Mr Pierce Posted July 24, 2021 Posted July 24, 2021 I was talking to some of my SG mates tonight and we all realized that there was a super low hanging fruit that the developers could use to get an easy win with the players: Earth Manipulation for Blasters. It wouldn't require any new FX or animations. All you would need to do is cobble together things from Earth Control and Earth Assault from Doms, then tweak a few of the powers to fit the typical Blaster secondary. With that said, I thought I'd take a stab at putting a list of powers together and see what everyone thinks. Feel free to give feedback and input. I'll edit as we go to try and make the strongest possible build. If you look at most Blaster secondaries, you find that they have some semblance of the following mold: tier 1: Single Target Immobilize tier 2: Melee Attack tier 3: Single Target Hold tier 4: Melee Attack tier 5: Build Up tier 6: Recovery Toggle tier 7: PBAoE tier 8: PBAoE Hold/Stun/Disorient/Sleep tier 9: Melee Attack So taking that into consideration while also looking at the powers available to us from Dominators. I have come up with this design: tier 1: Stone Prison tier 2: Stone Fist tier 3: Fossilize tier 4: Stone Mallet tier 5: Build Up tier 6: Mud Pots (Add +regen and +recovery, remove endurance cost) tier 7: Seismic Smash tier 8: Salt Crystals (yes, sleep sucks, but it fits, allows for some solo builds, and gives us a skippable power) tier 9: Tremor What do you guys think? Did I miss anything? 4 1 1
Marbing Posted July 24, 2021 Posted July 24, 2021 6 hours ago, Mr Pierce said: I was talking to some of my SG mates tonight and we all realized that there was a super low hanging fruit that the developers could use to get an easy win with the players: Earth Manipulation for Blasters. It wouldn't require any new FX or animations. All you would need to do is cobble together things from Earth Control and Earth Assault from Doms, then tweak a few of the powers to fit the typical Blaster secondary. With that said, I thought I'd take a stab at putting a list of powers together and see what everyone thinks. Feel free to give feedback and input. I'll edit as we go to try and make the strongest possible build. If you look at most Blaster secondaries, you find that they have some semblance of the following mold: tier 1: Single Target Immobilize tier 2: Melee Attack tier 3: Single Target Hold tier 4: Melee Attack tier 5: Build Up tier 6: Recovery Toggle tier 7: PBAoE tier 8: PBAoE Hold/Stun/Disorient/Sleep tier 9: Melee Attack So taking that into consideration while also looking at the powers available to us from Dominators. I have come up with this design: tier 1: Stone Prison tier 2: Stone Fist tier 3: Fossilize tier 4: Stone Mallet tier 5: Build Up tier 6: Mud Pots (Add +regen and +recovery, remove endurance cost) tier 7: Seismic Smash tier 8: Salt Crystals (yes, sleep sucks, but it fits, allows for some solo builds, and gives us a skippable power) tier 9: Tremor What do you guys think? Did I miss anything? I can get down with this! 1 Find me on Everlasting or Indom as:Marbing (Psi/Rad Corruptor), Fortunata Moon (Fortunata Widow), Dynanight (Fire/DM Tank), Timesync (Elec/Time Corruptor), Static Sparrow (Elec/TA Controller), Cryo Punk (Ice/Cold Controller), Chamelea (SJ/Bio Stalker), Sword Fist (Claws/SR Scrapper), Mangusuu (DP/Nin Blaster), Blink Shot (Beam/Martial Blaster), Ratchet Dog (Beam/Traps Corruptor), Phonoalgia (Pain/Sonic Defender), Powered (FF/Energy Defender), Nullpunkt (Rad/Kin Corruptor), Black Fate (Fire/Therm Corruptor), Mirror Mage (Ill/Dark Controller),Gravoc (Gravity/Energy Dominator), Mind Pyre (Fire/Psi Dominator), Nettlethorn (Plant/Thorn Dominator), Boggle Blade (Psi/Invuln Stalker), Kelvin White (Ice/Regen Stalker), Dead Haze (Katana/DA Scrapper), Echo Boom (Sonic/EM Blaster), Ceyko (Archery/Time Blaster), Sleep Doctor (Mind/Poison Controller), Nachteule (DP/Dark Corruptor), Fulgrax (Axe/Elec Armor Scrapper), Void Knife (DB/Ice Stalker), Tryptophan Zombie (Mind/Kin Controller), Indo Manata (WP/Staff Tank), Masuku (Claws/WP Stalker), Blackbright (Rad/Energy Sentinel), Bedlam Bane (Sonic/Poison Corruptor), Helena Black (Necro/EA Mastermind), Boom Ranger (Sonic/TA Corruptor), Grave Sentinel (FF/Dark Defender), Dead-Life (DM/Regen Brute), Red Gloom (Dark/Pain Corruptor), Marble Marbina (Thugs/FF Mastermind)
Mr Pierce Posted July 26, 2021 Author Posted July 26, 2021 I would love to fit in Stone Spears somewhere, but I don't think a single target knock up can replace a Mag 2 Hold. Also, there might be an argument to give this build Fissure in place of Salt Crystals and just remove the damage. Might be too much if paired with Tremor though. I need some feedback!
arcane Posted July 27, 2021 Posted July 27, 2021 If Earth Blast is really coming soon, this would be perfect. 1
Uun Posted July 28, 2021 Posted July 28, 2021 I would make Seismic Smash the T9 and Tremor the T7. Replace Salt Crystals with Fault, Stalagmites or Earthquake as the T8. Not in favor of Mud Pots as the sustain power, as I don't think a damage aura should fill this role. Perhaps a takeoff on Earth's Embrace or Rooted? Uuniverse
arcane Posted July 28, 2021 Posted July 28, 2021 39 minutes ago, Uun said: Replace Salt Crystals with Fault, Stalagmites or Earthquake as the T8. Not in favor of Mud Pots as the sustain power, as I don't think a damage aura should fill this role. Perhaps a takeoff on Earth's Embrace or Rooted? Fault or Stalagmites adjusted for Blaster AoE mez mags/durations, yeah. Earthquake would be too much unless it was a reduced radius version. RE: mud pots, damage auras already do fill this role. See Dynamo and Cauterizing Aura. 1
PainX Posted July 28, 2021 Posted July 28, 2021 (edited) 3 hours ago, arcane said: Fault or Stalagmites adjusted for Blaster AoE mez mags/durations, yeah. Earthquake would be too much unless it was a reduced radius version. RE: mud pots, damage auras already do fill this role. See Dynamo and Cauterizing Aura. mud pots is a damage aura and a 40% slow and a 2.3s mag 2 immobilize it is offset from say lightning field by costing 0,26 EPS more and slightly less damage Edited July 28, 2021 by PainX
Uun Posted July 28, 2021 Posted July 28, 2021 3 hours ago, arcane said: RE: mud pots, damage auras already do fill this role. See Dynamo and Cauterizing Aura. Fair enough Uuniverse
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