plainguy Posted September 4, 2021 Posted September 4, 2021 Just wondering if people feel Smoke Flash is of value ? Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
Arcadio Posted September 4, 2021 Posted September 4, 2021 I use smoke flash. It's not just one crit like I thought it was, it's all crits for the duration. So it's a great up-time buff for one or two of your pets. 1
SmalltalkJava Posted September 4, 2021 Posted September 4, 2021 I use it. But i've never done numeric analysis to see how useful it is. I have a macro that targets my pet and casts it in one press. Or I just rely on passthrou targeting if I don't have aggro. Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
Hedgefund Posted September 4, 2021 Posted September 4, 2021 It's a 1-slot power and though I too haven't reviewed the results, damage from crits > damage without crits. I too have a macro to target and cast it. For me I target a named T2. It recharges very quickly (20 second base) which is good news/bad news. The bad news being that it costs 30 end to use. My only Ninja MM has a FF secondary so I've got time to use this as it recharges. I could see it being yet another thing to do for a busier secondary like TA. Anyway, bottom line, I took and would always take Smoke Flash for any Ninja MM.
StrikerFox Posted September 4, 2021 Posted September 4, 2021 Yay, unless running one of your infamous, petless Masterminds. I used it frequently when pylon testing 1.5 years ago. It seemed to help. It's endurance cost will be its biggest drawback. If you can manage that, there's little reason not to take it. 1
kelika2 Posted September 4, 2021 Posted September 4, 2021 Nay, too much end. Long animation, and not long enough to be really meaningful. and just for a single minion. Hurts a bit more when you take pet attack powers are random and not a 100% crit chance for aoes if it ever becomes a power that effects all minions with minicrits, sign me up. but id rather have say boxing and kick
Crysis Posted September 4, 2021 Posted September 4, 2021 I’ll never understand a MM player who skips attacks and/or buffs to the henchmen that improves their damage output. The whole point of this game is taking out your enemy as quickly as possible. Smoke Flash is what Ninja MM’s get instead of gang war (moar damage), hellfire (moar damage) etc. If you ignore it I really have to ask why you are playing a MM. 1 1
StrikerFox Posted September 5, 2021 Posted September 5, 2021 Ugh. Found the old log from one of those pylon runs. The 70s pylon time, there were 18 crits. About 1 crit every 3.9s, for a total of 1982.85 crit damage. It equals out to about 28.33 dps. For some reason I was expecting double that especially with perma Tar Patch active and Achilles' triggering frequently. Secondaries without a -res debuff can probably expect less dps.
kelika2 Posted September 5, 2021 Posted September 5, 2021 4 hours ago, Crysis said: I’ll never understand a MM player who skips attacks and/or buffs to the henchmen that improves their damage output. The whole point of this game is taking out your enemy as quickly as possible. Smoke Flash is what Ninja MM’s get instead of gang war (moar damage), hellfire (moar damage) etc. If you ignore it I really have to ask why you are playing a MM. https://en.wikipedia.org/wiki/No_true_Scotsman But I skipped it because its too situational. Speaking from a point of view where I play on 8man teams on task forces for the most part Trash clearing there is just no time for it, and as fast as Ninjas are, players are generally quicker and beat MMs to the punch many times and for AVs and such everyone blows their incarnates/temp pets, and sub 50 AVs just arnt as tough/lasting enough for it. I cant justify it on my ninja/dark and ninja/ff mms
DreadShinobi Posted September 5, 2021 Posted September 5, 2021 4 hours ago, Crysis said: The whole point of this game is taking out your enemy as quickly as possible. All the threads over in the defender section requesting advice on a 100% passive or zero dps defender shows that in 2021 this is still not understood. 1 Currently on fire.
Crysis Posted September 5, 2021 Posted September 5, 2021 15 hours ago, kelika2 said: https://en.wikipedia.org/wiki/No_true_Scotsman But I skipped it because its too situational. Speaking from a point of view where I play on 8man teams on task forces for the most part Trash clearing there is just no time for it, and as fast as Ninjas are, players are generally quicker and beat MMs to the punch many times and for AVs and such everyone blows their incarnates/temp pets, and sub 50 AVs just arnt as tough/lasting enough for it. I cant justify it on my ninja/dark and ninja/ff mms While I can understand your POV when high-level teaming on a MM, that's more an issue with the OP nature of T4'd incarnate-fueled top end teams playing against normal PVE content. DA, etc. generally can provide more challenge even for top tier teams, although granted the game gets pretty easy at that level anyways. Even still, I stand by my comment when playing on teams -and- solo both. At 50++ levels and prior as well. It's a buff you can drop on any henchman at pretty much any time and it's fire-and-forget, requiring no maintenance other than re-application as desired. And honestly, I'm usually the one doing the steamrolling at that level anyways, usually the first to next spawn.
DreadShinobi Posted September 6, 2021 Posted September 6, 2021 On 9/4/2021 at 12:38 PM, kelika2 said: Nay, too much end. Long animation, and not long enough to be really meaningful. and just for a single minion. Hurts a bit more when you take pet attack powers are random and not a 100% crit chance for aoes if it ever becomes a power that effects all minions with minicrits, sign me up. but id rather have say boxing and kick Smoke Flash is a 1.17 sec cast time, (1.32 arcanatime) I am not sure how you get long animation time from that. It has a base 20 second recharge and can be nearly perma on both your jounin with enough recharge. Your Jounin make far better usage of smoke flash than your other minions. Ninja dps is heavily weighted inside the activity of your jounin. It would probably be an unfortunate change to see smoke flash affect all minions with a reduced effect on the individual buff to the jounin and likely a much higher base recharge. Snap Shot, Aimed Shot, and Fistful of Arrows are some of the absolute worst MM primary attacks to use (boxing has higher base damage than snap shot lmfao). Applying Smoke Flash is far better usage of your time. The heavy endurance cost of Smoke Flash weighted against the potential benefit of being able to spam it speaks highly of making an appropriate decision in your secondary choice. My first 50 was a ninja/dark MM (hence my forum name). I honestly don't really care much to play MMs anymore but if I ever played ninjas again I would likely look at playing ninja/cold. Cold Domination with perma heat loss provides infinite endurance to spam out smoke flash to your hearts content. If you have perma heat loss you have enough recharge to keep smoke flash perma on both jounin. You can make a macro/bind to make this micromanagement targeting be hassle free. There are many good options to beef up the survivability of ninjas. Dark Miasma and Force Fields are often seen as popular choices in this regard. Storm is also considered a good choice as tornado gives you extra slot flexibility to get all those pet IO uniques fit into your build. None of these options provide endurance management to support smoke flash spam and I see that as severely missing out on making your choice in ninja summoning worthwhile. Cold Domination provides defensive shields for your ninjas, offensive utility to improve their damage, and the needed endurance tool to make smoke flash viable. Time Manipulation may be an alternative that can compete defensively with cold domination, but I would question whether chrono shift is enough to sustain smoke flash. Currently on fire.
DreadShinobi Posted September 6, 2021 Posted September 6, 2021 Here is an example theorycraft ninja/cold build. I may just have to put it into practice. Some tweaking may be necessary but it is at least a baseline build to get the brain going on what ninjas can do with double perma smokeflash on both jounin supported by perma heat loss. (note that I moved electrifying fences out of place so that I could put more slots into it because mids doesnt support how slots can be assigned during a respec for the lvl 47 and 49 powers) Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic MastermindPrimary Power Set: NinjasSecondary Power Set: Cold DominationPower Pool: SpeedPower Pool: LeapingPower Pool: LeadershipPower Pool: FightingAncillary Pool: Mu Mastery Villain Profile:Level 1: Call Genin -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Acc/EndRdx(5), SprCmmoft-Rchg/PetAoEDef(7), SprCmmoft-Acc/Dmg(7), SprCmmoft-Acc/Dmg/Rchg(9), SprCmmoft-Acc/Dmg/EndRdx/Rchg(11)Level 1: Infrigidate -- ImpSwf-Dam%(A), TchofLadG-%Dam(3), ShlBrk-%Dam(3), AchHee-ResDeb%(5)Level 2: Ice Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33)Level 4: Hasten -- RechRdx-I(A)Level 6: Train Ninjas -- EndRdx-I(A)Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(39)Level 10: Glacial Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11)Level 12: Call Jounin -- SprMarofS-Dmg(A), SprMarofS-Acc/Dmg(13), AchHee-ResDeb%(13), TchofLadG-%Dam(15), ShlBrk-%Dam(15), SlbAll-Build%(17)Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17)Level 16: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(19)Level 18: Smoke Flash -- RechRdx-I(A), RechRdx-I(19), EndRdx-I(39)Level 20: Arctic Fog -- ShlWal-ResDam/Re TP(A), ShlWal-Def(21), ShlWal-Def/EndRdx(21), GldArm-ResDam(31), GldArm-End/Res(33), GldArm-3defTpProc(33)Level 22: Boxing -- AbsAmz-Stun(A), AbsAmz-EndRdx/Stun(23), AbsAmz-Stun/Rchg(23), AbsAmz-Acc/Stun/Rchg(25), AbsAmz-Acc/Rchg(25)Level 24: Tough -- StdPrt-ResDam/Def+(A)Level 26: Oni -- SprMarofS-Dmg/EndRdx(A), SprMarofS-Acc/Dmg/EndRdx(27), SvrRgh-PetResDam(27), EdcoftheM-PetDef(29), ExpRnf-+Res(Pets)(29), CaltoArm-+Def(Pets)(31)Level 28: Benumb -- RechRdx-I(A), RechRdx-I(34)Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31)Level 32: Electrifying Fences -- GrvAnc-Immob(A), GrvAnc-Immob/EndRdx(36), GrvAnc-Hold%(36), GrvAnc-Acc/Immob/Rchg(37), Ann-ResDeb%(50)Level 35: Sleet -- Rgn-Dmg/EndRdx(A), Rgn-Dmg/Rchg(36), Rgn-Acc/Dmg/Rchg(37), Rgn-Acc/Rchg(37)Level 38: Heat Loss -- SynSck-Dam/Rech(A), SynSck-EndMod/Rech(39), SynSck-Dam/Rech/Acc(43), SynSck-EndMod/+RunSpeed(43), SynSck-EndMod(46)Level 41: Charged Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42)Level 44: Thunder Strike -- OvrFrc-Dam/KB(A), Erd-%Dam(45), FrcFdb-Rechg%(45), Arm-Dam%(45), Obl-%Dam(46), FuroftheG-ResDeb%(46)Level 47: Electric Shackles -- Apc-Dam%(A), UnbCns-Dam%(48), NrnSht-Dam%(48), GhsWdwEmb-Dam%(48), GldNet-Dam%(50), SprEnt-Rchg/AbsorbProc(50)Level 49: Kuji In Zen -- EndRdx-I(A)Level 1: Brawl -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(9), Hct-Dam%(34), Hct-Dmg/Rchg(34)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Run-I(A)Level 1: Supremacy Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(40), Pnc-Heal/+End(40), Prv-Absorb%(43)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40)Level 1: Genin Level 12: Jounin Level 26: Oni Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Agility Radial Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1553;737;1474;HEX;| |78DA65944B4F135114C7EFED4C85962285F27E83424BA1851174678814300225284| |FDD90092D30A6ED545A125DBAF00BB8F10B18E3CAC4181F0B353151A30B3F846E8C| |0FC04488312EEAF1FE8FED249DCCE477EF799F7367267E7DD2F7E0FCCD7121FDB19| |499CBADC7CD5C3EB993B6320977DCDCB236344157053DCD25CDFAE26E3A6D67A2F3| |56E6AA99EB722826763737A3313B95589FB44960E62D3B23BC0BB69D8A2E6693C98| |44F2DE79266D6CA6CD5FCDF24923BB96D2B5BADF6D3D6D6769EB4AD53596B23EA88| |1DDFE5E26E345339117A1EBA055F05B7B8AC0B61E8425F058FBDD7C0D760E55BD0F| |B0E4C0D147D35714F0AD1E111AE0F2ED2118F696AAFBFA27DC023D2642B612B6583| |5436DDF5602FCD4653CA82D00685923DA2BADC2C73F740D648761590C90A8ED1FF5| |353B429BE87E37B58E7E5F88F295615F758B584DE7C2B4C559F2E8EABBA89AA6E5D| |F863D8D752CE6ACE59CD71FD1C3740BA1AD6D5DC45DF75F7C12794B316395DB5DC5| |31DB39FFBB9463507E0EF0ECCA28FFA19E634D8390C761BCC53A0A4DC0D88AF37CC| |2067E33C73166C9E63C6418D7C9A78A64D4D38AFA754670BCFA6651933695D631E0| |9C5F62FC420F11033E9FCE45233DAA1FADB78E66DDC5B0F53A75C1D3C9B0E9E5B27| |CFED05B5D0C5B5772DA0B6134BCC65F0E425D0F88C7E7394AB97DFB5DE336C3BCAB| |663CCD3609E6CFB905BEFFBA663E6DFC1F01EF3008C7C059F539A107CB4D06FE41C| |38641E317F81073E21067966831F211BDA77A9790EDD420D4367C188803E320EBE2| |444F9CCA3066C862F304D9CC9701A7332A6E063BC418DCFE8AC46F8FC46F81D6AD7| |1DDF603FE254865C7C16CC20182ED9D24D97182993186592D132C9589964EE9F842| |B53BF15CA162F591516F4E2D72FA4F2F0F885D058BBE7252D7B4BF63E28C9343943| |8BA04704573097608FC66709EE3BFD43F0FF5192497907FD076F83E7C2A5CA26C2C| |57F4321162E7E0B858B5ED58B5AAF3AD66B8EF515C7FA4F238546BEC25FD88AF33A| |-------------------------------------------------------------------| 1 Currently on fire.
plainguy Posted September 8, 2021 Author Posted September 8, 2021 On 9/4/2021 at 1:42 PM, StrikerFox said: Yay, unless running one of your infamous, petless Masterminds. I used it frequently when pylon testing 1.5 years ago. It seemed to help. It's endurance cost will be its biggest drawback. If you can manage that, there's little reason not to take it. LOL It is a Semi Petless Mastermind Build. Ninja Poison.. I do it to break up the boredom I think Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
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