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My Powerful, Tri-form Peacebringer Farming Build (S/L)


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While I am beginning to share builds (just got MIDS on a new laptop), I wanted to share a build I have been running for a while.  I cannot take complete credit for this as this is a heavily modified version of a build that @Doomrider helped me with some time ago.  Again, I owe him a world of thanks for opening my mind up to what was possible!  Of course, I took what he taught me and ran with it.  

 

The reason I even did this to begin with is because Kheldians are my favorite AT in the game and I became obsessed with seeing if I could effectively farm with one.  I was told by many: "LOL PB!".  Yet, I set out to silence the naysayers.  It is not just about farming, but farming efficiently.  This is the true challenge of any non-Brute.

 

This build focuses on cycling between all three forms, but mostly Nova and Human forms, for maximum damage and to minimize cool-downs and maximize end regen.  Additionally, the build focuses on cycling between two powers for achieving consistent Defense caps: 1. Unleash Potential 2. Barrier Core Epiphany.  By cycling between each of these when the other is on CD, the build maintains a constant S/L Def of 45+%.  This build is also very effective in group content, so it really is a catch-all build.

 

Please do comment and let me know of any questions about the build.  It is truly a blast to play, but is a very active play style involving cycling through forms and powers.  Would love to discuss!

 

From Beyond - Peacebringer (Luminous Blast).mxd

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

From Beyond: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Force of Will
Power Pool: Leadership

Hero Profile:
------------
Level 1:    Glinting Eye    
 (A) Apocalypse - Damage
 (3) Apocalypse - Damage/Recharge
 (3) Apocalypse - Accuracy/Damage/Recharge
 (5) Apocalypse - Damage/Endurance
 (5) Apocalypse - Chance of Damage(Negative)


Level 1:    Incandescence    
 (A) Aegis - Psionic/Status Resistance
 (31) Gladiator's Armor - TP Protection +3% Def (All)
 (34) Steadfast Protection - Knockback Protection


Level 2:    Shining Shield    
 (A) Impervium Armor - Psionic Resistance


Level 4:    Essence Boost    
 (A) Doctored Wounds - Heal
 (36) Preventive Medicine - Heal
 (36) Impervium Armor - Psionic Resistance


Level 6:    Bright Nova    
 (A) Rectified Reticle - To Hit Buff
 (7) Rectified Reticle - To Hit Buff/Recharge


Level 8:    Radiant Strike    
 (A) Kinetic Combat - Accuracy/Damage
 (17) Kinetic Combat - Damage/Endurance
 (17) Kinetic Combat - Damage/Recharge
 (19) Kinetic Combat - Damage/Endurance/Recharge
 (19) Force Feedback - Chance for +Recharge


Level 10:    Thermal Shield    
 (A) Impervium Armor - Psionic Resistance


Level 12:    Inner Light    
 (A) Rectified Reticle - To Hit Buff
 (25) Rectified Reticle - To Hit Buff/Recharge
 (31) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 14:    Hasten    
 (A) Recharge Reduction IO
 (48) Recharge Reduction IO


Level 16:    Weaken Resolve    
 (A) Dark Watcher's Despair - Chance for Recharge Slow


Level 18:    Incandescent Strike    
 (A) Superior Blistering Cold - Accuracy/Damage
 (21) Superior Blistering Cold - Damage/Endurance
 (21) Superior Blistering Cold - Accuracy/Damage/Endurance
 (23) Superior Blistering Cold - Accuracy/Damage/Recharge
 (23) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
 (25) Superior Blistering Cold - Recharge/Chance for Hold


Level 20:    White Dwarf    
 (A) Impervium Armor - Psionic Resistance


Level 22:    Reform Essence    
 (A) Panacea - Heal/Endurance
 (43) Panacea - Heal/Recharge
 (45) Panacea - Heal/Endurance/Recharge
 (45) Panacea - Heal
 (45) Panacea - +Hit Points/Endurance


Level 24:    Quantum Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 26:    Solar Flare    
 (A) Superior Essence Transfer - Accuracy/Damage
 (27) Superior Essence Transfer - Accuracy/Damage/RechargeTime
 (27) Superior Essence Transfer - Damage/Endurance/RechargeTime
 (29) Superior Essence Transfer - RechargeTime/Global Heal
 (29) Force Feedback - Chance for +Recharge
 (31) Sudden Acceleration - Knockback to Knockdown


Level 28:    Mighty Leap    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 30:    Unleash Potential    
 (A) Luck of the Gambler - Defense/Recharge
 (48) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (50) Preemptive Optimization - EndMod/Recharge
 (50) Preemptive Optimization - EndMod/Endurance/Recharge


Level 32:    Dawn Strike    
 (A) Armageddon - Damage
 (33) Armageddon - Damage/Recharge
 (33) Armageddon - Accuracy/Damage/Recharge
 (33) Armageddon - Damage/Endurance
 (34) Armageddon - Chance for Fire Damage
 (34) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown


Level 35:    Restore Essence    
 (A) Preventive Medicine - Chance for +Absorb


Level 38:    Light Form    
 (A) Unbreakable Guard - Resistance
 (46) Unbreakable Guard - Endurance/RechargeTime
 (46) Unbreakable Guard - RechargeTime/Resistance
 (46) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (48) Performance Shifter - Chance for +End


Level 41:    Photon Seekers    
 (A) Expedient Reinforcement - Accuracy/Damage
 (42) Expedient Reinforcement - Damage/Endurance
 (42) Expedient Reinforcement - Accuracy/Damage/Recharge
 (42) Expedient Reinforcement - Endurance/Damage/Recharge
 (43) Sudden Acceleration - Knockback to Knockdown


Level 44:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 47:    Tactics    
 (A) Rectified Reticle - To Hit Buff
 (50) Rectified Reticle - Increased Perception


Level 49:    Vengeance    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 1:    Brawl    
 (A) Pounding Slugfest - Disorient Bonus


Level 1:    Cosmic Balance    
Level 1:    Energy Flight    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 1:    Sprint    
 (A) Endurance Reduction IO


Level 2:    Rest    
 (A) Interrupt Reduction IO


Level 10:    Combat Flight    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 1:    Swift    
 (A) Flight Speed IO


Level 1:    Health    
 (A) Numina's Convalesence - +Regeneration/+Recovery


Level 1:    Hurdle    
 (A) Jumping IO


Level 1:    Stamina    
 (A) Endurance Modification IO


Level 1:    Quantum Acceleration    
Level 6:    Bright Nova Blast    
 (A) Thunderstrike - Damage/Endurance


Level 6:    Bright Nova Bolt    
 (A) Superior Kheldian's Grace - Recharge/Form Empowerment


Level 6:    Bright Nova Detonation    
 (A) Superior Kheldian's Grace - Accuracy/Damage
 (11) Superior Kheldian's Grace - Damage/Recharge
 (13) Superior Kheldian's Grace - Accuracy/Damage/Recharge
 (13) Superior Kheldian's Grace - Damage/Endurance/Recharge
 (15) Superior Kheldian's Grace - Accuracy/Damage/Endurance/Recharge
 (15) Sudden Acceleration - Knockback to Knockdown


Level 6:    Bright Nova Scatter    
 (A) Ragnarok - Damage
 (7) Ragnarok - Damage/Recharge
 (9) Ragnarok - Accuracy/Damage/Recharge
 (9) Ragnarok - Accuracy/Recharge
 (11) Ragnarok - Damage/Endurance


Level 20:    White Dwarf Antagonize    
 (A) Mocking Beratement - Taunt/Range


Level 20:    White Dwarf Flare    
 (A) Obliteration - Damage
 (39) Obliteration - Accuracy/Recharge
 (40) Obliteration - Damage/Recharge
 (40) Obliteration - Accuracy/Damage/Recharge
 (40) Obliteration - Accuracy/Damage/Endurance/Recharge
 (43) Obliteration - Chance for Smashing Damage


Level 20:    White Dwarf Smite    
 (A) Kinetic Combat - Accuracy/Damage
 (37) Kinetic Combat - Damage/Endurance
 (39) Kinetic Combat - Damage/Recharge
 (39) Kinetic Combat - Damage/Endurance/Recharge


Level 20:    White Dwarf Step    
 (A) Winter's Gift - Slow Resistance (20%)


Level 20:    White Dwarf Strike    
 (A) Kinetic Combat - Accuracy/Damage
 (36) Kinetic Combat - Damage/Endurance
 (37) Kinetic Combat - Damage/Recharge
 (37) Kinetic Combat - Damage/Endurance/Recharge


Level 20:    White Dwarf Sublimation    
 (A) Regenerative Tissue - +Regeneration


Level 28:    Takeoff    
Level 50:    Musculature Core Paragon    
Level 50:    Ion Core Final Judgement    
Level 50:    Diamagnetic Core Flawless Interface    
Level 50:    Polar Lights Core Superior Ally    
Level 50:    Barrier Core Epiphany    
Level 50:    Assault Radial Embodiment    
------------
------------

 

 

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I do have a question about your s/l defence stating that you can reach 45% constantly, barrier is 10 seconds 120 second cool down and unleased potential is 60 second duration and 171 second cooldown, if my math is correct, leaves a gives you 70 seconds of capped defence and a large gap?

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2 hours ago, chi1701 said:

I do have a question about your s/l defence stating that you can reach 45% constantly, barrier is 10 seconds 120 second cool down and unleased potential is 60 second duration and 171 second cooldown, if my math is correct, leaves a gives you 70 seconds of capped defence and a large gap?

Occasionally, there is a small gap, but there are also several FF procs to consider + hasten.  I just checked again and they still usually overlap.  Although, it is important to consider that barrier's effectiveness does weaken.  So, by the time you can unleash potential again, your defense may be around 38%.  Honestly, the build is so strong, you won't notice these small gaps.   Hope this helps!

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3 minutes ago, Quindorrian said:

Occasionally, there is a small gap, but there are also several FF procs to consider + hasten.  I just checked again and they still usually overlap.  Although, it is important to consider that barrier's effectiveness does weaken.  So, by the time you can unleash potential again, your defense may be around 38%.  Honestly, the build is so strong, you won't notice these small gaps.   Hope this helps!

 

Nice, only getting around 16% defence to melee, ranged and aoe just with set bonuses, perma hasten and lf without incarnates or procs. Built for purpose or playing at nearly any level and still get as many set benefits as possible. But defo nice and interesting build.

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I need to look at my PB and see about maybe making a Alt S/L farming build, can't recall my numbers, but pretty sure S/L is 30+% melee and Eclipse is Perma.  My WS is Fire-Capped due to the Winter Set IOs and is a joy to Fire Farm. Have to look at my PBs AOE numbers also to see what kind of rhythm I could achieve. 

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  • 1 month later
On 1/14/2022 at 6:28 AM, BeornOTNS said:

What Incarnates are recommended for Warshades?

 

Late reply, but the only one I'd say is "mandatory" is Spiritual Core Paragon for your Alpha.  It gives the biggest Recharge buff you can get (45%) as well as ups your Healing and Stun by 33%.

 

The only reason you may not want to go Spiritual Core is if you're running a fully procced build.  Then you may wanna go with Intuition or Musculature, as the Recharge on Spiritual can mess with procs' firing chances.

 

Everything else is purely preference.  I go with Clarion for my Destiny, as it lets a Warshade play in Human form with no mez issues.  If you take the 120s duration one you can autofire it regardless of form.

 

For Judgment I took Void for the Quasar/Void two-hit nuke, but again you can take whatever.  For a Peacebringer, you can probably take Mighty and color it to match your PB punches.  Hammer em with Dawnstrike and then launch them with Mighty. 

 

Keep in mind you can use all your Incarnate powers in any form.  It's worth putting your Judgment on Nova's and Dwarf's attack bar.

Edited by SableShrike
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