Lobstar Posted November 2, 2021 Share Posted November 2, 2021 (edited) If you play a kheldian for any reasonable amount of time you probably have ended up fighting your camera as much as the mobs while transforming to Nova or Dwarf form. (Please see the attached video.) Not sure what would be the easier fix, shortening the wispy color flair or toning down the alpha on the effect. Just tossing this out there as a bit of player feed back. Thanks for your time 🙂 Edited November 2, 2021 by Lobstar 1 Twitch.tv/LobstarLive Link to comment Share on other sites More sharing options...
Glacier Peak Posted November 2, 2021 Share Posted November 2, 2021 Totally get that feeling too. The spongebob meme had be rolling! Check out my zone tour of Pocket D! / A chronology of "the talks" between HC and NC / Buckets of Lore! / Winter Event Badges! Link to comment Share on other sites More sharing options...
Greycat Posted November 2, 2021 Share Posted November 2, 2021 I don't see it as a problem, but if they put in some alternate... *shrug* customization's a thing, it'd just be another one. Primarily on Everlasting. Squid afficionado. Former creator of Copypastas. General smartalec. I tried to combine Circle and DE, but all I got were garden variety evil mages. Link to comment Share on other sites More sharing options...
Shenanigunner Posted November 2, 2021 Share Posted November 2, 2021 You can eliminate the animation from the player POV with the suppress FX controls. I never used these until I built a Kheld a few months ago, and got tired of my view being blanked out and kinda blinding for several seconds. The FX are fine from other-player perspective and a distance, just not alla up in your own UI. /SuppressCloseFX 1 will turn on the suppression (turn off the FX); use 0 to turn them back on. /SuppressCloseFXDist [feet] sets the distance at which FX are allowed. If you set the latter to, say, 20 feet, and turn the feature on with the first command, you will not see your own FX within a camera distance of 20 feet, but will see them from further back. Experiment until you find a distance where the FX are tolerable to see (or set it very high, say 300, to completely suppress them.) I can toss up a couple of useful binds if anyone wants them. 3 v3.20 Technical Guide (27p3)... 140 pages of complete, comprehensive and validated info on on the nuts and bolts!ALSO: GABB Bindfile · BadgeDRADIS · City of Zeroes · Teleport Guide all at www.Shenanigunner.com Link to comment Share on other sites More sharing options...
Lobstar Posted November 2, 2021 Author Share Posted November 2, 2021 (edited) 1 hour ago, Shenanigunner said: You can eliminate the animation from the player POV with the suppress FX controls. I never used these until I built a Kheld a few months ago, and got tired of my view being blanked out and kinda blinding for several seconds. The FX are fine from other-player perspective and a distance, just not alla up in your own UI. /SuppressCloseFX 1 will turn on the suppression (turn off the FX); use 0 to turn them back on. /SuppressCloseFXDist [feet] sets the distance at which FX are allowed. If you set the latter to, say, 20 feet, and turn the feature on with the first command, you will not see your own FX within a camera distance of 20 feet, but will see them from further back. Experiment until you find a distance where the FX are tolerable to see (or set it very high, say 300, to completely suppress them.) I can toss up a couple of useful binds if anyone wants them. Hey, thanks for that Shenanigunner, I'll give it a shot. Never did notice a change when I tried using the menu options to suppressFX. Edited November 2, 2021 by Lobstar Twitch.tv/LobstarLive Link to comment Share on other sites More sharing options...
Glacier Peak Posted November 2, 2021 Share Posted November 2, 2021 (edited) You can also reduce the max particle count to help as well. Edited November 2, 2021 by Glacier Peak Check out my zone tour of Pocket D! / A chronology of "the talks" between HC and NC / Buckets of Lore! / Winter Event Badges! Link to comment Share on other sites More sharing options...
Shenanigunner Posted November 2, 2021 Share Posted November 2, 2021 33 minutes ago, Glacier Peak said: You can also reduce the max particle count to help as well. That affects everything, though, and in my experience makes the game look a lot duller. I don't mind most fx except right up in my goggles. I do have mimimum-particles bind for team combat, though. 1 v3.20 Technical Guide (27p3)... 140 pages of complete, comprehensive and validated info on on the nuts and bolts!ALSO: GABB Bindfile · BadgeDRADIS · City of Zeroes · Teleport Guide all at www.Shenanigunner.com Link to comment Share on other sites More sharing options...
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