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Is farming an imbalanced method of earning ingame rewards?


macskull

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1 minute ago, Wavicle said:

I'm pretty sure that's exactly what time gating is for. And I hate it too, so, AGAIN, I am NOT suggesting changing ANY rewards in this game.

Just talking about what I think a good design would be. Why are you triggered?

 

If I was triggered, you'd know it and I'd get another ban. What we're attempting to get you to see is that the desire to socialize in game rewards is BAD game design because all it accomplishes in the end is a very boring game where no one bothers to push the limits because there is no worthwhile reward for doing so.

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12 minutes ago, skoryy said:

 

Oh hey, its another tell.

Oh yea? What is it telling? Because, yet again, I have not suggested making any changes and I've repeatedly said I don't think there's a problem with the economy. So please, what have you been told because I noted that people seem to get very defensive of their efficient rewards even when no one is trying to taking them away but merely talking about reward rates?

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