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Posted

Hey all just trying to see what I could to upgrade this tanker. - I have access to MU and Mace on her as well. (Sirocco / Mu Patron Power Pool)

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Barely-Legal: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Staff Fighting
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(3), UnbGrd-EndRdx/Rchg(5), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam(7)
Level 1: Mercurial Blow -- KntCmb-Knock%(A), KntCmb-Dmg/EndRdx/Rchg(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx(9), KntCmb-Acc/Dmg(11)
Level 2: Mind Over Body -- Ags-ResDam/EndRdx/Rchg(A), Ags-ResDam(11), Ags-Psi/Status(13)
Level 4: Fast Healing -- Prv-Heal(A), Prv-Heal/Rchg/EndRdx(13), Prv-Heal/EndRdx(15), Prv-Heal/Rchg(15), Prv-EndRdx/Rchg(17), Prv-Absorb%(17)
Level 6: Indomitable Will -- RedFrt-Def/EndRdx/Rchg(A), RedFrt-Def/EndRdx(19), RedFrt-Def(19)
Level 8: Rise to the Challenge -- RgnTss-Heal/Rchg(A), RgnTss-Heal/EndRdx/Rchg(21), RgnTss-Regen+(21)
Level 10: Guarded Spin -- FuroftheG-Acc/Dmg(A), FuroftheG-Acc/End/Rech(23), FuroftheG-Acc/Dmg/End/Rech(23), FuroftheG-Dam/Rech(25), FuroftheG-Dam/End/Rech(25), FuroftheG-ResDeb%(27)
Level 12: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(27), MckBrt-Taunt/Rchg/Rng(29), MckBrt-Acc/Rchg(29), MckBrt-Taunt/Rng(31), MckBrt-Rchg(31)
Level 14: Quick Recovery -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(31), PrfShf-EndMod/Acc/Rchg(33), PrfShf-EndMod/Acc(33), PrfShf-Acc/Rchg(33), PrfShf-End%(34)
Level 16: Eye of the Storm -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(34), SprMghoft-Acc/Dmg/Rchg(34), SprMghoft-Acc/Dmg/EndRdx/Rchg(36), SprMghoft-Dmg/EndRdx/Rchg(36), SprMghoft-Rchg/Res%(36)
Level 18: Heightened Senses -- Rct-Def/Rchg(A), RedFrt-Def(37), RedFrt-EndRdx/Rchg(37)
Level 20: Staff Mastery 
Level 22: Kick -- Hct-Dmg/Rchg(A), Hct-Dmg/EndRdx(37), Hct-Dam%(39)
Level 24: Tough -- Ags-ResDam/Rchg(A), Ags-ResDam/EndRdx/Rchg(40), Ags-ResDam(40)
Level 26: Weave -- RedFrt-Def/Rchg(A), RedFrt-Def/EndRdx/Rchg(40), RedFrt-Def(42)
Level 28: Maneuvers -- RedFrt-Def/Rchg(A), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
Level 32: Combat Jumping -- RedFrt-Def/Rchg(A), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(48)
Level 35: Conserve Power -- RechRdx-I(A)
Level 38: Strength of Will -- Ags-ResDam/Rchg(A), Ags-ResDam/EndRdx/Rchg(39), Ags-ResDam(39)
Level 41: Sky Splitter -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(42), SprGntFis-Dmg/EndRdx/Rchg(48), SprGntFis-Acc/Dmg/Rchg(50), SprGntFis-Dmg/Rchg(50), SprGntFis-Acc/Dmg(50)
Level 44: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod/Acc(45), PrfShf-Acc/Rchg(45), PrfShf-EndMod/Acc/Rchg(45), PrfShf-EndMod/Rchg(46), PrfShf-EndMod(46)
Level 47: Energy Torrent -- KntCrs-Dmg/KB(A), KntCrs-Acc/Dmg/KB(48)
Level 49: Resurgence -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- Empty(A)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 20: Form of the Body 
Level 20: Form of the Mind 
Level 20: Form of the Soul 
------------

 

Just let me know if you have any pointers on the enhancements or power choices. Thanks 😎

Posted

I'm not able to pull your build up ATM, but just looking, heres a couple of thoughts.

 

 Unless you REALLY want the set bonuses from all those Performance Shifters, that's WAY overkill.

 

You'll never use Conserve Power. Trust me. I took Focused Accuracy and slotted a couple of Adj Targeting in it ,and I can run it and never run out of end. Even with all my toggles.

 

I 6 slotted RttC. 

 

Purpose for Taunt getting so many slots?

 

If I recall, my WP/Staff has over 3k HP, and fully saturated RttC gets me over 160hp/sec (?). 

 

Again, I can't pull your build up (not at my PC) to exactly see your build/bonuses/stats. If I'm able to, I will tomorrow. 

 I will say that WP/Staff has become one of my favorite tanks. It's fun!

 

 

Posted

Ok, I really don't know what your goals are. On mine, I pushed for as much Defense, Max HP, and Regen as I could. Here's my build for comparison. I really don't think you need Strength of Will or Resurgence. Once I hit 50 and slotted everything the way I wanted, the only time I've died is when I was solo'ing the Market Crash ( last AV...not much you can do there unless you have a reliable absorb shield...ie Rad or Bio).

 The slotting I went with gives me 49% Defense to Lethal (with 1 hit from Guarded Spin), 47% to F/C, 45% to E/NE, and 45% Melee. I have 3,033 HP, and with 1 foe near me, I regen 

99.28 HP/Sec. A fully saturated RttC nets me 155.36 HP/Sec.

 

 Innocuous Strikes is a really good power. It has a decent cone and does decent damage, especially with the Armageddon: Chance for Fire Damage in it. It procs just about every time I use it. Also, Serpent's Reach is pretty good damaging power as well. It's ranged, which is nice. My typical rotation is Guarded Spin, Innocuous, Sky Splitter, Serpent's, Innocuous, then Eye Of the Storm. I am  ALWAYS in Form of the Body. With each Perfection level, you get a small damage boost. At Level 3, when you use EotS, you "slightly reduce enemies' damage resistance". That's why I use EotS after I have built up 3 levels of Perfection. I don't know the exact percentage that you lower enemies' resistance with that, but any little bit helps. I used to have Hasten in my build, and tried it without. My attack powers recharge quick enough as to have an uninterrupted attack chain. I really think that you could drop it and pick up something else ( Innocuous ?) and drop Resurgence and Strength of Will for Serpent's and pick up Tactics or Assault. You won't need Quick Recovery 6 slotted, and don't need Taunt 6 slotted...just my own opinion.

   On mine, I can run all my toggles, including Focused Accuracy, and never really worry about my Endurance. If I'm in a LOOOONG drawn out battle ( like fire farming and I've got mob after mob after mob turning corners and I'm attacking non stop for 5-10 mins, then I *might* turn off Focused Accuracy, but usually I don't).

  I am intrigued by you slotting Fury of the Gladiator : Chance for Resistance Debuff.....I never really even thought of that because I was looking at increasing my Defenses, HP, and Regen. I may play around and see if I can fit that in there somewhere.

 

  I know you said you had access Mu/Mace patron pools....and the extra damage would be nice, but, like you, I went Energy for Physical Perfection....it goes with WP like Peanut Butter goes with Jelly.

 

 Anyway, here's my build. I've always like having a Damage Aura on my Tanks, but decided to give WP a try , and wanted to try a more "natural" concept with Staff. I write off his travel power as having a rich benefactor developing powered boots that help him leap tall buildings in a single bound. Other than that, I tried staying as "Natural" as I could. It's proven to be a very sturdy reliable tank, and is really fun. Good luck with yours!

 

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Posted

This Hero build was built using Mids Reborn 3.0.5.9
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Staff Fighting
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- NmnCnv-Heal/Rchg:50(A), NmnCnv-Heal:50(3), NmnCnv-Heal/EndRdx:50(9), Mrc-Heal:40(11), Mrc-Heal/EndRdx:40(11), Mrc-Heal/Rchg:40(13)
Level 1: Mercurial Blow -- PndSlg-Acc/Dmg:30(A), PndSlg-Dmg/EndRdx:30(13), PndSlg-Dmg/Rchg:30(50)
Level 2: Mind Over Body -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(15)
Level 4: Fast Healing -- NmnCnv-Heal:50(A), NmnCnv-Heal/EndRdx:50(5), Prv-Heal/Rchg:50(5), Prv-Absorb%:50(7), Prv-Heal:50(7), Prv-Heal/EndRdx:50(9)
Level 6: Indomitable Will -- LucoftheG-Def/Rchg+:50(A)
Level 8: Rise to the Challenge -- NmnCnv-Heal:50(A), NmnCnv-Heal/EndRdx:50(15), NmnCnv-Heal/Rchg:50(17), NmnCnv-Regen/Rcvry+:40(17), NmnCnv-EndRdx/Rchg:40(19), NmnCnv-Heal/EndRdx/Rchg:40(19)
Level 10: Guarded Spin -- SprMghoft-Dmg/Rchg:50(A), SprMghoft-Acc/Dmg:50(39), SprMghoft-Acc/Dmg/Rchg:50(39), SprMghoft-Dmg/EndRdx/Rchg:50(39), SprMghoft-Rchg/Res%:50(40), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(40)
Level 12: Quick Recovery -- PrfShf-End%:50(A)
Level 14: Kick -- Empty(A)
Level 16: Eye of the Storm -- SprGntFis-Dmg/EndRdx/Rchg:50(A), SprGntFis-Acc/Dmg/Rchg:50(36), SprGntFis-Dmg/Rchg:50(36), SprGntFis-Acc/Dmg:50(37), SprGntFis-Rchg/+Absorb:50(37), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(37)
Level 18: Heightened Senses -- LucoftheG-Def/Rchg+:50(A), ShlWal-Def:50(21), ShlWal-Def/EndRdx:50(21), ShlWal-Def/Rchg:50(23)
Level 20: Staff Mastery 
Level 22: Tough -- UnbGrd-Max HP%:50(A), GldArm-3defTpProc:50(23), StdPrt-ResDam/Def+:30(34), ImpSki-Status:30(34)
Level 24: Weave -- LucoftheG-Def/Rchg+:50(A), ShlWal-Def:50(25), ShlWal-Def/EndRdx:50(25), ShlWal-Def/Rchg:50(33)
Level 26: Maneuvers -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(27), ShlWal-Def:50(27), ShlWal-Def/EndRdx:50(33), Rct-ResDam%:50(33)
Level 28: Tactics -- GssSynFr--Rchg/EndRdx:50(A), GssSynFr--ToHit/Rchg/EndRdx:50(29), GssSynFr--ToHit/Rchg:50(29), GssSynFr--Build%:50(31), GssSynFr--ToHit:50(31), GssSynFr--ToHit/EndRdx:50(31)
Level 30: Taunt -- PrfZng-Dam%:50(A)
Level 32: Combat Jumping -- LucoftheG-Def/Rchg+:50(A)
Level 35: Innocuous Strikes -- Arm-Dam%:50(A), SprAvl-Acc/Dmg:50(40), Arm-Acc/Dmg/Rchg:50(42), SprAvl-Dmg/EndRdx:50(42), SprAvl-Acc/Dmg/EndRdx:50(42), SprAvl-Acc/Dmg/Rchg:50(43)
Level 38: Sky Splitter -- SprBlsCol-Rchg/HoldProc:50(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(43), SprBlsCol-Acc/Dmg:50(43), SprBlsCol-Dmg/EndRdx:50(45), SprBlsCol-Acc/Dmg/EndRdx:50(45), SprBlsCol-Acc/Dmg/Rchg:50(45)
Level 41: Focused Accuracy -- AdjTrg-ToHit/EndRdx/Rchg:50(A), AdjTrg-ToHit:50(46), AdjTrg-ToHit/EndRdx:50(46)
Level 44: Physical Perfection -- RgnTss-Regen+:30(A), Mrc-Rcvry+:40(46)
Level 47: Serpent's Reach -- Apc-Acc/Dmg/Rchg:50(A), Apc-Acc/Rchg:50(48), Apc-Dmg/EndRdx:50(50), Apc-Dam%:50(50)
Level 49: Super Jump -- BlsoftheZ-ResKB:50(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal:30(A), Pnc-Heal/Rchg:50(36), Pnc-Heal/+End:50(48), Pnc-Heal/EndRedux:40(48)
Level 2: Stamina -- PrfShf-End%:50(A), PwrTrns-EndMod:50(3), PwrTrns-+Heal:50(34)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 49: Double Jump 
Level 20: Form of the Body 
Level 20: Form of the Mind 
Level 20: Form of the Soul 
------------

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  • Like 1
Posted

Currently my goals with her are to finish incarnate's so I will need to do BaF's and and the ITF's and everyone likes a good tank. I can solo most missions I do (0 with 4) I would like to do higher levels maybe some (+2 x 8 )

 

I don't know why I put so much in Taunt probably because I had those enhancements. I really like your build and advice and I will see what I can do with what I have if you don't mind.

 

Thanks,  

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