plainguy Posted July 1, 2021 Posted July 1, 2021 I have been using it for a bit and looking at what has been going on.. The buffs work such as the resistance buff and the status protection.. But No damage.. No Holds.. Does nothing on enemies.. This is Mastermind Trick Arrow if it matters.. Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
Apparition Posted July 1, 2021 Posted July 1, 2021 Known bug. EMP Arrow is broken on Corruptors, Controllers, and Masterminds. No ETA on a fix. 1
Bopper Posted July 1, 2021 Posted July 1, 2021 The ETA I last heard was Page 3, sadly. PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
plainguy Posted July 1, 2021 Author Posted July 1, 2021 Also noticed that IO Procs are not working either.. Just realized the Lockdown Proc isn't going off.. Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
Apparition Posted July 1, 2021 Posted July 1, 2021 10 hours ago, plainguy said: Also noticed that IO Procs are not working either.. Just realized the Lockdown Proc isn't going off.. It makes sense. That proc comes from the hold set, and everything but the Faraday Cage part of EMP Arrow is broken, including the hold. My Water/Trick Arrow Corruptor was quickly becoming my favorite character, but it looks like I'm just going to have to keep him in stasis for a few months just like I did my Dual Pistols Blaster when Hail of Bullets was broken for seven months. Stinks, but c'est la vie. 1
Bopper Posted July 1, 2021 Posted July 1, 2021 25 minutes ago, Apparition said: It makes sense. That proc comes from the hold set, and everything but the Faraday Cage part of EMP Arrow is broken, including the hold. My Water/Trick Arrow Corruptor was quickly becoming my favorite character, but it looks like I'm just going to have to keep him in stasis for a few months just like I did my Dual Pistols Blaster when Hail of Bullets was broken for seven months. Stinks, but c'est la vie. It is an unfortunate compromise, but you could make a Trick Arrow Defender. As far as I know, they are the only ones with a working EMP Arrow, and the bug fix that caused this new bug (allowing EMP Arrow to proc as a click power instead of as a pseudopet power) should also be working. Looking at CoD, the bug fix was made such that the EMP Burst now gets called from the AT's EMP arrow, instead of being called by one of the pets it summons. Before, it would summon the Faraday Cage and that Faraday Cage (or its graphics, I forget which) would call the EMP burst (and I guess because Faraday cage has an activation period, it's treated the EMP burst as a pseudopet proc calculation). Moving the burst into the click power seemed to fix the procs (so now your Lockdowns will actually fire reliably) such that it performs like it did before i27. Since all ATs used the same pet summons, that EMP burst worked for everyone via one powercall (the pet faraday cage). Now that the EMP burst was moved out of the pet summon and into the main power, it seems it was accidentally only done for defender and the EMP burst removal from the cage broke it for all the other ATs. It's a really easy fix, however Page 2 bug fixes were already finalized and HC devs have already started setting up page 3 content. My guess, this is the same thing that happened with Dual Pistols and Tar Patch last year (why else would an irresistible resistance debuff be allowed on Live for so long)...the bug was found after Page 5 was finalized and we had to wait for Page 6 (later became i27) to get those bug fixes onto Live. At this point, all we can hope for is Page 3 to go to testing soon and that it won't be a long test period. However, we all saw how long Page 2 took and that was a mostly light page (meaning no new powersets or content, just new improvements to existing stuff). So yeah, probably should shelve your Trick Arrow corruptor for the time being, or try builds that don't use EMP Arrow to see how that works for you. PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
Apparition Posted July 1, 2021 Posted July 1, 2021 10 minutes ago, Bopper said: It is an unfortunate compromise, but you could make a Trick Arrow Defender. As far as I know, they are the only ones with a working EMP Arrow, and the bug fix that caused this new bug (allowing EMP Arrow to proc as a click power instead of as a pseudopet power) should also be working. Looking at CoD, the bug fix was made such that the EMP Burst now gets called from the AT's EMP arrow, instead of being called by one of the pets it summons. Before, it would summon the Faraday Cage and that Faraday Cage (or its graphics, I forget which) would call the EMP burst (and I guess because Faraday cage has an activation period, it's treated the EMP burst as a pseudopet proc calculation). Moving the burst into the click power seemed to fix the procs (so now your Lockdowns will actually fire reliably) such that it performs like it did before i27. Since all ATs used the same pet summons, that EMP burst worked for everyone via one powercall (the pet faraday cage). Now that the EMP burst was moved out of the pet summon and into the main power, it seems it was accidentally only done for defender and the EMP burst removal from the cage broke it for all the other ATs. It's a really easy fix, however Page 2 bug fixes were already finalized and HC devs have already started setting up page 3 content. My guess, this is the same thing that happened with Dual Pistols and Tar Patch last year (why else would an irresistible resistance debuff be allowed on Live for so long)...the bug was found after Page 5 was finalized and we had to wait for Page 6 (later became i27) to get those bug fixes onto Live. At this point, all we can hope for is Page 3 to go to testing soon and that it won't be a long test period. However, we all saw how long Page 2 took and that was a mostly light page (meaning no new powersets or content, just new improvements to existing stuff). So yeah, probably should shelve your Trick Arrow corruptor for the time being, or try builds that don't use EMP Arrow to see how that works for you. Yeah. Thanks, but I don't play Defenders. I made a Time/DP Defender strictly for the Barracuda SF, and I couldn't wait to strip and delete him once Page 2 went live. 😛 I played mostly red side on live, which meant mostly playing red side ATs... Brutes, Stalkers, Corruptors... and playing their blue side equivalents (Tanker, Scrapper, and Defender), just feels really off to me, even though I know that Tankers and Defenders are objectively better ATM. I'll just stick to my Rad and Dark Corruptors in the meantime for when debuffs are needed.
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