Luminara Posted June 20, 2021 Posted June 20, 2021 Trying out a Savage/Bio scrapper, playing in Faultline. Was about to log out, but decided to verify the numbers against Mids'. Stood in the middle of three Clockwork and watched the combat attributes window for a while, waiting to see Evolving Armor's Regeneration and Recovery buffs apply. Both relevant toggles are active, no buff to Regeneration or Recovery. As an afterthought, I killed Efficient Adaptation, then toggled it back on. Regeneration and Recovery buffs evident, Evolving Armor now shown in the window. 1 Get busy living... or get busy dying. That's goddamn right.
Luminara Posted June 20, 2021 Author Posted June 20, 2021 Further testing: Logged in, Efficient was still toggled on, as is normal. Moved to the nearest critters, no change in Regeneration or Recovery. Toggled Efficient off and on, Evolving Armor began buffing Regeneration and Recovery as expected. Accepted a mission, entered mission door, moved to the nearest spawn... no change in Regeneration or Recovery. Toggling Efficient off and on had the same effect as outdoors, Evolving Armor's Regen/Recovery buffs began functioning. Third test, exited mission, went to nearest critters, exactly the same behavior as described in the first post and the two previous paragraphs. Had to cycle Efficient to get Evolving's buff working. One difference, though, was that Evolving's buff was intermittent this time. It would show up in the combat attributes, then disappear. It kept doing that until I cycled Efficient yet again, at which point it settled down. I queued Efficient while it was still recharging on this test, though I can't see that making it behave so oddly. Looks like Efficient has to be turned off and on again every time the character zones, which includes logging in, in order for Evolving to register that it's active. 1 Get busy living... or get busy dying. That's goddamn right.
Luminara Posted June 21, 2021 Author Posted June 21, 2021 Still more testing: Inexhaustible, Hardened Carapace and Ablative Carapace all respond to Efficient Adaptation correctly without requiring the Adaptation to be cycled. Evolving Armor is the only one not working correctly (so far, only level 22). Get busy living... or get busy dying. That's goddamn right.
Luminara Posted June 21, 2021 Author Posted June 21, 2021 Oh, also, for thoroughness, toggling Evolving Armor off and on while Efficient Adaptation is active also works. Since this seems to be an issue with Evolving Armor, rather than Efficient Adaptation, I'm revising the thread title. Get busy living... or get busy dying. That's goddamn right.
Luminara Posted June 21, 2021 Author Posted June 21, 2021 The scaling Resistance buff is functioning correctly without additional interaction. Only the +Regen and +Recovery seem to be failing to activate unless Efficient or Evolving is turned off and back on. Get busy living... or get busy dying. That's goddamn right.
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