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  • 11 months later
Posted (edited)

Well it's that time of the year again, time for Harpy Holidays to awaken from her slumber.

 

I see once again I have picked an oddball combination…no one here has a Sonic/Elec sentinel build they'd recommend?

 

Feel like I'm going to have to frankenbuild something based on two other builds; not ideal but wouldn't be the first time.

Anyone care to save me from that fate?

Edited by CFIndustries
Posted
14 hours ago, CFIndustries said:

Feel like I'm going to have to frankenbuild something based on two other builds; not ideal but wouldn't be the first time.

 

Why wouldn't that be ideal? Hell, I do this quite a bit when I am looking for inspiration on how an individual set works. 

Posted (edited)
19 minutes ago, oldskool said:

 

Why wouldn't that be ideal? Hell, I do this quite a bit when I am looking for inspiration on how an individual set works. 

 

Because the reason I come here for builds is because I couldn't build my way out of a paper bag. Beyond simple SO/IOs, the rest is beyond me. 😉

 

Sure I do make small tweaks (I want a flyer, the build is a speedster, simple stuff like that). I know how to use MidsReborn to that end, but mashing two separate builds together always makes me feel like I may have missed a synergy or done something sub-optimal. And I don't like to respec alot, prefer one-and-done (or build as I go, starting at Level 1 so I don't have to respec), and builds posted in the forums have been really good in that regard.

 

To be fair, it's fine because I'm not technically a min/maxer and if I a build is slightly less-than-perfect I'm okay with that generally. I just like the fancier Set builds created by more knowledgeable folks because they are more fun than basic IO or SO builds.

 

In fact, I roughed out a Sonic/Elec sentinel last night based on power choice recommendations from the Sentintel Review thread. It'll do barring anything posted here soon.

Edited by CFIndustries
Posted
15 hours ago, CFIndustries said:

Feel like I'm going to have to frankenbuild something based on two other builds; not ideal but wouldn't be the first time.

 

A good start point as a build goals would be: S/L resist cap and also +Def (at leas ranged) softcap. Then i would go for +rech mostly to get your heal back as soon as possible. The only achilles heel of Electric armor is the slow recahrge for healing in my opinion.  My TA/Elec Scrapper was built with the goals mentioned above and can run any end content without issues. 

Posted
4 hours ago, CFIndustries said:

In fact, I roughed out a Sonic/Elec sentinel last night based on power choice recommendations from the Sentintel Review thread. It'll do barring anything posted here soon.


"Soon" may not be that soon. 

If you want, you could post your build and others could help you navigate your way out of the paper bag. 😉 

I think helping you with what your concept is, as it would be in MIDS, is going to be FAR faster than praying on one of the 5~ posters in this subforum actually playing your combo. 

Posted

Not sure if I am doing this right but…

 

This Hero build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Harpy Holidays: Level 50 Magic Sentinel Primary Power Set: Sonic Attack Secondary Power Set: Electric Armor Power Pool: Flight Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Electricity Mastery Hero Profile: Level 1: Scream

  • (A) Superior Sentinel's Ward - Accuracy/Damage
  • (3) Superior Sentinel's Ward - Damage/RechargeTime
  • (3) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (5) Superior Sentinel's Ward - Accuracy/Damage/Endurance
  • (5) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
  • (7) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb

Level 1: Charged Armor

  • (A) Titanium Coating - Resistance
  • (7) Titanium Coating - Endurance
  • (9) Titanium Coating - Resistance/Endurance
  • (9) Titanium Coating - Endurance/Recharge
  • (11) Titanium Coating - Resistance/Recharge

Level 2: Howl

  • (A) Ragnarok - Damage
  • (11) Ragnarok - Damage/Recharge
  • (13) Ragnarok - Damage/Recharge/Accuracy
  • (13) Ragnarok - Recharge/Accuracy
  • (15) Ragnarok - Damage/Endurance

Level 4: Fly

  • (A) Flight Speed IO

Level 6: Shout

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (15) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (17) Superior Winter's Bite - Damage/RechargeTime
  • (17) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (19) Superior Winter's Bite - Accuracy/Damage/Recharge

Level 8: Charged Shield

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (19) Numina's Convalesence - Heal
  • (21) Numina's Convalesence - Heal/Endurance
  • (21) Numina's Convalesence - Heal/Endurance/Recharge

Level 10: Conductive Shield

  • (A) Titanium Coating - Resistance
  • (23) Titanium Coating - Endurance
  • (23) Titanium Coating - Resistance/Endurance
  • (25) Titanium Coating - Endurance/Recharge
  • (25) Titanium Coating - Resistance/Recharge

Level 12: Amplify

  • (A) Recharge Reduction IO
  • (27) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 14: Energize

  • (A) Preventive Medicine - Heal
  • (27) Preventive Medicine - Chance for +Absorb
  • (29) Preventive Medicine - Endurance/RechargeTime
  • (29) Preventive Medicine - Heal/RechargeTime
  • (31) Preventive Medicine - Heal/Endurance
  • (31) Preventive Medicine - Heal/RechargeTime/Endurance

Level 16: Combat Jumping

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (31) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 18: Static Shield

  • (A) Titanium Coating - Resistance
  • (33) Titanium Coating - Endurance
  • (33) Titanium Coating - Resistance/Endurance
  • (33) Titanium Coating - Endurance/Recharge
  • (34) Titanium Coating - Resistance/Recharge

Level 20: Grounded

  • (A) Resist Damage IO

Level 22: Kick

  • (A) Accuracy IO

Level 24: Hasten

  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO

Level 26: Screech

  • (A) Apocalypse - Damage
  • (34) Apocalypse - Damage/Recharge
  • (36) Apocalypse - Damage/Recharge/Accuracy
  • (36) Apocalypse - Recharge/Accuracy
  • (36) Apocalypse - Damage/Endurance
  • (37) Apocalypse - Chance of Damage(Negative)

Level 28: Lightning Reflexes

  • (A) Flight Speed IO

Level 30: Tough

  • (A) Aegis - Resistance
  • (37) Aegis - Psionic/Status Resistance
  • (37) Aegis - Resistance/Endurance
  • (39) Aegis - Resistance/Endurance/Recharge
  • (39) Gladiator's Armor - TP Protection +3% Def (All)

Level 32: Dreadful Wail

  • (A) Superior Opportunity Strikes - Accuracy/Damage
  • (39) Superior Opportunity Strikes - Damage/RechargeTime
  • (40) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
  • (40) Superior Opportunity Strikes - Accuracy/Damage/Endurance
  • (40) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (42) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity

Level 35: Power Sink

  • (A) Efficacy Adaptor - EndMod
  • (42) Efficacy Adaptor - EndMod/Recharge
  • (42) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (43) Efficacy Adaptor - Accuracy/Recharge
  • (43) Efficacy Adaptor - EndMod/Accuracy
  • (43) Efficacy Adaptor - EndMod/Endurance

Level 38: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Endurance/Recharge

Level 41: Havoc Punch

  • (A) Superior Blistering Cold - Recharge/Chance for Hold
  • (46) Superior Blistering Cold - Accuracy/Damage
  • (48) Superior Blistering Cold - Accuracy/Damage/Endurance

Level 44: Paralyzing Jolt

  • (A) Absolute Amazement - Chance for ToHit Debuff
  • (46) Absolute Amazement - Recharge/Accuracy
  • (46) Absolute Amazement - Stun/Recharge/Accuracy

Level 47: Rehabilitating Circuit

  • (A) Doctored Wounds - Heal
  • (48) Doctored Wounds - Recharge
  • (48) Doctored Wounds - Heal/Recharge

Level 49: Shockwave

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (50) Overwhelming Force - Accuracy/Damage
  • (50) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (50) Overwhelming Force - Accuracy/Damage/Endurance

Level 1: Opportunity Level 1: Brawl

  • (A) Empty

Level 1: Sprint

  • (A) Run Speed IO

Level 2: Rest

  • (A) Empty

Level 1: Swift

  • (A) Flight Speed IO

Level 1: Hurdle

  • (A) Jumping IO

Level 1: Health

  • (A) Panacea - +Hit Points/Endurance

Level 1: Stamina

  • (A) Performance Shifter - Chance for +End

Level 4: Afterburner ------------

  • Like 1
Posted

The general gist is she is literally a screeching Christmas Harpy, so flight is a must. I didn't bother with Hover since one of the Electric Armor powers (Grounded?) requires being on the ground.

 

Honestly Havoc Punch/Paralyzing Jolt/Rehabilitating Circuit/Shockwave were because I didn't know what else to use those 4 powers (Shockwave was skipped on the advice of the other build I referenced, but I added it back here since I had room). So I'm not married to those four.

 

I am a very thematic player so trying to stict strictly to flying, screaming, and electricity for powers/visuals (hence Electric Mastery as my fill-in).

 

Not adverse to patron powers if necessary, though would prefer to avoid the whole "go from blue to red, run the patron arc on easy, come back to blue" routine if possible.

 

Not married to the order of powers except one: Flight at Level 4 (I always pick up travel powers there).

 

My first time under the microscope, so be gentle. And don't get numbers centric: I get the gist of caps and such, but I don't have any aspirations to learn the specfic details and memorize what all the sets do and spend hours on this. Specific suggestions (replace X with Y) or you'll only make my eyes glaze over.

Posted

You may want to swap the sets in Scream and Dreadful Wail. 

It looks like you did yourself a disservice in saying you can't build your way out of a paper bag. The build seems fine; good job!

  • 3 weeks later
Posted

To be fair, I just used two of the reviews from the Collaborative Project: A Guide to Sentinel Sets thread and mashed them together. Most of the credit goes to @drbuzzard; the reviews were solid info I could use to make intelligent choices.

 

If I had to start from scratch, well…that would have probably made my brain explode. 😜

 

I did make some small tweaks right near the end, but she is basically just as the build above shows.

 

Harpy Holidays has now made it to 50 and is working on incarnate stuff. She's turned out to be quite a loud, enjoyable little terror to play. 🙂

Posted

Honestly with the sonic updates, I'd have to go back and redo all my advice. The set has changed a great deal. Howl is now the weak sister of the cones, and you really don't want to skip siren's call (very good damage). 

Posted

Yeah, she still plays okay and I'm too lazy to respec. I also wish I had put Shockwave in sooner; with KB-to-KD I find it quite useful as a way to defeat all the low-health stragglers after using Dreadful Wail.

 

Considering my low-brain approach, I'm still very happy with how she turned out.

Posted

Its not much but some def is better than none, looks like you skipped reactive scaling piece 🙂 Might look like recharge is worse but theres an ff+rech in shockwave. Resists look about the same. Tried to stick with your picks but sirens song is superior to howl now and buys you breathing room:

 

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Level 49 Magic Sentinel
Primary Power Set: Sonic Attack
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Electricity Mastery

Hero Profile:
------------
Level 1:    Scream    
 (A) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb
 (3) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
 (3) Superior Sentinel's Ward - Accuracy/Damage/Endurance
 (5) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
 (5) Superior Sentinel's Ward - Damage/RechargeTime
 (7) Superior Sentinel's Ward - Accuracy/Damage


Level 1:    Charged Armor    
 (A) Unbreakable Guard - Resistance
 (7) Unbreakable Guard - +Max HP
 (9) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (9) Unbreakable Guard - Resistance/Endurance


Level 2:    Charged Shield    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (15) Numina's Convalesence - Heal
 (17) Numina's Convalesence - Heal/Endurance
 (17) Numina's Convalesence - Heal/Endurance/Recharge


Level 4:    Conductive Shield    
 (A) Aegis - Resistance/Endurance
 (19) Aegis - Resistance
 (19) Aegis - Resistance/Recharge
 (21) Aegis - Resistance/Endurance/Recharge


Level 6:    Shout    
 (A) Devastation - Accuracy/Damage
 (23) Devastation - Damage/Endurance
 (25) Devastation - Damage/Recharge
 (25) Devastation - Accuracy/Damage/Recharge
 (27) Devastation - Accuracy/Damage/Endurance/Recharge
 (27) Gladiator's Javelin - Chance of Damage(Toxic)


Level 8:    Amplify    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
 (29) Recharge Reduction IO


Level 10:    Energize    
 (A) Preventive Medicine - Chance for +Absorb
 (11) Preventive Medicine - Heal/RechargeTime/Endurance
 (11) Preventive Medicine - Heal/RechargeTime
 (13) Preventive Medicine - Endurance/RechargeTime
 (13) Preventive Medicine - Heal/Endurance
 (15) Preventive Medicine - Heal


Level 12:    Shockwave    
 (A) Force Feedback - Chance for +Recharge
 (36) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
 (36) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
 (36) Overwhelming Force - Damage/Endurance/Recharge
 (37) Overwhelming Force - Accuracy/Damage/Endurance
 (37) Overwhelming Force - Endurance/Recharge


Level 14:    Kick    
 (A) Empty


Level 16:    Static Shield    
 (A) Aegis - Resistance/Endurance
 (34) Aegis - Resistance
 (34) Aegis - Resistance/Endurance/Recharge
 (34) Aegis - Psionic/Status Resistance


Level 18:    Sirens Song    
 (A) Ragnarok - Recharge/Accuracy
 (29) Ragnarok - Damage/Recharge/Accuracy
 (31) Ragnarok - Damage/Recharge
 (31) Ragnarok - Damage
 (31) Ragnarok - Damage/Endurance
 (33) Ragnarok - Chance for Knockdown


Level 20:    Grounded    
 (A) Steadfast Protection - Resistance/+Def 3%
 (33) Steadfast Protection - Knockback Protection
 (33) Gladiator's Armor - TP Protection +3% Def (All)


Level 22:    Screech    
 (A) Superior Winter's Bite - Accuracy/Damage
 (37) Superior Winter's Bite - Damage/RechargeTime
 (39) Superior Winter's Bite - Accuracy/Damage/Endurance
 (39) Superior Winter's Bite - Accuracy/Damage/Recharge
 (39) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
 (40) Apocalypse - Chance of Damage(Negative)


Level 24:    Lightning Reflexes    
 (A) Flight Speed IO


Level 26:    Dreadful Wail    
 (A) Superior Opportunity Strikes - Accuracy/Damage/Endurance
 (40) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
 (40) Superior Opportunity Strikes - Damage/RechargeTime
 (42) Superior Opportunity Strikes - Accuracy/Damage
 (42) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
 (42) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity


Level 28:    Power Sink    
 (A) Efficacy Adaptor - EndMod/Recharge


Level 30:    Tough    
 (A) Aegis - Resistance/Recharge
 (43) Aegis - Resistance
 (43) Aegis - Resistance/Endurance
 (43) Aegis - Resistance/Endurance/Recharge


Level 32:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (45) Shield Wall - +Res (Teleportation), +5% Res (All)
 (45) Shield Wall - Defense
 (48) Shield Wall - Defense/Endurance
 (48) Shield Wall - Defense/Endurance/Recharge


Level 35:    Fly    
 (A) Winter's Gift - Slow Resistance (20%)


Level 38:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (45) Kismet - Accuracy +6%
 (48) Reactive Defenses - Scaling Resist Damage


Level 41:    Hasten    
 (A) Recharge Reduction IO
 (46) Recharge Reduction IO


Level 44:    Havoc Punch    
 (A) Superior Blistering Cold - Recharge/Chance for Hold
 (46) Superior Blistering Cold - Accuracy/Damage
 (46) Superior Blistering Cold - Accuracy/Damage/Endurance


Level 47:    Paralyzing Jolt    
 (A) Absolute Amazement - Chance for ToHit Debuff
 (47) Absolute Amazement - Recharge/Accuracy
 (47) Absolute Amazement - Stun/Recharge/Accuracy


Level 49:    Rehabilitating Circuit    
 (A) Doctored Wounds - Recharge
 (49) Doctored Wounds - Heal/Recharge
 (49) Doctored Wounds - Heal


Level 1:    Brawl    
 (A) Empty


Level 1:    Opportunity    
Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance


Level 1:    Hurdle    
 (A) Empty


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (21) Power Transfer - Chance to Heal Self


Level 35:    Afterburner    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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