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Posted

So I've decided that I prefer the hover blaster playstyle but I want to inflict maximum damage and have the chance to solo higher difficulty content.  I've read that Fire/Plant can be a great combo but there really aren't many builds out there so I thought I'd take a stab.

 

Skipped Fire Breath and the melee attacks from plant.  Decided to go the Ranged soft capped route with some decent resistances.  Please feel free to rip it apart, etc.  Go at it.

 

This Hero build was built using Mids Reborn 3.0.5.9
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 49 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Plant Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Flares

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (3) Superior Defiant Barrage - Damage/RechargeTime
  • (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (5) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (5) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (7) Superior Defiant Barrage - RechargeTime/+Status

Level 1: Entangle

  • (A) Thunderstrike - Accuracy/Damage
  • (7) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (9) Thunderstrike - Accuracy/Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Endurance
  • (11) Thunderstrike - Damage/Endurance/Recharge

Level 2: Fire Ball

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (13) Superior Blaster's Wrath - Damage/Recharge
  • (13) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (15) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (15) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (17) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 4: Strangler

  • (A) Lockdown - Chance for +2 Mag Hold
  • (17) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (19) Lockdown - Endurance/Recharge/Hold
  • (19) Lockdown - Recharge/Hold
  • (21) Lockdown - Accuracy/Recharge
  • (21) Lockdown - Accuracy/Hold

Level 6: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (23) Kismet - Accuracy +6%
  • (25) Reactive Defenses - Defense
  • (47) Reactive Defenses - Scaling Resist Damage

Level 8: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 10: Toxins

  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (23) Rectified Reticle - Increased Perception

Level 12: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO

Level 16: Spore Cloud

  • (A) Endurance Reduction IO

Level 18: Blaze

  • (A) Thunderstrike - Accuracy/Damage
  • (27) Thunderstrike - Damage/Endurance
  • (27) Thunderstrike - Damage/Recharge
  • (29) Thunderstrike - Accuracy/Damage/Recharge
  • (29) Thunderstrike - Accuracy/Damage/Endurance
  • (49) Thunderstrike - Damage/Endurance/Recharge

Level 20: Wild Fortress

  • (A) Preemptive Optimization - EndMod/Endurance
  • (31) Preemptive Optimization - EndMod/Recharge
  • (46) Preemptive Optimization - Accuracy/Recharge
  • (47) Preemptive Optimization - EndMod/Accuracy/Endurance
  • (48) Preemptive Optimization - EndMod/Accuracy/Recharge
  • (48) Preemptive Optimization - EndMod/Endurance/Recharge

Level 22: Boxing

  • (A) Empty

Level 24: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 26: Blazing Bolt

  • (A) Sting of the Manticore - Accuracy/Damage
  • (31) Sting of the Manticore - Damage/Endurance
  • (31) Sting of the Manticore - Accuracy/Interrupt/Range
  • (33) Sting of the Manticore - Damage/Interrupt/Recharge
  • (33) Sting of the Manticore - Damage/Endurance/Recharge
  • (33) Sting of the Manticore - Chance of Damage(Toxic)

Level 28: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (34) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (34) Shield Wall - Defense/Endurance
  • (34) Shield Wall - Defense

Level 30: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Shield Wall - Defense
  • (36) Shield Wall - Defense/Endurance
  • (48) Shield Wall - Defense/Recharge

Level 32: Inferno

  • (A) Armageddon - Chance for Fire Damage
  • (36) Armageddon - Damage/Recharge
  • (37) Armageddon - Accuracy/Damage/Recharge
  • (37) Armageddon - Accuracy/Recharge
  • (37) Armageddon - Damage/Endurance

Level 35: Vines

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (39) Basilisk's Gaze - Accuracy/Recharge
  • (39) Basilisk's Gaze - Endurance/Recharge/Hold
  • (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

Level 38: Bonfire

  • (A) Ragnarok - Damage/Endurance
  • (40) Ragnarok - Accuracy/Recharge
  • (40) Ragnarok - Accuracy/Damage/Recharge
  • (40) Ragnarok - Damage/Recharge
  • (46) Ragnarok - Damage
  • (46) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 41: Rain of Fire

  • (A) Artillery - Accuracy/Damage
  • (42) Artillery - Damage/Endurance
  • (42) Artillery - Damage/Recharge
  • (42) Artillery - Accuracy/Damage/Recharge
  • (43) Artillery - Accuracy/Recharge/Range
  • (43) Artillery - Endurance/Recharge/Range

Level 44: Fire Shield

  • (A) Unbreakable Guard - +Max HP
  • (45) Unbreakable Guard - Resistance
  • (45) Unbreakable Guard - Resistance/Endurance
  • (45) Unbreakable Guard - RechargeTime/Resistance

Level 47: Assault

  • (A) Endurance Reduction IO

Level 49: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Defiance 


Level 1: Brawl

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  • 3 weeks later
Posted

Is the idea just to hit 45% ranged and hover blast? If thats the case you have a few pieces slotted you could swap out like rectified reticles and unbreakable guards. 6th slot in snipe from manticore set does 0 for you. Strangler is a surprisingly good source of dps so i'd dump the lockdown set in it for more interesting pieces. Haven't played the combo but maybe something a bit like this?

 

This Hero build was built using Mids Reborn 3.0.5.7
https://github.com/Reborn-Team/MidsReborn

FIRE PLANT: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Plant Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Flame Mastery

Hero Profile:
------------
Level 1:    Flares                SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7)
Level 1:    Entangle            Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Acc/Dmg/EndRdx(40)
Level 2:    Fire Ball            SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(7), SprBlsWrt-Acc/Dmg/EndRdx(9), SprBlsWrt-Acc/Dmg/Rchg(9), SprBlsWrt-Dmg/Rchg(11), SprBlsWrt-Acc/Dmg(11)
Level 4:    Strangler            UnbCns-Dam%(A), GhsWdwEmb-Dam%(13), GldJvl-Dam%(13), GldJvl-Acc/Dmg(15), GldJvl-Dam/End/Rech(15)
Level 6:    Rain of Fire            Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(17), Artl-Acc/Dam/Rech(17), Artl-Dam/Rech(19), Artl-Dam/End(19), Artl-Acc/Dam(21)
Level 8:    Fly                BlsoftheZ-Travel(A), BlsoftheZ-ResKB(21)
Level 10:    Toxins                AdjTrg-ToHit/Rchg(A)
Level 12:    Aim                AdjTrg-ToHit/Rchg(A)
Level 14:    Hover                Ksm-ToHit+(A), LucoftheG-Def/Rchg+(23), BlsoftheZ-Travel(23), BlsoftheZ-Travel/EndRdx(25), ShlWal-ResDam/Re TP(43), Rct-ResDam%(43)
Level 16:    Spore Cloud            EndRdx-I(A)
Level 18:    Blaze                Apc-Dam%(A), Apc-Dmg/EndRdx(25), Apc-Acc/Rchg(27), Apc-Acc/Dmg/Rchg(27), Apc-Dmg(29), GldJvl-Dam%(29)
Level 20:    Wild Fortress            Prv-Absorb%(A), Prv-Heal(31), PrfShf-End%(31), PrfShf-EndMod(31)
Level 22:    Evasive Maneuvers        LucoftheG-Def/Rchg+(A)
Level 24:    Hasten                RechRdx-I(A), RechRdx-I(33)
Level 26:    Blazing Bolt            StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(33), StnoftheM-Acc/Dmg(33), StnoftheM-Dmg/EndRdx(34), StnoftheM-Acc/ActRdx/Rng(34)
Level 28:    Maneuvers            RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(34), RedFrt-EndRdx/Rchg(36), RedFrt-Def(36), RedFrt-EndRdx(46), RedFrt-Def/EndRdx/Rchg(46)
Level 30:    Kick                FrcFdb-Rechg%(A)
Level 32:    Inferno                Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(36), Erd-Acc/Dmg/Rchg(37), FuroftheG-ResDeb%(37), Arm-Dam%(37), Arm-Dmg/Rchg(40)
Level 35:    Bonfire                FrcFdb-Rechg%(A), SuddAcc--KB/+KD(39)
Level 38:    Vines                Lck-%Hold(A), Lck-Acc/EndRdx/Rchg/Hold(39), Lck-EndRdx/Rchg/Hold(40), Lck-Rchg/Hold(48), Lck-Acc/Rchg(48), Lck-Acc/Hold(49)
Level 41:    Fire Shield            HO:Ribo(A)
Level 44:    Tough                StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45), GldArm-End/Res(45)
Level 47:    Weave                RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(47), RedFrt-EndRdx/Rchg(47), RedFrt-Def/EndRdx/Rchg(48), RedFrt-Def(49), RedFrt-EndRdx(50)
Level 49:    Tactics                HO:Cyto(A)
Level 1:    Brawl                Empty(A)
Level 1:    Defiance    
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 1:    Swift                Empty(A)
Level 1:    Health                Mrc-Rcvry+(A), Pnc-Heal/+End(42), NmnCnv-Regen/Rcvry+(42)
Level 1:    Hurdle                Empty(A)
Level 1:    Stamina                PrfShf-End%(A), PwrTrns-+Heal(42), PwrTrns-EndMod(43)
Level 49:    Quick Form    
Level 8:    Afterburner    
------------

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Posted

I went with a different route....but it's expensive.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Plant Manipulation
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(3), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Dmg/Rchg(5), SprWntBit-Rchg/SlowProc(7)
Level 1: Entangle -- EnfOpr-Acc/Immob(A)
Level 2: Fire Ball -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Acc/Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/EndRdx(9), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(9), SprBlsWrt-Dmg/Rchg(11), SprBlsWrt-Rchg/Dmg%(11)
Level 4: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(13), BslGaz-Acc/EndRdx/Rchg/Hold(13), BslGaz-Rchg/Hold(15)
Level 6: Rain of Fire -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(15), SprFrzBls-Acc/Dmg/Rchg(17), SprFrzBls-Dmg/EndRdx/Acc/Rchg(17), SprFrzBls-Dmg/EndRdx(19), SprFrzBls-Rchg/ImmobProc(19)
Level 8: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(21), LucoftheG-Def/Rchg+(21), Ksm-ToHit+(23)
Level 10: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(23)
Level 12: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(48)
Level 14: Toxins -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(48)
Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(25), Rct-Def/EndRdx(25), Rct-ResDam%(27)
Level 18: Blaze -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Acc/Dmg/Rchg(27), SprDfnBrr-Acc/Dmg/EndRdx(29), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(29), SprDfnBrr-Dmg/Rchg(31), SprDfnBrr-Rchg/+Status Protect(31)
Level 20: Wild Fortress -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), UnbGrd-Max HP%(33), Prv-Heal(33), Prv-Absorb%(50)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 24: Super Speed -- WntGif-ResSlow(A), BlsoftheZ-ResKB(33)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Acc/ActRdx/Rng(34), StnoftheM-Dmg/ActRdx/Rchg(34), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Dmg/EndRdx(36), Apc-Acc/Rchg(36)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(37), RctArm-ResDam/EndRdx/Rchg(37), RctArm-EndRdx(37)
Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Dmg/EndRdx(40), SprAvl-Rchg/KDProc(40)
Level 35: Vines -- SprEnt-Acc/Hold(A), SprEnt-Acc/Hold/End(46), SprEnt-Acc/Hold/End/Rchg(46), SprEnt-Hold/Rchg(48), SprEnt-End/Rchg(50), SprEnt-Rchg/AbsorbProc(50)
Level 38: Skewer -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Rchg/HoldProc(43)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43), LucoftheG-Def(45)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(45), ShlWal-Def(45), ShlWal-ResDam/Re TP(46)
Level 47: Tactics -- HO:Cyto(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(36)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
------------

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