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Posted

Hi!

 

I could use some help with my Dark Armor/Dark Melee tank.

 

Right now, with just regular IOs, I have Acrobatics instead of Shadow Maul. I like Cloak of Fear and the large single target damage, but without a lot of defense the play style is  jump into a group or two, watch my health plummet, hit Dark Regeneration, and try to stay on top of the huge endurance losses with Conserve Power and Dark Consumption. I like to tank for teams, so would like to be robust.

 

It seems like my priorities need to be increased defense and then more endurance recovery. Plus some mez and KB resist/protection if I'm not taking Acrobatics.

 

I took some cues from Infinitum's tanker guide over here, but it doesn't get as high defense since I'm not taking Touch of Fear. It gets 42.5% melee, 19.69% ranged, and 20.63% AoE defense with high resists.

 

What do you think?

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

HC Shadow of the Valley: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Dark Embrace 
*  (A) Unbreakable Guard - Resistance
*  (3) Unbreakable Guard - Resistance/Endurance
*  (17) Unbreakable Guard - Endurance/RechargeTime
*  (34) Unbreakable Guard - RechargeTime/Resistance
*  (37) Unbreakable Guard - Resistance/Endurance/RechargeTime
*  (40) Unbreakable Guard - +Max HP


Level 1: Shadow Punch 
*  (A) Touch of Death - Chance of Damage(Negative)


Level 2: Murky Cloud 
*  (A) Unbreakable Guard - Resistance
*  (3) Unbreakable Guard - Resistance/Endurance
*  (17) Unbreakable Guard - Endurance/RechargeTime
*  (45) Unbreakable Guard - Resistance/Endurance/RechargeTime
*  (45) Unbreakable Guard - RechargeTime/Resistance


Level 4: Hasten 
*  (A) Recharge Reduction IO
*  (5) Recharge Reduction IO
*  (5) Recharge Reduction IO


Level 6: Obsidian Shield 
*  (A) Unbreakable Guard - Resistance
*  (7) Unbreakable Guard - Resistance/Endurance
*  (7) Unbreakable Guard - RechargeTime/Resistance
*  (36) Unbreakable Guard - Endurance/RechargeTime
*  (50) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 8: Dark Regeneration 
*  (A) Touch of the Nictus - Healing/Absorb
*  (9) Touch of the Nictus - Healing/Absorb/Recharge
*  (9) Touch of the Nictus - Accuracy/Healing/Absorb
*  (11) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
*  (15) Touch of the Nictus - Accuracy/Endurance/Recharge
*  (23) Touch of the Nictus - Chance for Negative Energy Damage


Level 10: Taunt 
*  (A) Perfect Zinger - Chance for Psi Damage


Level 12: Death Shroud 
*  (A) Superior Might of the Tanker - Accuracy/Damage
*  (13) Superior Might of the Tanker - Damage/Recharge
*  (19) Superior Might of the Tanker - Accuracy/Damage/Recharge
*  (21) Superior Might of the Tanker - Damage/Endurance/Recharge
*  (34) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
*  (34) Superior Might of the Tanker - Recharge/Chance for +Res(All)


Level 14: Super Jump 
*  (A) Endurance Reduction IO


Level 16: Combat Jumping 
*  (A) Reactive Defenses - Scaling Resist Damage


Level 18: Cloak of Fear 
*  (A) Nightmare - Accuracy/Endurance
*  (19) Nightmare - Endurance/Fear
*  (23) Nightmare - Accuracy/Fear


Level 20: Smite 
*  (A) Touch of Death - Accuracy/Damage
*  (21) Touch of Death - Damage/Endurance
*  (25) Touch of Death - Damage/Recharge
*  (37) Touch of Death - Accuracy/Damage/Endurance
*  (40) Touch of Death - Damage/Endurance/Recharge
*  (40) Touch of Death - Chance of Damage(Negative)


Level 22: Boxing 
*  (A) Empty


Level 24: Tough 
*  (A) Gladiator's Armor - TP Protection +3% Def (All)
*  (25) Steadfast Protection - Knockback Protection


Level 26: Weave 
*  (A) Shield Wall - Defense/Endurance
*  (27) Shield Wall - Defense/Recharge
*  (27) Shield Wall - Endurance/Recharge
*  (43) Shield Wall - Defense/Endurance/Recharge
*  (43) Shield Wall - Defense


Level 28: Soul Drain 
*  (A) Superior Avalanche - Accuracy/Damage
*  (29) Superior Avalanche - Damage/Endurance
*  (29) Superior Avalanche - Accuracy/Damage/Endurance
*  (31) Superior Avalanche - Accuracy/Damage/Recharge
*  (33) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
*  (48) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 30: Siphon Life 
*  (A) Touch of Death - Accuracy/Damage
*  (31) Touch of Death - Damage/Endurance
*  (31) Touch of Death - Damage/Recharge
*  (36) Touch of Death - Accuracy/Damage/Endurance
*  (48) Touch of Death - Damage/Endurance/Recharge
*  (48) Touch of Death - Chance of Damage(Negative)


Level 32: Shadow Maul 
*  (A) Multi-Strike - Accuracy/Damage
*  (33) Multi-Strike - Damage/Endurance
*  (33) Multi-Strike - Damage/Recharge
*  (37) Multi-Strike - Accuracy/Endurance
*  (43) Multi-Strike - Accuracy/Damage/Endurance
*  (45) Multi-Strike - Damage/Endurance/Recharge


Level 35: Dark Consumption 
*  (A) Performance Shifter - Accuracy/Recharge
*  (36) Performance Shifter - Chance for +End


Level 38: Midnight Grasp 
*  (A) Hecatomb - Damage
*  (39) Hecatomb - Damage/Recharge
*  (39) Hecatomb - Accuracy/Damage/Recharge
*  (39) Hecatomb - Accuracy/Recharge
*  (46) Hecatomb - Damage/Endurance
*  (46) Hecatomb - Chance of Damage(Negative)


Level 41: Cloak of Darkness 
*  (A) Shield Wall - Defense/Endurance
*  (42) Shield Wall - Defense/Endurance/Recharge
*  (42) Shield Wall - Defense
*  (42) Shield Wall - Endurance/Recharge
*  (50) Shield Wall - +Res (Teleportation), +5% Res (All)
*  (50) Shield Wall - Defense/Recharge


Level 44: Conserve Power 
*  (A) Recharge Reduction IO
*  (46) Recharge Reduction IO


Level 47: Physical Perfection 
*  (A) Performance Shifter - Chance for +End


Level 49: Soul Transfer 
*  (A) Healing IO


Level 1: Brawl 
*  (A) Empty


Level 1: Gauntlet 
Level 1: Sprint 
*  (A) Empty


Level 2: Rest 
*  (A) Empty


Level 1: Swift 
*  (A) Empty


Level 1: Health 
*  (A) Panacea - +Hit Points/Endurance
*  (11) Miracle - +Recovery
*  (15) Numina's Convalesence - +Regeneration/+Recovery


Level 1: Hurdle 
*  (A) Empty


Level 1: Stamina 
*  (A) Performance Shifter - EndMod
*  (13) Performance Shifter - Chance for +End


Level 14: Double Jump 
------------

 

 

Posted

I kept all your powers and made some enhancement/slotting changes but kept what I could:

 

45.86% S/L Defense

53.05% Melee Defense

25%.55 Ranged/AOE Defense

Small changes up/down resists.

Higher Max HP and Regn

Net gain .12 end a sec

MAG 12 KB Protection

 

Even if you don't like the trade/offs I hope it gives some ideas of how you might want to go with it.

 

DarkDarkv2.mxd

Posted

Here's my current Dark/Dark build. This was a recent project that was part of a SG leveling team. I haven't slotted any purples or winters yet, but it's stupid tough as is. I don't have capped defense to anything, but really haven't missed it. Strongly recommend you take a look at Touch of Fear, which is now an AoE attack (the fear and tohit debuff are still single target) on an 8 second recharge. 

 

Spoiler

This Hero build was built using Mids Reborn 3.0.5.9
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Uundead: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-Max HP%(5)
Level 1: Shadow Punch -- MghoftheT-Acc/Dmg(A), MghoftheT-Dmg/Rchg(5), MghoftheT-Acc/Dmg/Rchg(7), MghoftheT-Dmg/EndRdx/Rchg(7), MghoftheT-Acc/Dmg/EndRdx/Rchg(9), MghoftheT-Rchg/Res%(9)
Level 2: Smite -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(11), CrsImp-Dmg/Rchg(11), CrsImp-Acc/Dmg/Rchg(13), CrsImp-Dmg/EndRdx/Rchg(13)
Level 4: Death Shroud -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(15), ScrDrv-Acc/Dmg/EndRdx(17), ScrDrv-Dam%(17)
Level 6: Obsidian Shield -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(19), StdPrt-ResKB(19), GldArm-3defTpProc(46)
Level 8: Shadow Maul -- GntFis-Acc/Dmg(A), GntFis-Dmg/Rchg(21), GntFis-Acc/Dmg/Rchg(21), GntFis-Dmg/EndRdx/Rchg(23), GntFis-Acc/Dmg/EndRdx/Rchg(23), GntFis-Rchg/+Absorb(25)
Level 10: Murky Cloud -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(25), Ags-ResDam(27), Ags-Psi/Status(27)
Level 12: Dark Regeneration -- TchoftheN-Acc/EndRdx/Rchg(A), TchoftheN-Heal/HP/Regen/Rchg(29), TchoftheN-Acc/EndRdx/Heal/HP/Regen(29), TchoftheN-%Dam(31)
Level 14: Mystic Flight -- BlsoftheZ-ResKB(A)
Level 16: Taunt -- PrfZng-Dam%(A)
Level 18: Cloak of Darkness -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(33), Rct-ResDam%(33), Rct-EndRdx/Rchg(46)
Level 20: Siphon Life -- ThfofEss-Heal(A), ThfofEss-Acc/Heal(33), ThfofEss-+End%(34), CrsImp-Acc/Dmg/Rchg(34), CrsImp-Dmg/EndRdx/Rchg(34), CrsImp-Dmg/Rchg(36)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(36), ImpArm-ResDam(36)
Level 26: Weave -- GifoftheA-Def/EndRdx(A), GifoftheA-Def(37), GifoftheA-Run+(37), ShlWal-ResDam/Re TP(46), GifoftheA-Def/EndRdx/Rchg(50), GifoftheA-EndRdx/Rchg(50)
Level 28: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(40)
Level 30: Touch of Fear -- Acc-I(A), PrfZng-Dam%(40), Obl-%Dam(40), Erd-%Dam(42), ScrDrv-Dam%(42)
Level 32: Soul Transfer -- RechRdx-I(A)
Level 35: Dark Consumption -- PrfShf-EndMod/Rchg(A), PrfShf-EndMod/Acc/Rchg(42), PrfShf-Acc/Rchg(43)
Level 38: Midnight Grasp -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(43), CrsImp-Dmg/Rchg(43), CrsImp-Acc/Dmg/Rchg(45), CrsImp-Dmg/EndRdx/Rchg(45)
Level 41: Ring of Fire -- Acc-I(A)
Level 44: Melt Armor -- AnlWkn-Acc/Rchg(A), AnlWkn-Acc/Rchg/EndRdx(45)
Level 47: Fire Ball -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(48), Ann-Acc/Dmg/Rchg(48), Ann-Acc/Dmg/EndRdx(48), Ann-ResDeb%(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15)
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Cardiac Radial Paragon 
Level 50: Void Total Core Judgement 
Level 50: Reactive Total Radial Conversion 
Level 50: Talons of Vengeance Total Core Improved Ally 
Level 50: Ageless Partial Core Invocation 
Level 50: Melee Partial Radial Graft 
------------

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On 9/1/2021 at 8:09 AM, ironjoe said:

The best way to fix that is with Theft of Essence: Chance for +Endurance. Drop that in and it procs so much in a large group that Dark Regeneration becomes neutral or an end gain when you fire it off.

I tried this and really didn't feel like it was offsetting the end cost. I moved the Theft of Essence proc to Siphon Life, which I use as part of my attack chain, and hit Dark Consumption after using Dark Regeneration if needed.

  • Like 1
  • 5 months later
Posted (edited)
On 9/1/2021 at 1:09 PM, ironjoe said:

Notice how the end bar just drops when you hit Dark Regeneration. The best way to fix that is with Theft of Essence: Chance for +Endurance. Drop that in and it procs so much in a large group that Dark Regeneration becomes neutral or an end gain when you fire it off.

https://hcwiki.cityofheroes.dev/wiki/Theft_of_Essence:_Chance_for_%2BEndurance

 

I'll stop back when I can look at my Dark/Dark build at home.

 

🙂

 

 

I've built out my Dark/Dark tank with this Theft essence proc in Dark Regen.

 

Amazing.  Almost always fires.  It's part of my attack chain, have a dam' proc in Dark REgen also.

 

Touch of Fear.  Some don't rate it.  I DO!  They flinch as they get AoE dammed!  That's less incoming damage.  And most enemies in the game can't cope with it.

 

When you add ToF to Sands of Mu, the Dark Regen proc, the BU damage proc, the Stamina Damage proc the mobs is reeling and then I hit them with Sands of Mu against with their heads still spinning from my 'Confuse' toggle and my other Fear Toggle.  The Sisters of Artimese are in worlds of head spinning pain.  ('You're not Captain America anymore, are ya?')

 

It's my favourite tank so far.  Resistance maxed for Smashing and Psi.  Melee Def' capped+.  Can heal.  Can return stamina.  Relentless as it is nimble.  It's layer upon layer of pain for mobs.

 

I'd solved the stamina problem with SOs and some IO stamina uniques (6?).  Then moving into IOs?  I Built alot of end red' sets into the build.  Very strong SO build with some IO uniques.  But the full build has been a joy.  Melee capped.  AoE and Range enough to make me unconcerned as the resistance numbers can absorb any incoming damage as mere irritation.  They get battered so quick it hardly matters.  

 

I've used Incarnated to go two ways.  One for ultimate damage with Musc' or Radial Assault.  But my preferred build is Cardiac and Support T4.  Very tough.  Good bonuses that compliment Dark's play set.

 

This is a brutal tank.  It's really punishing with damage output and a full array of tricks to mitigate any incoming debuffs or damage.  Got plenty of slow resists in build too.  And a Psi proc in taunt.

 

There's no escape for the mobs with this one.  It's not insta nuke.  But it's very aggressive layer upon layer of AoE damage that happens so fast mobs struggle to understand what's happening or do anything about it in futility.  

 

It's a thoughtful tank, an interesting and engaging tank.  It's totally RPG.  It's vicious.  I prefer this to my Dark/Dark/Dark scrapper which is procced out or my Defender Dark/Dark/Dark (which is good but not built out.)

 

I've been beaten once when I was paying attention to the radio instead of to the +4x8 LongBow alpha attack.

 

I've got some lovely tanks.  Ice/Ice/Ice.  Invul/En (big bopper!).  WP/Stone (defence and res' capped.)  SR/SJ (with insane Def' numbers.)  A very hyperkinetic Shield/Elec tank (with some insane recharge and super quick alpha mob nuking.)

 

But for me, Dark has 'everything' (Or everything I want.)  Seemingly the most fun and engaging.  The thinking tanker where you enjoy the engagement of battle rather than how quick the battle should be.  (But I do warn you, the mobs wither and melt quite quickly...)

 

Azrael.

 

PS.  The 1-50 journey of this shares some seeds of frustration with eg. a Warshade.  In that, it's a late bloomer.  eg. End issues for example.  Lack of KD protection etc.

Edited by Golden Azrael
  • Like 2
  • 10 months later
Posted

I came up with this resist heavy build.  The damage is not sexy but wowza he is hard to put down:

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Halloween Ghast: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Death Shroud

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (3) Superior Might of the Tanker - Damage/Recharge
  • (3) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (5) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (5) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (7) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 1: Shadow Punch

  • (A) Touch of Death - Accuracy/Damage
  • (7) Touch of Death - Damage/Recharge
  • (9) Touch of Death - Accuracy/Damage/Endurance
  • (9) Touch of Death - Damage/Endurance/Recharge
  • (11) Touch of Death - Chance of Damage(Negative)

Level 2: Dark Embrace

  • (A) Unbreakable Guard - Resistance
  • (11) Unbreakable Guard - Resistance/Endurance
  • (13) Unbreakable Guard - Endurance/RechargeTime
  • (13) Unbreakable Guard - RechargeTime/Resistance
  • (15) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 4: Murky Cloud

  • (A) Unbreakable Guard - Resistance
  • (15) Unbreakable Guard - Resistance/Endurance
  • (17) Unbreakable Guard - Endurance/RechargeTime
  • (17) Unbreakable Guard - RechargeTime/Resistance
  • (19) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (19) Unbreakable Guard - +Max HP

Level 6: Obsidian Shield

  • (A) Unbreakable Guard - Resistance
  • (21) Unbreakable Guard - Resistance/Endurance
  • (21) Unbreakable Guard - Endurance/RechargeTime
  • (23) Unbreakable Guard - RechargeTime/Resistance
  • (23) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 8: Dark Regeneration

  • (A) Touch of the Nictus - Healing/Absorb
  • (25) Touch of the Nictus - Healing/Absorb/Recharge
  • (25) Touch of the Nictus - Accuracy/Healing/Absorb
  • (27) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
  • (27) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (29) Touch of the Nictus - Chance for Negative Energy Damage

Level 10: Taunt

  • (A) Perfect Zinger - Chance for Psi Damage

Level 12: Cloak of Darkness

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (29) Reactive Defenses - Scaling Resist Damage
  • (31) Kismet - Accuracy +6%

Level 14: Shadow Maul

  • (A) Armageddon - Damage
  • (31) Armageddon - Damage/Recharge
  • (31) Armageddon - Damage/Recharge/Accuracy
  • (33) Armageddon - Recharge/Accuracy
  • (33) Armageddon - Damage/Endurance
  • (33) Armageddon - Chance for Fire Damage

Level 16: Siphon Life

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (34) Superior Gauntleted Fist - Damage/RechargeTime
  • (34) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (34) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (36) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (36) Superior Gauntleted Fist - RechargeTime/+Absorb

Level 18: Cloak of Fear

  • (A) Unspeakable Terror - Accuracy/Recharge
  • (36) Unspeakable Terror - Accuracy/Endurance
  • (37) Unspeakable Terror - Accuracy/Fear/Recharge

Level 20: Touch of Fear

  • (A) Unspeakable Terror - Accuracy/Recharge
  • (37) Unspeakable Terror - Accuracy/Fear/Recharge
  • (37) Unspeakable Terror - Disorient Bonus

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO

Level 24: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 26: Oppressive Gloom

  • (A) Absolute Amazement - Stun
  • (39) Absolute Amazement - Stun/Recharge
  • (39) Absolute Amazement - Stun/Recharge/Accuracy
  • (40) Absolute Amazement - Recharge/Accuracy
  • (40) Absolute Amazement - Stun/Endurance
  • (40) Absolute Amazement - Chance for ToHit Debuff

Level 28: Soul Drain

  • (A) Scirocco's Dervish - Accuracy/Damage
  • (42) Scirocco's Dervish - Damage/Recharge
  • (42) Scirocco's Dervish - Accuracy/Recharge
  • (42) Perfect Zinger - Accuracy/Recharge
  • (43) Perfect Zinger - Chance for Psi Damage

Level 30: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 32: Soul Transfer

  • (A) Recharge Reduction IO

Level 35: Dark Consumption

  • (A) Synapse's Shock - EndMod
  • (43) Synapse's Shock - Damage/Rechage
  • (43) Synapse's Shock - EndMod/Recharge
  • (45) Synapse's Shock - Damage/Recharge/Accuracy
  • (45) Synapse's Shock - Damage/Accuracy/Endurance
  • (45) Synapse's Shock - EndMod/Increased Run Speed

Level 38: Midnight Grasp

  • (A) Hecatomb - Damage
  • (46) Hecatomb - Damage/Recharge
  • (46) Hecatomb - Damage/Recharge/Accuracy
  • (46) Hecatomb - Recharge/Accuracy
  • (48) Hecatomb - Damage/Endurance
  • (48) Hecatomb - Chance of Damage(Negative)

Level 41: Tough

  • (A) Unbreakable Guard - Resistance
  • (48) Unbreakable Guard - Resistance/Endurance
  • (50) Unbreakable Guard - Endurance/RechargeTime
  • (50) Unbreakable Guard - RechargeTime/Resistance
  • (50) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 44: Conserve Power

  • (A) Recharge Reduction IO

Level 47: Focused Accuracy

  • (A) Rectified Reticle - Increased Perception

Level 49: Physical Perfection

  • (A) Numina's Convalesence - +Regeneration/+Recovery

Level 1: Gauntlet 


Level 1: Brawl

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