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Ill/TA/Fire Build


Armaaz

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Here is my take on Ill/TA. Been fun levelling this toon so far. Neat synergy with the powerset combo. This build focused on two things, recharge and being a proc monster. Defences are much lighter than I usually build for but I'm figuring the control, debuffs and staying at range generally should be sufficient. But I hit perma hasten and am so near perma PA it's practically there. Went with the fire epic pool for thematic reasons. Any thoughts are welcome. Thanks!

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Chandler: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Blind -- GldJvl-Dam%(A), NrnSht-Dam%(3), GldNet-Dam%(3), GldJvl-Acc/Dmg(5), UnbCns-Dam%(5), GhsWdwEmb-Dam%(7)
Level 1: Entangling Arrow -- GrvAnc-Acc/Immob/Rchg(A), GrvAnc-Hold%(7), GrvAnc-Acc/Rchg(9), GrvAnc-Immob/EndRdx(9), GrvAnc-Immob(11), ImpSwf-Dam%(50)
Level 2: Flash Arrow -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(11), CldSns-ToHitDeb/EndRdx/Rchg(13), CldSns-Acc/EndRdx/Rchg(13)
Level 4: Spectral Wounds -- Apc-Dam%(A), Apc-Dmg/EndRdx(17), Apc-Dmg(19), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(21), GldJvl-Dam%(21)
Level 6: Deceive -- CrcPrs-Conf(A), CrcPrs-Acc/Conf/Rchg(23), CrcPrs-Acc/Rchg(23), CrcPrs-Conf/EndRdx(25), CrcPrs-Conf%(25)
Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), Rct-ResDam%(27)
Level 10: Ice Arrow -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(29), GldNet-Dam%(29), ImpSwf-Dam%(31), SprWiloft-Rchg/Dmg%(31), GhsWdwEmb-Acc/EndRdx(31)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 16: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(33), AdjTrg-ToHit/EndRdx/Rchg(33), AdjTrg-EndRdx/Rchg(34), AdjTrg-ToHit/EndRdx(34)
Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-EndRdx/Dmg/Rchg(36), ExpRnf-Dmg/EndRdx(36), SlbAll-Dmg/Rchg(36)
Level 20: Acid Arrow -- Bmbdmt-+FireDmg(A), Ann-ResDeb%(37), PstBls-Dam%(37), AchHee-ResDeb%(37), TchofLadG-%Dam(39), PstBls-Acc/Dmg/EndRdx(39)
Level 22: Hover -- LucoftheG-Def/Rchg+(A)
Level 24: Boxing -- Dmg-I(A)
Level 26: Spectral Terror -- SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), SprWiloft-EndRdx/Rchg(39), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(40), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(40), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(40)
Level 28: Disruption Arrow -- EndRdx-I(A)
Level 30: Tough -- GldArm-3defTpProc(A)
Level 32: Phantasm -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-Dmg/EndRdx(42)
Level 35: Oil Slick Arrow -- PstBls-Dam%(A), PstBls-Acc/Dmg(43), PstBls-Dmg/Rchg(43), PstBls-Acc/Dmg/EndRdx(43), PstBls-Dmg/EndRdx(45)
Level 38: EMP Arrow -- BslGaz-Acc/Rchg(A), BslGaz-Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(46)
Level 41: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Dmg(46), Rgn-Acc/Rchg(46), Rgn-Knock%(48), Rgn-Dmg/EndRdx(48), PstBls-Dam%(48)
Level 44: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50), StdPrt-ResDam/Def+(50)
Level 47: Weave -- LucoftheG-Def/Rchg+(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(15)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Musculature Radial Paragon 
------------

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This is what I am running ATM and I am doing 4/8 with it.

This is with Agility on.. 

It should come up, but it has afterburner in the build from an old version of MIDS..

With Agility you are range cap

4 seconds off perma.

S/L is almost capped at 74.27 

I like the range cap because it affords me some protection when I am moving in on a group and when runners try to hit me from afar ( those cowards)

 

I had Psi but it was just lack luster so respeced into this.

 

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Trick Arrow
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Spectral Wounds -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(46)
Level 1: Entangling Arrow -- GrvAnc-Hold%(A)
Level 2: Flash Arrow -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(3), CldSns-Acc/Rchg(3), CldSns-ToHitDeb/EndRdx/Rchg(13), CldSns-Acc/EndRdx/Rchg(13), CldSns-%Dam(15)
Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(11), RedFrt-Def/EndRdx/Rchg(11), RedFrt-EndRdx/Rchg(5), RedFrt-Def/Rchg(5), RedFrt-Def/EndRdx(50)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A)
Level 10: Glue Arrow -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(17), PcnoftheT-Acc/EndRdx(17), PcnoftheT-Rng/Slow(19), PcnoftheT-EndRdx/Rchg/Slow(19), PcnoftheT--Rchg%(21)
Level 12: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(21)
Level 14: Ice Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(37)
Level 16: Kick -- ExpStr-Dmg/KB(A)
Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(29), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-EndRdx/Dmg/Rchg(31), SlbAll-Dmg/Rchg(31), SlbAll-Acc/Dmg/Rchg(33)
Level 20: Acid Arrow -- TchofLadG-%Dam(A), Bmbdmt-+FireDmg(23), JvlVll-Acc/Dmg/End/Rech(25), PstBls-Dam%(25)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(33), RedFrt-Def/Rchg(33), RedFrt-EndRdx/Rchg(34), RedFrt-Def/EndRdx/Rchg(37), RedFrt-Def(43)
Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-EndRdx/Rchg(27), SprWiloft-Rchg/Dmg%(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(34)
Level 28: Flash -- Lck-%Hold(A), BslGaz-Acc/Hold(36), BslGaz-Acc/Rchg(36)
Level 30: Consume -- PrfShf-End%(A), Erd-%Dam(45), Obl-%Dam(48)
Level 32: Phantasm -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-Acc/Rchg(36), ExpRnf-+Res(Pets)(37), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39)
Level 35: Oil Slick Arrow -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(40), Rgn-Dmg/Rchg(40), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(42)
Level 38: EMP Arrow -- Lck-%Hold(A), BslGaz-Acc/Hold(42), BslGaz-Acc/Rchg(42)
Level 41: Fire Ball -- PstBls-Dam%(A), PstBls-Dmg/Rchg(43), Bmbdmt-+FireDmg(43), JvlVll-Dam%(45), JvlVll-Dam/Rech(45)
Level 44: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(48)
Level 47: Afterburner 
Level 49: Disruption Arrow -- EnrMnp-Stun%(A)
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(50)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50)
Level 12: Speed Phase 
Level 50: Agility Total Core Revamp 
------------

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Edited by plainguy
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More of an FYI, but Flash Arrow is autohit in PVE. This allows you to slot Dark Watcher's Despair or Dampened Spirits if you want to max out the tohit debuff. I find this useful since half the debuff ignores resistance (AVs normally resist tohit debuffs). 

 

If you're going to devote that many slots to Tactics, recommend adding 1 more and slotting the Gaussian set for the build-up proc and the 6-piece defense bonus.

 

Oil Slick Arrow is autohit and doesn't require accuracy.

 

The controller/corruptor version of EMP Arrow is currently bugged and only has the ally buff (no enemy debuff or hold).

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Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank

Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute

Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - WM/WP Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster  | Uunwrapped - Dark/Dark Dominator

Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender

Uunicycle - BS/Shield Scrapper | Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel

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I did some tinkering and came up with this. Doesn't quite make it to perma hasten but it's pretty close. In exchange it is at the ranged def softcap while retaining proc damage potential in blind and ice arrow. I changed up fireball to be more effective as well. I also am not using the agility alpha as from my understanding that reduces proc chances. Musculature radial helps me max out damage, get a bit more endurance recovery and adds that bit extra -to hit. I think with ageless giving me that extra rech bump, I can have perma PA during incarnate content.

 

Anyways, here's what I came up with. Now time to stop obsessing over mids for the day.

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Chandler: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Blind -- GldJvl-Dam%(A), NrnSht-Dam%(3), GldNet-Dam%(3), GldJvl-Acc/Dmg(5), GhsWdwEmb-Dam%(5), Apc-Dam%(7)
Level 1: Entangling Arrow -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(7), TraoftheH-Acc/EndRdx(9), TraoftheH-Immob/Acc(9), TraoftheH-Acc/Immob/Rchg(11), TraoftheH-Dam%(11)
Level 2: Flash Arrow -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(13), CldSns-Acc/Rchg(13), CldSns-ToHitDeb/EndRdx/Rchg(15), CldSns-%Dam(15), CldSns-Acc/EndRdx/Rchg(17)
Level 4: Spectral Wounds -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(21), Thn-Dmg/EndRdx/Rchg(23), Thn-Acc/Dmg/Rchg(23), Thn-Acc/Dmg/EndRdx(25)
Level 6: Deceive -- CrcPrs-Conf(A), CrcPrs-Acc/Conf/Rchg(25), CrcPrs-Acc/Rchg(27), CrcPrs-Conf/EndRdx(27), CrcPrs-Conf%(29), CrcPrs-Conf/Rchg(29)
Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Rct-ResDam%(31)
Level 10: Ice Arrow -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(31), GldNet-Dam%(33), ImpSwf-Dam%(33), GhsWdwEmb-Acc/EndRdx(33), UnbCns-Dam%(34)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 16: Tactics -- GssSynFr--ToHit/EndRdx(A)
Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-EndRdx/Dmg/Rchg(36), ExpRnf-Acc/Dmg(36), SlbAll-Dmg/Rchg(36)
Level 20: Acid Arrow -- Bmbdmt-+FireDmg(A), PstBls-Dam%(37), AchHee-ResDeb%(37), PstBls-Acc/Dmg/EndRdx(37)
Level 22: Hover -- LucoftheG-Def/Rchg+(A)
Level 24: Boxing -- Dmg-I(A)
Level 26: Spectral Terror -- SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), SprWiloft-Rchg/Dmg%(39), SprWiloft-EndRdx/Rchg(39), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(39), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(40), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(40)
Level 28: Disruption Arrow -- EnrMnp-Stun%(A)
Level 30: Tough -- GldArm-3defTpProc(A)
Level 32: Phantasm -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-Dmg/EndRdx(42), ExpRnf-Acc/Rchg(42), ExpRnf-+Res(Pets)(43)
Level 35: Oil Slick Arrow -- Rgn-Knock%(A), Rgn-Dmg(43), Rgn-Dmg/Rchg(43), Rgn-Acc/Dmg/Rchg(45), Rgn-Dmg/EndRdx(45)
Level 38: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rng(46), PstBls-Dam%(46), PstBls-Acc/Dmg/EndRdx(46), Bmbdmt-+FireDmg(48)
Level 41: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), StdPrt-ResDam/Def+(48)
Level 44: Weave -- LucoftheG-Def/Rchg+(A)
Level 47: EMP Arrow -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Rchg(50), BslGaz-Rchg/Hold(50), BslGaz-EndRdx/Rchg/Hold(50)
Level 49: Group Invisibility -- LucoftheG-Def/Rchg+(A)
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Pyronic Core Final Judgement 
Level 50: Reactive Core Flawless Interface 
Level 50: Melee Core Embodiment 
Level 50: Musculature Radial Paragon 
Level 50: Ageless Radial Epiphany 
------------

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  • 3 weeks later
On 10/13/2021 at 11:27 AM, Uun said:

More of an FYI, but Flash Arrow is autohit in PVE. This allows you to slot Dark Watcher's Despair or Dampened Spirits if you want to max out the tohit debuff. I find this useful since half the debuff ignores resistance (AVs normally resist tohit debuffs). 

 

If you're going to devote that many slots to Tactics, recommend adding 1 more and slotting the Gaussian set for the build-up proc and the 6-piece defense bonus.

 

Oil Slick Arrow is autohit and doesn't require accuracy.

 

The controller/corruptor version of EMP Arrow is currently bugged and only has the ally buff (no enemy debuff or hold).

I am pretty sure Mastermind EMP is broken as well

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