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Ranged, Concept for an Edgar Allen Poe Mind/Savage build critique/help


Echo Night

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TL;DR

Need help fine tuning narrow concept build. Build at bottom.

 

I've had this character concept for a long time. Dating back to live. Nothing but Mind/, felt right. But the secondary always alluded me. Until Savage came along. Specifically, obviously, Unkindness. Here's the concept...

 

Edgar Allen Poe is aware of me and the fact that I've resurrected him to be controlled by me to play in this game. And he's down for it.

 

The build I have constructed isn't really flashy. My primary goal was to get close to soft capped or above, for ranged. There aren't any melee powers at all (not even feral charge). The build is okay at a few things but not great at any save for the ranged defense. There are definite problems/holes even for a concept build. Some powers have only one slot where at least 2-3 would be infinitely better. Recharge is meh. Could use a bit more. Recovery is an issue I foresee being my biggest concern pre-incarnate. I think of my endurance as if it is Edgar's ink with which he writes his stories with. If I run out, so does he. Aside from the base and P2W buffs, this may hurt bad for a bit.

 

I'm pretty good at managing my end in game, but there are times when scrapperlock takes over and I forget about my end. Some of the powers I've taken may not directly relate to EAP (his in game name), but, the over arching dark nature of the man (or the powers themselves,) made the choices easy. Such as the pets being spiders. I've tried to stay within my conceptual construct which I realize makes the help that may be given, limited. But, considering my fondness for this sane madman, I'm asking for a bit of help. Here's the current wop build.

 

This Villain build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

EAP: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Savage Assault
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Mesmerize -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), GldJvl-Dam%(11)
Level 1: Call Swarm -- HO:Nucle(A)
Level 2: Dominate -- Apc-Dam%(A), GldJvl-Dam%(3), GldNet-Dam%(3), UnbCns-Dam%(5), GhsWdwEmb-Dam%(5), Apc-Acc/Dmg/Rchg(7)
Level 4: Levitate -- FrcFdb-Rechg%(A), Dcm-Acc/Dmg(17), Dcm-Dmg/EndRdx(19), Dcm-Dmg/Rchg(19), Dcm-Acc/EndRdx/Rchg(21), Dcm-Acc/Dmg/Rchg(21)
Level 6: Confuse -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprAscoft-Rchg/+Dmg%(17), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(23), SprAscoft-EndRdx/Rchg(23)
Level 8: Mystic Flight -- BlsoftheZ-ResKB(A)
Level 10: Unkindness -- Artl-Acc/Dam(A), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(15), Artl-Dam/End(25), Artl-Dam/Rech(27), Artl-Acc/Dam/Rech(29)
Level 12: Hasten -- RechRdx-I(A)
Level 14: Spirit Ward -- EndRdx-I(A)
Level 16: Spot Prey -- GssSynFr--Build%(A)
Level 18: Total Domination -- Lck-%Hold(A), Lck-Acc/Hold(31), Lck-Acc/Rchg(31), Lck-Rchg/Hold(33), Lck-EndRdx/Rchg/Hold(33), Lck-Acc/EndRdx/Rchg/Hold(33)
Level 20: Rune of Protection -- Ags-Psi/Status(A), Ags-ResDam(45), Ags-ResDam/EndRdx(45), Ags-ResDam/Rchg(45)
Level 22: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(46), Ksm-ToHit+(46)
Level 24: Boxing -- Empty(A)
Level 26: Terrify -- Artl-Acc/Dam(A), Artl-End/Rech/Rng(27), Artl-Dam/End(34), Artl-Dam/Rech(34), Artl-Acc/Dam/Rech(34), Artl-Acc/Rech/Rng(36)
Level 28: Blood Craze -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(39)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39), RctArm-ResDam/EndRdx(39), RctArm-ResDam/Rchg(40), RctArm-ResDam(40), RctArm-ResDam/EndRdx/Rchg(40)
Level 32: Mass Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf(42), CrcPrs-Conf/Rchg(42), CrcPrs-Acc/Conf/Rchg(42), CrcPrs-Acc/Rchg(43), CrcPrs-Conf/EndRdx(43)
Level 35: Call Hawk -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(43), Thn-Acc/Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(50), Thn-Dmg/EndRdx/Rchg(50)
Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A)
Level 41: Weave -- LucoftheG-Def/Rchg+(A)
Level 44: Poisonous Ray -- Thn-Acc/Dmg/EndRdx(A)
Level 47: Summon Tarantula -- ExpRnf-Acc/Rchg(A), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48)
Level 49: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(29), Mrc-Rcvry+(31)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50)
Level 1: Blood Frenzy 
Level 50: Born In Battle 
Level 50: High Pain Threshold 
Level 50: Invader 
Level 50: Marshal 
Level 50: Cardiac Core Paragon 
Level 50: Support Core Embodiment 
Level 50: Cryonic Radial Final Judgement 
Level 50: Arachnos Core Superior Ally 
Level 50: Paralytic Core Flawless Interface 
Level 50: Ageless Core Epiphany 
------------
------------
Set Bonus Totals:

  • 18% DamageBuff(Smashing)
  • 18% DamageBuff(Lethal)
  • 18% DamageBuff(Fire)
  • 18% DamageBuff(Cold)
  • 18% DamageBuff(Energy)
  • 18% DamageBuff(Negative)
  • 18% DamageBuff(Toxic)
  • 18% DamageBuff(Psionic)
  • 6.63% Defense(Melee)
  • 7.25% Defense(Smashing)
  • 7.25% Defense(Lethal)
  • 10.38% Defense(Fire)
  • 10.38% Defense(Cold)
  • 29.75% Defense(Energy)
  • 29.75% Defense(Negative)
  • 6% Defense(Psionic)
  • 34.75% Defense(Ranged)
  • 10.06% Defense(AoE)
  • 2.25% Max End
  • 40% Enhancement(Accuracy)
  • 4% Enhancement(Stunned)
  • 4.4% Enhancement(Terrorized)
  • 6.5% Enhancement(Held)
  • 8% Enhancement(Confused)
  • 8% Enhancement(Sleep)
  • 8% Enhancement(Immobilized)
  • 71.25% Enhancement(RechargeTime)
  • 3.75% Enhancement(Max EnduranceDiscount)
  • 21% SpeedFlying
  • GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge)
  • 30.52 HP (3%) HitPoints
  • 21% JumpHeight
  • 21% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 37.5%
  • MezResist(Held) 37.5%
  • MezResist(Immobilized) 37.5%
  • MezResist(Sleep) 37.5%
  • MezResist(Stunned) 37.5%
  • MezResist(Terrorized) 37.5%
  • MezResist(Teleport) 100% (20% chance)
  • 10% (0.17 End/sec) Recovery
  • 32% (1.36 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 14.75% Resistance(Smashing)
  • 14.75% Resistance(Lethal)
  • 20.75% Resistance(Fire)
  • 20.75% Resistance(Cold)
  • 11% Resistance(Energy)
  • 11% Resistance(Negative)
  • 8% Resistance(Toxic)
  • 13% Resistance(Psionic)
  • 21% SpeedRunning

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

 

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Building around Unkindness for theme isn't gonna work out to well.  Its very limited in what you can do with a short range cone to begin with.

 

Food for thought on a Dark/Savage dominator

 

Spoiler

This Villain build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Shadowlass: Level 50 Technology Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Savage Assault
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Dark Grasp -- UnbCns-Dam%(A), NrnSht-Dam%(3), GhsWdwEmb-Dam%(3), CldSns-%Dam(5)
Level 1: Call Swarm -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(5), Apc-Acc/Rchg(7), Apc-Dmg/EndRdx(7), Apc-Dam%(9)
Level 2: Living Shadows -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(13), PstBls-Dam%(13), PstBls-Acc/Dmg/EndRdx(15), Range-I(15), PstBls-Dmg/Rng(17)
Level 4: Maiming Slash -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(33), CrsImp-Acc/Dmg/Rchg(33), CrsImp-Acc/Dmg/EndRdx(34), CrsImp-Dmg/EndRdx/Rchg(34)
Level 6: Vicious Slash -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(17), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(19), Hct-Dam%(21)
Level 8: Fearsome Stare -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/Rchg(21), CldSns-Acc/EndRdx/Rchg(23), CldSns-%Dam(23), GlmoftheA-Dam%(25), Range-I(25)
Level 10: Unkindness -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(27), Rgn-Acc/Rchg(27), Rgn-Dmg/EndRdx(29), Rgn-Knock%(29)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Super Jump -- WntGif-ResSlow(A), WntGif-RunSpd/Jump/Fly/Rng(31), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(50)
Level 16: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(31), KntCmb-Dmg/EndRdx/Rchg(33)
Level 18: Infiltration -- LucoftheG-Def/Rchg+(A)
Level 20: Rending Flurry -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(36), FuroftheG-ResDeb%(37)
Level 22: Tough -- GldArm-End/Res(A), GldArm-RechEnd(37), GldArm-3defTpProc(37), StdPrt-ResDam/Def+(39)
Level 24: Spot Prey -- RechRdx-I(A), RechRdx-I(42)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 28: Blood Craze -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(40), DctWnd-Heal/Rchg(40), DctWnd-Heal/EndRdx/Rchg(40), DctWnd-Rchg(42)
Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(39)
Level 32: Acrobatics -- EndRdx-I(A)
Level 35: Hibernate -- EffAdp-EndMod(A)
Level 38: Feral Charge -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(43)
Level 41: Frozen Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(45), LucoftheG-Def/Rchg+(45)
Level 44: Hoarfrost -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(45), DctWnd-Heal/Rchg(46), DctWnd-Heal/EndRdx/Rchg(46), DctWnd-Rchg(46), Mrc-Heal/Rchg(48)
Level 47: Heart of Darkness -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(50), Obl-%Dam(50)
Level 49: Stealth -- LucoftheG-Def/Rchg+(A)
Level 1: Domination 
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(11)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Blood Frenzy 
Level 26: Double Jump 
------------

 

if it gives you any ideas, its hard to play and find a niche compared to my Dark/Ice and Dark/Psi dominators.  ITs more melee orientated, just can't get it to work.  Have keybinds for Dom/Hasten, the buffs are bound for quick activation, the Living Shadow/Fearsome Stare are same range but Unkindness is half that.  The heal doesn't do jack in combat if tohit check cascades down.  Hibernate gives more hitpoints, but it also lets Hellions work on their damage dealt badges.

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"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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No advice here.  Awesome concept!

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formerly @JimmyVine (on Infinity & Victory)

currently @Cenozoic (on Reunion)

 

Cenozoic (Mind/Psionic Dominator) ... Los Infiernos (Fire/Devices Blaster) ... Slof (Stone/Spines Tanker) ... Zen's Furnace (Illusion/Dark Controller) ... Cryovolcano (Earth/Cold Controller)

 

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On 10/17/2021 at 3:19 AM, Outrider_01 said:

Building around Unkindness for theme isn't gonna work out to well.  Its very limited in what you can do with a short range cone to begin with.

 

Food for thought on a Dark/Savage dominator

 

  Reveal hidden contents

This Villain build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Shadowlass: Level 50 Technology Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Savage Assault
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Dark Grasp -- UnbCns-Dam%(A), NrnSht-Dam%(3), GhsWdwEmb-Dam%(3), CldSns-%Dam(5)
Level 1: Call Swarm -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(5), Apc-Acc/Rchg(7), Apc-Dmg/EndRdx(7), Apc-Dam%(9)
Level 2: Living Shadows -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(13), PstBls-Dam%(13), PstBls-Acc/Dmg/EndRdx(15), Range-I(15), PstBls-Dmg/Rng(17)
Level 4: Maiming Slash -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(33), CrsImp-Acc/Dmg/Rchg(33), CrsImp-Acc/Dmg/EndRdx(34), CrsImp-Dmg/EndRdx/Rchg(34)
Level 6: Vicious Slash -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(17), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(19), Hct-Dam%(21)
Level 8: Fearsome Stare -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/Rchg(21), CldSns-Acc/EndRdx/Rchg(23), CldSns-%Dam(23), GlmoftheA-Dam%(25), Range-I(25)
Level 10: Unkindness -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(27), Rgn-Acc/Rchg(27), Rgn-Dmg/EndRdx(29), Rgn-Knock%(29)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Super Jump -- WntGif-ResSlow(A), WntGif-RunSpd/Jump/Fly/Rng(31), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(50)
Level 16: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(31), KntCmb-Dmg/EndRdx/Rchg(33)
Level 18: Infiltration -- LucoftheG-Def/Rchg+(A)
Level 20: Rending Flurry -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(36), FuroftheG-ResDeb%(37)
Level 22: Tough -- GldArm-End/Res(A), GldArm-RechEnd(37), GldArm-3defTpProc(37), StdPrt-ResDam/Def+(39)
Level 24: Spot Prey -- RechRdx-I(A), RechRdx-I(42)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 28: Blood Craze -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(40), DctWnd-Heal/Rchg(40), DctWnd-Heal/EndRdx/Rchg(40), DctWnd-Rchg(42)
Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(39)
Level 32: Acrobatics -- EndRdx-I(A)
Level 35: Hibernate -- EffAdp-EndMod(A)
Level 38: Feral Charge -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(43)
Level 41: Frozen Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(45), LucoftheG-Def/Rchg+(45)
Level 44: Hoarfrost -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(45), DctWnd-Heal/Rchg(46), DctWnd-Heal/EndRdx/Rchg(46), DctWnd-Rchg(46), Mrc-Heal/Rchg(48)
Level 47: Heart of Darkness -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(50), Obl-%Dam(50)
Level 49: Stealth -- LucoftheG-Def/Rchg+(A)
Level 1: Domination 
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(11)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Blood Frenzy 
Level 26: Double Jump 
------------

 

if it gives you any ideas, its hard to play and find a niche compared to my Dark/Ice and Dark/Psi dominators.  ITs more melee orientated, just can't get it to work.  Have keybinds for Dom/Hasten, the buffs are bound for quick activation, the Living Shadow/Fearsome Stare are same range but Unkindness is half that.  The heal doesn't do jack in combat if tohit check cascades down.  Hibernate gives more hitpoints, but it also lets Hellions work on their damage dealt badges.

I'm not building around Unkidness per se, but it was the power that sealed the deal for me. I understand it's limitations and am okay with that. It's just one part of the thematic tone. Bugs, spiders and birds are all important in this theme. I too have a Dark/Savage and it is a very busy combo but I seem to have fallen into a style I guess.

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