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Secondary for Mercs


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I've got a level 47 Mercs / Electric that's reasonably enjoyable, but was wondering if there's a better secondary to use.   Any suggestions?

 

(And yes, I recognize that Mercs are lackluster to start with.)

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Traps, probably, especially if solo.  Ranged henchmen benefit the most from the static nature of traps, the FFG plugs their weak defences and the debuffs help with damage.

 

I found, to me surprise, Mercs/Force Field very enjoyable. You an your men are well protected, Repulsion Field keeps everyone away and because you aren't using much Endurance for anything else, you take the primary attacks and just join in the dakakakakakaka!  Yeah, OK, its neither efficient or subtle, but it's oddly satisfying.

 

 

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I find Mercs/Storm to be a solid combo. With all the KD (With the use of the Sudden Acceleration IO), the build is very survivable. It's overpowered vs anything with little to no KB protection which seems like 90% of the enemies. Keep Gale on auto and go to town.

 

Storm also really helps Merc's low dps. Arguably moreso than other MM primaries. Gale, Freezing Rain and Tornado can slot -resist debuff procs. This in turn helps Mercs and all the damage procs they can equip.

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/Nature is good for them.    It has pbaoe hold to minimize incoming damage.  Entangling Aura is almost cheating.    It has a cone heal and also a hp absorb and resists.  It offers +damage for them also.      Nature is easy mode.  

 

/Time is nice also.  

Edited by SmalltalkJava
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5 hours ago, Mack008 said:

I've got a level 47 Mercs / Electric that's reasonably enjoyable, but was wondering if there's a better secondary to use.   Any suggestions?

 

(And yes, I recognize that Mercs are lackluster to start with.)

 

Mercs/Thermal or Mercs/Dark

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  • 2 weeks later

Tried merc/ff, merc/thermal and merc/sonic

 

merc/ff was just guns and bullets.. and medkits(aidother).  with pet aura IOs, maneuvers and everything else my pets were in the 40% def all range after level 22 and before [power boost].  Way into the 50%s after power boost.

merc/thermal was more hands on juggling [forge] while still getting some shots in, rather tough after pet buff IOs.  like 70% s/l resist, 45%~ most everything else

merc/sonic was just a mess.  tough, but a damn mess.  solo i didnt have a good toggle target minus the medic and everyone else was so speedy and fast it kept detoggling

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Traps for sure.. Very thematic..

 

Trick Arrow is good as well.  I am discovering everything trick arrow for my Petless and semi petless mastermind builds and regular builds as well. You jump into the fight let loose with AOE attacks and debuffs. Ignite the Oil Slick and watch them melt as you send your pets against the purple con mobs.


I have a Thug Storm which I initially bitched about..  But I take it back.. It works very well.  I think mercs would be better because you don't have anything like the arsonist running around into melee range and getting killed all the time..  

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