) Obliteration - Damage/Recharge
  • (15) Obliteration - Accuracy/Damage/Recharge
  • (15) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (17) Obliteration - Chance for Smashing Damage
Level 4: Battle Agility
  • (A) Defense Buff
  • (17) Luck of the Gambler - Defense/Endurance
  • (19) Luck of the Gambler - Defense/Recharge
  • (19) Luck of the Gambler - Defense/Endurance/Recharge
  • (21) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 6: True Grit
  • (A) Unbreakable Guard - Resistance/Endurance
  • (23) Unbreakable Guard - Endurance/RechargeTime
  • (23) Unbreakable Guard - RechargeTime/Resistance
  • (25) Numina's Convalesence - +Regeneration/+Recovery
  • (25) Numina's Convalesence - Heal/Endurance
  • (27) Numina's Convalesence - Heal
Level 8: Build Up
  • (A) Empty
Level 10: Thunder Strike
  • (A) Obliteration - Damage
  • (27) Obliteration - Accuracy/Recharge
  • (29) Obliteration - Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Chance for Smashing Damage
  • (31) Force Feedback - Chance for +Recharge
Level 12: Active Defense
  • (A) Recharge Reduction
Level 14: Kick
  • (A) Accuracy
Level 16: Against All Odds
  • (A) Empty
Level 18: Chain Induction
  • (A) Crushing Impact - Accuracy/Damage
  • (31) Crushing Impact - Damage/Endurance
  • (33) Crushing Impact - Damage/Recharge
  • (33) Crushing Impact - Accuracy/Damage/Recharge
  • (33) Crushing Impact - Accuracy/Damage/Endurance
  • (34) Crushing Impact - Damage/Endurance/Recharge
Level 20: Phalanx Fighting
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 22: Tough
  • (A) Impervious Skin - Endurance/Recharge
  • (34) Impervious Skin - Resistance/Endurance
  • (34) Impervious Skin - Resistance/Endurance/Recharge
  • (36) Impervious Skin - Status Resistance
  • (36) Impervious Skin - Resistance/Recharge
Level 24: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Recharge
  • (37) Luck of the Gambler - Endurance/Recharge
  • (37) Luck of the Gambler - Defense/Endurance/Recharge
  • (37) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 26: Hover
  • (A) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Luck of the Gambler - Defense
Level 28: Fly
  • (A) Flight Speed
Level 30: Grant Cover
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 32: Lightning Rod
  • (A) Superior Unrelenting Fury - Accuracy/Damage
  • (40) Superior Unrelenting Fury - Damage/RechargeTime
  • (40) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (40) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (42) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (42) Superior Unrelenting Fury - RechargeTime/+Regen/+End
Level 35: Shield Charge
  • (A) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (42) Superior Brute's Fury - Accuracy/Damage
  • (43) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (43) Superior Brute's Fury - Recharge/Fury Bonus
  • (43) Superior Brute's Fury - Damage/Recharge
  • (45) Multi-Strike - Accuracy/Damage/Endurance
Level 38: Mu Lightning
  • (A) Accuracy
Level 41: Ball Lightning
  • (A) Detonation - Accuracy/Damage
  • (45) Detonation - Damage/Recharge
  • (45) Detonation - Accuracy/Damage/Endurance
  • (46) Detonation - Damage/Endurance/Range
  • (46) Ragnarok - Accuracy/Recharge
  • (50) Ragnarok - Damage/Recharge
Level 44: Static Discharge
  • (A) Detonation - Accuracy/Damage
  • (46) Detonation - Damage/Endurance
  • (48) Detonation - Damage/Recharge
  • (48) Detonation - Damage/Range
  • (48) Detonation - Accuracy/Damage/Endurance
  • (50) Detonation - Damage/Endurance/Range
Level 47: Hasten
  • (A) Recharge Reduction
  • (50) Recharge Reduction
Level 49: Afterburner
  • (A) Empty
Level 1: Brawl
  • (A) Empty
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Fury 
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run 
Level 2: Swift
  • (A) Empty

Level 2: Health

  • (A) Healing

Level 2: Hurdle

  • (A) Jumping

Level 2: Stamina

  • (A) Empty

------------

 

 

Edited by fullpoopie
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20 hours ago, Outrider_01 said:

You have every defense toggle 5 slotted, you could as easily take 2 slots off and get any other bonus you need.

 

If I understand, I should remove 3 slots from those defense toggles and add 3 slots to other powers so I can get more 3 set bonuses?

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7 hours ago, fullpoopie said:

 

 

If I understand, I should remove 3 slots from those defense toggles and add 3 slots to other powers so I can get more 3 set bonuses?

Depends on how you are building, the problem with 5 slot Luck of the gambler is you are getting less benefit out of the enhancement modifer (+Def/Endur Reduc/recharge) unless you are chasing those IO bonuses.  5 slots would be good for a tier 9 click, 3 slots for a toggle.

Quote
  • (1) Luck of the Gambler - Defense/Endurance (Toggle)
  • (2) Luck of the Gambler - Defense/Recharge (Click)
  • (3) Luck of the Gambler - Endurance/Recharge (Click)
  • (4) Luck of the Gambler - Defense/Endurance/Recharge (Toggle or Click)
  • (5) Luck of the Gambler - Defense (Toggle mostly, Click if you want to cap defense One with the Shield)
  • (6) Luck of the Gambler - Defense/Increased Global Recharge Speed (Anywhere)

Notice the different highlight colors, I would put in a Toggle 1/5/6 to save slots and a Click 2/4/5 if I was trying to milk slots, other wise Click would be 2/3/4/5/6 if I wanted to crank down the recharge and up the +Def.

 

If its confusing and I feel like I do that when ever I try to explain something, in Weave i would put Defense/EndurRed , Defense, and Defense/Global recharge.  The basic enhancements amounts of the Recharge aspect to cut the 10 sec recharge of Weave down is useless should it turn off, but for the 360 second recharge of One with the Shield anything with Recharge reduction will cut that by at least 1/3.

 

Basically, you are chasing the +defense of Weave itself more then you need, the Recharge reduction is less useful, and with those extra slots you could spend them other places for something else.

Spoiler

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Major Savage: Level 50 Magic Brute
Primary Power Set: Savage Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Maiming Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(23), Mk'Bit-Dmg/Rchg(31), Mk'Bit-Acc/EndRdx/Rchg(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(37)
Level 1: Deflection -- RedFrt-Def/EndRdx(A), RedFrt-Def/EndRdx/Rchg(3), RedFrt-Def(7)
Level 2: Battle Agility -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(3), RedFrt-Def(7)
Level 4: True Grit -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(5), Prv-Heal(5), Prv-Absorb%(45), UnbGrd-Max HP%(50)
Level 6: Shred -- Erd-Dmg(A), Erd-Acc/Rchg(11), Erd-Dmg/Rchg(11), Erd-Acc/Dmg/Rchg(13), Erd-Acc/Dmg/EndRdx/Rchg(13), Erd-%Dam(29)
Level 8: Blood Thirst -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(9), GssSynFr--ToHit/Rchg/EndRdx(9), GssSynFr--Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(31)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Vicious Slash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(15), TchofDth-Dmg/Rchg(15), TchofDth-Acc/Dmg/EndRdx(17), TchofDth-Dmg/EndRdx/Rchg(17), TchofDth-Dam%(37)
Level 14: Combat Jumping -- GifoftheA-Def(A), GifoftheA-Run+(39), Ksm-ToHit+(50), Rct-ResDam%(50)
Level 16: Against All Odds -- PrfZng-Dam%(A)
Level 18: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(21), Obl-Acc/Dmg/EndRdx/Rchg(21), FuroftheG-ResDeb%(23)
Level 20: Phalanx Fighting -- ShlWal-ResDam/Re TP(A)
Level 22: Boxing -- Stg-Acc/Rchg(A), Stg-EndRdx/Stun(40), Stg-Acc/EndRdx(43)
Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam(25)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(27)
Level 28: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 30: Super Jump -- Spr-Jump(A), Spr-EndRdx/Jump(48), UnbLea-Jump(48)
Level 32: Savage Leap -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(39)
Level 35: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Range-I(39)
Level 38: Gloom -- Thn-Acc/Dmg/Rchg(A), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(40)
Level 41: Dark Obliteration -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(42), Ann-Acc/Dmg/Rchg(42), Ann-Acc/Dmg/EndRdx(42), Ann-Acc/Dmg/EndRdx/Rchg(43), Ann-ResDeb%(43)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)
Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 49: Invisibility -- LucoftheG-Def/Rchg+(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(46), NmnCnv-Regen/Rcvry+(46), Pnc-Heal/+End(46)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(48)
Level 1: Blood Frenzy 
------------

I was inspired to make a Savage/Shield brute but this one is dirt cheap in regards to a high recharge build I would go for, notice the number of slots in the toggles.  I got what I could of out of the toggles like Weave and Maneuvers, then chased other IO bonuses to cap out at 45% soft cap  using 6 slotted sets of Makos Bite (Range Def) in Maiming Slash , Touch of Death (Melee Def) in Vicious Slash, and Annihilation (AoE) in Dark Obliteration.  6 slots in both Weave and Manuevers would giver very little return for those extra slots, while 6 slot manuevers is only giving you some resist to S/L/Psi/Tox

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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Here's a stab.

 

Spoiler

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Shire Sized Field: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Havoc Punch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Max HP%(11)
Level 2: Jacobs Ladder -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(13), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(17)
Level 4: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), ShlWal-ResDam/Re TP(21), Rct-ResDam%(23)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(23)
Level 8: True Grit -- DctWnd-Heal/Rchg(A), DctWnd-Heal/EndRdx/Rchg(25), UnbGrd-EndRdx/Rchg(25), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-ResDam(29)
Level 10: Thunder Strike -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(31), SprAvl-Rchg/KDProc(33)
Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(33)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Against All Odds -- PrfZng-Dam%(A)
Level 18: Chain Induction -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(33), OvrFrc-Acc/Dmg/End(34), OvrFrc-Dmg/End/Rech(34), OvrFrc-Acc/Dmg/End/Rech(34)
Level 20: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36), StdPrt-ResDam/Def+(37), GldArm-3defTpProc(37)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37)
Level 24: Phalanx Fighting -- ShlWal-Def(A), ShlWal-Def/EndRdx(39)
Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39)
Level 28: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39)
Level 30: Grant Cover -- ShlWal-Def(A)
Level 32: Lightning Rod -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/EndRdx/Rchg(40), SprBrtFur-Rech/Fury%(40), Erd-Acc/Rchg(40), Erd-Acc/Dmg/Rchg(42), Erd-Acc/Dmg/EndRdx/Rchg(42)
Level 35: Shield Charge -- SprBrtFur-Dmg/Rchg(A), SprBrtFur-Acc/Dmg/Rchg(42), SprBrtFur-Acc/Dmg/EndRdx/Rchg(43), Erd-Acc/Rchg(43), Erd-Acc/Dmg/Rchg(43), Erd-Acc/Dmg/EndRdx/Rchg(45)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 41: Mu Lightning -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(48)
Level 44: Ball Lightning -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(50), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50)
Level 47: Fly -- BlsoftheZ-ResKB(A)
Level 49: One with the Shield -- UnbGrd-ResDam(A)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Agility Core Paragon
------------

 

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|-------------------------------------------------------------------|

 

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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Tried to soft cap defs and get res as high as possible. Hope it gives you some ideas, it would surely be fun to play!!

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

FullPoopie: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Mu Mastery

Villain Profile:
------------
Level 1:    Havoc Punch    
 (A) Hecatomb - Chance of Damage(Negative): Level 50
 (43) Hecatomb - Damage: Level 50
 (46) Hecatomb - Damage/Recharge: Level 50


Level 1:    Deflection    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
 (5) Luck of the Gambler - Defense/Endurance: Level 50
 (5) Luck of the Gambler - Defense: Level 50
 (25) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
 (37) Luck of the Gambler - Defense/Recharge: Level 50
 (40) Impervium Armor - Psionic Resistance: Level 40


Level 2:    Battle Agility    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
 (3) Luck of the Gambler - Defense: Level 50
 (3) Luck of the Gambler - Defense/Endurance: Level 50


Level 4:    True Grit    
 (A) Panacea - +Hit Points/Endurance: Level 50
 (9) Panacea - Heal: Level 50
 (9) Steadfast Protection - Resistance/+Def 3%: Level 30
 (48) Steadfast Protection - Resistance/Endurance: Level 30


Level 6:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
 (7) Winter's Gift - Slow Resistance (20%): Level 50
 (7) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50


Level 8:    Super Jump    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50


Level 10:    Thunder Strike    
 (A) Superior Brute's Fury - Accuracy/Damage: Level 50
 (11) Superior Brute's Fury - Damage/Recharge: Level 50
 (11) Superior Brute's Fury - Accuracy/Damage/Recharge: Level 50
 (13) Superior Brute's Fury - Damage/Endurance/RechargeTime: Level 50
 (15) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge: Level 50
 (15) Superior Brute's Fury - Recharge/Fury Bonus: Level 50


Level 12:    Active Defense    
 (A) Recharge Reduction IO: Level 50
 (13) Recharge Reduction IO: Level 50


Level 14:    Boxing    
 (A) Superior Blistering Cold - Recharge/Chance for Hold: Level 50


Level 16:    Against All Odds    
 (A) Mocking Beratement - Accuracy/Recharge: Level 50
 (17) Mocking Beratement - Taunt/Recharge/Range: Level 50
 (17) Mocking Beratement - Taunt/Range: Level 50


Level 18:    Build Up    
 (A) Adjusted Targeting - To Hit Buff: Level 50
 (19) Adjusted Targeting - To Hit Buff/Recharge: Level 50
 (19) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
 (21) Adjusted Targeting - Endurance/Recharge: Level 50
 (21) Adjusted Targeting - To Hit Buff/Endurance: Level 50
 (25) Adjusted Targeting - Recharge: Level 50


Level 20:    Chain Induction    
 (A) Hecatomb - Accuracy/Damage/Recharge: Level 50
 (43) Hecatomb - Accuracy/Recharge: Level 50
 (43) Hecatomb - Damage/Endurance: Level 50


Level 22:    Phalanx Fighting    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
 (23) Reactive Defenses - Scaling Resist Damage: Level 50
 (23) Reactive Defenses - Defense: Level 50
 (48) Reactive Defenses - Defense/Endurance: Level 50


Level 24:    Tough    
 (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
 (40) Gladiator's Armor - Resistance: Level 50
 (42) Gladiator's Armor - End/Resist: Level 50
 (48) Gladiator's Armor - Resistance/Rech/End: Level 50


Level 26:    Spring Attack    
 (A) Superior Avalanche - Accuracy/Damage: Level 50
 (27) Superior Avalanche - Damage/Endurance: Level 50
 (27) Superior Avalanche - Accuracy/Damage/Endurance: Level 50
 (29) Superior Avalanche - Accuracy/Damage/Recharge: Level 50
 (29) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50
 (31) Superior Avalanche - Recharge/Chance for Knockdown: Level 50


Level 28:    Grant Cover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
 (31) Luck of the Gambler - Defense: Level 50
 (31) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50


Level 30:    Hasten    
 (A) Recharge Reduction IO: Level 50
 (34) Recharge Reduction IO: Level 50


Level 32:    Lightning Rod    
 (A) Force Feedback - Chance for +Recharge: Level 50
 (33) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50
 (33) Overwhelming Force - Accuracy/Damage: Level 50
 (33) Overwhelming Force - Accuracy/Damage/Endurance/Recharge: Level 50
 (34) Overwhelming Force - Accuracy/Damage/Endurance: Level 50
 (34) Overwhelming Force - Damage/Endurance/Recharge: Level 50


Level 35:    Shield Charge    
 (A) Armageddon - Damage: Level 50
 (36) Armageddon - Damage/Recharge: Level 50
 (36) Armageddon - Accuracy/Damage/Recharge: Level 50
 (36) Armageddon - Accuracy/Recharge: Level 50
 (37) Armageddon - Damage/Endurance: Level 50
 (37) Armageddon - Chance for Fire Damage: Level 50


Level 38:    One with the Shield    
 (A) Numina's Convalesence - Heal/Endurance: Level 50
 (39) Numina's Convalesence - Endurance/Recharge: Level 50
 (39) Numina's Convalesence - Heal/Recharge: Level 50
 (39) Numina's Convalesence - Heal/Endurance/Recharge: Level 50
 (40) Numina's Convalesence - Heal: Level 50


Level 41:    Mu Lightning    
 (A) Power Transfer - Chance to Heal Self: Level 50
 (42) Power Transfer - Damage/Accuracy/Recharge/Endurance: Level 50
 (42) Power Transfer - Damage/Accuracy/Endurance: Level 50


Level 44:    Ball Lightning    
 (A) Ragnarok - Damage: Level 50
 (45) Ragnarok - Damage/Recharge: Level 50
 (45) Ragnarok - Accuracy/Damage/Recharge: Level 50
 (45) Ragnarok - Accuracy/Recharge: Level 50
 (46) Ragnarok - Damage/Endurance: Level 50
 (46) Ragnarok - Chance for Knockdown: Level 50


Level 47:    Static Discharge    
 (A) Superior Frozen Blast - Accuracy/Damage: Level 50
 (47) Superior Frozen Blast - Accuracy/Damage/Endurance: Level 50
 (47) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime: Level 50


Level 49:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50


Level 1:    Brawl    
 (A) Pounding Slugfest - Disorient Bonus: Level 30


Level 1:    Fury    
Level 1:    Sprint    
 (A) Unbounded Leap - +Stealth: Level 50


Level 2:    Rest    
 (A) Interrupt Reduction IO: Level 50


Level 2:    Swift    
 (A) Run Speed IO: Level 50


Level 2:    Health    
 (A) Numina's Convalesence - +Regeneration/+Recovery: Level 50


Level 2:    Hurdle    
 (A) Jumping IO: Level 50


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End: Level 50
 (49) Performance Shifter - EndMod: Level 50


Level 50:    Born In Battle    
Level 50:    High Pain Threshold    
Level 50:    Invader    
Level 50:    Marshal    
------------
------------
Set Bonus Totals:
9% DamageBuff(Smashing)
9% DamageBuff(Lethal)
9% DamageBuff(Fire)
9% DamageBuff(Cold)
9% DamageBuff(Energy)
9% DamageBuff(Negative)
9% DamageBuff(Toxic)
9% DamageBuff(Psionic)
13.5% Defense(Melee)
13.5% Defense(Smashing)
13.5% Defense(Lethal)
11% Defense(Fire)
11% Defense(Cold)
8.5% Defense(Energy)
8.5% Defense(Negative)
6% Defense(Psionic)
7.25% Defense(Ranged)
8.5% Defense(AoE)
3.15% Max End
6% Enhancement(Heal)
48% Enhancement(Accuracy)
72.5% Enhancement(RechargeTime)
7.5% SpeedFlying
157.4 HP (10.5%) HitPoints
7.5% JumpHeight
7.5% SpeedJumping
Knockback (Mag -7)
Knockup (Mag -7)
MezResist(Confused) 122.5%
MezResist(Held) 122.5%
MezResist(Immobilized) 122.5%
MezResist(Sleep) 122.5%
MezResist(Stunned) 122.5%
MezResist(Terrorized) 122.5%
MezResist(Teleport) 100% (20% chance)
26.5% (0.44 End/sec) Recovery
60% (3.75 HP/sec) Regeneration
50% ResEffect(SpeedFlying)
50% ResEffect(RechargeTime)
50% ResEffect(SpeedRunning)
29% Resistance(Smashing)
29% Resistance(Lethal)
41.75% Resistance(Fire)
41.75% Resistance(Cold)
11% Resistance(Energy)
11% Resistance(Negative)
23.75% Resistance(Toxic)
29.75% Resistance(Psionic)
7.5% SpeedRunning
1 Null

------------
Set Bonuses:
Hecatomb
(Havoc Punch)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%


Luck of the Gambler
(Deflection)
  10% (0.62 HP/sec) Regeneration
  16.87 HP (1.13%) HitPoints
  9% Enhancement(Accuracy)
  3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  7.5% Enhancement(RechargeTime)


Impervium Armor
(Deflection)
  6% Resistance(Psionic)


Luck of the Gambler
(Battle Agility)
  10% (0.62 HP/sec) Regeneration
  16.87 HP (1.13%) HitPoints
  7.5% Enhancement(RechargeTime)


Panacea
(True Grit)
  2.5% (0.04 End/sec) Recovery


Steadfast Protection
(True Grit)
  1.5% (0.03 End/sec) Recovery
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Luck of the Gambler
(Combat Jumping)
  7.5% Enhancement(RechargeTime)


Winter's Gift
(Combat Jumping)
  3.75% Resistance(Fire,Cold), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying)


Blessing of the Zephyr
(Super Jump)
  Knockback (Mag -4), Knockup (Mag -4)


Superior Brute's Fury
(Thunder Strike)
  44.98 HP (3%) HitPoints
  5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
  4% DamageBuff(All)
  10% Enhancement(RechargeTime)
  6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  1 Null


Mocking Beratement
(Against All Odds)
  1.8% Max End
  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%


Adjusted Targeting
(Build Up)
  2% DamageBuff(All)
  3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  9% Enhancement(Accuracy)
  5% Enhancement(RechargeTime)
  3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%


Hecatomb
(Chain Induction)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%


Luck of the Gambler
(Phalanx Fighting)
  7.5% Enhancement(RechargeTime)


Reactive Defenses
(Phalanx Fighting)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  28.11 HP (1.88%) HitPoints
  3% Resistance(All)


Gladiator's Armor
(Tough)
  2.5% (0.04 End/sec) Recovery
  2.25% Max End
  Knockback,Knockup protection (Mag 3)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance)


Superior Avalanche
(Spring Attack)
  15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  4% (0.07 End/sec) Recovery
  5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)
  5% Defense(Fire,Cold), 2.5% Defense(AoE)


Luck of the Gambler
(Grant Cover)
  10% (0.62 HP/sec) Regeneration
  7.5% Enhancement(RechargeTime)


Shield Wall
(Grant Cover)
  5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic)


Overwhelming Force
(Lightning Rod)
  12% (0.75 HP/sec) Regeneration
  3% DamageBuff(All)
  22.49 HP (1.5%) HitPoints
  2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)


Armageddon
(Shield Charge)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  15% Enhancement(Accuracy)
  10% Enhancement(RechargeTime)
  6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%


Numina's Convalesence
(One with the Shield)
  12% (0.75 HP/sec) Regeneration
  28.11 HP (1.88%) HitPoints
  6% Enhancement(Heal)
  3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%


Power Transfer
(Mu Lightning)
  6% (0.37 HP/sec) Regeneration
  1.35% Max End


Ragnarok
(Ball Lightning)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  15% Enhancement(Accuracy)
  10% Enhancement(RechargeTime)
  6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%


Superior Frozen Blast
(Static Discharge)
  15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% (Exceeded 5 Bonus Cap)


Luck of the Gambler
(Hover)
  7.5% Enhancement(RechargeTime)


Performance Shifter
(Stamina)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning

 

 

https://www.midsreborn.com/builds/download.php?uc=1402&c=666&a=1332&f=HEX&dc=78DA4D93594F53411886677A4E41BA08086D81B26F6DA91C0AEE5B4C14F0029A80B8C59BA629231C3D818696442FBDF00F98186F9455E39D57C6F81BDCF59AB8FC00C1C4E5529C9EF705DAA479CEBCDFF7CDB7CC4CFAF670E0F985BB6785F49F77B28542E6DCC2625179D3D9193B6708217CA38B8E33313F9FB755A55E36BBE64C5A394A59238ECA1517EC5CD68140E3B0BAA1E60ACA9A9AB59533BDB31401BD8B638DAB6CDE9E9B09BA8B517B66B6A8573E773595576ADA0F8353B28446F276CE62C6C54C3A5B28AA853B0DBA8C2EFDFF27767EDB1E91F40831688ABE5EB03F06BE0E68B3747DBC22245DCDAC21EBC1863AB0BB168C253463A678A36325623D92B11EC678B8C75BED63C0C7303A0C57DBD74E46B4A1C514036130ACE7E7E57E5EEE5711856F451318D13E95E849546EA087520D55ECA16A057EBE55720D0CAC83FB9F904FC177BA3E3F62A53F29E04B4A9D28089B083E305DEDBDF6AF769BDEF654DF42FE9A9BA40396E6598B1ABDB54BD00E2C932B60FD2AB90636AC83A559D5F1CCEAE23CB304D9077ED03584A4E1CE34C439857FA19FF02638B0051ABA8708E71F1982161B001383F44D81322C4423E7D8F808FD363D2697C0E66572056C5D053FEA9AA2AC3BCA9A5A79175AC7B07FA7AEA585B36EE18C3BC8D2B9B771666DF7D067FB77C4B56F90DFC08E2FE457F093CEDDC9BA3B8F23B6EB0479923C05769F26CF809F756C0FF29A3D93A8B7F72239455EE2BDBF0C6674DA387B8DFF45FF893FE46F30AB7D92AC2939845C070F9187C9237C8B47C963E0B3A01016F7B75E603FEB25F90AACD2B34CF16EA638EF6673F72D0B3126DC3735BAA76D8F97DB0DE49A3029694D4671163F7CBBEF5AC87E685BE5DA15E4DB2CD7E2F0FBB9A749F9103952F7C1496D1B642D57CBBEAF957D5F2FFBFE0FC7D3BDFB

 

 

 

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