Jump to content

Recommended Posts

Posted

Trying out a Savage/Bio scrapper, playing in Faultline.  Was about to log out, but decided to verify the numbers against Mids'.  Stood in the middle of three Clockwork and watched the combat attributes window for a while, waiting to see Evolving Armor's Regeneration and Recovery buffs apply.

 

efficient_not.thumb.jpg.1cdd25926132ab99d9f97f6a0f850b30.jpg

 

Both relevant toggles are active, no buff to Regeneration or Recovery.

 

As an afterthought, I killed Efficient Adaptation, then toggled it back on.

 

efficient_yes.thumb.jpg.24955dc7f2f7d95951ee4f3660c2f0ca.jpg

 

Regeneration and Recovery buffs evident, Evolving Armor now shown in the window.

  • Thanks 1

Get busy living... or get busy dying.  That's goddamn right.

Posted

Further testing:

 

Logged in, Efficient was still toggled on, as is normal.  Moved to the nearest critters, no change in Regeneration or Recovery.  Toggled Efficient off and on, Evolving Armor began buffing Regeneration and Recovery as expected.

 

Accepted a mission, entered mission door, moved to the nearest spawn... no change in Regeneration or Recovery.  Toggling Efficient off and on had the same effect as outdoors, Evolving Armor's Regen/Recovery buffs began functioning.

 

Third test, exited mission, went to nearest critters, exactly the same behavior as described in the first post and the two previous paragraphs.  Had to cycle Efficient to get Evolving's buff working.  One difference, though, was that Evolving's buff was intermittent this time.  It would show up in the combat attributes, then disappear.  It kept doing that until I cycled Efficient yet again, at which point it settled down.  I queued Efficient while it was still recharging on this test, though I can't see that making it behave so oddly.

 

Looks like Efficient has to be turned off and on again every time the character zones, which includes logging in, in order for Evolving to register that it's active.

  • Thanks 1

Get busy living... or get busy dying.  That's goddamn right.

Posted

Still more testing:

 

Inexhaustible, Hardened Carapace and Ablative Carapace all respond to Efficient Adaptation correctly without requiring the Adaptation to be cycled.  Evolving Armor is the only one not working correctly (so far, only level 22).

Get busy living... or get busy dying.  That's goddamn right.

Posted

Oh, also, for thoroughness, toggling Evolving Armor off and on while Efficient Adaptation is active also works.

 

Since this seems to be an issue with Evolving Armor, rather than Efficient Adaptation, I'm revising the thread title.

Get busy living... or get busy dying.  That's goddamn right.

  • Luminara changed the title to Evolving Armor buggy with Efficient Adaptation active.
Posted

The scaling Resistance buff is functioning correctly without additional interaction.  Only the +Regen and +Recovery seem to be failing to activate unless Efficient or Evolving is turned off and back on.

Get busy living... or get busy dying.  That's goddamn right.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...