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Psi/Energy Build


Ch1ld0fEr0s

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To kick this off, I'll preface with the fact that I have no idea what I'm doing with these two powers. The idea, in my head, was to make something that looked cohesive without sacrificing a lot of ability to... Ya know, do stuff. Sadly, this is all I've got so far, and it's kind of an almagamation of things I've seen. So, I don't really know how it'll work out, if that makes sense.

 

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Superboy: Level 50 Science Sentinel
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Aura
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Telekinetic Blast

  • (A) Overwhelming Force - Accuracy/Damage
  • (5) Overwhelming Force - Accuracy/Damage/Endurance
  • (25) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (25) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (37) Gladiator's Javelin - Chance of Damage(Toxic)

Level 1: Kinetic Shield

  • (A) Shield Wall - Defense/Endurance
  • (3) Shield Wall - Defense/Endurance/Recharge
  • (3) Shield Wall - Defense
  • (5) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 2: Kinetic Dampening

  • (A) Empty
  • (43) Empty

Level 4: Fly

  • (A) Empty

Level 6: Will Domination

  • (A) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb
  • (7) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
  • (7) Superior Sentinel's Ward - Accuracy/Damage
  • (9) Superior Sentinel's Ward - Damage/RechargeTime
  • (9) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (11) Superior Sentinel's Ward - Accuracy/Damage/Endurance

Level 8: Power Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (13) Kismet - Accuracy +6%
  • (13) Reactive Defenses - Defense
  • (15) Reactive Defenses - Defense/Endurance
  • (17) Reactive Defenses - Scaling Resist Damage
  • (23) Reactive Defenses - Defense/Endurance/RechargeTime

Level 10: Psychic Focus

  • (A) Recharge Reduction IO
  • (11) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 12: Energize

  • (A) Empty

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO

Level 16: Entropy Shield

  • (A) Empty
  • (17) Empty
  • (43) Empty

Level 18: Psionic Tornado

  • (A) Empty
  • (19) Empty
  • (19) Empty
  • (21) Empty
  • (21) Empty
  • (37) Empty

Level 20: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 22: Power Armor

  • (A) Preventive Medicine - Heal
  • (23) Preventive Medicine - Heal/RechargeTime
  • (40) Preventive Medicine - Heal/RechargeTime/Endurance

Level 24: Kick

  • (A) Empty

Level 26: Scramble Thoughts

  • (A) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity
  • (27) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (27) Superior Opportunity Strikes - Accuracy/Damage
  • (29) Superior Opportunity Strikes - Damage/RechargeTime
  • (29) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
  • (34) Superior Opportunity Strikes - Accuracy/Damage/Endurance

Level 28: Repelling Force

  • (A) Empty

Level 30: Tough

  • (A) Unbreakable Guard - Resistance
  • (31) Unbreakable Guard - Resistance/Endurance
  • (31) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (31) Unbreakable Guard - RechargeTime/Resistance

Level 32: Psychic Wail

  • (A) Empty
  • (33) Empty
  • (33) Empty
  • (33) Empty
  • (34) Empty
  • (34) Empty

Level 35: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Endurance/Recharge

Level 38: Overload

  • (A) Preventive Medicine - Heal
  • (39) Preventive Medicine - Heal/RechargeTime
  • (46) Preventive Medicine - Heal/RechargeTime/Endurance

Level 41: Mind Probe

  • (A) Hecatomb - Chance of Damage(Negative)
  • (42) Hecatomb - Damage/Endurance
  • (42) Hecatomb - Damage
  • (42) Hecatomb - Damage/Recharge
  • (43) Hecatomb - Accuracy/Damage/Recharge

Level 44: Dominate

  • (A) Ghost Widow's Embrace - Accuracy/Endurance
  • (45) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (45) Neuronic Shutdown - Chance of Damage(Psionic)
  • (45) Unbreakable Constraint - Chance for Smashing Damage
  • (46) Apocalypse - Chance of Damage(Negative)
  • (46) Gladiator's Javelin - Chance of Damage(Toxic)

Level 47: Link Minds

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense/Recharge
  • (50) Luck of the Gambler - Defense/Endurance/Recharge

Level 49: Power Drain

  • (A) Empty
  • (50) Empty
  • (50) Empty

Level 1: Opportunity 


Level 1: Brawl

 

 

 

I apologize in advance for my lack of knowledge, and humbly accept any assistance that is offered. Thank you.

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Well, just know that I appreciate that you tried to get a build going rather than just roll in here demanding a build like people seem to like doing. We don't do that here. We try to guide you towards helping yourself.

 

Energy Aura pointers:

I have a few "standard slottings" I use for powers. Defense power wise, For 5 slotting a power, I put in the LotG global and 4 pieces of the Shield wall set like you did. This is a good way to grab some of that elusive E/N resist. I don't have a 4 slot plan. For 3 slot It's LotG and 2 Red fortunes for a meager amount of S/L resists on the cheap. If I'm 6 slotting it's the whole set of Reactive Defenses. Technically better than the 5 slot plan, but you can only do it once. I guess tacking a Kismet onto a 3 slot plan will make a 4 slot plan, but I rarely need that much accuracy out of a build. You only need 89% accuracy from global bonuses and enhancements for +3 content.

 

For resist sets it's usually a standard 4 slotting from two options depending on what I need. Usually I need S/L defense more than E/N, so I 4 slot Unbreakable Guard. If I need the E/N defense, I'll slot Reactive Armor. The difference in S/L defense on the two sets is minor at best, but it's there, so whatever.

 

I treat Power Armor as more of a resist bonus holder than a heal set bonus holder.

 

Energy Aura only has the 1 heal, but that heal also doubles as an endurance reduction, and you'll probably use it more for that. Heals I either 5 slot with Panacea, or 6 slot with Preventative Medicine. Your call, whatever you can afford. Theoretically you could just slot it with 2 +5 recharge IOs and use it exclusively for the end reduction.

 

With an end reduction power you probably won't need Power Drain.

 

I almost never take a T9 with a crash.

 

 

Edited by underfyre
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5 minutes ago, underfyre said:

Well, just know that I appreciate that you tried to get a build going rather than just roll in here demanding a build like people seem to like doing. We don't do that here. We try to guide you towards helping yourself.

 

Energy Aura pointers:

I have a few "standard slottings" I use for powers. Defense power wise, For 5 slotting a power, I put in the LotG global and 4 pieces of the Shield wall set like you did. This is a good way to grab some of that elusive E/N resist. I don't have a 4 slot plan. For 3 slot It's LotG and 2 Red fortunes for a meager amount of S/L resists on the cheap. If I'm 6 slotting it's the whole set of Reactive Defenses. Technically better than the 5 slot plan, but you can only do it once. I guess tacking a Kismet onto a 3 slot plan will make a 4 slot plan, but I rarely need that much accuracy out of a build. You only need 89% accuracy from global bonuses and enhancements for +3 content.

 

For resist sets it's usually a standard 4 slotting from two options depending on what I need. Usually I need S/L defense more than E/N, so I 4 slot Unbreakable Guard. If I need the E/N defense, I'll slot Reactive Armor. The difference in S/L defense on the two sets is minor at best, but it's there, so whatever.

 

I treat Power Armor as more of a resist bonus holder than a heal set bonus holder.

 

Energy Aura only has the 1 heal, but that heal also doubles as an endurance reduction, and you'll probably use it more for that. Heals I either 5 slot with Panacea, or 6 slot with Preventative Medicine. Your call, whatever you can afford. Theoretically you could just slot it with 2 +5 recharge IOs and use it exclusively for the end reduction.

 

With an end reduction power you probably won't need Power Drain.

 

I almost never take a T9 with a crash.

 

 

 

I always try to do something myself before resorting to asking for assistance but for this one I felt it was needed. I really appreciate you taking the time to go through my build and for the suggestions, I'll see what I can do to make it work with what you've given. Thank you!

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This is what I came up with after @underfyre's suggestions. I think it's alright.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Superboy: Level 50 Science Sentinel
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Aura
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Telekinetic Blast

  • (A) Overwhelming Force - Accuracy/Damage
  • (5) Overwhelming Force - Accuracy/Damage/Endurance
  • (25) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (25) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (37) Gladiator's Javelin - Chance of Damage(Toxic)

Level 1: Kinetic Shield

  • (A) Shield Wall - Defense/Endurance
  • (3) Shield Wall - Defense/Endurance/Recharge
  • (3) Shield Wall - Defense
  • (5) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (46) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 2: Kinetic Dampening

  • (A) Gladiator's Armor - End/Resist
  • (34) Gladiator's Armor - Resistance
  • (43) Gladiator's Armor - TP Protection +3% Def (All)

Level 4: Fly

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 6: Will Domination

  • (A) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb
  • (7) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
  • (7) Superior Sentinel's Ward - Accuracy/Damage
  • (9) Superior Sentinel's Ward - Damage/RechargeTime
  • (9) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (11) Superior Sentinel's Ward - Accuracy/Damage/Endurance

Level 8: Power Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (13) Kismet - Accuracy +6%
  • (13) Reactive Defenses - Defense
  • (15) Reactive Defenses - Defense/Endurance
  • (17) Reactive Defenses - Scaling Resist Damage
  • (23) Reactive Defenses - Defense/Endurance/RechargeTime

Level 10: Psychic Focus

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (11) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 12: Energize

  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO

Level 16: Entropy Shield

  • (A) Endurance Reduction IO
  • (17) Endurance Reduction IO

Level 18: Psionic Tornado

  • (A) Bombardment - Damage
  • (19) Bombardment - Accuracy/Recharge/Endurance
  • (19) Bombardment - Damage/Recharge
  • (21) Bombardment - Accuracy/Damage/Recharge
  • (21) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (37) Bombardment - Chance for Fire Damage

Level 20: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 22: Power Armor

  • (A) Reactive Armor - Resistance/Endurance
  • (23) Reactive Armor - Resistance/Endurance/Recharge
  • (40) Reactive Armor - Resistance

Level 24: Kick

  • (A) Damage Increase IO

Level 26: Scramble Thoughts

  • (A) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity
  • (27) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (27) Superior Opportunity Strikes - Accuracy/Damage
  • (29) Superior Opportunity Strikes - Damage/RechargeTime
  • (29) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
  • (34) Superior Opportunity Strikes - Accuracy/Damage/Endurance

Level 28: Repelling Force

  • (A) Red Fortune - Defense
  • (50) Red Fortune - Defense/Recharge
  • (50) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 30: Tough

  • (A) Unbreakable Guard - Resistance
  • (31) Unbreakable Guard - Resistance/Endurance
  • (31) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (31) Unbreakable Guard - RechargeTime/Resistance

Level 32: Psychic Wail

  • (A) Superior Avalanche - Accuracy/Damage
  • (33) Superior Avalanche - Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Recharge
  • (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge

Level 35: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Endurance/Recharge

Level 38: Overload

  • (A) Preventive Medicine - Heal
  • (39) Preventive Medicine - Heal/RechargeTime
  • (46) Preventive Medicine - Heal/RechargeTime/Endurance

Level 41: Mind Probe

  • (A) Hecatomb - Chance of Damage(Negative)
  • (42) Hecatomb - Damage/Endurance
  • (42) Hecatomb - Damage
  • (42) Hecatomb - Damage/Recharge
  • (43) Hecatomb - Accuracy/Damage/Recharge

Level 44: Dominate

  • (A) Ghost Widow's Embrace - Accuracy/Endurance
  • (45) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (45) Neuronic Shutdown - Chance of Damage(Psionic)
  • (45) Unbreakable Constraint - Chance for Smashing Damage
  • (46) Apocalypse - Chance of Damage(Negative)

Level 47: Link Minds

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense/Recharge
  • (50) Luck of the Gambler - Defense/Endurance/Recharge

Level 49: Evasive Maneuvers

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 1: Opportunity 


Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (39) Miracle - +Recovery
  • (40) Panacea - +Hit Points/Endurance
  • (40) Preventive Medicine - Chance for +Absorb
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (37) Power Transfer - EndMod
  • (39) Power Transfer - Chance to Heal Self
Level 50: Musculature Radial Paragon 

Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 4: Afterburner 
------------

 

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@Ch1ld0fEr0s the build looks like it checks a lot of basic boxes.  So, good job!  

Kinetic Dampening has two open slots.  You're missing the two 3% global defense IOs from Steadfast and Gladiator's Armor.  That'll get you close to softcap for several damage types.  Turning on Hover puts you in spitting distance to Smashing, Lethal, Fire, Cold (all around 44%), and 42% on Negative.  Energy softcap easily with this set so that isn't a huge worry.  

 

You have some sets missing from Psychic Wail and Tornado.  The world is your oyster here though.  You're in the 150% global recharge range which is just a great place to be.  So you could go for more two more purple sets to build up 20% more global recharge, if you want.  You can also go for some cheaper sets like Obliteration and or Positron's Blast or even Bombardment.  You get real cheeky if you want stuff procs in Psychic Wail instead or even Tornado for bursts of more AoE damage if you like.  

 

Entropy Shield doesn't need that many slots.  It can't hold sets.  You can run 1 endurance redux in there and do well.  I'd add some extra slots into Energize just to confirm you can push that cooldown to 30 seconds or less.   Power Drain is also whatever you want.  

You're at a point in the build where so much of the basics are covered that any additional tweaks will likely be some minor shifts here and there.  If you're aiming to optimize it for something really specific, then that may require a different plan.  However, what you have should perform pretty well within the confines of what the Sentinel can do.  

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Thank you so much @oldskool! It's an honor to have you comment on my build and in such a positive fashion. I took what you said into consideration, and made a few more changes to the build, and I honestly think I'm happy with it. You both were the best!

 

Spoiler

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Superboy: Level 50 Science Sentinel
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Aura
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Telekinetic Blast

  • (A) Overwhelming Force - Accuracy/Damage
  • (5) Overwhelming Force - Accuracy/Damage/Endurance
  • (25) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (25) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (37) Gladiator's Javelin - Chance of Damage(Toxic)

Level 1: Kinetic Shield

  • (A) Shield Wall - Defense/Endurance
  • (3) Shield Wall - Defense/Endurance/Recharge
  • (3) Shield Wall - Defense
  • (5) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (46) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 2: Kinetic Dampening

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (34) Steadfast Protection - Resistance/+Def 3%

Level 4: Fly

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 6: Will Domination

  • (A) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb
  • (7) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
  • (7) Superior Sentinel's Ward - Accuracy/Damage
  • (9) Superior Sentinel's Ward - Damage/RechargeTime
  • (9) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (11) Superior Sentinel's Ward - Accuracy/Damage/Endurance

Level 8: Power Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (13) Kismet - Accuracy +6%
  • (13) Reactive Defenses - Defense
  • (15) Reactive Defenses - Defense/Endurance
  • (17) Reactive Defenses - Scaling Resist Damage
  • (23) Reactive Defenses - Defense/Endurance/RechargeTime

Level 10: Psychic Focus

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (11) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 12: Energize

  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
  • (43) Recharge Reduction IO

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO

Level 16: Entropy Shield

  • (A) Endurance Reduction IO

Level 18: Psionic Tornado

  • (A) Bombardment - Damage
  • (19) Bombardment - Accuracy/Recharge/Endurance
  • (19) Bombardment - Damage/Recharge
  • (21) Bombardment - Accuracy/Damage/Recharge
  • (21) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (37) Bombardment - Chance for Fire Damage

Level 20: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 22: Power Armor

  • (A) Reactive Armor - Resistance/Endurance
  • (23) Reactive Armor - Resistance/Endurance/Recharge
  • (40) Reactive Armor - Resistance

Level 24: Kick

  • (A) Damage Increase IO

Level 26: Scramble Thoughts

  • (A) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity
  • (27) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (27) Superior Opportunity Strikes - Accuracy/Damage
  • (29) Superior Opportunity Strikes - Damage/RechargeTime
  • (29) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
  • (34) Superior Opportunity Strikes - Accuracy/Damage/Endurance

Level 28: Repelling Force

  • (A) Red Fortune - Defense
  • (50) Red Fortune - Defense/Recharge
  • (50) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 30: Tough

  • (A) Unbreakable Guard - Resistance
  • (31) Unbreakable Guard - Resistance/Endurance
  • (31) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (31) Unbreakable Guard - RechargeTime/Resistance

Level 32: Psychic Wail

  • (A) Superior Avalanche - Accuracy/Damage
  • (33) Superior Avalanche - Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Recharge
  • (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (43) Superior Avalanche - Recharge/Chance for Knockdown

Level 35: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Endurance/Recharge

Level 38: Overload

  • (A) Preventive Medicine - Heal
  • (39) Preventive Medicine - Heal/RechargeTime
  • (46) Preventive Medicine - Heal/RechargeTime/Endurance

Level 41: Mind Probe

  • (A) Hecatomb - Chance of Damage(Negative)
  • (42) Hecatomb - Damage/Endurance
  • (42) Hecatomb - Damage
  • (42) Hecatomb - Damage/Recharge
  • (43) Hecatomb - Accuracy/Damage/Recharge

Level 44: Dominate

  • (A) Ghost Widow's Embrace - Accuracy/Endurance
  • (45) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (45) Neuronic Shutdown - Chance of Damage(Psionic)
  • (45) Unbreakable Constraint - Chance for Smashing Damage
  • (46) Apocalypse - Chance of Damage(Negative)

Level 47: Link Minds

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense/Recharge
  • (50) Luck of the Gambler - Defense/Endurance/Recharge

Level 49: Evasive Maneuvers

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 1: Opportunity 


Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (39) Miracle - +Recovery
  • (40) Panacea - +Hit Points/Endurance
  • (40) Preventive Medicine - Chance for +Absorb
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (37) Power Transfer - EndMod
  • (39) Power Transfer - Chance to Heal Self
Level 50: Musculature Radial Paragon 

Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 4: Afterburner 
------------

 

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