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1 hour ago, macskull said:

It's not a bug, per se, but now that heal decay no longer exists in zones and is off by default in the arena (i.e. it's essentially nonexistent now), it may be worth revisiting the disparity between PvE and PvP parameters for powers that give heal over time in PvE but +regen in PvP. Big examples here are the Panacea proc and some of the Nature Affinity buffs.

That is indeed something I want to touch on. I will attempt to go through as much as i can, but would be helpful to get a list on this.

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Posted (edited)
12 hours ago, Captain Powerhouse said:

That is indeed something I want to touch on. I will attempt to go through as much as i can, but would be helpful to get a list on this.

MY WATER BLAST DEHYDRATE NEW META

Edited by vegetableknife

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Posted (edited)

Mallex brought up that in PvP storm's O2 boost is incorrectly granting the PvE stun protection in addition to the PvP stun resistance.

 

This may not be a bug as I don't know the intent, but several temp powers are usable in zones and arena (with temp powers turned off). I'm mainly thinking of alignment powers (Call to Justice) and P2W powers including the 2 jump packs and mystic fortune. Based on temp powers that are disabled in PvP I'd imagine for consistency that these powers aren't meant to be enabled. I can edit this post later with a better list of powers if someone doesn't beat me to it.

 

Edit (to add more if I think of them) :

  • Steam Jump
  • Jump Pack
  • Mystic Fortune
  • Call to Justice

 

The P2W temp power Ethereal Shift is still usable when you have the NoPhase buff. More of a general bug, but I've seen people use it in PVP to stay unaffecting longer than I think is intended.  

 

Edited by xhiggy

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@Captain Powerhouse After looking through what I could find based on powerset descriptions here is what I came up with for the heal over time vs regen disparity. Unless otherwise specified the powers listed apply to all ATs that can take that power. There are several powers not on this list that do heal over time but they don't have separate PvP flags so they're already working correctly.

 

Water Blast/Dehydrate
Nature Affinity/Regrowth
Pain Domination/Soothing Aura (all except Mastermind, because MMs don't get this power and theirs is supposed to do +regen instead of HoT)
Time Manipulation/Temporal Mending
Time Manipulation/Chrono Shift
Panacea: Chance for Hit Points/Endurance


@macskull/@Not Mac

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Might not be a bug, but worth asking.  Is the -special in Poison supposed to be affected by +special in powerboost?

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On 8/30/2019 at 10:48 PM, xhiggy said:

The P2W temp power Ethereal Shift is still usable when you have the NoPhase buff. More of a general bug, but I've seen people use it in PVP to stay unaffecting longer than I think is intended.  

 

Today I saw a lot a players exploiting it...

1 minute under phase, and Ethereal Shift is reloaded in about 1 min....

So, Yes we truly need a patch for this...

 

Disable all temp powers in pvp zones could be a radical solution, but necessary to prevent the pvp from becoming completely insane

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