TasteOfSpace Posted June 22, 2021 Posted June 22, 2021 I recently created a Grav/Bubble controller with the intention of throwing baddies all over the place. I think it will be really fun to get wormhole running with fold space. Then once they are in a nice corner i will use bubbles, incarns, and singy to practically lock people in a perpetual knockback against the wall or something. I dont know about this being the strongest or toughest build out there but man am i going to feel like a real Troller! My question is, is there a more funny troller to play? Maybe grav/storm with hurricane etc?
oedipus_tex Posted June 23, 2021 Posted June 23, 2021 (edited) There are couple of ways to define "most control" but you're right that Storm is a good option for that. Nominally, Dominators are the "most control" archetype when they are in (perma)dom, but in practice Controllers can nearly match them in the ability to Stun bosses if they are willing to enter close range. Two powers stand out here: Thunderclap, the Storm power, which is a guaranteed Mag 2 Stun Fissure, the Earth APP power, which rolls two 50% chances for Stun (one is Mag 1, other is Mag 2) The Earth APP also has Seismic Smash, which is a Mag 4 Hold out of the gate Specifically. Earth, Fire, Gravity or Dark Control mixed with Storm Summoning are capable of stun-locking bosses between their 90-second recharge AoE Stun and Thunderclap. Non-Storm players or Stormers who want to go even more all-in can take the Earth APP. (Back on live Fire/Kinetics/Earth was a go-to in part because of synergy between Flashfire and Fissure). If your idea of control is more knockdown/up/around, you can exchange the Earth APP for Leviathan, which gives you Water Spout. Spout + Tornado + Freezing Rain + Lighting Storm + knock from Singularity/Earthquake/Bonfire is a sight to behold. There are a few other assorted control-heavy secondary sets. Trick Arrow in particular and to some extent sets like Time and Traps. Edited June 23, 2021 by oedipus_tex 2
Uun Posted June 23, 2021 Posted June 23, 2021 8 hours ago, oedipus_tex said: There are a few other assorted control-heavy secondary sets. Trick Arrow in particular and to some extent sets like Time and Traps. Nature has Entangling Aura and Radiation has Choking Cloud, both a 15-foot radius AoE toggle with an 80% chance for a mag 1 hold and 50% chance for a mag 2 hold (both auto-hit). If you enhance the hold duration, you can lock down everything in the radius pretty easily as long as you hit bosses with your ST hold. Radiation also has EM Pulse, a 60-foot radius PBAoE mag 3 hold with a 50% chance for an additional mag 1 hold (albeit on a 5 minute recharge). 1 Uuniverse
roleki Posted June 24, 2021 Posted June 24, 2021 In terms of using soft control as a means to prevent enemies from doing what they want to do, Grav/Storm is pretty adept. With the proper loadout, you can Wormhole stuff into a corner, pin them there with Hurricane, Thunderclap to stack with the Stun from Wormhole, Gale the stragglers , and have Tornado/Lightning Storm just beat on them unmerciful. If something manages to squeeze out of the killzone, Singularity is there to knock them around a bit. Fire/FF is another good soft-control engine, but again, it depends on the loadout. I've got the Superior Avalanche KD proc in Hot Feet, plus the KB:KD enhancement in Bonfire and Repulsion Field. Lead off with Repulsion Bomb, teleport into the mob and lay down Bonfire, then just stand there while the popcorn gets burned. Is fun! 1 2 CEOs come and go, and one just went/The ingredients you got bake the cake you get
Corythia Posted June 25, 2021 Posted June 25, 2021 I have an Earth/Traps/Earth controller that I'm close to getting perma Volcanic gasses on, between Poison Gas Trap, and all of Earth's goodness, plus Fissure and Seismic Smash, she locks down or disrupts pretty much everything in a large area around her. Earth/Nature and Plant/Nature are also really good at shutting down pretty much unlimited bad guys. 2
VV Posted June 25, 2021 Posted June 25, 2021 On 6/22/2021 at 1:52 PM, TasteOfSpace said: My question is, is there a more funny troller to play? Maybe grav/storm with hurricane etc? Back on live, I made a Grav/Storm literally because everyone said it was the trolliest of the Controllers. Turns out they should have said "powerfulest." Even without the KB>KD IOs, it was incredibly powerful, IF PLAYED RIGHT. Nowadays, it seems like everyone and their cousin has one. 2
Mopery Posted June 27, 2021 Posted June 27, 2021 My Fire/Storm/Earth controller(Elemental Mage) lays down aoe control like nobody's business. He also destroys a blue bar faster than just about any other build I've ever played. 2 2 Those times you saw no footprints, I had Fly toggled on.
Tacheyon Posted June 28, 2021 Posted June 28, 2021 You want Pure Control. Nothing beats Earth/TA. Double ST Holds, 1 ST Immob to combine with your AOE Immob for bosses. 2 AOE holds (Volcanic Gases, EMP). 2 Slow fields, Debuffs for days. Couple that with Stone Mastery (another ST hold, AOE knockback/up) and nothing will move unless you will it. Of course you do pretty much no damage and need a team for that. Even if you are on a speed team you always have something that will keep things together or control the situation when things go bottom up. I also have a Earth/Storm and there you get a more balance (late game) of control/damage. Traps/Nature/Rad are also top synergizers with Earth. I basically have every single combo of Earth Controllers....I LOVE EARTH!! 5 1
Katharos Posted July 1, 2021 Posted July 1, 2021 On 6/27/2021 at 7:56 PM, Tacheyon said: You want Pure Control. Nothing beats Earth/TA. Double ST Holds, 1 ST Immob to combine with your AOE Immob for bosses. 2 AOE holds (Volcanic Gases, EMP). 2 Slow fields, Debuffs for days. Couple that with Stone Mastery (another ST hold, AOE knockback/up) and nothing will move unless you will it. AFAIK EMP arrow’s bugged to have 0 effect on enemies on every AT. It doesn’t even notify them when you use it. Earth really is the most control-y control set, though. Just a wonderfully well-rounded experience. 1 26 minutes ago, Katharos said: 29 minutes ago, Captain Powerhouse said: On 3/16/2021 at 4:10 PM, Katharos said: why isn't sentinel bioarmour's athletic regulation getting a look? Oversight, it will be addressed in the next build. Oh no. Oh god. What have I done?
Bionic_Flea Posted July 1, 2021 Posted July 1, 2021 (edited) Once upon a time, I decided I wanted to make a character that could HOLD EVERYTHING! So I made this Fire/Rad/Stone Controller. It has 5 holds: Char, Cinders, Choking Cloud, Em Pulse, and Seismic Smash, plus a hold in Cryonic Judgment and Rularuu Lore Pet with a hold. Added to that are "quasi-holds" of stacking stun with immobilize in Fire Cages (with font that stuns), Flashfire (with immob proc) and Fissure that has KD but needs cages for the immob. Finally, it has extra hold procs in Char, Choking Cloud, and +1 Mag from Control Hybrid. On top of all that, it is soft-capped to S/L and to everything under the effect of Radiation Infection with perma AM + perma Hasten. This is an older build and it may not load on the latest Mids. Spoiler Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! F.L.E.A. 9000: Level 50 Magic ControllerPrimary Power Set: Fire ControlSecondary Power Set: Radiation EmissionPower Pool: LeapingPower Pool: FightingPower Pool: SpeedAncillary Pool: Stone Mastery Hero Profile:Level 1: Char (A) Devastation - Accuracy/Damage (3) Devastation - Damage/Endurance (3) Devastation - Damage/Recharge (5) Devastation - Accuracy/Damage/Recharge (5) Devastation - Accuracy/Damage/Endurance/Recharge (7) Devastation - Chance of Hold Level 1: Radiant Aura (A) Preventive Medicine - Chance for +Absorb (25) Preventive Medicine - Heal/RechargeTime/Endurance (27) Preventive Medicine - Heal/Endurance (27) Preventive Medicine - Heal (29) Preventive Medicine - Endurance/RechargeTime (29) Preventive Medicine - Heal/RechargeTime Level 2: Fire Cages (A) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized (7) Superior Overpowering Presence - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime (9) Superior Overpowering Presence - Endurance/RechargeTime (9) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance (11) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime (11) Superior Overpowering Presence - RechargeTime/Energy Font Level 4: Accelerate Metabolism (A) Performance Shifter - EndMod (17) Performance Shifter - EndMod/Recharge (19) Performance Shifter - EndMod/Accuracy/Recharge (19) Efficacy Adaptor - EndMod/Endurance (21) Efficacy Adaptor - EndMod/Accuracy/Recharge (25) Efficacy Adaptor - EndMod/Recharge Level 6: Combat Jumping (A) Luck of the Gambler - Recharge Speed (43) Reactive Defenses - Scaling Resist Damage (45) Shield Wall - +Res (Teleportation), +5% Res (All) Level 8: Boxing (A) Crushing Impact - Accuracy/DamageLevel 10: Radiation Infection (A) HamiO:Enzyme ExposureLevel 12: Flashfire (A) Superior Frozen Blast - Accuracy/Damage (13) Superior Frozen Blast - Damage/Endurance (13) Superior Frozen Blast - Accuracy/Damage/Endurance (15) Superior Frozen Blast - Accuracy/Damage/Recharge (15) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (17) Superior Frozen Blast - Recharge/Chance for Immobilize Level 14: Enervating Field (A) Endurance Reduction IOLevel 16: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points)Level 18: Cinders (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized (34) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge (34) Superior Will of the Controller - Endurance/Recharge (34) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance (36) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge (36) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 20: Lingering Radiation (A) Recharge Reduction IOLevel 22: Hasten (A) Recharge Reduction IO (23) Recharge Reduction IO Level 24: Hot Feet (A) Superior Avalanche - Accuracy/Damage (36) Superior Avalanche - Damage/Endurance (37) Superior Avalanche - Accuracy/Damage/Endurance (37) Superior Avalanche - Accuracy/Damage/Recharge (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (39) Superior Avalanche - Recharge/Chance for Knockdown Level 26: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (31) Steadfast Protection - Resistance/+Def 3% Level 28: Choking Cloud (A) Lockdown - Accuracy/Endurance/Recharge/Hold (31) Lockdown - Endurance/Recharge/Hold (31) Lockdown - Chance for +2 Mag Hold (33) Gladiator's Net - Endurance/Recharge/Hold (33) Gladiator's Net - Accuracy/Endurance/Recharge/Hold (33) Gladiator's Net - Chance of Damage(Lethal) Level 30: Weave (A) Luck of the Gambler - Recharge Speed (39) Luck of the Gambler - Defense/Endurance Level 32: Fire Imps (A) Expedient Reinforcement - Damage/Endurance (39) Expedient Reinforcement - Accuracy/Damage (40) Expedient Reinforcement - Accuracy/Damage/Recharge (40) Expedient Reinforcement - Endurance/Damage/Recharge (40) Soulbound Allegiance - Chance for Build Up Level 35: Fissure (A) Ragnarok - Damage/Recharge (48) Ragnarok - Accuracy/Damage/Recharge (48) Ragnarok - Accuracy/Recharge (50) Ragnarok - Damage (50) Ragnarok - Damage/Endurance Level 38: EM Pulse (A) Unbreakable Constraint - Hold/Recharge (46) Unbreakable Constraint - Accuracy/Hold/Recharge (46) Unbreakable Constraint - Chance for Smashing Damage (46) Unbreakable Constraint - Endurance/Hold (48) Unbreakable Constraint - Accuracy/Recharge Level 41: Seismic Smash (A) Superior Blistering Cold - Accuracy/Damage (42) Superior Blistering Cold - Damage/Endurance (42) Superior Blistering Cold - Accuracy/Damage/Endurance (42) Superior Blistering Cold - Accuracy/Damage/Recharge (43) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (43) Superior Blistering Cold - Recharge/Chance for Hold Level 44: Rock Armor (A) Luck of the Gambler - Recharge Speed (45) Luck of the Gambler - Defense/Endurance (45) Luck of the Gambler - Defense Level 47: Mutation (A) Recharge Reduction IOLevel 49: Earth's Embrace [*] (A) Aegis - Psionic/Status ResistanceLevel 2: Swift (A) Run Speed IOLevel 2: Health (A) Panacea - +Hit Points/Endurance (23) Numina's Convalesence - +Regeneration/+Recovery (50) Miracle - +Recovery Level 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Performance Shifter - Chance for +End (21) Performance Shifter - EndMod Level 50: Agility Core ParagonLevel 50: Control Core EmbodimentLevel 50: Clarion Radial EpiphanyLevel 50: Cryonic Radial Final JudgementLevel 50: Reactive Radial Flawless InterfaceLevel 50: Rularuu Core Superior Ally------------ ------------ Edited July 1, 2021 by Bionic_Flea 2 1
SwitchFade Posted July 12, 2021 Posted July 12, 2021 (edited) removed. Edited July 22, 2021 by SwitchFade
Ceejer Posted July 12, 2021 Posted July 12, 2021 (edited) Earth/Storm/Primal, Power Boost gives a spike in control durations. The journey to incarnate is fun. When you get there IOed, it's a sight to behold. Edited July 12, 2021 by Ceejer
Area Man Posted July 14, 2021 Posted July 14, 2021 As soon as Traps were made available as a secondary, I made a Grav/Traps. The entire purpose of this character, named Ron Popiel, was to set up a bunch of Trap Mines in corners, and then use Wormhole to teleport foes into the middle of a mine field. The mine field took forever to set up, but was sadistically fun to see the bunch of foes get blown to bits. 1 1
JJDrakken Posted July 15, 2021 Posted July 15, 2021 Earth anything to be honest. Earth was one first sets they worked back in development. You can tell, that thing is the Control set of Control sets. 2 1
TasteOfSpace Posted July 21, 2021 Author Posted July 21, 2021 On 7/14/2021 at 4:31 PM, Area Man said: As soon as Traps were made available as a secondary, I made a Grav/Traps. The entire purpose of this character, named Ron Popiel, was to set up a bunch of Trap Mines in corners, and then use Wormhole to teleport foes into the middle of a mine field. The mine field took forever to set up, but was sadistically fun to see the bunch of foes get blown to bits. I have an illusion/traps roller in which i use for space to tp does into my bombs, truly a fun toon! 1
TasteOfSpace Posted July 21, 2021 Author Posted July 21, 2021 On 7/15/2021 at 11:12 AM, JJDrakken said: Earth anything to be honest. Earth was one first sets they worked back in development. You can tell, that thing is the Control set of Control sets. Yeah, agreed, the major down side i sees in earth control is the fact that most abilities take easy to long to set out, in a fast team or speed trials, i feel useless because by the time i hike and debut everything is dead. Although when we are in an AV fight or something, i become much more relevant as a stoner. 1
micros Posted July 22, 2021 Posted July 22, 2021 Ok so I just got my elec/time to 50 and I'm pretty happy with it. Two st holds, aoe and st immob. The animations are pretty fast and of you go stone epic you get even more control. Plus the extra powers on both sets are really nice to buff teams (pbaoe) so you don't have to cycle through every team member each time. Also you get some monkeys and auras with debuffs/buffs. Fun stuff Just another option if you wanted to try out some "newer" power sets. 1
MDLittle Posted August 23, 2021 Posted August 23, 2021 I"m finding my Earth/Nature/Earth Controller to be -VERY- trolly (pratically a tank in some regards)...especially having the ability to soak damage leaving time to lay on ST holds on bosses and position Earthquake to maximize KD potential. Just hit 50, started getting incarnates, haven't even started IO'ing yet but have made a few builds on MIDS and if it's accurate...she's going to be a monster, a literal monster (Wild Growth + Wild Bastion + Earth's Embrace + Rune of Protection = What, me worry?)
BurningDezire Posted October 16, 2021 Posted October 16, 2021 On 6/27/2021 at 10:56 PM, Tacheyon said: You want Pure Control. Nothing beats Earth/TA. Double ST Holds, 1 ST Immob to combine with your AOE Immob for bosses. 2 AOE holds (Volcanic Gases, EMP). 2 Slow fields, Debuffs for days. Couple that with Stone Mastery (another ST hold, AOE knockback/up) and nothing will move unless you will it. Of course you do pretty much no damage and need a team for that. Even if you are on a speed team you always have something that will keep things together or control the situation when things go bottom up. I also have a Earth/Storm and there you get a more balance (late game) of control/damage. Traps/Nature/Rad are also top synergizers with Earth. I basically have every single combo of Earth Controllers....I LOVE EARTH!! Jist rolled Earth/Cold but I've been seeing posts about Earth/TA. Just as I build my tanks for pure tanking and no DPS focus, I like my controllers to be made for pure control. Never played /TA on a troller. Are you able to post your build please? Ty.
Tacheyon Posted October 17, 2021 Posted October 17, 2021 On 10/16/2021 at 3:54 PM, BurningDezire said: Jist rolled Earth/Cold but I've been seeing posts about Earth/TA. Just as I build my tanks for pure tanking and no DPS focus, I like my controllers to be made for pure control. Never played /TA on a troller. Are you able to post your build please? Ty. I am not the greatest with builds. But I think this is the general direction I am going with. This one is about Control but also procs. I hope this helps. Also thanks to this thread I have also started a Earth/Cold...thanks for feeding my Alt addiction! This Hero build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Moral High Ground: Level 50 Magic ControllerPrimary Power Set: Earth ControlSecondary Power Set: Trick ArrowPower Pool: SpeedPower Pool: ConcealmentPower Pool: LeadershipAncillary Pool: Stone Mastery Hero Profile:Level 1: Fossilize -- GhsWdwEmb-Dam%(A), UnbCns-Dam%(3), UnbCns-Hold(3), UnbCns-EndRdx/Hold(5), UnbCns-Acc/Hold/Rchg(5), UnbCns-Hold/Rchg(7)Level 1: Entangling Arrow -- TraoftheH-Dam%(A), ImpSwf-Dam%(7)Level 2: Stone Cages -- GrvAnc-Hold%(A), GrvAnc-Immob(9), GrvAnc-Acc/Immob/Rchg(9), GrvAnc-Immob/EndRdx(11), GrvAnc-Immob/Rchg(11)Level 4: Flash Arrow -- SphIns-%ToHit(A), SphIns-ToHitDeb(15), SphIns-Acc/ToHitDeb(15)Level 6: Quicksand -- Slow-I(A), ImpSwf-Dam%(17)Level 8: Glue Arrow -- ImpSwf-Dam%(A), Slow-I(17)Level 10: Ice Arrow -- WiloftheC-Rchg/Dam%(A), GhsWdwEmb-Dam%(19), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(19), WiloftheC-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(23)Level 12: Stalagmites -- AbsAmz-Stun(A), AbsAmz-ToHitDeb%(23), AbsAmz-Acc/Stun/Rchg(25), AbsAmz-Acc/Rchg(25), AbsAmz-Stun/Rchg(27)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)Level 16: Poison Gas Arrow -- FrtHyp-Plct%(A), FrtHyp-Acc/Rchg(29)Level 18: Earthquake -- FrcFdb-Rechg%(A), TchofLadG-%Dam(29), DarWtcDsp-Rchg/EndRdx(31), DarWtcDsp-ToHitDeb/EndRdx(31), DarWtcDsp-ToHitDeb(31), DarWtcDsp-ToHitDeb/Rchg(33)Level 20: Acid Arrow -- AchHee-ResDeb%(A), TchofLadG-%Dam(33), Ann-ResDeb%(33), AnlWkn-%ToHit(34), ShlBrk-%Dam(34)Level 22: Super Speed -- Clr-Stlth(A)Level 24: Burnout -- RechRdx-I(A), RechRdx-I(34)Level 26: Volcanic Gasses -- GldNet-Acc/Rchg(A), GldNet-Acc/EndRdx/Rchg/Hold(36), GldNet-EndRdx/Rchg/Hold(36), GldNet-Rchg/Hold(36), GldNet-Acc/Hold(37), Lck-%Hold(37)Level 28: Disruption Arrow -- RechRdx-I(A)Level 30: Stealth -- LucoftheG-Def/Rchg+(A)Level 32: Animate Stone -- ExpRnf-+Res(Pets)(A), SlbAll-Build%(37), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), OvrFrc-Dam/KB(40)Level 35: Oil Slick Arrow -- AchHee-ResDeb%(A), Ann-ResDeb%(40), Bmbdmt-+FireDmg(40), PstBls-Dam%(42), Rgn-Dmg/Rchg(42), Rgn-Dmg(42)Level 38: Fissure -- Bmbdmt-Acc/Dam/Rech(A), Bmbdmt-+FireDmg(43), Bmbdmt-Acc/Dam/Rech/End(43), Bmbdmt-Dam(43), Bmbdmt-Dam/Rech(45), Empty(45)Level 41: Seismic Smash -- BlsCol-Rchg/HoldProc(A), GldStr-%Dam(45), Mk'Bit-Dam%(46), Hct-Dam%(46), Hct-Dmg(46), Lck-%Hold(48)Level 44: Rock Armor -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(48), ShlWal-ResDam/Re TP(48), ShlWal-Def(50)Level 47: Earth's Embrace -- Ags-Psi/Status(A), ImpArm-ResPsi(50), GldArm-3defTpProc(50)Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Containment Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1362;667;1334;HEX;| |78DA65934B6F12611486BF81010AA5055A7B2F02BD518A8552E35A5B5A7B25565B4| |D8C89640A533A293264187A49D4588D6B13372EDCBB74E96DE70F70E52F70E5C6D6| |7AD96862F074DE4369D209E4E13BE77DCFE59B90D99DF1BE9EDBBF2C247FBAA8542| |AD9B45E320DBD58540D4746296839414F20A31B4A313CAF1536C373865E2DE55D14| |0D37A47557625631CCCDFAA9EF9460BABAB1915833B4DC5676CA30F41DE159D149B| |F5A56D57CC0FAB950DAD62ADABA56D4CC3D9F15595695BC6A5436B5B2B77E2E6BA5| |42DB6C59CB25564DBDA466334AC5548DBD6E1A2744DFFB92E0A7E610F7E89092856| |DC106CE80F23CF32AE89C058D63AFE5AF49E225BCCE57C4A02C1E489C123559BA09| |7DD30AF306E859635E072B64B0C363B37BED56ACD565B7EAB536E1FC90340EEEE94| |80A2BE7E79E26C105BFE4E298FF5843BE2A1DDDBCA73B875A6DBC6FDB5D9CCF6599| |0AD8B90E3E225933EFD2BC88593BAF81DDCBCC0CD8BB040ED0202D3C4B4B1C33F43| |2B7A99E8F73BE3BD0F7DF06F72917E039034F39F7093CFF9EF981F9060CBF0577C8| |DB8EBB91DB3F52AC9D72EC0D7FC52E91CF38479CB8D7419AB3031ED1E1E6F7DE294| |417CFD7C53347988F49DBC3F3F54CA1E6E00C33CD9C0687AE30FFA2EE2E79FBE015| |7D5CAF85FA073916ECC0FB784208612647E837BC436970E488F983F9138C7E41AF3| |DF20DF07C037C0751DE3D6A73588CBD43EFD845786393E037920DB37758403BC69E| |3189F94FB678A156273DE28F578851768E3EE3CC28BA8E6FA1DB781C5DC647C024D| |FCA01C9E2D8D61EE71B48FE8237B904A616C14342025A5BE212B4A918314A9C8426| |40373AC1373AC1F5FAE5937F397D8E270E3622B5E533D915F9E4DF2B242B72E0A18| |8743AF2BD1191A4087A7B6FA1DFE119F5D169F50B6CEE7D0EFE07C4DED33A| |-------------------------------------------------------------------|
Voltak Posted October 18, 2021 Posted October 18, 2021 Primaries... for controllers - Arguably, Earth control is the king of control You can mix Earth with Trick arrow for lots and lots of more control Traps is another set for sure for additional control Storm is another 1
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