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Posted

Hey everybody! Been running with this Crabstermind build and I'm pretty pleased with it. But in certain situations (like in a Tinplex when my team is just steamrolling from one group to another) I'm struggling to keep my pets under control and I feel kind of useless. Even outside of that particular situation, I think it would be fun to have a second, non-pet build to switch to to mix things up. So please critique my existing build, and also suggest me an OP Bane build to go along with it! Thanks!

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Red Weaver: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Channelgun

  • (A) Superior Spider's Bite - RechargeTime/Global Toxic
Level 1: Crab Spider Armor Upgrade
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (3) Steadfast Protection - Knockback Protection
  • (3) Gladiator's Armor - TP Protection +3% Def (All)
Level 2: Combat Training: Defensive
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (5) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (5) Reactive Defenses - Scaling Resist Damage
  • (9) Karma - Knockback Protection
Level 4: Super Speed
  • (A) Run Speed IO
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (15) Red Fortune - Defense
  • (46) Red Fortune - Defense/Endurance
Level 8: Maneuvers
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (15) Red Fortune - Defense
  • (17) Red Fortune - Defense/Endurance
Level 10: Tactical Training: Maneuvers
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (11) Red Fortune - Defense
  • (11) Red Fortune - Defense/Endurance
Level 12: Venom Grenade
  • (A) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize
  • (17) Superior Dominion of Arachnos - Accuracy/Damage
  • (19) Superior Dominion of Arachnos - Accuracy/Damage/Recharge
  • (19) Superior Dominion of Arachnos - Damage/Endurance/Recharge
  • (21) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge
Level 14: Suppression
  • (A) Ragnarok - Damage/Recharge
  • (27) Ragnarok - Accuracy/Damage/Recharge
  • (21) Ragnarok - Accuracy/Recharge
  • (23) Ragnarok - Damage/Endurance
  • (23) Ragnarok - Chance for Knockdown
Level 16: Tactical Training: Assault
  • (A) Endurance Reduction IO
Level 18: Aim
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 20: Assault
  • (A) Endurance Reduction IO
Level 22: Mental Training
  • (A) Run Speed IO
Level 24: Fortification
  • (A) Unbreakable Guard - +Max HP
  • (25) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (25) Unbreakable Guard - Resistance/Endurance
  • (37) Unbreakable Guard - Resistance
Level 26: Tactical Training: Leadership
  • (A) Adjusted Targeting - To Hit Buff
  • (33) Adjusted Targeting - To Hit Buff/Recharge
  • (34) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (34) Adjusted Targeting - To Hit Buff/Endurance
  • (34) Adjusted Targeting - Endurance/Recharge
Level 28: Frenzy
  • (A) Armageddon - Chance for Fire Damage
  • (29) Armageddon - Accuracy/Damage/Recharge
  • (31) Armageddon - Damage/Recharge
  • (37) Armageddon - Accuracy/Recharge
  • (40) Armageddon - Damage/Endurance
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 32: Omega Maneuver
  • (A) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime
  • (33) Superior Spider's Bite - Damage/RechargeTime
  • (39) Superior Spider's Bite - Accuracy/Damage
  • (39) Superior Spider's Bite - Accuracy/Damage/RechargeTime
Level 35: Summon Spiderlings
  • (A) Soulbound Allegiance - Chance for Build Up
  • (36) Soulbound Allegiance - Damage/Recharge
  • (36) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (36) Soulbound Allegiance - Accuracy/Recharge
  • (37) Sovereign Right - Resistance Bonus
Level 38: Mu Lightning
  • (A) Apocalypse - Damage
  • (39) Apocalypse - Accuracy/Damage/Recharge
  • (40) Apocalypse - Accuracy/Recharge
  • (42) Apocalypse - Damage/Endurance
  • (42) Apocalypse - Chance of Damage(Negative)
Level 41: Electrifying Fences
  • (A) Gravitational Anchor - Chance for Hold
  • (42) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (43) Gravitational Anchor - Accuracy/Recharge
  • (43) Gravitational Anchor - Immobilize
  • (43) Gravitational Anchor - Immobilize/Recharge
Level 44: Summon Striker
  • (A) Edict of the Master - Defense Bonus
  • (45) Call to Arms - Accuracy/Recharge
  • (45) Call to Arms - Accuracy/Damage/Recharge
  • (45) Call to Arms - Accuracy/Damage
  • (46) Call to Arms - Defense Bonus Aura for Pets
  • (46) Recharge Reduction IO
Level 47: Call Reinforcements
  • (A) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (48) Expedient Reinforcement - Accuracy/Recharge
  • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (48) Expedient Reinforcement - Accuracy/Damage
  • (50) Recharge Reduction IO
Level 49: Stealth
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Red Fortune - Defense
  • (50) Red Fortune - Defense/Endurance
Level 1: Brawl
  • (A) Empty
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Conditioning 
Level 1: Sprint
  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run 


Level 2: Swift

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Posted

I'm guessing you don't exempt down/plan to do much low level content with this build. I wouldn't bother with melee defence if the only time you need it is for frenzy. Agility makes me sad when you could take musculature. I don't have an OP bane build but theres several if your prepared to look for them and scroll back a few pages. I'll just repost one of my old builds it runs mace , doesn't have the melee defence of yours and i prefer frag nade over frenzy for slotting all sorts of goodies. Pets are perma without agility and it exempts down pretty well. Wouldn't take much to swap out mace for mu (not sure how much help this will be but you should really find a way to dump agility) :

 

This Villain build was built using Mids Reborn 3.0.5.7
https://github.com/Reborn-Team/MidsReborn

CRAB PERMA PETS: Level 50 Mutation Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
------------
Level 1:    Channelgun            SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/EndRdx/Rchg(7), SprSpdBit-Acc/Dmg/EndRdx/Rchg(7), SprSpdBit-Rchg/Global Toxic(9), SprSpdBit-Dmg/Rchg(9), SprSpdBit-Acc/Dmg/Rchg(11)
Level 1:    Crab Spider Armor Upgrade        StdPrt-ResDam/Def+(A), GldArm-3defTpProc(11)
Level 2:    Longfang            Apc-Dam%(A), Apc-Dmg/EndRdx(13), Apc-Acc/Rchg(15), Apc-Acc/Dmg/Rchg(15), Apc-Dmg(17)
Level 4:    Combat Training: Defensive        LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), Ksm-ToHit+(19)
Level 6:    Hasten                RechRdx-I(A), RechRdx-I(19)
Level 8:    Suppression            AchHee-ResDeb%(A), HO:Centri(21), PstBls-Acc/Dmg(21), PstBls-Dmg/EndRdx(23), PstBls-Dam%(23), HO:Centri(25)
Level 10:    Tactical Training: Maneuvers        LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), ShlWal-Def(27), ShlWal-Def/EndRdx(27)
Level 12:    Venom Grenade            SprDmnofA-Rchg/DmgFear%(A), SprDmnofA-Acc/Dmg/EndRdx/Rchg(29), SprDmnofA-Dmg/EndRdx/Rchg(29), SprDmnofA-Acc/Dmg/Rchg(31), SprDmnofA-Acc/Dmg(31)
Level 14:    Hover                LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel(31), BlsoftheZ-Travel/EndRdx(34)
Level 16:    Tactical Training: Assault        EndRdx-I(A)
Level 18:    Frag Grenade            FrcFdb-Rechg%(A), OvrFrc-Dam/KB(34), JvlVll-Dam%(34), PstBls-Dmg/EndRdx(37), PstBls-Acc/Dmg(37), PstBls-Dam%(40)
Level 20:    Tactical Training: Leadership        HO:Cyto(A)
Level 22:    Mental Training            Flight-I(A)
Level 24:    Fortification            HO:Ribo(A), HO:Ribo(40)
Level 26:    Fly                BlsoftheZ-ResKB(A), BlsoftheZ-Travel(43)
Level 28:    Serum                Prv-Absorb%(A), Prv-Heal/Rchg(43), Prv-EndRdx/Rchg(46), Prv-Heal/Rchg/EndRdx(46)
Level 30:    Evasive Maneuvers        LucoftheG-Def/Rchg+(A)
Level 32:    Maneuvers            LucoftheG-Def/Rchg+(A), Rct-ResDam%(33), Rct-Def/EndRdx(33), Rct-Def(33)
Level 35:    Summon Spiderlings        ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(36), ExpRnf-Acc/Rchg(37), ExpRnf-+Res(Pets)(40)
Level 38:    Call Reinforcements        ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Rchg(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(39), CaltoArm-+Def(Pets)(48), SlbAll-Acc/Dmg/Rchg(49)
Level 41:    Web Envelope            GrvAnc-Hold%(A), GrvAnc-Immob/EndRdx(42), GrvAnc-Acc/Rchg(42), GrvAnc-Acc/Immob/Rchg(42), GrvAnc-Immob/Rchg(43)
Level 44:    Shatter Armor            Hct-Dam%(A), Hct-Dmg/EndRdx(45), Hct-Acc/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Dmg(46)
Level 47:    Summon Blaster            ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Rchg(47), ExpRnf-Acc/Dmg/Rchg(47), ExpRnf-EndRdx/Dmg/Rchg(48), SlbAll-Dmg/Rchg(49), EdcoftheM-PetDef(50)
Level 49:    Assault                EndRdx-I(A)
Level 1:    Conditioning | Hidden    
Level 1:    Brawl                Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 2:    Swift                Empty(A)
Level 2:    Hurdle                Empty(A)
Level 2:    Health                Mrc-Rcvry+(A), Pnc-Heal/+End(5), NmnCnv-Regen/Rcvry+(5)
Level 2:    Stamina                PrfShf-End%(A), PwrTrns-+Heal(3), PwrTrns-EndMod(3)
Level 26:    Afterburner    
------------
------------

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Posted

Here is the Bane I have been running for awhile. Though I have plans for tweaks.

 

Not a pure mace build. Uses Venom and Frag grenades.

 

Spoiler

This Villain build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Wasteland Shadow Mixed: Level 50 Magic Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership

Villain Profile:
Level 1: Bash -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(3), SprSpdBit-Acc/Dmg/Rchg(3), SprSpdBit-Dmg/EndRdx/Rchg(5), SprSpdBit-Acc/Dmg/EndRdx/Rchg(5), SprSpdBit-Rchg/Global Toxic(7)
Level 1: Bane Spider Armor Upgrade -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(9), UnbGrd-Max HP%(11), ImpArm-ResPsi(11)
Level 2: Combat Training: Defensive -- ShlWal-Def(A), ShlWal-ResDam/Re TP(13), ShlWal-Def/Rchg(13), ShlWal-Def/EndRdx(15), Krm-ResKB(15)
Level 4: Wolf Spider Armor -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(21), GldArm-3defTpProc(23)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(23)
Level 8: Super Jump -- WntGif-ResSlow(A), BlsoftheZ-ResKB(50)
Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def(27), LucoftheG-Def/Rchg(27), LucoftheG-Def/EndRdx/Rchg(29)
Level 12: Venom Grenade -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(29), SprDmnofA-Acc/Dmg/Rchg(31), SprDmnofA-Dmg/EndRdx/Rchg(31), SprDmnofA-Acc/Dmg/EndRdx/Rchg(31), SprDmnofA-Rchg/DmgFear%(33)
Level 14: Pulverize -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(34)
Level 16: Combat Jumping -- Rct-ResDam%(A), Rct-Def/EndRdx(25)
Level 18: Frag Grenade -- SuddAcc--KB/+KD(A), Rgn-Dmg(36), Rgn-Dmg/Rchg(36), Rgn-Acc/Dmg/Rchg(36), Rgn-Acc/Rchg(37), Rgn-Dmg/EndRdx(37)
Level 20: Shatter -- Hct-Dmg(A), Hct-Dmg/EndRdx(37), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dam%(39)
Level 22: Mental Training -- Run-I(A)
Level 24: Cloaking Device -- LucoftheG-Def/Rchg+(A)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 28: Surveillance -- AnlWkn-Acc/Rchg(A)
Level 30: Tactical Training: Leadership -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(42), GssSynFr--Build%(42)
Level 32: Crowd Control -- Arm-Dmg(A), Arm-Dmg/EndRdx(43), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(45), Arm-Dam%(45)
Level 35: Boxing -- Acc-I(A)
Level 38: Tough -- Ags-ResDam/EndRdx(A), Ags-Psi/Status(45), Ags-ResDam/Rchg(46), Ags-ResDam(46), Ags-ResDam/EndRdx/Rchg(46)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(48), LucoftheG-Def/EndRdx(48), LucoftheG-Def(48), LucoftheG-Def/EndRdx/Rchg(50)
Level 44: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50)
Level 47: Tactical Training: Assault -- EndRdx-I(A)
Level 49: Combat Training: Offensive -- Acc-I(A)
Level 1: Conditioning | Hidden
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(17), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19)
Level 2: Stamina -- EndMod-I(A), EndMod-I(19), PrfShf-End%(21)
Level 16: Double Jump
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Cardiac Radial Paragon
------------
------------

 

 

 

Posted (edited)

Some really good looking pure Bane builds so far.  I leveled one of my Soldiers as a pure Bane, and enjoyed him solo (less so on teams though).  So I thought I'd offer a different take, a bane-based (so no backpack) Hunstman build which I switched my Bane to and havent looked back.  Very respectable ranged AOE and ST rotations (heavy burst features in both) and even has Bayonet for opening criticals to delete sapper and the like.  Also I thoroughly enjoy the melee animations of pummel and bayonet.  

 

A crab based version that swaps surveillance and the bane armors for serum and fortitude would obviously be more powerful, but backpack 😞

 

Spoiler

This Villain build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Oliver2.0: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Flight

Villain Profile:
Level 1: Single Shot

  • (A) Superior Spider's Bite - RechargeTime/Global Toxic
  • (27) Superior Spider's Bite - Accuracy/Damage
  • (27) Superior Spider's Bite - Damage/RechargeTime
  • (33) Superior Spider's Bite - Accuracy/Damage/RechargeTime

Level 1: Bane Spider Armor Upgrade

  • (A) Unbreakable Guard - +Max HP
  • (7) Unbreakable Guard - Resistance
  • (7) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (9) Unbreakable Guard - Resistance/Endurance
  • (9) Impervium Armor - Psionic Resistance
  • (42) Unbreakable Guard - RechargeTime/Resistance

Level 2: Burst

  • (A) Apocalypse - Chance of Damage(Negative)
  • (21) Apocalypse - Damage
  • (23) Apocalypse - Damage/Recharge
  • (23) Apocalypse - Accuracy/Damage/Recharge
  • (25) Apocalypse - Accuracy/Recharge
  • (25) Apocalypse - Damage/Endurance

Level 4: Combat Training: Defensive

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (5) Reactive Defenses - Defense
  • (5) Reactive Defenses - Scaling Resist Damage
  • (46) Karma - Knockback Protection

Level 6: Hasten

  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO

Level 8: Heavy Burst

  • (A) Ragnarok - Damage
  • (11) Ragnarok - Damage/Recharge
  • (11) Ragnarok - Accuracy/Damage/Recharge
  • (13) Ragnarok - Accuracy/Recharge
  • (13) Ragnarok - Damage/Endurance
  • (19) Ragnarok - Chance for Knockdown

Level 10: Tactical Training: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (37) Luck of the Gambler - Defense/Endurance/Recharge
  • (39) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Recharge
  • (50) Luck of the Gambler - Endurance/Recharge

Level 12: Venom Grenade

  • (A) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize
  • (15) Superior Dominion of Arachnos - Accuracy/Damage
  • (15) Superior Dominion of Arachnos - Damage/Recharge
  • (17) Superior Dominion of Arachnos - Accuracy/Damage/Recharge
  • (17) Superior Dominion of Arachnos - Damage/Endurance/Recharge
  • (19) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge

Level 14: Pummel

  • (A) Mako's Bite - Accuracy/Damage
  • (31) Mako's Bite - Chance of Damage(Lethal)
  • (31) Mako's Bite - Damage/Endurance
  • (39) Mako's Bite - Accuracy/Endurance/Recharge
  • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge

Level 16: Boxing

  • (A) Empty

Level 18: Frag Grenade

  • (A) Force Feedback - Chance for +Recharge
  • (33) Bombardment - Chance for Fire Damage
  • (34) Bombardment - Damage
  • (34) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (34) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (36) Positron's Blast - Chance of Damage(Energy)

Level 20: Bayonet

  • (A) Hecatomb - Chance of Damage(Negative)
  • (29) Hecatomb - Damage/Endurance
  • (31) Hecatomb - Accuracy/Recharge
  • (36) Hecatomb - Damage
  • (36) Hecatomb - Damage/Recharge
  • (37) Hecatomb - Accuracy/Damage/Recharge

Level 22: Tough

  • (A) Aegis - Psionic/Status Resistance
  • (39) Aegis - Resistance/Endurance
  • (40) Aegis - Resistance
  • (42) Aegis - Resistance/Recharge
  • (42) Aegis - Resistance/Endurance/Recharge
  • (48) Impervium Armor - Psionic Resistance

Level 24: Cloaking Device

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (33) Red Fortune - Defense/Endurance
  • (50) Red Fortune - Defense

Level 26: Mental Training

  • (A) Run Speed IO

Level 28: Surveillance

  • (A) Analyze Weakness - Chance for +ToHit
  • (29) Analyze Weakness - Defense Debuff
  • (48) Analyze Weakness - Accuracy/Defense Debuff

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (40) Reactive Defenses - Defense
  • (43) Reactive Defenses - Defense/Endurance

Level 32: Wide Area Web Grenade

  • (A) Gravitational Anchor - Chance for Hold
  • (43) Gravitational Anchor - Immobilize
  • (45) Gravitational Anchor - Immobilize/Recharge
  • (46) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (50) Gravitational Anchor - Immobilize/Endurance

Level 35: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 38: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 41: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 44: Wolf Spider Armor

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (45) Gladiator's Armor - TP Protection +3% Def (All)
  • (46) Impervium Armor - Psionic Resistance
  • (48) Steadfast Protection - Knockback Protection

Level 47: Tactical Training: Assault

  • (A) Endurance Reduction IO

Level 49: Tactical Training: Leadership

  • (A) Endurance Reduction IO

Level 1: Conditioning | Hidden 


Level 1: Brawl

  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
  • (37) Celerity - RunSpeed
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Panacea - +Hit Points/Endurance
  • (3) Miracle - +Recovery
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 50: Musculature Core Paragon 

Level 50: Assault Radial Embodiment 
Level 50: Born In Battle 
Level 50: Marshal 
------------
------------

 

Edited by mcdoogss
Posted
On 10/19/2021 at 4:20 PM, Meknomancer said:

I'm guessing you don't exempt down/plan to do much low level content with this build. I wouldn't bother with melee defence if the only time you need it is for frenzy. Agility makes me sad when you could take musculature. I don't have an OP bane build but theres several if your prepared to look for them and scroll back a few pages. I'll just repost one of my old builds it runs mace , doesn't have the melee defence of yours and i prefer frag nade over frenzy for slotting all sorts of goodies. Pets are perma without agility and it exempts down pretty well. Wouldn't take much to swap out mace for mu (not sure how much help this will be but you should really find a way to dump agility) :

 

Thanks for the Bane builds, they look great. You're right, I never exemp with this build since without my full arsenal of pets I'm pretty worthless. And I do use Musculature and the pets are Perma'd... didn't even realize I had an incarnate selected in Mids. I don't often find opportunities for Frenzy so you're right Frag nade would probably be better. I think I had it at one point but the damage seemed underwhelming. But I don't think I had it procced out so I'm sure that would help. And I like the idea of the Dam/Range Hami's in Suppression, I'm sure that helps with the cone.

 

You've given me some stuff to think about, thanks for the input!

Posted
15 hours ago, Random19 said:

 

Thanks for the Bane builds, they look great. You're right, I never exemp with this build since without my full arsenal of pets I'm pretty worthless.

 

Lean into builds two (and three!)

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