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Fire Energy Blapper


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This is what I've been using forever, a purely ranged fire blaster.  That didn't have range defense at 45%, I'd run into melee, inferno, then stand there using ranged attacks.  I'd never use fire breath unless I was exemplared down below level 30, not even with boosted range.

 

What was I thinking?1?

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |

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This is what I need to respec into, a blapper.  With 45% S/L/F/C/E defense.

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

fire - nrg 3.0: Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Fire Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Power Thrust -- Acc-I(A)
Level 2: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/Rchg(9), SprFrzBls-Dmg/EndRdx/Acc/Rchg(11), SprFrzBls-Rchg/ImmobProc(11)
Level 4: Energy Punch -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(15), OvrFrc-Acc/Dmg/End(15), OvrFrc-Dmg/End/Rech(17), OvrFrc-Acc/Dmg/End/Rech(17), HO:Nucle(19)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 8: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(21), BlsoftheZ-Travel/EndRdx(50)
Level 10: Bone Smasher -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(25), SprBlsCol-Rchg/HoldProc(25)
Level 12: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(27)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def(29), ShlWal-ResDam/Re TP(29), Rct-ResDam%(31), Ksm-ToHit+(31)
Level 16: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(34)
Level 18: Blaze -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(36), SprBlsWrt-Rchg/Dmg%(36)
Level 20: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(37)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(37)
Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(40), GssSynFr--Build%(40)
Level 26: Blazing Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(40), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Rchg/SlowProc(50)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(43), Ags-ResDam(43), Ags-ResDam/EndRdx(43), Ags-ResDam/EndRdx/Rchg(45)
Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50)
Level 41: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 44: Assault -- EndRdx-I(A)
Level 47: Super Jump -- BlsoftheZ-ResKB(A)
Level 49: Acrobatics -- EndRdx-I(A)
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(13)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 49: Quick Form
Level 47: Double Jump
Level 8: Speed Phase
Level 50: Agility Radial Paragon
Level 50: Diamagnetic Core Flawless Interface
Level 50: Assault Radial Embodiment
Level 50: Pyronic Core Final Judgement
Level 50: Seers Radial Superior Ally
Level 50: Clarion Core Epiphany
------------

 

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I'll post my fire/em build so you have something to compare with. This is built with power boost in mind, which gives 6% defense-all when it is up with about a 2 second downtime, less with sg base buff or any team buffs or amplifier. Slotting Superior Defiant Barrage status protection proc into a targetted aoe like fireball that you can always cast on cooldown and open with is much more reliable protection than putting it into flares.

 

Your defense numbers look nice, but you have missed so many good damage proc opportunities. (make sure to toggle off your gaussian proc in tactics when comparing damage)

Your BS = 325.8 avg dmg, my BS = 615.6 avg dmg ....yikes.

Your Blaze = 438.7, my Blaze = 505.8

Your EP = 242.9, my EP = 323.9

Your Blazing Bolt = 464.1, my BB = 615.1

Your Inferno = 926, my inferno = 1101 + fury of the gladiator proc which increases all dmg ticks of inferno + any follow up attacks for hard targets that survive.

Your Aim/BU recharge in 35s, mine recharge in 28s and have the gaussian proc firing more reliably.

 

I took Munitions on this build for surveillance, -34% resist debuff when achilles fires is no joke when that resist debuff is amplifying blaster level damage, and blaster level damage that is proc loaded. If I was looking for a more survivable build I would use Mu mastery, which my fire/fire blaster does.

 

I do take and use Fire Breath. It is one of the most underrated attacks in the game that takes a whole lot of shit for its animation time, some of which is justifiable, and some of which is misplaced. First is that using Fireball right before Fire Breath means your fireball is recharging while Fire Breath animates. With a high recharge build you need only cast Blazing Bolt on the boss of the spawn after Fire Breath and then your Fireball will be ready to cast again. You otherwise only have 1 aoe to work with outside of Inferno and you will find your aoe damage to be lacking without Fire breath. Animation time is more important for single target attacks than it is for aoe damage / aoe attack chains because of the longer recharges and gaps between your aoe output. Next is that even with the hideously long animation time the DPA actually comes very close to fireball [with status resist proc] when fire breath has 2 dmg procs, which have a higher chance to go off in fire breath than in fire ball. Blazing Bolt range buff increases Fire Breath range to 72 ft without boost range.

 

with arcanatime

fireball DPA = 156.2 dpa

double proc fire breath = 121.8 dpa

 

Aim+BU+Gaussian+Fire Ball+double proc Fire Breath = 1005.7 avg damage and 1312.5 dmg after your 2nd fireball that is not gaussian boosted. This is inferno level damage and gives you much better aoe consistency when Inferno is not available. Inferno generally has enough damage all by itself with Blaster base damage to not need aim/bu boosting into overkill.

 

Power Boost + Vengeance = 34.75 def-all with just the base slot lotg mule. 

 

I also like regen, and this build has alot of slots to spare (you will also notice the 2 slots I put into hurdle, which can be moved). I hit about 8 hps above your build which is an additional 480 health every 60 seconds. Free green insps. As I mostly play on teams rather than soloing, and as such I find myself often the recipient of at a minimum in range of one other player's Maneuvers buff or other team def buffs, I find regen slotting to be more valuable. Also has the power transfer proc.

 

Different strokes and different build values. You have some great defense numbers, but arguably if you were looking to make a more survivable blaster I would just go Mu Mastery over Mace Mastery for the +s/l/e resists and possibly dip into rune of protection as well. This is what I do on my fire/fire/mu blaster and it works exceptionally well for those sexy tank-mage feels. Take a look at this build for fire/em and compare the difference in potential offensive output with the amount of slotting you invested into your defense numbers. This is the highlighted opportunity cost. Fire/Em is a worthy candidate for investing into a 2nd build.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Flares -- SprWntBit-Acc/Dmg(A), SprWntBit-Rchg/SlowProc(19), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(48)
Level 1: Power Thrust -- Empty(A)
Level 2: Energy Punch -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(19), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(21), SprBlsWrt-Rchg/Dmg%(21)
Level 4: Fire Ball -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(7), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7), SprDfnBrr-Rchg/+Status Protect(9)
Level 6: Build Up -- RechRdx-I(A)
Level 8: Fire Breath -- PstBls-Dam%(A), PstBls-Dmg/Rng(9), PstBls-Dmg/EndRdx(11), PstBls-Acc/Dmg(11), PstBls-Acc/Dmg/EndRdx(13), Bmbdmt-+FireDmg(13)
Level 10: Bone Smasher -- TchofDth-Dam%(A), Mk'Bit-Dam%(15), GldStr-%Dam(15), Hct-Dmg(17), Hct-Dam%(40)
Level 12: Aim -- GssSynFr--Build%(A), RechRdx-I(37)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 16: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(34)
Level 18: Blaze -- Apc-Dam%(A), Apc-Dmg/EndRdx(23), Apc-Acc/Dmg/Rchg(25), Apc-Acc/Rchg(31), Apc-Dmg(31), GldJvl-Dam%(33)
Level 20: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(39)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), ShlWal-ResDam/Re TP(36), Rct-ResDam%(43)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25)
Level 26: Blazing Bolt -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(27), StnoftheM-Dmg/EndRdx/Rchg(27), StnoftheM-Dmg/EndRdx(29), StnoftheM-Acc/ActRdx/Rng(29), GldJvl-Dam%(31)
Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(39)
Level 30: Tactics -- GssSynFr--ToHit(A)
Level 32: Inferno -- Arm-Dam%(A), Arm-Dmg/Rchg(37), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), FuroftheG-ResDeb%(42)
Level 35: Body Armor -- GldArm-3defTpProc(A), UnbGrd-Max HP%(45), ImpSki-Status(45)
Level 38: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 41: Surveillance -- AchHee-ResDeb%(A)
Level 44: Boxing -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(45), Stp-Acc/EndRdx(46), Stp-Stun/Rng(46), Stp-Acc/Stun/Rchg(48), Stp-KB%(48)
Level 47: Tough -- StdPrt-ResDam/Def+(A)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17), NmnCnv-Regen/Rcvry+(36), NmnCnv-Heal(37), RgnTss-Regen+(40)
Level 2: Hurdle -- Jump-I(A), Jump-I(50)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(36), PwrTrns-+Heal(50)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Melee Core Embodiment 
Level 50: Musculature Core Paragon 
------------

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Edited by DreadShinobi
  • Like 1

Currently on fire.

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3 hours ago, DreadShinobi said:

Slotting Superior Defiant Barrage status protection proc into a targetted aoe like fireball that you can always cast on cooldown and open with is much more reliable protection than putting it into flares.

 

I agree it's a big mistake to put Defiant Barrage in a single target attack.  Thank you. 

 

3 hours ago, DreadShinobi said:

I do take and use Fire Breath. It is one of the most underrated attacks in the game that takes a whole lot of shit for its animation time, some of which is justifiable, and some of which is misplaced.

 

Fire breath is ok, I never said it was bad. I said I never used it. I'm always fighting in the middle of the spawn, not outside where I can line it up to hit more targets.  To get defense that I want and Defiant Barrage into an AoE, I'd have to drop energy punch for fire breath.  I hardly use energy punch anyway.  Mostly it was blaze, bone smasher, blazing bolt on repeat. I'd have to either fire blast or energy punch when haste was down.

 

EDIT - Which probably makes this a lot less of a blapper.  😞

 

You are also right, I should be using aim and build up more often.

 

Right different strokes.  You like a chance at more damage.  I'm trying to mitigate risks.

 

(BTW - You forgot to turn off musculature or turn on my agility when calculating the damage and recharge.)

 

Regen - When I mentioned switching that it was 90 more hp total vs 64 hit points 3 times a minute.  I would count on neither one would save me.

 

Mu seems to only workout if you want range defense.

Can't rune of protection without dropping haste, combat jumping/hover, fighting pool or maneuvers.

 

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

fire - nrg 3.2: Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Fire Blast -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(3), OvrFrc-Acc/Dmg/End(3), OvrFrc-Dmg/End/Rech(5), OvrFrc-Acc/Dmg/End/Rech(5), Apc-Acc/Dmg/Rchg(7)
Level 1: Power Thrust -- Acc-I(A)
Level 2: Fire Ball -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(11)
Level 4: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(13), BlsoftheZ-Travel/EndRdx(13)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(15), LucoftheG-Def(15), ShlWal-ResDam/Re TP(17), Rct-ResDam%(17), Ksm-ToHit+(19)
Level 8: Fire Breath -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(19), SprFrzBls-Acc/Dmg/EndRdx(21), SprFrzBls-Acc/Dmg/Rchg(21), SprFrzBls-Dmg/EndRdx/Acc/Rchg(23), SprFrzBls-Rchg/ImmobProc(23)
Level 10: Bone Smasher -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), SprBlsCol-Rchg/HoldProc(29)
Level 12: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(29), RechRdx-I(50)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 16: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(33)
Level 18: Blaze -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx(34), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(36), SprBlsWrt-Rchg/Dmg%(36)
Level 20: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(36), RechRdx-I(50)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(37)
Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(39), GssSynFr--Build%(40)
Level 26: Blazing Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(40), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Rchg/SlowProc(42)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(43), Ags-ResDam(43), Ags-ResDam/EndRdx(43), Ags-ResDam/EndRdx/Rchg(45)
Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50)
Level 41: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 44: Assault -- EndRdx-I(A)
Level 47: Power Boost -- RechRdx-I(A)
Level 49: Super Jump -- BlsoftheZ-ResKB(A)
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 49: Quick Form
Level 47: Double Jump
Level 8: Speed Phase
Level 50: Agility Radial Paragon
Level 50: Diamagnetic Core Flawless Interface
Level 50: Assault Radial Embodiment
Level 50: Pyronic Core Final Judgement
Level 50: Seers Radial Superior Ally
Level 50: Clarion Core Epiphany
------------

 

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Edited by Inverted
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This is what I'd do if I wanted a lot more offensive rather than defensive build.

 

290% recharge, perma hasten

lots of procs, although, maybe not as many as you want

Added misdirection for even more -res goodness.  Surveillance -34% -> Misdirect -10% -> Inferno -20%

More +to hit

More accuracy

 

BS only does 377 - 566 (was 325 - 647) but you can do it more often 3.67s (was 5.49s).

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

boom 1.0: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Fire Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(3), Dcm-Acc/Dmg/Rchg(5), Dcm-Build%(5), GldJvl-Dam%(45)
Level 1: Power Thrust -- TchofDth-Dam%(A), Mk'Bit-Dam%(46), ExpStr-Dam%(48), FrcFdb-Rechg%(48), GldStr-%Dam(50), Dmg-I(50)
Level 2: Energy Punch -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(13), SprBlsWrt-Rchg/Dmg%(15), TchofDth-Dam%(23)
Level 4: Fire Ball -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Rchg/+Status Protect(11)
Level 6: Super Speed -- BlsoftheZ-ResKB(A)
Level 8: Fire Breath -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rng(27), PstBls-Acc/Dmg/EndRdx(29), PstBls-Dam%(29), Bmbdmt-+FireDmg(33)
Level 10: Bone Smasher -- Hct-Dmg(A), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(34), Hct-Dam%(34), TchofDth-Dam%(36)
Level 12: Build Up -- RechRdx-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(21)
Level 18: Blaze -- Apc-Dmg(A), Apc-Dmg/Rchg(36), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(37), Apc-Dam%(37), GldJvl-Dam%(37)
Level 20: Aim -- GssSynFr--Build%(A), RechRdx-I(21)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(23), Krm-ResKB(46)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def(25), LucoftheG-Def/EndRdx/Rchg(46)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(39), StnoftheM-Dmg/ActRdx/Rchg(39), StnoftheM-Dmg/EndRdx/Rchg(39), StnoftheM-Dam%(40), GldJvl-Dam%(40)
Level 28: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(31), AdjTrg-ToHit/EndRdx/Rchg(31), AdjTrg-ToHit/EndRdx(31), AdjTrg-EndRdx/Rchg(33)
Level 30: Assault -- EndRdx-I(A)
Level 32: Inferno -- Arm-Dmg(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dam%(43), FuroftheG-ResDeb%(45)
Level 35: Body Armor -- Ags-Psi/Status(A), ImpSki-Status(45)
Level 38: Stealth -- LucoftheG-Def/Rchg+(A)
Level 41: Surveillance -- AnlWkn-%ToHit(A), ShlBrk-%Dam(42), AchHee-ResDeb%(42), TchofLadG-%Dam(42)
Level 44: Infiltration -- LucoftheG-Def/Rchg+(A)
Level 47: Misdirection -- RechRdx-I (A), RechRdx-I(48), Empty(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 6: Speed Phase
Level 49: Quick Form
Level 50: Musculature Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Degenerative Core Flawless Interface
Level 50: Banished Pantheon Radial Superior Ally
Level 50: Clarion Total Core Invocation
Level 50: Assault Radial Embodiment
------------

 

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