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Now I don't know if people recall, but back when threads were introduced (don't remember the issue) they put a limited amount of conversion from shards per day at an efficient level (1:1) then you'd have to do 2:1  with the rest if you were in a rush. This was done because people had banked up huge piles of shards from doing initial incarnate content, and wanted progression into later incarnate slots to be somewhat slowed down for those who had those massive shard piles.

 

Now that we live in a game where a whole bunch of incarnate slots are open, and nobody walked in with a huge pile of shards since we all start from scratch, the lingering shard conversion penalty for trying to do more than 10 in a day doesn't make any sense. As we constantly get shard drops in incarnate content but they are only good for alpha slot crafting, it just amounts to a bad drop on the loot table. Either shards should be dropped altogether, or the conversion limitation should be removed.

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