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I love the game, I do, but content wise, we need more actual villains and groups to show the same diversity in threats as the zillion PCs running around. I'm pretty sure the existing villain groups reproduce from spores or something. >_<.

Offline, I have long been involved in the production of superhero RPG material and have published my share. So, although this game is ( imo ) still the best for what it is, I feel like we could all agree it needs more foes and to my mind, the easiest way to do that is to proliferate new groups and major costumed EB and AV villains is through radio missions rather than the Architect... In Architect, it doesn't feel like you're in the city.

 

I wonder how hard it would be to have a "Secret Frequency" that allows the game to use your architect villains and groups to populate radio missions you select?

Like you see three regular radio missions as normal, and if your account has made custom villain groups, and you mark them public or something along those lines in Architect, they could crib into a fourth listed mission.

Alternatively,

Maybe people could submit their custom made groups for this dev team to use to proliferate into the radios to add a little spice and mystery?
When a new group is encountered, you get a dialogue with a short couple paragraphs or something and off to the races.

 

Shoot, I'd be willing to create stuff to help put a new coat of paint up.
Peace.

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Aren't there like...two hundred different enemy groups already? Sure, lots and lots are underused or underrepresented on TFs/SFs (looking at you, Council with your FOUR TFs while my beloved Carnies have ZERO), but I definitely don't think we need more. Hell, Gold side stuff added like 50 groups by itself. 

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1 hour ago, Aurora_Girl said:

Aren't there like...two hundred different enemy groups already? Sure, lots and lots are underused or underrepresented on TFs/SFs (looking at you, Council with your FOUR TFs while my beloved Carnies have ZERO), but I definitely don't think we need more. Hell, Gold side stuff added like 50 groups by itself. 

The fact that he mentions radios multiple times does support the possibility that he’s not availing himself of all the options.

 

Also, AE has very specific penalties since it’s so easy to game a system you can design yourself. So it makes sense that moving player creations into the city would be a hard no from a balance perspective.

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  • 2 weeks later

Some people may want the game to do more. And to the charge of "two hundred... etc.", no, there's a very limited rogues gallery in the game, and a lot of us have seen them all. The reason I mention radios is to see variance without having to hard code story arcs, but rather just plug in new villains to one shot missions.

And for the hard no balance - anything suggested can be imported and 'balanced' as it is made available. The idea is to save some of the creative work. I just love how everyone gets up on their junior-dev high horse and shoots ideas down around here. Variety is good, and sometimes people might be willing to pay to get it.

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Variety is the spice of life, as the saying goes.

I can always get on board with this type of MOAR!

I love that you not only made the suggestion, but also offered up your services to help make it happen.

 

 

@Incense and Iron 

SG's -  Excelsior:  Primo Victoria /  Torchbearer: Aeternum

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15 hours ago, AlabasterKnight said:

And for the hard no balance - anything suggested can be imported and 'balanced' as it is made available.


Assuming that dev time is available to balance 2,456,947 different player made creations.  That's on par with with assuming I'm going to win the lottery this evening.

Seriously, for this to be viable, you're going to need a large roster right out of the gate.  And you're going to need a considerable number regularly added (and older ones rotated out) to prevent folks from coming back and making the same complaints of having "seen everything".  That's...  a lot of manpower this dev team doesn't have.  It would be a huge task even for a full time dev team.

 

15 hours ago, AlabasterKnight said:

I just love how everyone gets up on their junior-dev high horse and shoots ideas down around here.


When someone posts a bad idea, people are going to point out that it's a bad idea.  When an idea has deep structural flaws, people are going to point out those deep structural flaws.  (And, as per the subforum rules, they're permitted to do so.)  It's impossibly rare that an idea is immaculately conceived.

If someone has actually been involved in any actual development (of pretty much anything), they know this is the way development works.  The way the world works.  If they've never encountered this, they don't have the experience they think they do.

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If you go to the AE section, I had some ideas for this. I've also sent those ideas directly to some Homecoming staff in hopes they use the idea. I am also willing to help in the process. The HC Devs are a small but mighty crew. There is no way they can pump out enough to keep the masses happy but this AE option I pitched could be a big help as it allows all of us to pitch in by making AE missions, having them reviewed and then having them possibly added to game. 

 

 

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On 9/10/2021 at 6:53 PM, AlabasterKnight said:

I just love how everyone gets up on their junior-dev high horse and shoots ideas down around here.

You posted in the incorrect subforum if you don’t want to deal with disagreement.

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22 minutes ago, arcane said:

Dude 1:
"When someone posts a bad idea, people are going to point out that it's a bad idea.  When an idea has deep structural flaws, people are going to point out those deep structural flaws.  (And, as per the subforum rules, they're permitted to do so.)"

 

Dude 2:
"
You posted in the incorrect subforum if you don’t want to deal with disagreement."

(sic)


Except there's no deep structural flaw, just a bunch of naysaying hyperbole. As someone who holds an MM, I am no stranger to logistics or planning or fleshing out an idea if you build buy-in, momentum and have constructive conversations about the how.
When people think it's a bad idea and then back that up by parroting back how awful it could be as the immense task in the worst perspective frame, I guess that makes them look smart.

 

If you're worried about dev load, I'd suggest they do this kind of thing - one at a time.

 

If you're worried about fairness, set up a lottery to draw suggestions out of a hat to evaluate, and they draw a few until they get a viable candidate idea, and then whammo presto, new stuff - in whatever timeframe available.

If they need more help and they have to pay for it, a community that seems to fund things quickly before most of us can even contribute because by the time we hear about it, the ask is closed... well, can we ad more volunteers to the dev team?

oooh and special shout out to snarky Dude 2: I'm dealing just fine with your disagreement, you just have yet to create a positive and constructive reply that supports something new being better than a bad idea because of your personal point of view. In the inception of an idea, the coolest thing to do that benefits everyone is to actually figure out a way it could be done until it can't, thereby supporting everyone's hope, not jumping bandwagon with forum cartel and figuring out the quickest way to defeat it, shut it down and bury it because I don't post so often and hey, maybe that guy will go away.

Kallisti Wharf sits largely unused, development is slow and eventually you will lose the momentum of this cool game that should have never left that despite it's age, has acquitted itself well that there isn't anything like it.

Maybe admitting the development needs help and running it as more than a hobby might see interest from everyone to really support more infrastructure.
But hey, I have no clue what I am even saying here - clearly I don't know shit.

~~

Have a great day everyone.
 

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On 9/12/2021 at 2:03 PM, AlabasterKnight said:


Except there's no deep structural flaw, just a bunch of naysaying hyperbole. As someone who holds an MM, I am no stranger to logistics or planning or fleshing out an idea if you build buy-in, momentum and have constructive conversations about the how.
When people think it's a bad idea and then back that up by parroting back how awful it could be as the immense task in the worst perspective frame, I guess that makes them look smart.

 

If you're worried about dev load, I'd suggest they do this kind of thing - one at a time.

 

If you're worried about fairness, set up a lottery to draw suggestions out of a hat to evaluate, and they draw a few until they get a viable candidate idea, and then whammo presto, new stuff - in whatever timeframe available.

If they need more help and they have to pay for it, a community that seems to fund things quickly before most of us can even contribute because by the time we hear about it, the ask is closed... well, can we ad more volunteers to the dev team?

oooh and special shout out to snarky Dude 2: I'm dealing just fine with your disagreement, you just have yet to create a positive and constructive reply that supports something new being better than a bad idea because of your personal point of view. In the inception of an idea, the coolest thing to do that benefits everyone is to actually figure out a way it could be done until it can't, thereby supporting everyone's hope, not jumping bandwagon with forum cartel and figuring out the quickest way to defeat it, shut it down and bury it because I don't post so often and hey, maybe that guy will go away.

Kallisti Wharf sits largely unused, development is slow and eventually you will lose the momentum of this cool game that should have never left that despite it's age, has acquitted itself well that there isn't anything like it.

Maybe admitting the development needs help and running it as more than a hobby might see interest from everyone to really support more infrastructure.
But hey, I have no clue what I am even saying here - clearly I don't know shit.

~~

Have a great day everyone.
 

 

Sure give them the funds to do that. We'll wait.

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On 9/13/2021 at 11:13 PM, golstat2003 said:

 

Sure give them the funds to do that. We'll wait.


Given the right support and permission, I could easily [EDIT HERE: help ] turn this into a business that monetizes development. The last time I tried to proffer such an idea, the people in the community that wanted to run revitalization efforts like a volunteer camp circled the wagons and decried the idea of 'evil corporations' on a project that rightly costs millions to do correctly.
The people in the wings know where to find me. I'm not anonymous.

On topic, I'm just looking for variety to keep everyone interested.

Edited by AlabasterKnight

I still believe good guys wear white hats.

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22 minutes ago, AlabasterKnight said:


Given the right support and permission, I could easily turn this into a business that monetizes development. The last time I tried to proffer such an idea, the people in the community that wanted to run revitalization efforts like a volunteer camp circled the wagons and decried the idea of 'evil corporations' on a project that rightly costs millions to do correctly.
The people in the wings know where to find me. I'm not anonymous.

On topic, I'm just looking for variety to keep everyone interested.

I think I’d prefer you remain off the project after this little display 🙂

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4 hours ago, arcane said:

I think I’d prefer you remain off the project after this little display 🙂

 

What display?
I remember "Plan Z" and the people involved. Some awesome people, some awful people.
The awful people seemed to outnumber the awesome people and generated an uncomfortable social atmosphere that was centered around intersectionality.
This should be about the game, so, I don't know what you expect me to say?

 

So....Your loss, my loss, our loss, and everyone's loss. 

Happy gatekeeping Arcane!

I still believe good guys wear white hats.

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19 hours ago, AlabasterKnight said:


Given the right support and permission, I could easily [EDIT HERE: help ] turn this into a business that monetizes development. The last time I tried to proffer such an idea, the people in the community that wanted to run revitalization efforts like a volunteer camp circled the wagons and decried the idea of 'evil corporations' on a project that rightly costs millions to do correctly.
The people in the wings know where to find me. I'm not anonymous.

On topic, I'm just looking for variety to keep everyone interested.

 

You can't turn it into a business for obvious reasons. Seeing as how the IP is not owned by anyone currently playing or working on this. Think on that for a second. We'll wait.

 

You can DONATE those funds though via the monthly donation window. You know, the one they announce pretty much EVERY MONTH.

 

😛 

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Is there perhaps a way, that the same method that @brigg used to Create Cos-Play Villains from Player Costume Files for his $Comicon Farm Missions in AE, could accomplish this? He was able to create a Pool of potential NPCs to fill the mission from that list of Character Files and the Map/Mission randomly populates the Map with them. Just a thought.....

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6 hours ago, golstat2003 said:

 

You can't turn it into a business for obvious reasons. Seeing as how the IP is not owned by anyone currently playing or working on this. Think on that for a second. We'll wait.

 

You can DONATE those funds though via the monthly donation window. You know, the one they announce pretty much EVERY MONTH.

 

😛 

 

I'm not talking about incorporation and your vision is severely lacking when you parrot the obvious and chase your round room logic.
*You* think on that a second, I'm going to spare myself the wait.
This conversation with *you* is done for me. Your sarcasm doesn't endear you to me taking you seriously. 
Have a nice day.

I still believe good guys wear white hats.

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On 8/29/2021 at 8:56 PM, AlabasterKnight said:

I wonder how hard it would be to have a "Secret Frequency" that allows the game to use your architect villains and groups to populate radio missions you select?

 

A secret frequency that somehow is full of villains with fire-based powers. 🤔

 

On 8/29/2021 at 8:56 PM, AlabasterKnight said:

Maybe people could submit their custom made groups for this dev team to use to proliferate into the radios to add a little spice and mystery?
When a new group is encountered, you get a dialogue with a short couple paragraphs or something and off to the races.

 

Each existing group has its own lore and backstory that you can discover in game via exploration, plaques, missions, task forces, et al.  For new groups, I'd prefer they have all that rather than simply being a group of easily forgotten radio randos.

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3 hours ago, skoryy said:

 

A secret frequency that somehow is full of villains with fire-based powers. 🤔

 

 

Each existing group has its own lore and backstory that you can discover in game via exploration, plaques, missions, task forces, et al.  For new groups, I'd prefer they have all that rather than simply being a group of easily forgotten radio randos.

Me too, really, but I'm thinking anything is better than nothing. And who knows, maybe a rating at the end of the radio for how you liked the group, run like a survey and top performers start to get plaques and backstory? I dunno, I like the possibilities.

I still believe good guys wear white hats.

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Just now, AlabasterKnight said:

Me too, really, but I'm thinking anything is better than nothing. And who knows, maybe a rating at the end of the radio for how you liked the group, run like a survey and top performers start to get plaques and backstory? I dunno, I like the possibilities.

 

The top performers will be the easiest ones to steamroll, a quick check of the AE will prove it.

 

What you're talking about would have to be dev-level choices and work, stuff like what @Piecemeal's putting together.  I wouldn't leave it to a fan vote.

Starwave  Wolfhound  Actionette  Nightlight

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