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Heat Spike - Spines Fire Farmer


Cyrickain13

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My Current farmer - just looking for any input on his build. - Just tuning up all my builds i had 700m influence/infamy down to about 300m 

 

This Villain build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Heat-Spike: Level 50 Technology Brute
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Barb Swipe -- Mk'Bit-Dam%(A)
Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(3), Ags-EndRdx/Rchg(3)
Level 2: Spine Burst -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(5), SprAvl-Acc/Dmg/EndRdx(5), SprAvl-Acc/Dmg/Rchg(7), SprAvl-Acc/Dmg/EndRdx/Rchg(7), SprAvl-Rchg/KDProc(9)
Level 4: Blazing Aura -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(9), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/EndRdx/Rchg(11), SprUnrFur-Acc/Dmg/EndRdx/Rchg(13), SprUnrFur-Rchg/+Regen/+End(13)
Level 6: Healing Flames -- Mrc-Rcvry+(A), Mrc-Heal(15), Mrc-Heal/EndRdx/Rchg(15), Mrc-Heal/Rchg(17), Mrc-EndRdx/Rchg(17), Mrc-Heal/EndRdx(19)
Level 8: Build Up -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(19), AdjTrg-ToHit/EndRdx(21)
Level 10: Temperature Protection -- Ags-ResDam/EndRdx/Rchg(A), Ags-ResDam(21), Ags-Psi/Status(23)
Level 12: Kick -- Empty(A)
Level 14: Tough -- GldArm-Res/Rech/End(A), GldArm-ResDam(23), GldArm-3defTpProc(25)
Level 16: Weave -- RedFrt-Def/Rchg(A), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(27)
Level 18: Plasma Shield -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(27), StdPrt-ResKB(29)
Level 20: Quills -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(29), FuroftheG-Acc/End/Rech(31), FuroftheG-Dam/End/Rech(31), FuroftheG-Acc/Dmg/End/Rech(31), FuroftheG-ResDeb%(33)
Level 22: Consume -- TrmIns-Taunt(A), TrmIns-Taunt/Rchg(33), TrmIns-Stun%(33)
Level 24: Hasten -- Empty(A), Empty(34), Empty(34)
Level 26: Maneuvers -- Rct-Def/EndRdx/Rchg(A), Rct-Def(34), Rct-ResDam%(36)
Level 28: Tactics -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--ToHit/EndRdx(36), GssSynFr--Build%(36)
Level 30: Combat Jumping -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(37), WntGif-ResSlow(37)
Level 32: Ripper -- Obl-Dmg(A), Obl-%Dam(37)
Level 35: Throw Spines -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(39), OvrFrc-Acc/Dmg/End(39), OvrFrc-Dmg/End/Rech(39), OvrFrc-Acc/Dmg/End/Rech(40), OvrFrc-Dam/KB(40)
Level 38: Burn -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(40), SprBrtFur-Acc/Dmg/Rchg(43), SprBrtFur-Dmg/EndRdx/Rchg(43), SprBrtFur-Acc/Dmg/EndRdx/Rchg(45), SprBrtFur-Rech/Fury%(45)
Level 41: Taunt -- MckBrt-Taunt/Rchg/Rng(A), MckBrt-Taunt/Rchg(42), MckBrt-Taunt(42), MckBrt-Taunt/Rng(42), MckBrt-Rchg(43)
Level 44: Superior Conditioning -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(45), PrfShf-EndMod/Acc/Rchg(46), PrfShf-EndMod/Acc(46), PrfShf-Acc/Rchg(46), PrfShf-End%(48)
Level 47: Physical Perfection -- Prv-Heal(A), Prv-Heal/EndRdx(48), Prv-EndRdx/Rchg(48), Prv-Heal/Rchg(50), Prv-Heal/Rchg/EndRdx(50), Prv-Absorb%(50)
Level 49: Fiery Embrace -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- Empty(A)
Level 50: Musculature Radial Paragon 
Level 50: Pyronic Core Final Judgement 
Level 50: Preemptive Radial Flawless Interface 
Level 50: Banished Pantheon Core Superior Ally 
Level 50: Ageless Total Core Invocation 
Level 50: Assault Radial Embodiment 
------------

Edited by Cyrickain13
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35 minutes ago, Cyrickain13 said:

My Current farmer

Doesn't need smash/lethal defense or KB protection.  Its fire, the entire concept of a farm is fire damage whose secondary is more damage which is negated by fire resist if it gets passed the fire defense with a failed defense check.  You are way over slotted in Superior conditioning, but Ageless Core Epiphany has you covered as it completely caps recovery.

 

You build looks like a cheap one, here is something that can tide you over until you can get an expensive build.

This Villain build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Cheap Farmers Wife: Level 50 Science Brute
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Barb Swipe -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/Rchg(3), CrsImp-Acc/Dmg/Rchg(3), CrsImp-Acc/Dmg/EndRdx(5), CrsImp-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(7), Ags-ResDam/EndRdx/Rchg(7)
Level 2: Lunge -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/Rchg(9), CrsImp-Acc/Dmg/Rchg(9), CrsImp-Acc/Dmg/EndRdx(11), CrsImp-Dmg/EndRdx/Rchg(11)
Level 4: Blazing Aura -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/Rchg(13), ScrDrv-Dmg/EndRdx(13), ScrDrv-Acc/Rchg(15), ScrDrv-Acc/Dmg/EndRdx(15)
Level 6: Spine Burst -- ScrDrv-Dmg/Rchg(A), ScrDrv-Acc/Dmg/EndRdx(17), ScrDrv-Dmg/EndRdx(17), ScrDrv-Acc/Rchg(19), ScrDrv-Acc/Dmg(19), Mlt-Dmg/EndRdx(21)
Level 8: Healing Flames -- Ags-ResDam/Rchg(A), Ags-EndRdx/Rchg(21), Ags-ResDam/EndRdx/Rchg(23), DctWnd-Heal/Rchg(23), DctWnd-Heal(25), DctWnd-Rchg(25)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 12: Temperature Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(27)
Level 14: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(27), LucoftheG-Def/EndRdx(29)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(29)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 20: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(31), Ags-ResDam/EndRdx/Rchg(31)
Level 22: Quills -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/Rchg(33), ScrDrv-Dmg/EndRdx(33), ScrDrv-Acc/Dmg/EndRdx(33), ScrDrv-Acc/Rchg(34)
Level 24: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(34), MckBrt-Taunt/Rchg/Rng(34), MckBrt-Acc/Rchg(36), MckBrt-Taunt/Rng(36), MckBrt-Rchg(36)
Level 26: Tough -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(40), Ags-ResDam/EndRdx/Rchg(40)
Level 28: Burn -- ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Dmg/EndRdx(37), ScrDrv-Acc/Rchg(37), ScrDrv-Dmg/EndRdx(39), ScrDrv-Dmg/Rchg(39), FuroftheG-ResDeb%(39)
Level 30: Boxing -- Stp-Acc/Rchg(A)
Level 32: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(37), LucoftheG-Def/Rchg+(43)
Level 35: Ripper -- Erd-Dmg(A), Erd-Acc/Rchg(40), Erd-Dmg/Rchg(42), Erd-Acc/Dmg/Rchg(42), Erd-Acc/Dmg/EndRdx/Rchg(42)
Level 38: Cross Punch -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(43), ScrDrv-Dmg/Rchg(43), ScrDrv-Acc/Rchg(48), ScrDrv-Acc/Dmg/EndRdx(48)
Level 41: Gloom -- MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx(46), MlsFur-Dmg/Rchg(46)
Level 44: Dark Obliteration -- Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx(45), Dtn-Dmg/Rchg(45), Dtn-Acc/Dmg/EndRdx(45), Dtn-Dmg/EndRdx/Rng(46)
Level 47: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-EndRdx/Rchg(48)
Level 49: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Heal-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Stamina -- PrfShf-End%(A)
------------

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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13 minutes ago, Outrider_01 said:

Doesn't need smash/lethal defense or KB protection.  Its fire, the entire concept of a farm is fire damage whose secondary is more damage which is negated by fire resist if it gets passed the fire defense with a failed defense check.  You are way over slotted in Superior conditioning, but Ageless Core Epiphany has you covered as it completely caps recovery.

 

You build looks like a cheap one, here is something that can tide you over until you can get an expensive build.

------------

 

The build you presented has more Fire and Cold and AOE defense - but it doesn't reach the cap. My fire farmer also does Baf/Hami/MSR's. 

 

As far as being a cheap build I have - Superior Avalanche - Super Unrelenting Fury - Superior Brutes Fury - Overwhelming Force - Not a very cheap build at all. I will look at your Cheap Fire Farmers build and wait for some more opinions. Thanks 😎

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4 minutes ago, Cyrickain13 said:

Baf/Hami/MSR's. 

That's not a farmer, that's a utility swiss army knife good at everything but not useful at a specific thing.  You should have a specialized build explicitly for farming, use one of the alternate build options at a trainer and make one for PVE. 

 

I noticed the brute ATO, lots of other cheap sets like the Miracle set and the triumphant sets are cheap.  No LoTG global recharge in the defense toggles.  The overwhelming force and steadfast +KB protection is useless in a farm stat wise unless you need the KB protection which doesn't exist in a farm.  If you want to farm, replace superior conditioning with Mu or Soul for an extra AoE attack.  And the Stamina slotting, its not 2004 as I said the Ageless incarnate has you covered.  

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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  • 2 weeks later

Rebuilt and Renewed - Kills a lot faster thanks for the advice and suggestions.

 

This Villain build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Heat-Spike: Level 50 Technology Brute
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Lunge

  • (A) Empty

Level 1: Fire Shield

  • (A) Unbreakable Guard - Resistance
  • (3) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (3) Unbreakable Guard - +Max HP

Level 2: Spine Burst

  • (A) Scirocco's Dervish - Chance of Damage(Lethal)
  • (5) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (5) Scirocco's Dervish - Accuracy/Recharge
  • (7) Scirocco's Dervish - Damage/Recharge
  • (7) Scirocco's Dervish - Damage/Endurance
  • (9) Scirocco's Dervish - Accuracy/Damage

Level 4: Blazing Aura

  • (A) Superior Avalanche - Accuracy/Damage
  • (9) Superior Avalanche - Recharge/Chance for Knockdown
  • (11) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (11) Superior Avalanche - Damage/Endurance
  • (13) Superior Avalanche - Accuracy/Damage/Endurance
  • (13) Superior Avalanche - Accuracy/Damage/Recharge

Level 6: Healing Flames

  • (A) Miracle - +Recovery
  • (15) Miracle - Heal
  • (15) Miracle - Heal/Recharge
  • (17) Miracle - Heal/Endurance/Recharge
  • (17) Miracle - Endurance/Recharge
  • (19) Miracle - Heal/Endurance

Level 8: Build Up

  • (A) Adjusted Targeting - Recharge
  • (19) Adjusted Targeting - To Hit Buff/Endurance
  • (21) Adjusted Targeting - Endurance/Recharge

Level 10: Temperature Protection

  • (A) Gladiator's Armor - End/Resist
  • (21) Gladiator's Armor - TP Protection +3% Def (All)
  • (23) Gladiator's Armor - Resistance

Level 12: Kick

  • (A) Empty

Level 14: Tough

  • (A) Steadfast Protection - Resistance/Endurance
  • (23) Steadfast Protection - Resistance/+Def 3%
  • (25) Steadfast Protection - Knockback Protection

Level 16: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Recharge
  • (27) Reactive Defenses - Scaling Resist Damage
  • (46) Reactive Defenses - Defense
  • (46) Reactive Defenses - Defense/Endurance

Level 18: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Recharge
  • (31) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (46) Shield Wall - Defense
  • (48) Shield Wall - Defense/Recharge

Level 20: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 22: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Recharge
  • (33) Shield Wall - Defense
  • (50) Shield Wall - Defense/Recharge
  • (50) Shield Wall - Defense/Endurance

Level 24: Hasten

  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO

Level 26: Plasma Shield

  • (A) Impervious Skin - Status Resistance
  • (34) Impervious Skin - Resistance/Recharge
  • (34) Impervious Skin - Resistance/Endurance/Recharge

Level 28: Consume

  • (A) Perfect Zinger - Taunt/Recharge
  • (36) Perfect Zinger - Taunt/Range
  • (36) Perfect Zinger - Chance for Psi Damage

Level 30: Burn

  • (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End
  • (36) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (37) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (37) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (37) Superior Unrelenting Fury - Damage/RechargeTime
  • (39) Superior Unrelenting Fury - Accuracy/Damage

Level 32: Quills

  • (A) Superior Brute's Fury - Recharge/Fury Bonus
  • (39) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (39) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (40) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (40) Superior Brute's Fury - Damage/Recharge
  • (40) Superior Brute's Fury - Accuracy/Damage

Level 35: Fiery Embrace

  • (A) Recharge Reduction IO

Level 38: Ripper

  • (A) Obliteration - Damage/Recharge
  • (42) Obliteration - Chance for Smashing Damage
  • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Damage

Level 41: Throw Spines

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (42) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (43) Overwhelming Force - Damage/Endurance/Recharge
  • (43) Overwhelming Force - Accuracy/Damage/Endurance
  • (43) Overwhelming Force - Endurance/Recharge
  • (45) Overwhelming Force - Accuracy/Damage

Level 44: Superior Conditioning

  • (A) Performance Shifter - Chance for +End
  • (45) Performance Shifter - EndMod/Recharge
  • (45) Performance Shifter - EndMod/Accuracy

Level 47: Physical Perfection

  • (A) Preventive Medicine - Chance for +Absorb
  • (48) Preventive Medicine - Heal/RechargeTime/Endurance
  • (48) Preventive Medicine - Heal/RechargeTime

Level 49: Rise of the Phoenix

  • (A) Armageddon - Chance for Fire Damage

Level 1: Fury 


Level 1: Brawl
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I am not going to critique or give a suggestion this time as I already did, I just have one question

 

Quote

Heat Spike - Spines Fire >>Farmer<<

What is your end goal for for this toon ?  I look at the title and the build, I get 2 conflicting answers that I cannot come to a conclusion of 1 as to what you are trying to do.

  • Like 1

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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Well, for what it's worth, here's my farming build.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Lunge -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(3), MckBrt-Taunt/Rchg/Rng(3), MckBrt-Acc/Rchg(11), MckBrt-Taunt/Rng(11), MckBrt-Rchg(17)
Level 1: Fire Shield -- Ags-ResDam/EndRdx/Rchg(A), Ags-EndRdx/Rchg(5), Ags-ResDam/EndRdx(5)
Level 2: Blazing Aura -- Mlt-Acc/Dmg(A), Mlt-Acc/EndRdx(7), Mlt-Acc/Dmg/EndRdx(7), Mlt-Dmg/EndRdx/Rchg(13), Mlt-Dmg/EndRdx(17), Erd-%Dam(19)
Level 4: Spine Burst -- Arm-Acc/Dmg/Rchg(A), Arm-Acc/Rchg(9), Arm-Dmg/Rchg(9), Arm-Dmg/EndRdx(13), Arm-Dmg(19), Erd-%Dam(21)
Level 6: Healing Flames -- Prv-Absorb%(A)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(15), GssSynFr--Build%(15)
Level 10: Temperature Protection -- GldArm-3defTpProc(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 14: Boxing -- Hct-Acc/Dmg/Rchg(A), Hct-Acc/Rchg(33), Hct-Dmg/Rchg(33), Hct-Dmg/EndRdx(34), Hct-Dmg(34)
Level 16: Plasma Shield -- Ags-ResDam/EndRdx/Rchg(A), Ags-EndRdx/Rchg(23), Ags-ResDam/EndRdx(23)
Level 18: Quills -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(25), SprAvl-Acc/Dmg/Rchg(25), SprAvl-Acc/Dmg/EndRdx/Rchg(27), SprAvl-Dmg/EndRdx(27), SprAvl-Rchg/KDProc(29)
Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(29), MckBrt-Taunt/Rchg/Rng(31), MckBrt-Acc/Rchg(31), MckBrt-Taunt/Rng(31), MckBrt-Rchg(33)
Level 22: Tough -- StdPrt-ResDam/Def+(A)
Level 24: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/Rchg+(50)
Level 26: Ripper -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(34), MckBrt-Taunt/Rchg/Rng(36), MckBrt-Acc/Rchg(36), MckBrt-Taunt/Rng(36), MckBrt-Rchg(37)
Level 28: Burn -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Acc/Dmg/Rchg(37), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37), SprUnrFur-Rchg/+Regen/+End(39), FuroftheG-ResDeb%(39), Arm-Dam%(39)
Level 30: Stealth -- LucoftheG-Def/Rchg+(A)
Level 32: Throw Spines -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/Rchg(40), SprBrtFur-Acc/Dmg/EndRdx/Rchg(40), SprBrtFur-Dmg/EndRdx/Rchg(40), SprBrtFur-Dmg/Rchg(42), Ann-ResDeb%(42)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42)
Level 38: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 41: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Rchg/ImmobProc(45)
Level 44: Ball Lightning -- Rgn-Acc/Dmg/Rchg(A), Rgn-Acc/Rchg(45), Rgn-Dmg/Rchg(46), Rgn-Dmg/EndRdx(46), Rgn-Dmg(46), Ann-ResDeb%(48)
Level 47: Invisibility -- LucoftheG-Def/Rchg+(A)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(50), NmnCnv-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(48)
------------

 

Maybe something like this for a more all purpose fire farmer, assuming I have Ageless.  I spent awhile tinkering and it never fully satisfied.  I'd rather have Radiation/Fire if I wanted it to do both.

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Lunge -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(3), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Rchg/HoldProc(50)
Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-Max HP%(45), StdPrt-ResKB(48), StdPrt-ResDam/Def+(46)
Level 2: Blazing Aura -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Acc/Dmg/Rchg(9), SprUnrFur-Acc/Dmg/EndRdx/Rchg(9), SprUnrFur-Dmg/EndRdx/Rchg(11), SprUnrFur-Dmg/Rchg(15), SprUnrFur-Rchg/+Regen/+End(33)
Level 4: Spine Burst -- Obl-Acc/Rchg(A), Obl-Acc/Dmg/Rchg(11), Obl-Acc/Dmg/EndRdx/Rchg(13), Obl-Dmg/Rchg(13), Obl-Dmg(15), Obl-%Dam(33)
Level 6: Healing Flames -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(17), NmnCnv-Heal/EndRdx/Rchg(33), NmnCnv-Heal(48)
Level 8: Impale -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(19), SprWntBit-Acc/Dmg/Rchg(19), SprWntBit-Dmg/EndRdx/Acc/Rchg(21), SprWntBit-Dmg/Rchg(21), SprWntBit-Rchg/SlowProc(46)
Level 10: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(23), ShlWal-Def/EndRdx/Rchg(50), ShlWal-Def/Rchg(50)
Level 12: Combat Jumping -- BlsoftheZ-ResKB(A), LucoftheG-Def/Rchg+(23), Rct-ResDam%(25)
Level 14: Super Jump -- BlsoftheZ-ResKB(A)
Level 16: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-EndRdx/Rchg(27), GldArm-3defTpProc(45)
Level 18: Quills -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/Rchg(29), SprBrtFur-Acc/Dmg/EndRdx/Rchg(29), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Dmg/Rchg(31), SprBrtFur-Rech/Fury(31)
Level 20: Tactics -- HO:Cyto(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-EndRdx/Rchg(34)
Level 26: Ripper -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Dmg/EndRdx(37), SprAvl-Rchg/KDProc(39)
Level 28: Burn -- Arm-Acc/Rchg(A), Arm-Acc/Dmg/Rchg(37), Arm-Dmg/Rchg(37), Arm-Dmg/EndRdx(39), Arm-Dmg(39)
Level 30: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(40), ShlWal-Def/EndRdx/Rchg(40), ShlWal-ResDam/Re TP(40), LucoftheG-Def/Rchg+(46)
Level 32: Throw Spines -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(48)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(43)
Level 38: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(43)
Level 41: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 47: Superior Conditioning -- PwrTrns-+Heal(A)
Level 49: Physical Perfection -- Pnc-Heal/+End(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
------------

 

Edited by Ignatz the Insane
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13 hours ago, Outrider_01 said:

I am not going to critique or give a suggestion this time as I already did, I just have one question

 

What is your end goal for for this toon ?  I look at the title and the build, I get 2 conflicting answers that I cannot come to a conclusion of 1 as to what you are trying to do.

 

For all intents and purposes he is mainly my fire farmer. Which he has been doing well for many years. I was just looking to tweak his build a little. Maybe a little more damage and a little more fire cold defense. I have no problem running fire farms with just wanted a change. If he wanted to other stuff he could....but currently he lives in Kings Row running fire farms for all my other alts. 

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