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Posted

My goal on this build was to attempt to break the Incarnate defense soft cap for as many damage types as possible and get the nuke off cooldown as fast as possible, but still not have endurance problems... somehow?

 

I dunno.  It just looks broken on paper.

 

Feedback appreciated.

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Force Field
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Fire Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(7), SprMlcoft-Acc/Dmg/Rchg(9), SprMlcoft-Dmg/EndRdx/Rchg(11), SprMlcoft-Acc/Dmg/EndRdx/Rchg(13), SprMlcoft-Rchg/Dmg%(15)
Level 1: Personal Force Field -- EndRdx-I(A)
Level 2: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/Rchg(5), SprFrzBls-Dmg/EndRdx/Acc/Rchg(9), SprFrzBls-Rchg/ImmobProc(13)
Level 4: Deflection Shield -- DefBuff-I(A), LucoftheG-Def/Rchg+(5)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(42)
Level 8: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(46)
Level 10: Insulation Shield -- DefBuff-I(A), LucoftheG-Def/Rchg+(11)
Level 12: Aim -- GssSynFr--ToHit/Rchg(A), GssSynFr--ToHit(17), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(40)
Level 14: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(42)
Level 16: Kick -- Acc-I(A)
Level 18: Blaze -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(19), OvrFrc-Acc/Dmg/End(19), OvrFrc-Dmg/End/Rech(45), OvrFrc-Acc/Dmg/End/Rech(46), OvrFrc-Dam/KB(46)
Level 20: Dispersion Bubble -- Rct-Def(A), Rct-Def/EndRdx(21), Rct-EndRdx/Rchg(21), Rct-Def/Rchg(27), Rct-Def/EndRdx/Rchg(31), Rct-ResDam%(31)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23), Ags-Psi/Status(23), Ags-ResDam(29), Ags-ResDam/EndRdx(34), Ags-ResDam/EndRdx/Rchg(39)
Level 24: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(25), RedFrt-EndRdx/Rchg(25), RedFrt-Def/EndRdx/Rchg(27), RedFrt-Def(31), RedFrt-EndRdx(34)
Level 26: Blazing Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(37), SprWntBit-Acc/Dmg/EndRdx(37), SprWntBit-Acc/Dmg/Rchg(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(43)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(42)
Level 30: Acrobatics -- EndRdx-I(A), EndRdx-I(43)
Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Rchg/KDProc(34), SprAvl-Acc/Dmg/EndRdx/Rchg(37)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(36), ShlWal-Def/Rchg(36), ShlWal-Def(36), ShlWal-ResDam/Re TP(40), Ksm-ToHit+(40)
Level 38: Tactics -- EndRdx-I(A), GssSynFr--Build%(39)
Level 41: Victory Rush -- EndMod-I(A)
Level 44: Rain of Fire -- Rgn-Knock%(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(48), Rgn-Dmg(48)
Level 47: Focused Accuracy -- EndRdx-I(A), EndRdx-I(48)
Level 49: Summon Disruptor -- SlbAll-Build%(A), ExpRnf-+Res(Pets)(50)
Level 1: Brawl -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50)
Level 49: Quick Form 
Level 50: Pyronic Core Final Judgement 
Level 50: Reactive Core Flawless Interface 
Level 50: Rularuu Core Superior Ally 
Level 50: Ageless Core Epiphany 
Level 50: Assault Radial Embodiment 
Level 50: Agility Core Paragon 
------------

 

 

 

 

Posted (edited)

Have you already rolled this character?

 

What strikes me right away is that by switching from Force Field to Traps you'd have a better personal shield, which would let you ease up on slots and hit your target easier. If shielding the rest of the team is part of what you're looking for, you can stick with Force Field. FFG does work slightly differently than Force Field's big bubble, but because it isn't a toggle also costs less endurance.

 

Also, keep in mind that you have a ton of Defense but almost no Resistance. This build probably could tank a few shots from iEnemies but will be punished very hard when a hit gets through.

Edited by oedipus_tex
Posted (edited)

You have 6 x LoTG+7.5 slotted, not good (Only 5 will work). I'd drop hover and take Hasten, one slot it with level 50 IO for perma-hasten and put the 2 extra slots into something else. Just my recommendation. 

Edited by stealthnight

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