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first time scrapper....


WitchofDread

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25 minutes ago, InvaderStych said:

It's a base 10% heal, can be enhanced, but idk if that's something people do.  Max enhancement would probably cap the heal around 19% ish.  Significant if one were to slot that way.

 

Its not something I would go out of my way to do (in most cases). In the build I posted earlier, using 4 slots for Kinetic Combats left two open for improving healing. But had another IO set requiring the fifth or sixth slot had made more sense I would not have slotted the heals.

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5 hours ago, Deuce Spade said:

Unenhanced for heal, Mids says it's 10%.  In game, my lvl 50 DM/Rad hits for 133.86 heal with SL, the exact same amount that Portal Jockey raises my HP total by, so 10% seems accurate.

Yea that's what i siphon for..Isnt it a bit low? X.x

Edited by Elia87
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55 minutes ago, Elia87 said:

Yea that's what i siphon for..Isnt it a bit low? X.x

 

It is. It's more to keep topped off than to actually prevent death. Things like -def on a secondary that can't handle it won't be stopped by Siphon Life.

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Spent most of the weekend working on other characters but gave a little bit of time to running up a DM/Bio scrapper. Running with negative resistances in Offensive stance until Tough at least brought his Smashing/Lethal resistances up out of the negatives was painful but the damage bump was definitely noticeable. He's level 27 now with a single Accuracy SO in his attacks and 3 Endurance Mod SOs in Stamina. 

 

Considered some of the experiences on my Brute (SS/Bio running mostly Efficient) in regards to enemies who debuff Defense in relation to this guy (DM/Bio running in Offensive) as well as noticing how helpful it was (especially when still dealing with negatives resistances) Ablative Armor was to survival when running TFs on the DM/Bio and decided it was really important to get Ablative Armor to as close to perma as I could get within my usual context of no superior or purple IOs.  The trade off was dropping from capped S/L resists in Offensive stance to 70% but Ablative recycles in 33s. And he will become a bit more durable once Genetic Contamination unlocks.

 

Spoiler

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Bio Armor
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Darkness Mastery

Hero Profile:
Level 1: Shadow Punch -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/Rchg(3), CrsImp-Acc/Dmg/Rchg(3), CrsImp-Acc/Dmg/EndRdx(5), CrsImp-Dmg/EndRdx/Rchg(5)
Level 1: Hardened Carapace -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(7), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam(9)
Level 2: Smite -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(9), CrsImp-Dmg/Rchg(11), CrsImp-Acc/Dmg/Rchg(11), CrsImp-Acc/Dmg/EndRdx(13)
Level 4: Shadow Maul -- CrtStr-Acc/Dmg(A), CrtStr-Dmg/Rchg(15), CrtStr-Acc/Dmg/Rchg(17), CrtStr-Dmg/EndRdx/Rchg(17), CrtStr-Acc/Dmg/EndRdx/Rchg(19), CrtStr-Rchg/+50% Crit(19)
Level 6: Fly -- Empty(A)
Level 8: Environmental Modification -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(21), RedFrt-Def/EndRdx/Rchg(21), Rct-ResDam%(23), ShlWal-ResDam/Re TP(23), LucoftheG-Def/Rchg+(25)
Level 10: Adaptation 
Level 12: Siphon Life -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(25), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(27), Heal-I(29), Heal-I(29)
Level 14: Touch of Fear -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(31), Erd-%Dam(31), Ngh-Acc/Rchg(31), Ngh-Fear/Rng(33), Ngh-Acc/Fear(33)
Level 16: Ablative Carapace -- DctWnd-EndRdx/Rchg(A), DctWnd-Heal/Rchg(33), DctWnd-Heal/EndRdx/Rchg(34), DctWnd-Heal(34), DctWnd-Rchg(34), RechRdx-I(36)
Level 18: Dark Consumption -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(36), Erd-Acc/Dmg/EndRdx/Rchg(36)
Level 20: Evolving Armor -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(37), MckBrt-Taunt/Rchg/Rng(37), MckBrt-Acc/Rchg(37), MckBrt-Taunt/Rng(39), MckBrt-Rchg(39)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39), Ags-ResDam/EndRdx(40), Ags-ResDam/Rchg(40), Ags-ResDam/EndRdx/Rchg(40), Ags-Psi/Status(42)
Level 26: Soul Drain -- Obl-Acc/Rchg(A), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42)
Level 28: DNA Siphon -- Erd-Dmg(A), Erd-Dmg/Rchg(43), Erd-Acc/Dmg/Rchg(43)
Level 30: Weave -- DefBuff-I(A), LucoftheG-Def/Rchg+(43)
Level 32: Midnight Grasp -- ScrStr-Acc/Dmg(A), ScrStr-Dmg/Rchg(45), ScrStr-Acc/Dmg/Rchg(45), ScrStr-Dmg/EndRdx/Rchg(45), ScrStr-Rchg/+Crit(46)
Level 35: Genetic Contamination -- Obl-Acc/Rchg(A), Obl-Acc/Dmg/Rchg(46)
Level 38: Parasitic Aura -- Acc-I(A)
Level 41: Torrent -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(46), DarWtcDsp-ToHitdeb/Rchg/EndRdx(48), DarWtcDsp-ToHitDeb/EndRdx(48)
Level 44: Petrifying Gaze -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-EndRdx/Rchg/Hold(50), BslGaz-Acc/EndRdx/Rchg/Hold(50)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 49: Inexhaustible -- Empty(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(13), PrfShf-End%(15)
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
------------


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		|-------------------------------------------------------------------|

 

 

Edit: Siphon Life hits like a truck. Guess I'd forgotten that since I last played a DM character. 

Edited by Erratic1
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I've been testing DM/WP.  Not as offensive as SD or Bio but I'll take the trade for WP's defensive strengths.  Devouring Earth at +4/x8 only dropped him to half HP and that took two spawns ganging up.  And mobs still die fast anyways.  Love how Touch of Fear and Shadow Maul now make a decent AoE rotation.

Edited by skoryy

Starwave  Blue Gale  Wolfhound  Actionette  Relativity Rabbit

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