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Ok, sigh, I gave up on Pulse Rifle Burst and Arcane Bolt.  If i get sick of Group Fly then I can respec later.

 

This Villain build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Maid of Metal FINAL: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Empathy
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Battle Drones

  • (A) Sovereign Right - Accuracy/Damage: Level 50
  • (5) Mark of Supremacy - Accuracy/Damage: Level 50
  • (5) Mark of Supremacy - Damage/Endurance: Level 50
  • (7) Mark of Supremacy - Damage: Level 50
  • (7) Mark of Supremacy - Endurance/Pet +Resist +Regen: Level 50
  • (9) Sovereign Right - Resistance Bonus: Level 50

Level 1: Healing Aura

  • (A) Numina's Convalesence - Heal/Endurance: Level 50
  • (9) Numina's Convalesence - +Regeneration/+Recovery: Level 50
  • (11) Numina's Convalesence - Endurance/Recharge: Level 50
  • (11) Numina's Convalesence - Heal/Recharge: Level 50
  • (15) Numina's Convalesence - Heal: Level 50
  • (15) Numina's Convalesence - Heal/Endurance/Recharge: Level 50

Level 2: Heal Other

  • (A) Doctored Wounds - Heal/Recharge: Level 50
  • (19) Doctored Wounds - Heal/Endurance: Level 50
  • (21) Doctored Wounds - Heal: Level 50
  • (34) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (37) Doctored Wounds - Endurance/Recharge: Level 50

Level 4: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
  • (23) Karma - Knockback Protection: Level 30
  • (43) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50

Level 6: Equip Robot

  • (A) Recharge Reduction IO: Level 50

Level 8: Kick

  • (A) Kinetic Combat - Knockdown Bonus: Level 35
  • (45) Kinetic Combat - Accuracy/Damage: Level 35
  • (45) Kinetic Combat - Damage/Endurance: Level 35
  • (46) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (48) Crushing Impact - Accuracy/Damage: Level 50
  • (48) Crushing Impact - Accuracy/Damage/Recharge: Level 50

Level 10: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (37) Luck of the Gambler - Defense/Recharge: Level 50
  • (39) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (39) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
  • (39) Luck of the Gambler - Defense: Level 50

Level 12: Protector Bots

  • (A) Command of the Mastermind - Accuracy/Damage: Level 50
  • (13) Command of the Mastermind - Damage/Endurance: Level 50
  • (13) Command of the Mastermind - Accuracy/Damage/Recharge: Level 50
  • (17) Command of the Mastermind - Recharge/Pet +AoE Defense Aura: Level 50
  • (17) Edict of the Master - Defense Bonus: Level 40
  • (19) Defense Buff IO: Level 50

Level 14: Absorb Pain

  • (A) Doctored Wounds - Heal: Level 50
  • (21) Doctored Wounds - Heal/Endurance: Level 50
  • (23) Doctored Wounds - Heal/Recharge: Level 50
  • (50) Doctored Wounds - Heal/Endurance/Recharge: Level 50

Level 16: Clear Mind

  • (A) Endurance Reduction IO: Level 50

Level 18: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50

Level 20: Group Fly

  • (A) Freebird - +Stealth: Level 50

Level 22: Fortitude

  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (25) Luck of the Gambler - Defense/Recharge: Level 50
  • (25) Luck of the Gambler - Endurance/Recharge: Level 50
  • (27) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (27) Luck of the Gambler - Defense: Level 50

Level 24: Assault

  • (A) Empty

Level 26: Assault Bot

  • (A) Mark of Supremacy - Accuracy/Endurance: Level 50
  • (29) Mark of Supremacy - Accuracy/Damage/Endurance: Level 50
  • (31) Sovereign Right - Accuracy/Damage: Level 50
  • (33) Sovereign Right - Damage/Endurance: Level 50
  • (34) Sovereign Right - Accuracy/Damage/Endurance: Level 50
  • (34) Sudden Acceleration - Knockback to Knockdown: Level 50

Level 28: Recovery Aura

  • (A) Preemptive Optimization - Accuracy/Recharge: Level 50
  • (29) Preemptive Optimization - EndMod/Endurance: Level 50
  • (31) Preemptive Optimization - EndMod/Recharge: Level 50
  • (31) Preemptive Optimization - EndMod/Accuracy/Endurance: Level 50
  • (33) Preemptive Optimization - EndMod/Accuracy/Recharge: Level 50
  • (33) Preemptive Optimization - EndMod/Endurance/Recharge: Level 50

Level 30: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50

Level 32: Upgrade Robot

  • (A) Recharge Reduction IO: Level 50

Level 35: Regeneration Aura

  • (A) Doctored Wounds - Heal/Endurance: Level 50
  • (36) Doctored Wounds - Endurance/Recharge: Level 50
  • (36) Doctored Wounds - Recharge: Level 50
  • (36) Doctored Wounds - Heal/Recharge: Level 50
  • (37) Doctored Wounds - Heal/Endurance/Recharge: Level 50

Level 38: Adrenalin Boost

  • (A) Doctored Wounds - Heal/Endurance: Level 50
  • (40) Doctored Wounds - Heal/Recharge: Level 50
  • (40) Doctored Wounds - Heal: Level 50
  • (40) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (43) Doctored Wounds - Endurance/Recharge: Level 50

Level 41: Scorpion Shield

  • (A) Reactive Defenses - Defense: Level 50
  • (45) Reactive Defenses - Defense/Endurance: Level 50
  • (46) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
  • (46) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50

Level 44: Power Boost

  • (A) Recharge Reduction IO: Level 50

Level 47: Tough

  • (A) Impervious Skin - Status Resistance: Level 30
  • (50) Unbreakable Guard - +Max HP: Level 50

Level 49: Weave

  • (A) Reactive Defenses - Scaling Resist Damage: Level 50
  • (50) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

Level 1: Supremacy


Level 1: Brawl

 

 

_____________________________

50s (Indom and Excel):  Bluefox (Rad/Beam Rifle Corr), King Pumpkin Spice 🎃 (Mercs/Nature MM), Stupid Like A Fox (Time/DP Def), Poltergeist Prince (Darkness Control/Empathy 'Troller), Capt Sam's Space Zoo (Beast/FF MM), Snake Charming (Mind Control/Poison Troller), The Midnight Bridge (Storm/Rad Blast 'Fender)  Pawkysham Vex (Illusion/Trick Arrow Controller)  Piikal and P'Zhowm (Grav/Energy Dom), Starry Skies (Thermal/Nrg Defender), Trash Ghost (Grav/Dark) Controller

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@Clave Dark 5

 

Do this instead, it has your attacks, group fly and pretty good s/l res. Don't worry about chasing def the bots/fort will provide and you have heals.

 

 

 

This Villain build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Maid of Metal FINAL: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Empathy
Power Pool: Flight
Power Pool: Sorcery
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Battle Drones

  • (A) Sovereign Right - Accuracy/Damage
  • (5) Mark of Supremacy - Accuracy/Damage
  • (5) Mark of Supremacy - Damage/Endurance
  • (7) Call to Arms - Defense Bonus Aura for Pets
  • (7) Mark of Supremacy - Endurance/Pet +Resist +Regen
  • (9) Sovereign Right - Resistance Bonus

Level 1: Healing Aura

  • (A) Preventive Medicine - Heal
  • (9) Preventive Medicine - Heal/Endurance
  • (11) Preventive Medicine - Endurance/RechargeTime
  • (11) Preventive Medicine - Heal/RechargeTime
  • (15) Preventive Medicine - Heal/RechargeTime/Endurance
  • (15) Preventive Medicine - Chance for +Absorb

Level 2: Heal Other

  • (A) Doctored Wounds - Heal/Recharge
  • (19) Doctored Wounds - Heal/Endurance
  • (21) Doctored Wounds - Heal
  • (34) Doctored Wounds - Heal/Endurance/Recharge
  • (37) Doctored Wounds - Endurance/Recharge

Level 4: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 6: Equip Robot

  • (A) Recharge Reduction IO

Level 8: Air Superiority

  • (A) Mako's Bite - Accuracy/Damage
  • (45) Mako's Bite - Damage/Endurance
  • (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (46) Mako's Bite - Chance of Damage(Lethal)

Level 10: Pulse Rifle Burst

  • (A) Devastation - Accuracy/Damage
  • (37) Devastation - Damage/Endurance
  • (39) Devastation - Damage/Recharge
  • (48) Devastation - Accuracy/Damage/Recharge
  • (48) Devastation - Accuracy/Damage/Endurance/Recharge

Level 12: Protector Bots

  • (A) Command of the Mastermind - Accuracy/Damage
  • (13) Command of the Mastermind - Damage/Endurance
  • (13) Command of the Mastermind - Accuracy/Damage/Recharge
  • (17) Command of the Mastermind - Recharge/Pet +AoE Defense Aura
  • (17) Edict of the Master - Defense Bonus
  • (19) Defense Buff IO

Level 14: Arcane Bolt

  • (A) Devastation - Accuracy/Damage
  • (21) Devastation - Damage/Endurance
  • (23) Devastation - Accuracy/Damage/Recharge
  • (23) Devastation - Damage/Recharge
  • (50) Devastation - Accuracy/Damage/Endurance/Recharge
  • (50) Sudden Acceleration - Knockback to Knockdown

Level 16: Assault

  • (A) Endurance Reduction IO

Level 18: Mystic Flight

  • (A) Winter's Gift - Slow Resistance (20%)

Level 20: Group Fly

  • (A) Freebird - +Stealth

Level 22: Fortitude

  • (A) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense/Recharge
  • (25) Luck of the Gambler - Endurance/Recharge
  • (27) Luck of the Gambler - Defense/Endurance/Recharge
  • (27) Luck of the Gambler - Defense

Level 24: Hasten

  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO

Level 26: Assault Bot

  • (A) Mark of Supremacy - Accuracy/Endurance
  • (29) Mark of Supremacy - Accuracy/Damage/Endurance
  • (31) Sovereign Right - Accuracy/Damage
  • (33) Sovereign Right - Damage/Endurance
  • (34) Sovereign Right - Accuracy/Damage/Endurance
  • (34) Sudden Acceleration - Knockback to Knockdown

Level 28: Recovery Aura

  • (A) Preemptive Optimization - Accuracy/Recharge
  • (29) Preemptive Optimization - EndMod/Endurance
  • (31) Preemptive Optimization - EndMod/Recharge
  • (31) Preemptive Optimization - EndMod/Accuracy/Endurance
  • (33) Preemptive Optimization - EndMod/Accuracy/Recharge
  • (33) Preemptive Optimization - EndMod/Endurance/Recharge

Level 30: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 32: Upgrade Robot

  • (A) Recharge Reduction IO

Level 35: Regeneration Aura

  • (A) Doctored Wounds - Heal/Endurance
  • (36) Doctored Wounds - Endurance/Recharge
  • (36) Doctored Wounds - Recharge
  • (36) Doctored Wounds - Heal/Recharge
  • (37) Doctored Wounds - Heal/Endurance/Recharge

Level 38: Adrenalin Boost

  • (A) Doctored Wounds - Heal/Endurance
  • (40) Doctored Wounds - Heal/Recharge
  • (40) Doctored Wounds - Heal
  • (40) Doctored Wounds - Heal/Endurance/Recharge
  • (43) Doctored Wounds - Endurance/Recharge

Level 41: Dark Embrace

  • (A) Aegis - Resistance/Endurance
  • (45) Aegis - Resistance/Recharge
  • (46) Aegis - Resistance/Endurance/Recharge
  • (46) Aegis - Resistance

Level 44: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 47: Clear Mind

  • (A) Endurance Reduction IO

Level 49: Rune of Protection

  • (A) Unbreakable Guard - +Max HP
  • (50) Steadfast Protection - Knockback Protection

Level 1: Supremacy


Level 1: Brawl

 

 

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On 10/7/2021 at 10:03 AM, Clave Dark 5 said:

Ok, sigh, I gave up on Pulse Rifle Burst and Arcane Bolt.  If i get sick of Group Fly then I can respec later.


There's no need to drop them.

Aim for 45% S/L Defence (including a Protector Bot Bubble) and as much +Recharge as you can, with a secondary concern being +MaxHP. Getting your HP above 1100 or so (including accolades) should be doable.

Don't worry too much about damage resistance or positional (Ranged/AoE/etc) defence. Softcapping your positional defences is difficult with the Mace Mastery Patron (particularly if you're aiming for +Recharge to get those Regen and Recovery Auras to maximum uptime!) and personally I'd just as soon not bother: you shouldn't need to to raise the mitigation of your MM very much through set bonuses; because the bulk of the aggro will fall on your Assault Bot.
Even if you spam Pulse Rifle Burst and Arcane Bolt, you'll usually only need to withstand the attention of one foe at a time. AoE "splash damage" isn't much of a concern for you because there's very little reason for an /Empath MM to be standing right in the middle of your pets in the first place (although you can certainly dart in momentarilly to drop an aura). They're defence softcapped and you have ranged heals; so you only need to remain within Supremacy + Leadership aura range which is a good 60ft away. If for some reason you get into real difficulties, then you have Bodyguard mode and Healing Aura available to fall back on. 

Maybe try something like the below?
 

Spoiler

Pulse Rifle Blast, Arcane Bolt, Group Fly, Softcapped S/L and 1120 maximum HP.
Recovery/Regeneration Aura are both under 35 seconds downtime, and one medium Purple Inspiration will softcap your own positional defences if you ever really need it.

All pets have above 45% Defence plus +35% Resistance permanently - you'll only need to use Power Boost whenever you're dropping a Fortitude on the Protector Bots. Protector Bots and Assault Bot both have KB->KD IOs.

The Panaceas can be swapped for Doctored Wounds if you really want a bit more S/L damage resistance and raw healing potential.

Technically it makes use of one Incarnate slot (the "Spiritual" Alpha) to ED-cap recharge on a few things, but it's reasonably straightforward to adjust those powers' slotting to compensate if you'd rather use a different one. There's no need for Barrier so you can happilly have perma mez protection via Clarion etc.
 

This Hero build was built using Mids Reborn 3.0.5.9
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Mastermind
Primary Power Set: Robotics
Secondary Power Set: Empathy
Power Pool: Sorcery
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Battle Drones -- ExpRnf-Acc/Dmg(A), SlbAll-Acc/Dmg/Rchg(3), SlbAll-Dmg/EndRdx(3), SlbAll-Build%(5), ExpRnf-+Res(Pets)(5), SvrRgh-PetResDam(7)
Level 1: Healing Aura -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(7), Pnc-Heal/Rchg(11), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal/+End(37)
Level 2: Pulse Rifle Burst -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(31), Apc-Acc/Rchg(33), Apc-Dmg/EndRdx(33), Apc-Dam%(33), GldJvl-Dam%(34)
Level 4: Heal Other -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(48)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Arcane Bolt -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(9), Dcm-Dmg/Rchg(9), Dcm-Acc/Dmg/Rchg(11), Dcm-Build%(34), GldJvl-Dam%(34)
Level 10: Hover -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(50), Rct-ResDam%(50)
Level 12: Protector Bots -- SprMarofS-Dmg/EndRdx(A), SprMarofS-Acc/EndRdx(13), HO:Nucle(13), LucoftheG-Def/Rchg+(15), LucoftheG-Def(15), OvrFrc-Dam/KB(17)
Level 14: Fly -- BlsoftheZ-ResKB(A)
Level 16: Clear Mind -- Range-I(A)
Level 18: Group Fly -- WntGif-ResSlow(A)
Level 20: Fortitude -- LucoftheG-Def/Rchg+(A), Rct-Def/Rchg(21), Rct-Def/EndRdx/Rchg(21), HO:Membr(23), RctRtc-ToHit/Rchg(46), RctRtc-Pcptn(46)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def(46), ShlWal-ResDam/Re TP(50)
Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(45)
Level 26: Assault Bot -- SprMarofS-Dmg(A), SprMarofS-Acc/Dmg(27), SprMarofS-Acc/Dmg/EndRdx(27), SprMarofS-EndRdx/+Resist/+Regen(29), EdcoftheM-PetDef(31), SuddAcc--KB/+KD(31)
Level 28: Recovery Aura -- EffAdp-EndMod/Rchg(A), RechRdx-I(29)
Level 30: Assault -- EndRdx-I(A)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Regeneration Aura -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal(37)
Level 38: Adrenalin Boost -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(39), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal(40)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42)
Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Super Speed -- BlsoftheZ-ResKB(A)
Level 1: Supremacy 
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(19)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(19), PrfShf-End%(48)
Level 8: Arcane Power 
Level 49: Speed Phase 
Level 50: Spiritual Core Paragon 
Level 50: Void Radial Final Judgement 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Warworks Radial Superior Ally 
Level 50: Support Core Embodiment 
Level 50: Clarion Core Epiphany 
Level 50: The Atlas Medallion 
Level 50: Task Force Commander 
Level 50: Portal Jockey 
Level 50: Freedom Phalanx Reserve 
Level 1: Battle Drone 
Level 26: Assault Bot 
Level 12: Protector Bot 
Level 14: Afterburner 
------------

 

 

Edited by Maelwys
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Both of these builds look pretty good, I'll have to consider them both!  To a certain extent I do get an urge to have "more to do than just heal" when I'm playing (even my Defenders try to contribute some damage) so a chance to kick off some attacks at least as fillers between heals would be great.  I've heard Resist is often more important than Defense, because squishies get chewed up quickly if a foe gets through your Def, but for the given toon, this does sound like a plausible course of action.

 

I did get Group Fly and having the bots flying behind me, well, I doubt that'll ever get boring, so I am going to have to keep it ha ha.  Seriously, I even when Afterburner is running, they may not go as fast as I do, but they do not drop to the ground and they will fly in soon enough (I think they get "respawned" closer to you).  But it's great, definitely fun.  I told me wife about it and now she wants to see my Beasts MM with his flying pets, because flying lions would just be fun right?

 

Thanks again for your help on this project everyone!

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_____________________________

50s (Indom and Excel):  Bluefox (Rad/Beam Rifle Corr), King Pumpkin Spice 🎃 (Mercs/Nature MM), Stupid Like A Fox (Time/DP Def), Poltergeist Prince (Darkness Control/Empathy 'Troller), Capt Sam's Space Zoo (Beast/FF MM), Snake Charming (Mind Control/Poison Troller), The Midnight Bridge (Storm/Rad Blast 'Fender)  Pawkysham Vex (Illusion/Trick Arrow Controller)  Piikal and P'Zhowm (Grav/Energy Dom), Starry Skies (Thermal/Nrg Defender), Trash Ghost (Grav/Dark) Controller

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