GhostDawg Posted June 27, 2021 Posted June 27, 2021 Even though my favorite classes are Blaster, Tanker, and Sentinel I have at least one toon of every AT. Including 3 Masterminds. My first MM back on live was Thugs/FF, so I had some idea of what force field was like. Thing was thugs have way more damage capacity than bots. Between bubbles and bodyguard I don't die a lot. My frustration lies with the sucktastic damage. At first glance one would say that I have outsized expectations on damage because I'm a blaster main. Not true. I've played mid and low damage builds into the late game. But my FF/Bots guy.... I fall asleep waiting for stuff to die. There are things to like about the build. Bots are durable and somewhat self sustaining and make good body guards. Much easier to manage then my Ninja/Dark build. (Which I like because it kills fairly quickly) I don't want to scrap the toon. I'm about to hit level 41 with him. I was wondering if anyone had a Proc heavy build I could try that might make the build less painful. Thanks.
Hyperstrike Posted June 27, 2021 Posted June 27, 2021 Honestly, I'm not sure of a good way to de-suck the damage output on Bots/FF without crippling the defenses. I primarily use it on ship raids to anchor the bowl. Spoiler This Villain build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Rangle Plot Success: Level 50 Technology MastermindPrimary Power Set: RoboticsSecondary Power Set: Force FieldPower Pool: FightingPower Pool: LeapingPower Pool: LeadershipPower Pool: FlightAncillary Pool: Mu Mastery Villain Profile:Level 1: Battle Drones -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(3), SprCmmoft-Acc/Dmg/Rchg(3), SprCmmoft-Dmg/EndRdx/Rchg(5), SprCmmoft-Acc/Dmg/EndRdx/Rchg(7), SprCmmoft-Rchg/PetAoEDef(7)Level 1: Force Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(9), SprWntBit-Acc/Dmg/EndRdx(11), SprWntBit-Acc/Dmg/Rchg(11), SprWntBit-Dmg/EndRdx/Acc/Rchg(25), SprWntBit-Rchg/SlowProc(33)Level 2: Pulse Rifle Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(40), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(40)Level 4: Deflection Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5)Level 6: Equip Robot -- Range-I(A)Level 8: Insulation Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9)Level 10: Kick -- FrcFdb-Rechg%(A)Level 12: Protector Bots -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(13), CaltoArm-Dmg/EndRdx(13), CaltoArm-Acc/Dmg/Rchg(15), CaltoArm-EndRdx/Dmg/Rchg(15), CaltoArm-+Def(Pets)(17)Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19), GldArm-3defTpProc(21), StdPrt-ResDam/Def+(21)Level 16: Photon Grenade -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(36)Level 18: Repair -- PwrTrns-+Heal(A), PreOptmz-EndMod/Rech(50), SynSck-EndMod/Rech(50)Level 20: Dispersion Bubble -- ShlWal-Def(A), ShlWal-Def/EndRdx(36)Level 22: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(23), ShlWal-ResDam/Re TP(23)Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25)Level 26: Assault Bot -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(27), SprMarofS-Acc/Dmg(27), SprMarofS-Acc/EndRdx(31), SprMarofS-Acc/Dmg/EndRdx(31), SprMarofS-EndRdx/+Resist/+Regen(33)Level 28: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(29), Rct-ResDam%(29)Level 30: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31)Level 32: Upgrade Robot -- Range-I(A)Level 35: Repulsion Bomb -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(39)Level 38: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(42)Level 41: Thunder Strike -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46)Level 44: Electric Shackles -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(46), SprEnt-End/Rchg(48), SprEnt-Acc/Hold/End(48), SprEnt-Acc/Hold/End/Rchg(48), SprEnt-Rchg/AbsorbProc(50)Level 47: Fly -- BlsoftheZ-ResKB(A)Level 49: Personal Force Field -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 1: SupremacyLevel 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(43), Mrc-Rcvry+(43)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43)Level 1: Battle DroneLevel 12: Protector BotLevel 26: Assault BotLevel 50: Agility Core ParagonLevel 50: Diamagnetic Core Flawless InterfaceLevel 50: Warworks Core Superior AllyLevel 50: Ion Core Final JudgementLevel 50: Rebirth Radial EpiphanyLevel 50: Support Core Embodiment------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1478;693;1386;HEX;| |78DA6593594F135114C7EFB43314682B60CB52F645B6A215FC02260A35411A0920E| |A8BB50C439964DA693A6D228F3EF8057CF145369FDC5FDC1511045CBE83FBB38289| |BB2FF5D8F39769C2A4D3DFBD67BFE7CC8D9CEDF7DC3A72EEA090CA0F1B31CB8A466| |256464B27F4E464E998A64E274DC38CCF388510BE9158326E68CDC38699691ECDAA| |AA66592E92D7DA1ED1D16C2261264323E68499D155ABAE4075283B35150A9B69558| |B8675CD9814DE61D33442613D3E9DD193714F7E37A4C552B429FBBF99D4D2D6B49E| |72B3A9F1CFB67620A5ABA182C0912C6A9EA9A16ABAE87DA4D09F44AFC829629D6AE| |F938563037CCE945F308B5E82AF98A7E502DF2B725E567C95597A0DBCCEACB9C16C| |BEC97CACC0957CA559919775CC81F3CCCE057011BCCC8C520827FB4ACE4A896BF43| |39728AEC23AA104D9FE0CD9BB60EF827D31EC1DA428E1338892F38EBC6C9902B851| |9BFB0DC91A64E1790BBE63EE7A0F7E60967F643A299E173DF17EE33E957F67EEFE0| |9FE62FA0F80D552DEF709E52D836FD91DF4EB2EB3E51E781F7CC06C7BC87C4ABE15| |5CB3A3E207CBFA7E839F982AC1C7F125DF20E76E0B63C6547725EB1C95D05541577| |514249B6AF857A38F35E8E30AE50FA0F6C018E7AB3D0E8E331B4F802771B653CC0A| |8A5B87DC759B9CAB7E0BFCCA2C219B06E46E40EE46E45EA5DC4D98791366AE51E85| |6CCB0D5A9F05965E61E052C025DCC8E62E612A56CE75CCE76CCB01B33ECC60CBB31| |C32D0FDD239CBBEB129F67EF2C3807CE33F72D808BCC650AD103DF9E15E85699FB9| |F816BE03A66B9C174533F423873E8357FB713A4EA85AC173DAA97059E1CFDE81143| |3B24115B921B96B7EFA590F2DACFA524910A255BB6C421B5701F82E39C2F3848EC9| |4C5E60EAF2FB644922E72C5C10BCCFEA05DC14070FBF6E5C2B40E60FDA78A4CD93F| |B7E4B3D7C7FCF63A50B0BE5D60B3D66AAFFF0271E3F8D8| |-------------------------------------------------------------------| 1 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
Force Redux Posted June 27, 2021 Posted June 27, 2021 (edited) My old main was Bots/FF, and it's one of my new mains here when HC launched. I can farm Comic Con with it at +2/x8 (anything more is too slow). The key is Big Bot's burn patches. An aoe immobilize (Mu or Mace), Overwhelming Force KD proc in Drones, and KB reduction in Big Bot are key to damage. If you feel up to it, the FF smashing damage in Big Bot and a few procs in Repulsion Bomb are helpful. You can also Proc one of the primary Attacks (Pulse Rifle Burst) - the damage this will do over time on hard targets is noticable. Force Bolt recharges too quickly to proc effectively, though I've tried. Keep it for CC. Bots excels at defeating hordes of Minions and Lts, and AVs (due to -Regen in Big Bot's plasma attacks). But fighting Bosses and EBs is sometimes frustrating because they have enough HP to draw out the battle but not enough for -Regen to really show it's potential. Interface procs will help when you unlock it. Each Mastermind type has its own feel, style, and pace. I enjoy playing my robotics/FF Mastermind because it is a bit more hands-off and relaxing, and sometimes I just want to chill while my bots do their disco laser light show. Edited June 27, 2021 by Force Redux @Force Redux on Everlasting ----- (read my guide) ----- Gather the Shadows: A Dark Miasma Primer for Masterminds
GhostDawg Posted June 28, 2021 Author Posted June 28, 2021 Thanks folks. You've given me a couple ideas. 1
plainguy Posted June 29, 2021 Posted June 29, 2021 On 6/27/2021 at 4:01 AM, Hyperstrike said: Honestly, I'm not sure of a good way to de-suck the damage output on Bots/FF without crippling the defenses. I primarily use it on ship raids to anchor the bowl. Hide contents This Villain build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Rangle Plot Success: Level 50 Technology MastermindPrimary Power Set: RoboticsSecondary Power Set: Force FieldPower Pool: FightingPower Pool: LeapingPower Pool: LeadershipPower Pool: FlightAncillary Pool: Mu Mastery Villain Profile:Level 1: Battle Drones -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(3), SprCmmoft-Acc/Dmg/Rchg(3), SprCmmoft-Dmg/EndRdx/Rchg(5), SprCmmoft-Acc/Dmg/EndRdx/Rchg(7), SprCmmoft-Rchg/PetAoEDef(7)Level 1: Force Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(9), SprWntBit-Acc/Dmg/EndRdx(11), SprWntBit-Acc/Dmg/Rchg(11), SprWntBit-Dmg/EndRdx/Acc/Rchg(25), SprWntBit-Rchg/SlowProc(33)Level 2: Pulse Rifle Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(40), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(40)Level 4: Deflection Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5)Level 6: Equip Robot -- Range-I(A)Level 8: Insulation Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9)Level 10: Kick -- FrcFdb-Rechg%(A)Level 12: Protector Bots -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(13), CaltoArm-Dmg/EndRdx(13), CaltoArm-Acc/Dmg/Rchg(15), CaltoArm-EndRdx/Dmg/Rchg(15), CaltoArm-+Def(Pets)(17)Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19), GldArm-3defTpProc(21), StdPrt-ResDam/Def+(21)Level 16: Photon Grenade -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(36)Level 18: Repair -- PwrTrns-+Heal(A), PreOptmz-EndMod/Rech(50), SynSck-EndMod/Rech(50)Level 20: Dispersion Bubble -- ShlWal-Def(A), ShlWal-Def/EndRdx(36)Level 22: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(23), ShlWal-ResDam/Re TP(23)Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25)Level 26: Assault Bot -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(27), SprMarofS-Acc/Dmg(27), SprMarofS-Acc/EndRdx(31), SprMarofS-Acc/Dmg/EndRdx(31), SprMarofS-EndRdx/+Resist/+Regen(33)Level 28: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(29), Rct-ResDam%(29)Level 30: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31)Level 32: Upgrade Robot -- Range-I(A)Level 35: Repulsion Bomb -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(39)Level 38: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(42)Level 41: Thunder Strike -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46)Level 44: Electric Shackles -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(46), SprEnt-End/Rchg(48), SprEnt-Acc/Hold/End(48), SprEnt-Acc/Hold/End/Rchg(48), SprEnt-Rchg/AbsorbProc(50)Level 47: Fly -- BlsoftheZ-ResKB(A)Level 49: Personal Force Field -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 1: SupremacyLevel 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(43), Mrc-Rcvry+(43)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43)Level 1: Battle DroneLevel 12: Protector BotLevel 26: Assault BotLevel 50: Agility Core ParagonLevel 50: Diamagnetic Core Flawless InterfaceLevel 50: Warworks Core Superior AllyLevel 50: Ion Core Final JudgementLevel 50: Rebirth Radial EpiphanyLevel 50: Support Core Embodiment------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1478;693;1386;HEX;| |78DA6593594F135114C7EFB43314682B60CB52F645B6A215FC02260A35411A0920E| |A8BB50C439964DA693A6D228F3EF8057CF145369FDC5FDC1511045CBE83FBB38289| |BB2FF5D8F39769C2A4D3DFBD67BFE7CC8D9CEDF7DC3A72EEA090CA0F1B31CB8A466| |256464B27F4E464E998A64E274DC38CCF388510BE9158326E68CDC38699691ECDAA| |AA66592E92D7DA1ED1D16C2261264323E68499D155ABAE4075283B35150A9B69558| |B8675CD9814DE61D33442613D3E9DD193714F7E37A4C552B429FBBF99D4D2D6B49E| |72B3A9F1CFB67620A5ABA182C0912C6A9EA9A16ABAE87DA4D09F44AFC829629D6AE| |F938563037CCE945F308B5E82AF98A7E502DF2B725E567C95597A0DBCCEACB9C16C| |BEC97CACC0957CA559919775CC81F3CCCE057011BCCC8C520827FB4ACE4A896BF43| |39728AEC23AA104D9FE0CD9BB60EF827D31EC1DA428E1338892F38EBC6C9902B851| |9BFB0DC91A64E1790BBE63EE7A0F7E60967F643A299E173DF17EE33E957F67EEFE0| |9FE62FA0F80D552DEF709E52D836FD91DF4EB2EB3E51E781F7CC06C7BC87C4ABE15| |5CB3A3E207CBFA7E839F982AC1C7F125DF20E76E0B63C6547725EB1C95D05541577| |514249B6AF857A38F35E8E30AE50FA0F6C018E7AB3D0E8E331B4F802771B653CC0A| |8A5B87DC759B9CAB7E0BFCCA2C219B06E46E40EE46E45EA5DC4D98791366AE51E85| |6CCB0D5A9F05965E61E052C025DCC8E62E612A56CE75CCE76CCB01B33ECC60CBB31| |C32D0FDD239CBBEB129F67EF2C3807CE33F72D808BCC650AD103DF9E15E85699FB9| |F816BE03A66B9C174533F423873E8357FB713A4EA85AC173DAA97059E1CFDE81143| |3B24115B921B96B7EFA590F2DACFA524910A255BB6C421B5701F82E39C2F3848EC9| |4C5E60EAF2FB644922E72C5C10BCCFEA05DC14070FBF6E5C2B40E60FDA78A4CD93F| |B7E4B3D7C7FCF63A50B0BE5D60B3D66AAFFF0271E3F8D8| |-------------------------------------------------------------------| sad but true.. Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
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