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Posted

So Storm/dark! What are the procs and cons of this power combo? (One of the obvious cons is the HUGE end cost!)

 

I know dark isn't the most optimal power combo and i would probably see better results with water or energy blast, or possibly even sonic!

 

I'm pretty confident this could make a serious dent in an AV and work pretty well in general play.

 

The build has capped ranged def along with capped S/L res.

 

image.thumb.png.ae1265d23bca4bf9c6fb03a33237b0df.png

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Level 50 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Hero Profile:
------------
Level 1:    Gale                Empty(A)
Level 1:    Dark Blast            SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(15), SprDfnBst-Dmg/EndRdx/Rchg(17), SprDfnBst-Acc/Dmg/EndRdx(17), SprDfnBst-Acc/Dmg/EndRdx/Rchg(19), SprDfnBst-Rchg/Heal%(21)
Level 2:    Gloom                Apc-Dam%(A), Apc-Dmg/EndRdx(3), Apc-Dmg(3), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(15)
Level 4:    Moonbeam            StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(5), StnoftheM-Acc/ActRdx/Rng(5), StnoftheM-Dmg/EndRdx/Rchg(9), StnoftheM-Dam%(13)
Level 6:    Steamy Mist            LucoftheG-Def/Rchg+(A), RedFrt-Def(7), RedFrt-Def/EndRdx(7), Ksm-ToHit+(9)
Level 8:    Freezing Rain            TchofLadG-Rchg/EndRdx(A)
Level 10:    Hover                LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(11), Rct-ResDam%(11)
Level 12:    Hurricane            SuddAcc--KB/+KD(A), EndRdx-I(40)
Level 14:    Fly                Frb-Stlth(A)
Level 16:    Tenebrous Tentacles        SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(21), SprVglAss-Acc/Dmg/EndRdx(23), Bmbdmt-+FireDmg(34), PstBls-Dam%(37), CldSns-%Dam(50)
Level 18:    Hasten                RechRdx-I(A), RechRdx-I(19)
Level 20:    Kick                Empty(A)
Level 22:    Tough                StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23)
Level 24:    Weave                LucoftheG-Def/Rchg+(A), RedFrt-Def(25), RedFrt-Def/EndRdx(25)
Level 26:    Tornado                OvrFrc-Dam/KB(A), FrcFdb-Rechg%(27), ExpRnf-Acc/Rchg(27), ExpRnf-Acc/Dmg(31), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-EndRdx/Dmg/Rchg(31)
Level 28:    Maneuvers            LucoftheG-Def/Rchg+(A), RedFrt-Def(29), RedFrt-Def/EndRdx(29)
Level 30:    Tactics                GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--ToHit/Rchg(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(42), GssSynFr--Build%(43)
Level 32:    Lightning Storm            SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(33), SprWntBit-Acc/Dmg/EndRdx(33), SprWntBit-Acc/Dmg/Rchg(33), SprWntBit-Dmg/EndRdx/Acc/Rchg(34), FrcFdb-Rechg%(34)
Level 35:    Life Drain            SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(36), SprVglAss-Dmg/EndRdx/Rchg(36), HO:Golgi(36), HO:Golgi(37)
Level 38:    Blackstar            Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(40)
Level 41:    Dark Consumption        PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(43), PreOptmz-EndMod/Rech(43), PreOptmz-EndMod/Acc/End(46), PreOptmz-EndMod/Acc/Rech(46), PreOptmz-EndMod/End/Rech(46)
Level 44:    Dark Embrace            TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(45), TtnCtn-ResDam/Rchg(45), TtnCtn-ResDam/EndRdx/Rchg(45)
Level 47:    Soul Drain            Arm-Dam%(A), Arm-Dmg/EndRdx(48), Arm-Acc/Rchg(48), Arm-Dmg/Rchg(48), Arm-Acc/Dmg/Rchg(50), Obl-%Dam(50)
Level 49:    Vengeance            LucoftheG-Def/Rchg+(A)
Level 1:    Brawl                Empty(A)
Level 1:    Sprint                Empty(A)
Level 1:    Vigilance    
Level 2:    Rest                Empty(A)
Level 2:    Swift                Empty(A)
Level 2:    Health                NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(37)
Level 2:    Hurdle                Empty(A)
Level 2:    Stamina                PrfShf-End%(A)
Level 49:    Quick Form    
Level 50:    Musculature Radial Paragon    
Level 50:    Diamagnetic Radial Flawless Interface    
------------

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I do have another that has less dmg due to no Soul Drain but has Thunder Clap and Dark Pit for that stun stacking:

 

image.thumb.png.9f131265eca107cbbd4cd46fe2aec52e.png

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Level 50 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
------------
Level 1:    Gale                FrcFdb-Rechg%(A)
Level 1:    Dark Blast            SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(3), SprDfnBst-Dmg/EndRdx/Rchg(3), SprDfnBst-Acc/Dmg/EndRdx(5), SprDfnBst-Acc/Dmg/EndRdx/Rchg(5), SprDfnBst-Rchg/Heal%(9)
Level 2:    Gloom                Apc-Dam%(A), Apc-Dmg/EndRdx(17), Apc-Dmg(19), Apc-Dmg/Rchg(21), Apc-Acc/Dmg/Rchg(21), GldJvl-Dam%(40)
Level 4:    Moonbeam            StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(13), StnoftheM-Acc/ActRdx/Rng(13), StnoftheM-Dmg/EndRdx/Rchg(15), StnoftheM-Dam%(15)
Level 6:    Steamy Mist            LucoftheG-Def/Rchg+(A), RedFrt-Def(7), RedFrt-Def/EndRdx(7), Ksm-ToHit+(9)
Level 8:    Freezing Rain            TchofLadG-Rchg/EndRdx(A)
Level 10:    Hover                LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(11), Rct-ResDam%(11)
Level 12:    Hurricane            SuddAcc--KB/+KD(A), DarWtcDsp-ToHitDeb/EndRdx(17), DarWtcDsp-ToHitDeb(37), DarWtcDsp-ToHitdeb/Rchg/EndRdx(48), DarWtcDsp-Rchg/EndRdx(48)
Level 14:    Fly                Frb-Stlth(A)
Level 16:    Tenebrous Tentacles        SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/EndRdx/Rchg(23), SprVglAss-Acc/Dmg/EndRdx(31), PstBls-Dam%(34), Bmbdmt-+FireDmg(37)
Level 18:    Hasten                RechRdx-I(A), RechRdx-I(19)
Level 20:    Kick                Empty(A)
Level 22:    Tough                StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23)
Level 24:    Weave                LucoftheG-Def/Rchg+(A), RedFrt-Def(25), RedFrt-Def/EndRdx(25)
Level 26:    Tornado                ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(27), ExpRnf-Acc/Dmg/Rchg(27), ExpRnf-EndRdx/Dmg/Rchg(31), SlbAll-Build%(31), OvrFrc-Dam/KB(40)
Level 28:    Maneuvers            LucoftheG-Def/Rchg+(A), RedFrt-Def(29), RedFrt-Def/EndRdx(29)
Level 30:    Tactics                GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
Level 32:    Lightning Storm            SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(33), SprWntBit-Acc/Dmg/EndRdx(33), SprWntBit-Acc/Dmg/Rchg(33), SprWntBit-Dmg/EndRdx/Acc/Rchg(34), FrcFdb-Rechg%(34)
Level 35:    Life Drain            SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(36), SprVglAss-Dmg/Rchg(36), HO:Golgi(36), HO:Golgi(37)
Level 38:    Blackstar            Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Dmg(39), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(40)
Level 41:    Thunder Clap            Stp-Acc/Rchg(A), Stp-EndRdx/Stun(42), Stp-Acc/EndRdx(42), Stp-Stun/Rng(42), Stp-Acc/Stun/Rchg(43), Stp-KB%(43)
Level 44:    Dark Pit            Stp-Acc/Rchg(A), Stp-EndRdx/Stun(45), Stp-Acc/EndRdx(45), Stp-Stun/Rng(45), Stp-Acc/Stun/Rchg(46), Stp-KB%(50)
Level 47:    Scorpion Shield            LucoftheG-Def/Rchg+(A)
Level 49:    Assault                EndRdx-I(A)
Level 1:    Vigilance    
Level 1:    Brawl                Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 2:    Swift                Empty(A)
Level 2:    Hurdle                Empty(A)
Level 2:    Health                NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(46)
Level 2:    Stamina                PrfShf-End%(A)
Level 49:    Quick Form    
Level 50:    Musculature Radial Paragon    
Level 50:    Diamagnetic Radial Flawless Interface    
Level 50:    Ageless Core Epiphany    
------------

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Posted (edited)

Big pros of storm/dark:  Having a self heal without having to go into medicine pool and having an aoe immobilize (to keep things from running away from your storm powers and easier "herdicaning" if that is your thing) without having to dip into a specific epic pool.  There is also as you mentioned the stun stacking possibility (although thunderclap and tornado already do that to an extent).  Always thought it was one of the best storm combo's.  Honestly the slightly lower damage of dark blast isn't that much of a concern with how much damage storm brings to the table.

 

As for endurance, I've always thought Victory Rush is underrated if you can't find a way to solve endurance in other ways.  Since you already have two leadership powers in both builds it'd be an easy pickup.  Using it even on a lieutenant level mob gives you +30% recovery (enhanceable) and a 15% endurance discount for 2 mins at a time.  That is better than having a second stamina for both you and your team.

 

Edit: My bad, forgot its recharge time can't be reduced.  Still not a bad uptime even so.

Edited by Riverdusk
  • Like 1
Posted

i did put this other build together:

 

Same def/resists but includes soul storm which can hit pretty damn hard, 5 dmg procs all with 90% chance to trigger when hit.

 

I opted for dark pit over thunder clap as it is ranged instead of PBAOE, it has slightly less uptime but i think it will work. 

 

The rech on hasten is 127.4 secs but im hoping with the force feedback procs in both tornado and lightning storm it will be enough to bring that down.

image.thumb.png.68e6f9322b8fae7f098b06cae0655982.png

Posted

      I don't believe the Sudden Accel kb to kd is worth the slot in Hurricane.  Most of what you see is the Repel effect not KB.  I may be wrong I was just starting to build with the 'new' ppm proc mechanic when my forced hiatus occurred (computer up and died) and it may be more effective than I expect.  But assuming the proc can only trigger when actual kb occurs in Hurricane and that it only occurs once per 10 sec against a target.  Well Hurricane's chance to due knockback is a base 5% i.e. nowhere near 100%.

    I realize (strongly suspect) you're after the +def(range) 6-slotting Stupefy but beware when the proc triggers you'll send one or more random foes sailing.

Posted
On 9/10/2021 at 5:09 AM, Doomguide2005 said:

  I realize (strongly suspect) you're after the +def(range) 6-slotting Stupefy but beware when the proc triggers you'll send one or more random foes sailing.

That's correct. I don't plan on really using the power anyways but the kb makes it less attractive now. That being said, I need the def bonus.

Posted

Hurricane is one of those funny powers that sometimes should be toggled on and off.  It’s hard to use well in a group but with immobilize we can use it to group and reduce the alpha then toggle it off.  

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