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FIRE/DEV/MACE


Kachooman

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Hello all!

 

My latest is a Fire/Dev, I know how original 😛

Anyhow I was looking for a little feedback or tweaks to optimize. So far I have mainly focused on lots of recharge as my key build focus. I got to reasonable defenses and called it a day. 


As always any feedback is greatly appreciated.

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Devices
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Flares -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(15), SprWntBit-Acc/Dmg/Rchg(34), SprWntBit-Dmg/EndRdx/Acc/Rchg(36), SprWntBit-Acc/Dmg(36), Dcm-Build%(36)
Level 1: Toxic Web Grenade -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(3), Apc-Dmg(47), Apc-Dmg/EndRdx(47), Apc-Dam%(48)
Level 2: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(5), Rgn-Dmg(11), Rgn-Dmg/EndRdx(13), Rgn-Knock%(13), Ann-ResDeb%(15)
Level 4: Caltrops -- OvrFrc-Dam/KB(A), PstBls-Dam%(5), Bmbdmt-+FireDmg(43)
Level 6: Rain of Fire -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Rchg/+Status Protect(11)
Level 8: Boxing -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(46)
Level 10: Targeting Drone -- GssSynFr--ToHit(A)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Tough -- GldArm-ResDam(A), UnbGrd-Max HP%(37), StdPrt-ResDam/Def+(40)
Level 16: Weave -- Rct-Def(A), Rct-Def/EndRdx(17), Rct-EndRdx/Rchg(17), Rct-Def/Rchg(19), Rct-Def/EndRdx/Rchg(19), Rct-ResDam%(21)
Level 18: Blaze -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(21), SprBlsWrt-Acc/Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/EndRdx(23), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(25), SprBlsWrt-Rchg/Dmg%(25)
Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), EndMod-I(31), PrfShf-EndMod(31), ShlWal-ResDam/Re TP(37), ShlWal-Def(42), PrfShf-End%(43)
Level 22: Smoke Grenade -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(49), DarWtcDsp-ToHitdeb/Rchg/EndRdx(49), DarWtcDsp-ToHitDeb/EndRdx(50)
Level 24: Super Jump -- WntGif-ResSlow(A)
Level 26: Blazing Bolt -- StnoftheM-Dmg/EndRdx(A), StnoftheM-Acc/Dmg(27), StnoftheM-Dmg/ActRdx/Rchg(27), StnoftheM-Dmg/EndRdx/Rchg(29), StnoftheM-Dam%(29), GldJvl-Dam%(31)
Level 28: Acrobatics -- EndRdx-I(A)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def(40)
Level 32: Inferno -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), FuroftheG-ResDeb%(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 38: Gun Drone -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(39)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
Level 44: Summon Spiderlings -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(45)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3)
Level 1: Stamina -- PrfShf-End%(A)
Level 49: Quick Form
Level 49: Double Jump
Level 50: Musculature Core Paragon
Level 50: Clarion Core Epiphany
Level 50: Assault Radial Embodiment
Level 50: Reactive Core Flawless Interface
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Freedom Phalanx Reserve
------------

 

 

 

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Swap around the IO as you like.. I was tossing in IOs to achieve numbers.. EG Rain of fire.. 

Bit tough to get S/L cap because none of the powers are conducive to slotting IO with S/L defense

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Devices
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(5), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(31)
Level 1: Toxic Web Grenade -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(3), EnfOpr-Acc/EndRdx(11), EnfOpr-Immob/Rng(25)
Level 2: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(3), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dmg/EndRdx(31)
Level 4: Caltrops -- Rgn-Knock%(A), PstBls-Dam%(9)
Level 6: Kick -- Acc-I(A)
Level 8: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(21)
Level 10: Targeting Drone -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--ToHit(13), GssSynFr--ToHit/Rchg(13), GssSynFr--Rchg/EndRdx(15), GssSynFr--ToHit/EndRdx(15), GssSynFr--Build%(17)
Level 12: Rain of Fire -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg(17), SprDfnBrr-Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(21), SprDfnBrr-Acc/Dmg/EndRdx(27)
Level 14: Fire Breath -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(7), Artl-Acc/Dam/Rech(9), Artl-Acc/Rech/Rng(27), Artl-End/Rech/Rng(29)
Level 16: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(50)
Level 18: Blaze -- GldJvl-Dam%(A)
Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(37)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Field Operative -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(33), NmnCnv-Heal(36), NmnCnv-Regen/Rcvry+(25)
Level 26: Blazing Bolt -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(50), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Acc/ActRdx/Rng(37)
Level 28: Aim -- AdjTrg-ToHit/Rchg(A)
Level 30: Smoke Grenade -- DscWrd-ToHitDeb(A), DscWrd-ToHitDeb/Rchg(48), DscWrd-ToHitDeb/Rchg/EndRdx(43)
Level 32: Inferno -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(33)
Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(37)
Level 38: Gun Drone -- Apc-Dmg(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Dam%(43)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(43)
Level 44: Summon Spiderlings -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(45), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(46), ExpRnf-+Res(Pets)(46)
Level 47: Web Envelope -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(48), EnfOpr-Acc/EndRdx(48), EnfOpr-Immob/Rng(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(23)
Level 2: Stamina -- PrfShf-End%(A)
Level 49: Quick Form 
Level 50: Ageless Core Epiphany 
Level 8: Speed Phase 
Level 50: Agility Total Core Revamp 
------------

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Thanks for the build.

 

Few question, Why 1 slot in blaze? its such a big punch.

Why Ragnarok KD vs Overwhelming force for caltrops? isn't force the same thing just with a damage boost built in too?

Why fire breath? its got really bad DPA and there is lots of AOE already?

 

Have done some tweaks for more defense (SL and E soft caps), moved around lots of slots, got rid of acrobatics

 

https://www.midsreborn.com/builds/download.php?uc=1486&c=701&a=1402&f=HEX&dc=78DA4D944B4C136110C7BF7D515B5AA05028C8B305044A598BF888AF6040C1F0481A391BB2D24D6942A0696BA2279F895745131345BDF8E2E2D9C4AB778D12F1EAC9933C0FC698B8CE7EFF816E93DDDF7CFF6F66BE99D9DD4E5F3B1F7C377E6B5828A1D105AB589C1DA17BC92E18D356363727DC9F8FAE2696672F598B593B638EE50A365CA37B3B3357F3F9A542C91CB73259BB5414A1F4D2D2023966E74BB9C56C50AEA66C2B4F8BEABD45C62E14E773F9805CCFE46D3BD374219F9B33F7724E5B7336DD5CFB7A2395D14FD739B726C5BD39BA48AA420CFA853A00769AA099620EBAD4C58D728C102B841E5D8CB812344311BAF4D31530A082418DA98303067893A234391C47D57E6888550DC9B6F742729460707E6308F5541C651E030F1C679E409D819FC8A5F83076B747DF7D9C197B002696B99687CC47E06DF2F6F379FE55E4AB7A09C65E819DAF996FC0AEB760031D56C9F3A9AC57A4A6911682A6868EA0AEAA3F604F94365AFD42279F6A3EB37A037B359BCC2DB0769BB90BA676C0318A0A736CF809B4C853B06185F90C6C7CCE7C01DEA5A83A8EADE37A231D42CEB26D1933ED7A8CDEFA2634B94E4C22F60EB9D563B6A27EC84DE41751EA23CA5AB4197EE3EE6B0FCD68FA8C677AF013F30BD8F295B906B625111BA67CCD3CBB66AEAFA78619016BC9A79567DE1A43FC45423BF7D57E127D749C629E669E016367D15F621867C6295F1CB14ABC1FB3E862DE2374634FEBDE42DCA16DE60E7317FC5B23442FD7DE2B6BF7EFCFB06F0CFC10C6B7E8E6EBE77C49CE97E47C49CEF78FF299EC6BAEA9F2BD39FC8DB90E0E7E0723D4438A9F438AE716D3F7BF5DA74517FC73DCA5E38829AF528113D33A0790A648AF5F01CFF73F80596F78B55E689B654D11138AFC9F506398EF96D79FDFADC9C47EBDCE478F3D5947DB5CF3AA6BB3BE1A2FEBEB1E9FDF91B21DF7D8970365DBF2D8573C76DA63FF079B90DDB5

 

Edited by Kachooman
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I can understand the pets for theme and if that's an absolute build requirement, then yeah that's the only path that you can go down.

 

On the other hand, If the spiders aren't an absolute build requirement, let's break down your thought process on defense.

 

Your game plan is to stay at range. Of all your power picks the only one that remotely requires you to go into melee is inferno.

 

If you are staying at range most of the time, how many pure fire/cold negative energy ranged attacks can your focus on S/L and incidentally energy defense defend against?

How many of those attacks, in addition to all manners of range attacks with other damage types, can you defend against if you built for range defense instead?

 

Now imagine if you took a resist armor so further reduce the damage taken if those attacks break through your high range defense, wouldn't that make more sense based on your game plan?

Edited by Nemu
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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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Just because you chose a patron pool with a S/L def shield doesn't mean you HAVE to build for S/L defense, especially when your power picks shy away from powers that lend themselves to S/L def bonuses. Think outside the box.

 

You can put superior blaster defiance in flares, blaster wrath in fireball, and apoc with the proc in blaze to get the most out of the damage procs. The Apoc proc in flares is a waste, with such high recharge chances are you will never use flares.

 

You put so much emphasis on recharge to a point of diminishing returns (even losing 10% global recharge means inferno recharges only 1 second slower, and you will still have perma-hasten), meanwhile you have no slow resistance. S/L defense isn't a catch all like range defense is with your game plan. Your latest revision has no kb protection. The holes in your build will be pretty glaring if you go up against harder content.

 

A little outside the box thinking can get you something like this:

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 49 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Devices
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Flares -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(7), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7), SprDfnBrr-Rchg/+Status Protect(9)
Level 1: Toxic Web Grenade -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(37)
Level 2: Fire Ball -- Ann-ResDeb%(A), Rgn-Dmg(9), Rgn-Acc/Dmg/Rchg(11), Rgn-Acc/Rchg(11), Rgn-Dmg/EndRdx(13), Rgn-Knock%(13)
Level 4: Super Jump -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(5), WntGif-ResSlow(40)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 8: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(15), Artl-Dam/Rech(17), Artl-Acc/Dam/Rech(17), Artl-Acc/Rech/Rng(19), Artl-End/Rech/Rng(19)
Level 10: Targeting Drone -- HO:Cyto(A)
Level 12: Caltrops -- SprFrzBls-Acc/Dmg/Rchg(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(37)
Level 18: Blaze -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(21), Apc-Acc/Rchg(21), Apc-Dmg/EndRdx(23), Apc-Dam%(36)
Level 20: Field Operative -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(42), PreOptmz-EndMod/Rech(42), PreOptmz-EndMod/Acc/End(48), PreOptmz-EndMod/Acc/Rech(48), PreOptmz-EndMod/End/Rech(49)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(25), ShlWal-Def(25), ShlWal-ResDam/Re TP(27)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Acc/ActRdx/Rng(31), StnoftheM-Dmg/EndRdx/Rchg(31), StnoftheM-Dam%(34)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(29), Rct-Def/EndRdx(29), Rct-ResDam%(31)
Level 30: Assault -- EndRdx-I(A)
Level 32: Inferno -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A)
Level 38: Gun Drone -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-Acc/Rchg(39), Dcm-Build%(40), Apc-Dmg/Rchg(40)
Level 41: Web Envelope -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(43), GrvAnc-Acc/Rchg(43), GrvAnc-Immob/EndRdx(43), GrvAnc-Hold%(46)
Level 44: Summon Spiderlings -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(45), ExpRnf-Acc/Dmg(45), ExpRnf-Dmg/EndRdx(46), ExpRnf-+Res(Pets)(46)
Level 47: Web Cocoon -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(47), BslGaz-EndRdx/Rchg/Hold(47), BslGaz-Acc/EndRdx/Rchg/Hold(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5)
Level 1: Defiance 
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 49: Quick Form 
------------

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|-------------------------------------------------------------------|

 

The last power pick is up in the air. Vengeance is not necessary, even without the LOTG bonus you will still have perma-hasten, and if you wanted more recharge you can just as well take trip mine and 1 slot with force feedback and try to proc it on cast. The other option is to take aim with a gaussian's build up proc for some on-demand burst. Speaking of burst, you get another reliable build up every time you summon gun drone (disclaimer I don't play devices but I'm pretty sure it works because it also works in seeker drones and lightning storm). The build also synergizes with your game plan with almost softcapped range defense, 80% slow resist so you never get slowed down or -recharge debuffed to death, caltrops AND web envelope to make sure mobs stay away, and stay immobilized for rain of fire.

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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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Good point with flares and blaze. Definitely worth swapping around a bunch of that stuff.

 

I really can't defend my recharge 😛 I know its totally not necessary, I just really like chasing as much as I can fit in.

 

I do have 30% slow resist so not none! its no 80% but not nothing!

I really appreciate the effort and the build tweak, I will likely riff off this build with mine to see what I can come up with 😄


------------------------------------------------------------------------

The latest, Shed some recharge 😭, a bunch of HP, swapped around some sets.
End result is range cap, En cap, 40% S/L. More damage procs for blaze, Build-up in drone (sadly looks like Build-up doesnt work for drone), KB prot outside clarion, additional slow resist.

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Devices
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Flares -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(15), SprWntBit-Acc/Dmg/Rchg(21), SprWntBit-Rchg/SlowProc(34)
Level 1: Toxic Web Grenade -- GrvAnc-Hold%(A)
Level 2: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(5), Rgn-Acc/Dmg/Rchg(11), Rgn-Dmg/EndRdx(13), Rgn-Knock%(13), Ann-ResDeb%(46)
Level 4: Caltrops -- SprFrzBls-Dmg/EndRdx(A), SprFrzBls-Rchg/ImmobProc(5)
Level 6: Rain of Fire -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Rchg/+Status Protect(11)
Level 8: Kick -- Empty(A)
Level 10: Targeting Drone -- GssSynFr--Build%(A), GssSynFr--ToHit(15), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(37)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(40)
Level 16: Weave -- RedFrt-EndRdx/Rchg(A), RedFrt-Def(17), RedFrt-Def/EndRdx(17), RedFrt-Def/Rchg(19), RedFrt-Def/EndRdx/Rchg(19), RedFrt-EndRdx(49)
Level 18: Blaze -- Apc-Dmg(A), Apc-Dmg/Rchg(21), Apc-Acc/Dmg/Rchg(23), Apc-Dmg/EndRdx(23), Apc-Dam%(25), GldJvl-Dam%(25)
Level 20: Field Operative -- EndMod-I(A), PrfShf-EndMod(31), PrfShf-End%(37), ShlWal-Def(42), ShlWal-ResDam/Re TP(43), LucoftheG-Def/Rchg+(49)
Level 22: Smoke Grenade -- ToHitDeb-I(A)
Level 24: Super Jump -- WntGif-ResSlow(A), BlsoftheZ-ResKB(46), BlsoftheZ-Travel/EndRdx(46)
Level 26: Blazing Bolt -- StnoftheM-Dmg/EndRdx(A), StnoftheM-Acc/Dmg(27), StnoftheM-Dmg/ActRdx/Rchg(27), StnoftheM-Dmg/EndRdx/Rchg(29), StnoftheM-Dam%(29), GldJvl-Dam%(31)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(31), Rct-ResDam%(36), Rct-Def(40)
Level 30: Assault -- EndRdx-I(A)
Level 32: Inferno -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(43)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 38: Gun Drone -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(39), GldJvl-Dam%(40)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-Def(42), ShlWal-Def/EndRdx(42)
Level 44: Summon Spiderlings -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(45), ExpRnf-Acc/Rchg(47), ExpRnf-+Res(Pets)(47)
Level 47: Web Cocoon -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(48), BslGaz-Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3)
Level 1: Stamina -- PrfShf-End%(A)
Level 49: Quick Form
Level 49: Double Jump
Level 50: Musculature Core Paragon
Level 50: Clarion Core Epiphany
Level 50: Reactive Core Flawless Interface
Level 50: Arachnos Core Superior Ally
Level 50: Pyronic Core Final Judgement
Level 50: Assault Core Embodiment
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Freedom Phalanx Reserve
------------

 

 

 

 

Edited by Kachooman
Tweaks to build
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