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Posted

I was talking to some of my SG mates tonight and we all realized that there was a super low hanging fruit that the developers could use to get an easy win with the players: Earth Manipulation for Blasters. It wouldn't require any new FX or animations. All you would need to do is cobble together things from Earth Control and Earth Assault from Doms, then tweak a few of the powers to fit the typical Blaster secondary.

 

With that said, I thought I'd take a stab at putting a list of powers together and see what everyone thinks. Feel free to give feedback and input. I'll edit as we go to try and make the strongest possible build.

 

If you look at most Blaster secondaries, you find that they have some semblance of the following mold:

 

  • tier 1: Single Target Immobilize
  • tier 2: Melee Attack
  • tier 3: Single Target Hold
  • tier 4: Melee Attack
  • tier 5: Build Up
  • tier 6: Recovery Toggle
  • tier 7: PBAoE
  • tier 8: PBAoE Hold/Stun/Disorient/Sleep
  • tier 9: Melee Attack

 

So taking that into consideration while also looking at the powers available to us from Dominators. I have come up with this design:

 

  • tier 1: Stone Prison
  • tier 2: Stone Fist
  • tier 3: Fossilize
  • tier 4: Stone Mallet
  • tier 5: Build Up
  • tier 6: Mud Pots (Add +regen and +recovery, remove endurance cost)
  • tier 7: Seismic Smash
  • tier 8: Salt Crystals (yes, sleep sucks, but it fits, allows for some solo builds, and gives us a skippable power)
  • tier 9: Tremor

 

What do you guys think? Did I miss anything?

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Posted
6 hours ago, Mr Pierce said:

I was talking to some of my SG mates tonight and we all realized that there was a super low hanging fruit that the developers could use to get an easy win with the players: Earth Manipulation for Blasters. It wouldn't require any new FX or animations. All you would need to do is cobble together things from Earth Control and Earth Assault from Doms, then tweak a few of the powers to fit the typical Blaster secondary.

 

With that said, I thought I'd take a stab at putting a list of powers together and see what everyone thinks. Feel free to give feedback and input. I'll edit as we go to try and make the strongest possible build.

 

If you look at most Blaster secondaries, you find that they have some semblance of the following mold:

 

  • tier 1: Single Target Immobilize
  • tier 2: Melee Attack
  • tier 3: Single Target Hold
  • tier 4: Melee Attack
  • tier 5: Build Up
  • tier 6: Recovery Toggle
  • tier 7: PBAoE
  • tier 8: PBAoE Hold/Stun/Disorient/Sleep
  • tier 9: Melee Attack

 

So taking that into consideration while also looking at the powers available to us from Dominators. I have come up with this design:

 

  • tier 1: Stone Prison
  • tier 2: Stone Fist
  • tier 3: Fossilize
  • tier 4: Stone Mallet
  • tier 5: Build Up
  • tier 6: Mud Pots (Add +regen and +recovery, remove endurance cost)
  • tier 7: Seismic Smash
  • tier 8: Salt Crystals (yes, sleep sucks, but it fits, allows for some solo builds, and gives us a skippable power)
  • tier 9: Tremor

 

What do you guys think? Did I miss anything?

I can get down with this!

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Find me on Everlasting or Indom as:
Marbing (Psi/Rad Corruptor), Fortunata Moon (Fortunata Widow), Dynanight (Fire/DM Tank), Timesync (Elec/Time Corruptor), Static Sparrow (Elec/TA Controller), Cryo Punk (Ice/Cold Controller), Chamelea (SJ/Bio Stalker)Sword Fist (Claws/SR Scrapper), Mangusuu (DP/Nin Blaster), Blink Shot (Beam/Martial Blaster), Ratchet Dog (Beam/Traps Corruptor), Phonoalgia (Pain/Sonic Defender), Powered (FF/Energy Defender), Nullpunkt (Rad/Kin Corruptor), Black Fate (Fire/Therm Corruptor), Mirror Mage (Ill/Dark Controller),Gravoc (Gravity/Energy Dominator), Mind Pyre (Fire/Psi Dominator), Nettlethorn (Plant/Thorn Dominator), Boggle Blade (Psi/Invuln Stalker), Kelvin White (Ice/Regen Stalker), Dead Haze (Katana/DA Scrapper), Echo Boom (Sonic/EM Blaster), Ceyko (Archery/Time Blaster), Sleep Doctor (Mind/Poison Controller)Nachteule (DP/Dark Corruptor)Fulgrax (Axe/Elec Armor Scrapper)Void Knife (DB/Ice Stalker)Tryptophan Zombie (Mind/Kin Controller)Indo Manata (WP/Staff Tank), Masuku (Claws/WP Stalker)Blackbright (Rad/Energy Sentinel), Bedlam Bane (Sonic/Poison Corruptor), Helena Black (Necro/EA Mastermind), Boom Ranger (Sonic/TA Corruptor), Grave Sentinel (FF/Dark Defender), Dead-Life (DM/Regen Brute), Red Gloom (Dark/Pain Corruptor), Marble Marbina (Thugs/FF Mastermind)

Posted

I would love to fit in Stone Spears somewhere, but I don't think a single target knock up can replace a Mag 2 Hold. Also, there might be an argument to give this build Fissure in place of Salt Crystals and just remove the damage. Might be too much if paired with Tremor though.

 

I need some feedback! 

Posted

I would make Seismic Smash the T9 and Tremor the T7.

 

Replace Salt Crystals with Fault, Stalagmites or Earthquake as the T8.

 

Not in favor of Mud Pots as the sustain power, as I don't think a damage aura should fill this role. Perhaps a takeoff on Earth's Embrace or Rooted?

Posted
39 minutes ago, Uun said:

Replace Salt Crystals with Fault, Stalagmites or Earthquake as the T8.

 

Not in favor of Mud Pots as the sustain power, as I don't think a damage aura should fill this role. Perhaps a takeoff on Earth's Embrace or Rooted?

Fault or Stalagmites adjusted for Blaster AoE mez mags/durations, yeah. Earthquake would be too much unless it was a reduced radius version.

 

RE: mud pots, damage auras already do fill this role. See Dynamo and Cauterizing Aura.

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Posted (edited)
3 hours ago, arcane said:

Fault or Stalagmites adjusted for Blaster AoE mez mags/durations, yeah. Earthquake would be too much unless it was a reduced radius version.

 

RE: mud pots, damage auras already do fill this role. See Dynamo and Cauterizing Aura.

mud pots is a damage aura and a 40% slow and a 2.3s mag 2 immobilize it is offset from say lightning field by costing 0,26 EPS more and slightly less damage

Edited by PainX

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