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Dual Pistols weapon skins resetting


Purromancer

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While using Dual Pistols on my Sentinel and my Blaster, it will sometimes revert the skins to the very first entry on the weapons skin lists (Semi-Auto), while keeping the colouring.

 

I'm not sure what exactly triggers them to change, though I suspect that it's changing costumes though I can't reproduce it consistently.

 

I use the pistol skins Celestial Pistol on one character, and the Plan 9 Striker and Quartermass Pistol on the second character.

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Did you change the weapons in individual costumes? I was experimenting with my DP character's costume the other day and noticed that the weapons reset in every costume slot instead of just being copied from the original. I had to manually change them but they worked after that.

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  • 3 months later

This bug is still present. When loading a Dual Pistol (Corruptor) costum the left pistol will always report as invalid on load (even if I save and instantly reload, so it's not a case of an old costume file) and sometimes the pistol model will get reset to the semi auto in-game when changing between different existing costumes.

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  • 6 months later

Still present on Dual Pistols Sentinel (March 14, 2020). Maelstrom pistols reset to basic semi auto in game for all costumes.

 

Clarification: In the costume creator, every time, it lists Maelstrom Pistols, either hand, as initial bad costume part. In the play of the game when I load up I get the semi auto pistols unless I specifically go and redo each costume, each time.

Edited by Kartanian
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