amagi Posted July 24, 2021 Posted July 24, 2021 (edited) I slotted 2 Blessings of the Zephyr in TP Target and TP. Both available when Exemplared. Not getting the protection and getting knocked around silly. IT also doesn't activate after use. Submitted a ticket. Edited July 24, 2021 by amagi
amagi Posted July 24, 2021 Author Posted July 24, 2021 No I thought if the power was available, the IO was available.
RCU7115 Posted July 24, 2021 Posted July 24, 2021 The 2 BotZ only offer 8 pts of kb protection. If I remember correctly you need at least 10 pts.
CoX4ever Posted July 24, 2021 Posted July 24, 2021 Level of the IO is important when exemping. attuned fixes that as it then adjusts to your lvl . anything +/- 3 levels from the IOs level and its unavilable. you can easily attune them with catalysts since they are already slotted
Wavicle Posted July 24, 2021 Posted July 24, 2021 As was said, if they are not attuned then the level of the enhancements might make a difference. There ARE enemies that do more than 8 points of knockback, but that's mostly only bosses. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
MunkiLord Posted July 24, 2021 Posted July 24, 2021 (edited) 19 hours ago, amagi said: No I thought if the power was available, the IO was available. The power doesn't have to be available actually, if the IOs are attuned or the proper level that is all that matters. Edited July 24, 2021 by MunkiLord The Trevor Project
Grouchybeast Posted July 24, 2021 Posted July 24, 2021 19 hours ago, CoX4ever said: anything +/- 3 levels from the IOs level and its unavilable. This isn't quite accurate. Generally, with some exceptions, an IO's bonus will not work if the character's combat level is more than three levels below the level of the IO. However, it will work no matter how many level higher the character's combat level is. A level 10 Blessing of the Zephyr will provide KB protection all the way up to 50+. Reunion player, ex-Defiant. AE SFMA: Zombie Ninja Pirates! (#18051) Regeneratio delenda est!
GraspingVileTerror Posted July 24, 2021 Posted July 24, 2021 *glances back and forth, and then boops this link down for reference* https://hcwiki.cityofheroes.dev/wiki/Exemplar_Effects_on_Enhancements So, to maximize our troubleshooting capacity here, @amagi: What level are you? What level did you take the Powers in question? What level are the Enhancements? and What level are you Exemplaring to?
JayboH Posted July 27, 2021 Posted July 27, 2021 My understanding is that you need either 4 or 12 and 8 pts doesn't actually do anything since kb is either under 4 pts or 10. 1 Flint Eastwood
Doomguide2005 Posted July 27, 2021 Posted July 27, 2021 (edited) 40 minutes ago, JayboH said: My understanding is that you need either 4 or 12 and 8 pts doesn't actually do anything since kb is either under 4 pts or 10. Not so much that it doesn't do anything as it is a very limited number of foes that do both more than 4 and still less than 8. Now if for some reason you're regularly fighting those foes because you enjoy some content where you encounter them more often it might be worth it or you're a melee oriented AT or build might go that way but often in those cases those are the builds that will go to 12. And if your build doesn't build to the soft cap or above you'll tend to get hit more often increasing the need for protection. And last, plain and simply, your tolerance for getting knocked around. If it drives you bonkers well more protection might be worth it. See HCwiki article "Knockback/Enemies with knockback powers" lists the various foes and the magnitudes of those attacks. Keep in mind the Purple Patch applies. Edited July 27, 2021 by Doomguide2005 Added info
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now