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Help pick my next blaster(s)


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My preferred playstyle is more melee than ranged but not full blapper.  (I do have full ranged Arch/TA and blapper Rad/Nrg so not against either)

 

I'm trying not to duplicate any primaries or secondaries on my blasters so here's what's left:

 

Primary: A.R. / B.R. / Dark / Nrg / Sonic / Water

Secondary: Atom / Dev / Dark / Martial / Plant / Sonic

 

I'm looking for input on what sets go well together from this list.

 

(If I really plan to see it through I may do my next six blasters off this list, but ...)

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Go /Martial.  Flashy, Effective, Fun; Reaction Time is under-rated and Burst of Speed's range is massive.  The 360 AoEs in Dark and Water would mesh quite well with BoS and DT.  I play mine probably 50/50 range/melee, leveraging Combat Teleport against BoS bounce in/out.  NRG/Martial might be interesting thematically, and I've not seen one around.  Mine is Fire/ and I've seen several DP/Martial which is pretty cool to watch in action as well.

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I main a Dark/Dark.  It does not do the most damage of the Blaster sets.  the DoT is especially tricky when soloing multiple mobs.  Did I kill that guy and need to start spreading the love, or keep pew pewing that one?  The tohit debuff is VERY nice.  I enjoy Soul Drain on my Brute.  It is a little more dramatic to use on a Blaster.  When you saturate it life is good.  I do not take the melee attacks from the secondary.  I do have to go in for Soul Drain, Dark Consumption, and Blackstar.  Other than those PBAoEs I either run 4 cones (I use Soul Mastery) for non stop AoE or the solid ST chain.  My build is soft capped to range defense.  I hang back and rain down hell except for jousting in for the drains and T9.

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I'm probably an outlier here, but I enjoy my Sonic/Sonic. Definitely requires jousting to get the cones and PBAOs cycled, but I really like the debuffs (especially on teams), and the T9 nuke and T9 melee are both super hard hitters. Siren Song makes soloing things like Malta with multiple sappers easy. Plus its very thematic. I enjoy it just as much as my ice/ice/cold. 

@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

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I have a Electric/Temporal/Force concept simmering on a back burner.  All ranged. Ranged Defense. The ability to escape any (ANY) "Die now" scenario.  I call it a Blanker (Blast Tanker) but in hindsight it is really a Blalker (Blaster Stalker)

 

This Hero build was built using Mids Reborn 3.0.5.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Blanker: Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Temporal Manipulation
Power Pool: Concealment
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Lightning Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Time Wall -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(7), TraoftheH-Acc/EndRdx(9), TraoftheH-Acc/Immob/Rchg(9), TraoftheH-Dam%(11), TraoftheH-Immob/Acc(11)
Level 2: Ball Lightning -- Artl-Acc/Dam(A), Artl-Dam/End(13), Artl-Dam/Rech(15), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(17), Artl-End/Rech/Rng(17)
Level 4: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), ShlWal-ResDam/Re TP(19)
Level 6: Charged Bolts -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(21), SprDfnBrr-Acc/Dmg/Rchg(21), SprDfnBrr-Acc/Dmg/EndRdx(23), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(23), SprDfnBrr-Rchg/+Status Protect(25)
Level 8: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(27), GssSynFr--ToHit/EndRdx(29), GssSynFr--Build%(29)
Level 10: Chronos -- RechRdx-I(A), RechRdx-I(31)
Level 12: Zapp -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(31), ExcCnt-Dmg/ActRdx(31), ExcCnt-Dmg/Rng(33), ExcCnt-Dmg/Rchg(33), ExcCnt-Stun%(33)
Level 14: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(34)
Level 16: Grant Invisibility -- Rct-ResDam%(A)
Level 18: Phase Shift -- RechRdx-I(A)
Level 20: Temporal Healing -- Prv-Absorb%(A), Prv-Heal(34), PrfShf-End%(34), PrfShf-EndMod(36), EndMod-I(36)
Level 22: Time Stop -- Lck-Acc/Hold(A), Lck-Acc/Rchg(36), Lck-Rchg/Hold(37), Lck-EndRdx/Rchg/Hold(37), Lck-Acc/EndRdx/Rchg/Hold(37), Lck-%Hold(39)
Level 24: Kick -- FrcFdb-Rechg%(A)
Level 26: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(39), RctArm-ResDam(40)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def/Rchg(40), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), Ksm-ToHit+(42)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 32: Thunderous Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/EndRdx(45), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(45), SprBlsWrt-Rchg/Dmg%(45)
Level 35: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 38: Time Lord -- StdPrt-ResDam/Def+(A)
Level 41: Repulsion Bomb -- Bmbdmt-Dam(A), Bmbdmt-Dam/Rech(46), Bmbdmt-Acc/Dam/Rech(46), Bmbdmt-Acc/Dam/Rech/End(48), Bmbdmt-+FireDmg(48), SuddAcc--KB/+KD(48)
Level 44: Temp Invulnerability -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(50), RctArm-ResDam(50)
Level 47: Time Shift -- ImpSwf-Acc/Slow(A), ImpSwf-Dam%(50)
Level 49: Force of Nature -- GldArm-3defTpProc(A)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(39)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46)
Level 49: Quick Form 
Level 14: Afterburner 
------------

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On 8/9/2021 at 12:31 AM, InvaderStych said:

Go /Martial.  Flashy, Effective, Fun; Reaction Time is under-rated and Burst of Speed's range is massive.  The 360 AoEs in Dark and Water would mesh quite well with BoS and DT.  I play mine probably 50/50 range/melee, leveraging Combat Teleport against BoS bounce in/out.  NRG/Martial might be interesting thematically, and I've not seen one around.  Mine is Fire/ and I've seen several DP/Martial which is pretty cool to watch in action as well.

 

Water/Martial is a lot of fun. Lots of slows and knockdowns, plus it has a heal. The slow from Whirlpool stacks with the slow from Reaction Time, plus Whirlpool triggers Avoid. Burst of Speed into a group, drop Whirlpool, hit them with Water Burst and Dragon's Tail while they all run around in slow motion. Storm Kick has 100% knockdown and a 6 second recharge, allowing you to juggle bosses while you pummel them with Eagle's Claw. Slot a Gaussian's BU proc in Tidal Forces and hit it before using Geyser. Tidal Forces gives you +3 Tidal Power, which makes Geyser do 25% bonus damage. Water Burst will clean up anything it doesn't kill.

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TORCHBEARER:  Uun - Martial Arts/Invulnerability Scrapper | Uunison - Gravity/Storm Controller | Uuncola - Ice/Temporal Blaster | Uundergrowth - Plant/Martial Dominator
                           Uunreal - Fire/Time Corruptor | Uunknown - Mind/Psionic Dominator | Uunflappable - War Mace/Willpower Brute | Uundead - Dark/Dark Tank

EXCELSIOR:        Uunderdog - Radiation/Radiation Scrapper | Uundertaker - Radiation/Dark Corruptor | Uunstable - Super Reflexes/Staff Fighting Tanker | Uunseen - Illusion/Poison Controller

Uunrest - Dark/Tactical Arrow Blaster | Uuncool - Cold/Beam Rifle Defender | Uunderground - Earth/Earth Dominator | Uunplugged - Stone/Electric Brute | Uunfair - Archery/Trick Arrow Corruptor

Uunflammable - Fire/Nature Controller | Uunfit - Water/Martial Blaster | Uunwrapped - Dark/Dark Dominator

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Thanks for the tips.  I've started a dark/dark and it's not bad to lvl 31.  Definitely an end hog.

 

Water/Martial will be next.

 

Sonic/Sonic?  I remember disliking sonic on live, but that was probably before IOs.  You never see either set, which is a bit intriguing.  Of course it may just be the sets suck.  Do you have a build  @Force Redux or general tips?

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6 hours ago, Jerdoggiedog said:

Thanks for the tips.  I've started a dark/dark and it's not bad to lvl 31.  Definitely an end hog.

 

Water/Martial will be next.

 

Sonic/Sonic?  I remember disliking sonic on live, but that was probably before IOs.  You never see either set, which is a bit intriguing.  Of course it may just be the sets suck.  Do you have a build  @Force Redux or general tips?

Dont forget to poke someone with Touch of the Beyond once every two minutes. You will see the buff icon on your powers active when it us up. Bug yes, still an end hog. You will get Dark Consumption available at 28.  Very powerful, usually fill end bar

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16 hours ago, Jerdoggiedog said:

Thanks for the tips.  I've started a dark/dark and it's not bad to lvl 31.  Definitely an end hog.

 

Water/Martial will be next.

 

Sonic/Sonic?  I remember disliking sonic on live, but that was probably before IOs.  You never see either set, which is a bit intriguing.  Of course it may just be the sets suck.  Do you have a build  @Force Redux or general tips?

Yes I can absolutely post one 🙂

@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

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2 hours ago, Force Redux said:

Does anyone recall the command to export a build from in-game? I realize my sonic/sonic doesn't have a Mid's file. 

/buildsave

 

then you have to go find it, i think there's a builds folder.  It doesn't always import perfectly but it's close.

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On 8/10/2021 at 8:53 PM, Jerdoggiedog said:

Thanks for the tips.  I've started a dark/dark and it's not bad to lvl 31.  Definitely an end hog.

 

Water/Martial will be next.

 

Sonic/Sonic?  I remember disliking sonic on live, but that was probably before IOs.  You never see either set, which is a bit intriguing.  Of course it may just be the sets suck.  Do you have a build  @Force Redux or general tips?

@Jerdoggiedog

 

Hey Jer, here's my current sonic/sonic build exported from the live game. Its not quite capped at Ranged Defense, but its good enough when solo, and I'm capped anyway on teams due to all the buffs. If I had room I'd take Combat Teleport for easy zipping back and forth for PBAO and Cones, but meh, I just joust a bit and it keeps me interested scanning the battlefield. I find it a fun build, pretty effective, and while Sonic Attack is not juggernaut for damage, Deadly Wail is a killer T9 and so is Earsplitter. I like Echo Chamber as well, though I do lack a second hold to use it with, so its mostly for annoying Lts or Hami raids. On paper its one thing, but in gameplay its another, I just really enjoy this character, visually and gameplay wise. I got used to Sonic's longish animations, and so I learned how to time them on teams for the most part to avoid hitting dead mobs. Not that that's unique to Sonic, all my characters risk that on any AT, though. 

 

This Hero build was built using Mids Reborn 3.0.5.9
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Deadly Songbird: Level 50 Science Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Sonic Manipulation
Power Pool: Flight
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Shriek -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(3), Thn-Acc/Dmg/Rchg(3), Thn-Dmg/EndRdx/Rchg(5), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(7)
Level 1: Sonic Thrust -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/EndRdx/Rchg(9), KntCmb-Dmg/Rchg(9)
Level 2: Scream -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(15), Thn-Acc/Dmg/Rchg(17), Thn-Dmg/EndRdx/Rchg(17), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19)
Level 4: Echo Chamber -- Lck-Acc/EndRdx/Rchg/Hold(A), Lck-Acc/Hold(21), Lck-Acc/Rchg(21), Lck-EndRdx/Rchg/Hold(23), Lck-Rchg/Hold(23), Lck-%Hold(25)
Level 6: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(25)
Level 8: Shout -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(27), Thn-Acc/Dmg/Rchg(27), Thn-Dmg/EndRdx/Rchg(29), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(31)
Level 10: Fly -- WntGif-ResSlow(A)
Level 12: Howl -- Artl-Acc/Dam(A), Artl-Acc/Dam/Rech(31), Artl-Acc/Rech/Rng(31), Artl-Dam/End(33), Artl-Dam/Rech(33), Artl-End/Rech/Rng(33)
Level 14: Shockwave -- Artl-Acc/Dam/Rech(A), Artl-Acc/Rech/Rng(34), Artl-Acc/Dam(34), Artl-Dam/Rech(34), Artl-End/Rech/Rng(36), OvrFrc-Dam/KB(36)
Level 16: Deafening Wave -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Acc/Dmg/Rchg(37), SprBlsWrt-Dmg/Rchg(37), SprBlsWrt-Rchg/Dmg%(39)
Level 18: Stealth -- LucoftheG-Def/Rchg+(A)
Level 20: Sound Barrier -- EndMod-I(A), EndMod-I(39), Heal-I(39), Heal-I(40), StdPrt-ResDam/Def+(40), GldArm-3defTpProc(40)
Level 22: Sirens Song -- Artl-Acc/Dam(A), Artl-Acc/Dam/Rech(42), Artl-Acc/Rech/Rng(42), Artl-Dam/End(42), Artl-Dam/Rech(43), Artl-End/Rech/Rng(43)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43)
Level 26: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(45)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 30: Assault -- EndRdx-I(A)
Level 32: Dreadful Wail -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Rchg(46), Obl-%Dam(46), Obl-Dmg/Rchg(46), Obl-Dmg(48)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), GifoftheA-Def(48), GifoftheA-Def/EndRdx(48)
Level 38: Earsplitter -- KntCmb-Dmg/EndRdx(A), KntCmb-Acc/Dmg(50), KntCmb-Dmg/EndRdx/Rchg(50), KntCmb-Dmg/Rchg(50)
Level 41: Disruption Aura -- EndRdx-I(A)
Level 44: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 47: Amplify -- GssSynFr--Build%(A)
Level 49: [Empty] 
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(11), Prv-Absorb%(13)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- EndMod-I(A), PrfShf-EndMod(13), PrfShf-End%(15)
Level 10: Afterburner 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

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