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Seismic/Martial Combat critique & help


BurtHutt

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So, I am not a big fan of blasters but do like this combo idea. I haven't built too many so I wanted some input, if you all don't mind. I play in teams so a little durability and decent damage is the goal. Ideally I'd like to softcap on all D but ...no.... Anyway, any comments/suggestions would be appreciated!

 

https://www.midsreborn.com/builds/download.php?uc=1392&c=666&a=1332&f=HEX&dc=78DA65544B6F125114BEB7CC144AA14079B7B4054A1F400BAD2B371AE3A30B53228ABA25937680518409D044E3BF70E3CA678C897FC6B7FE071754576EBAC03373BEAB359D64E69B7BEE3DE77CDF77EF4CEDE1D540ABB57749C8E095AE311C362FD373640E7CB5A39131B2FA3DE15C5EBA339869DE327A6DF3B0D230ADE103EB80130A6AB27164DBFDC1A852330623CBE8366B46CFB28FBA5C2A50EFF7BB957DD3B0AD5EDBEF0E1AB6691E06DDD73DABDD19D14448AD3A3407C38E65A7AFD9D6414535A81907263D9CF74729A295A5FB7D49A86B32259E11EC6A62EA39F01563B8E0CC4B779147D409F29AD06E036F32561B8C9182B39417EBB2C5C1E936B0C3E8B318B7EF7387ED7B8C1F888E0774748F4777833E8DD1AF03A719033EA09731415EEB9293A51E936EB01867CC7B792F9C49E12D73BB8FD46E46719D81FA39A89E830BE1D78C5B2FC0F525E3274A9E551567DF4CB941493D82922B8A60936043131E0A86404C84CE79DC959F293DA2A44620611E92E6213D06E931484F40FA174A8EAAE4288827403C05E229105F00F12C886B4427AE7C8AC39F0CFC8AD3F62521404FFE20554B3479CC981B33AE0AD6B07AC2AA771F73E5AF442BADFC4C83D602682C83D632E82C834E16B413D47911B4F4C539169A1D73A7E245E9762EFDD6DC71E929772EBDE578929297D0592EDD652DB93B8CDF88D68A726B0516E760E52AAC2FC0F2022C2FC0F293309D54E5561E6E55E1569ADAAE29B7D65A2C641D877AA30DEC002DC62A0E7B84F6615355DE44E5222AC7A8721982B432FCDFC27E6C611F762FC0FFF38C294AAAA8D357B9C1C128B5D951A76FE71D0773DABFEF7E92393570C69389D83F1BAA6BF8073821E986C67EF55FF8BBEAF86CE8E7A99014D7A5FB4DACE778637FFD37895D5D7FC2F8FDD4DF69F20786F8CB7E

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I'm no blaster expert, but my Fire/MC is easily my favorite toon so ...

 

A few things at a glance:

 

Either drop Throw Sand for RttL, or find some other way to fit it in.  The rolling +dmg buff plays nicely with BlasterFury and it also includes a +to-hit component.  I know some people like to talk down on RttL because it's not "Build Up," but I wouldn't roll another /MC without using it.  My Fire/MC took it and never looked back.  The -to-hit seems useful at a glance, but you'll have plenty of mitigation in Seismic and the +dmg would likely be more beneficial.

 

Drop the Miracle from Health.  Blasters get massive +recovery from their sustain toggles.  Like "How Do We Sleep At Night With This?" levels of massive recovery. As long as Reaction Time is up you'll rarely be desperate for a blue tic-tac.  Toggles could probably use some EndRdx in this case, but I'm inclined to go that route usually anyway.

 

BoS doesn't really fire procs all that well.  The Purples with higher PPM rates are decent, but that's about it.  Also, BoS has a huge range and accepts range enhancements as well as the +perception unique from the new Warp set. That said, I *do* like a chance for knockdown in BoS, which I think is from a Winter set?

 

Regen Tissue is a strange choice in RT.  Not really sure about the dmg procs there either.  Sure, technically "free" dmg chance every 10s, but compared to dmg from a blaster primary it's rounding error with just 2 dmg pieces in that aura.  Those slots would be better used adding a Def/End piece to the +def toggles you're running, or elsewhere, like EndRdx in Tactics, for example. 🙂

 

EC is a trap.  It drops nice big numbers, but SK has a superior DPA.  My Fire/MC's primary build keeps it, but the secondary one I am toying with may drop it completely, although it is a good place for the 5 piece winter set with the big S/L defense bonus.

 

Get some recharge into Inner Will and put it on auto. At that point it's a Break Free that fires automatically which is quite useful.

 

--------------------

 

I've never tried building to soft-cap all the major categories on a Blaster; the Fire/MC I run around the S/L soft-cap and spend a *lot* of time in melee with that toon.  My secondary build is likely to not hit a soft-cap on anything and is more offensively focused, theoretically. 

Edited by InvaderStych
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You see a mousetrap? I see free cheese and a f$%^ing challenge.

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I play a fire / martial / mace blapper that I really enjoy. There's a thread slightly further down that goes over his build in some detail and in which there is good feedback and pros and cons of the build. In the end, I did switch out assault and switched in tactics, which has turned out to be a good change. Everything else was left as the build given in the thread suggests. 

 

Even though the fire blast part of the build doesn't directly transfer over, there are still some potentially helpful ideas about which /martial powers to consider choosing and about ways of slotting them. 

 

To echo InvaderStych, Reach for the Limit is a key power and your blaster will do more damage if you can find room for it in your blaster's build. 

 

Good luck with your blaster, however you decide to move forward. 

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On 12/28/2021 at 5:35 AM, BurtHutt said:

So, I am not a big fan of blasters but do like this combo idea. I haven't built too many so I wanted some input, if you all don't mind. I play in teams so a little durability and decent damage is the goal. Ideally I'd like to softcap on all D but ...no.... Anyway, any comments/suggestions would be appreciated!

 

https://www.midsreborn.com/builds/download.php?uc=1392&c=666&a=1332&f=HEX&dc=78DA65544B6F125114BEB7CC144AA14079B7B4054A1F400BAD2B371AE3A30B53228ABA25937680518409D044E3BF70E3CA678C897FC6B7FE071754576EBAC03373BEAB359D64E69B7BEE3DE77CDF77EF4CEDE1D540ABB57749C8E095AE311C362FD373640E7CB5A39131B2FA3DE15C5EBA339869DE327A6DF3B0D230ADE103EB80130A6AB27164DBFDC1A852330623CBE8366B46CFB28FBA5C2A50EFF7BB957DD3B0AD5EDBEF0E1AB6691E06DDD73DABDD19D14448AD3A3407C38E65A7AFD9D6414535A81907263D9CF74729A295A5FB7D49A86B32259E11EC6A62EA39F01563B8E0CC4B779147D409F29AD06E036F32561B8C9182B39417EBB2C5C1E936B0C3E8B318B7EF7387ED7B8C1F888E0774748F4777833E8DD1AF03A719033EA09731415EEB9293A51E936EB01867CC7B792F9C49E12D73BB8FD46E46719D81FA39A89E830BE1D78C5B2FC0F525E3274A9E551567DF4CB941493D82922B8A60936043131E0A86404C84CE79DC959F293DA2A44620611E92E6213D06E931484F40FA174A8EAAE4288827403C05E229105F00F12C886B4427AE7C8AC39F0CFC8AD3F62521404FFE20554B3479CC981B33AE0AD6B07AC2AA771F73E5AF442BADFC4C83D602682C83D632E82C834E16B413D47911B4F4C539169A1D73A7E245E9762EFDD6DC71E929772EBDE578929297D0592EDD652DB93B8CDF88D68A726B0516E760E52AAC2FC0F2022C2FC0F293309D54E5561E6E55E1569ADAAE29B7D65A2C641D877AA30DEC002DC62A0E7B84F6615355DE44E5222AC7A8721982B432FCDFC27E6C611F762FC0FFF38C294AAAA8D357B9C1C128B5D951A76FE71D0773DABFEF7E92393570C69389D83F1BAA6BF8073821E986C67EF55FF8BBEAF86CE8E7A99014D7A5FB4DACE778637FFD37895D5D7FC2F8FDD4DF69F20786F8CB7E

 

Seismic /Martial is a great combo and lots of fun.  This is what I chose to make with the release of Seismic.  I also have an Energy/Martial blaster that is also a lot of fun to play -- /martial makes everything fun!  😄

 

@InvaderStych has some really great comments above.  You have a lot of wasted slots and enhs in unneeded places.  In addition, your build is also more for a ranged blaster.  If you're playing /Martial... you're going to want to be in melee and you're gonna need to build up your other defenses / resists -- and especially get more HPs!  Otherwise, if you want to stay at range, then i suggest picking a different secondary like /Devices or /Energy or such.

 

More suggestions for your build... 

  • Ki Push -- I LOVE THIS POWER!  Best in the game!  Well, at least it;s the MOST fun.  😄  But no real need to slot it up.  Just an Acc or an Acc/Dam Hami-O is fine.  This power is more useful as a control power to keep pesky bosses away while you deal with that second boss.
  • Invest slots and sets in your defense toggles (Fighting, Scorp Shield, Maneuvers) -- these are what help you stay alive so don't skimp.  All your attacks do not need to be 6-slotted to be effective.
  • Invest in more HPs.  Slotting Devastations, Eradications, Apocalypse, and Shield Walls (if you can) really really help.  You're at 1500 (even with the Accolades toggled on) -- that's pretty low and 347 HPs below cap.  
  • As stated above... get rid of the Miracle in Health and put your Preventative Medicine +Absorb Proc there instead.  This will free up Reaction time for better slotting.
  • Reaction Time -- yeah, as stated above, get rid of all the procs.  This is your end/regen sustain power.  Drop your extra slot in Stamina and put your endmod and heal sets here -- you can get some really good HP bonuses here too!
  • Inner Will -- I both love and hate this power.  It's great having a free "breakfree," but I've also died many of times trying to click it because the mez wore off by the time I went to activate it and then I couldn't click and by the time i figured out what was going on, I was dead.  lol   But still it's a good power and useful while leveling up.  And you should single slot it with a recharge. 
    • Unlike stated above, it CANNOT be made perma.  it can get close though, if you invest in a crap ton of recharge into your build -- which is not worth gimping you in other areas.  Inner Will has has a duration of 30s and base recharge of 180s.  Even with all the recharge in the world and all the speed boosts in Paragon City added to you, there is a bottom limit to how low powers' recharges can go and it's 1/5 of the base recharge... so 180s / 5 = 36s... so there will always at least be a 6s down time for Inner Will.
    • Given all that, you don't need to recharge that often.  With your defenses, most mezzes will miss you and when it does hit, it'll be there for you. 
    • If you want to slot up with 2 recharges while leveling up that's ok... but in the end-game and with perma-Clarion, the power is useless and not needed at all and that extra slot can go elsewhere.
  • Gaussian Proc -- pretty useless in Tactics.  It doesn't proc often in a toggle like this and when it does, you most likely will be out of combat.  That's what I have learned from personal experience.  Put this in Seismic Force instead.  It will proc almost everytime you hit the button and then you get the BU when you want it and not at some random time.  

 

To give you some further ideas, below is my build -- this is an end game build, and a high-priced build, but is highly survivable!  I used this mostly as I leveled up.  Really the only difference is, I used Inner Will while leveling up and dropped Throw Sand, and the power order in the 20s-40s was a little different, but all were there. 

 

Now as an incarnate, I have perma Clarion and don't need Inner Will anymore.  If I EX down, I'll just use breakfrees like I do with all my other blasters.  🙂  Even without Agility (and pre-incarnate), I'm near the soft cap on S/L/E.  I am also at 1807 HPs (40 HPs below cap).  That's 307 HPs more than yours... so catch up!  😄    

And no, my ranged Def is not capped nor near it.... it's not needed for a melee build as others may have you believe.  Yes, it's nice to cap it -- always is... but when you get into melee range and start beating on mobs, they will switch from ranged mode to melee mode and attack you with their melee powers (and S/L/E being the most common types).  Yes, there are always exceptions and for those mobs that want to still stay at range and shoot -- if it's S/L/E, they will still miss you.  And then you can either shoot them back or close the gap and kick them!  

 

And no, Hasten isn't perma.  Don't really need it and I needed the slots elsewhere for better set bonuses.  ...but this is my choice, others may feel differently.   

 

And no matter what your defenses/resists/# HPs are.... you'll still want to chew on inspires occasionally to help fill in holes.  🙂

 

My end-game build.... and I hope this helps give you some ideas for your own..... 

 

https://www.midsreborn.com/builds/download.php?uc=1645&c=744&a=1488&f=HEX&dc=78DA6D94594F535110C7CF5D4A2D50DBB29542595A41A1C06DABE8B3716982D0A4D2678397722937A96DD3DE1AF9160A2E89B2484062D547B707BF82FBF21924889AF8A2E1A14E3B73D243C24DDADF993933F39FB3DC1BBF71A1797E3E769649CEF319BD589C3907FF9651B0C5F5B49962F0D8A74BB38BFDB1921DC67E9A9D99D6B369634E4B1A66F19A99C2A4013E992CE5F3B982A5C5F58265EA9999B89E35F3A58C6E99B9AC6722BB60148CACA5F1812791CB65C0BA6E16CD5933635A8B8D354F326F1873CEDA3066A6172C339B76D5AC29439F330AC50533EFBB9837531A978DEB2903FEAAE3C54E68F634FCDE85187F2A32DB04441D4CDE46AA5B48F7403D88B1AEAA5365EF215322A72A3D576B4EF905527D893CFA0AD9FB1AF91692142EA7AC62F9E806710DF901826CBCB2ED31663694894F909D4F89CF901EE8D1CE93EC09405065472E13A791FE24327415D7D006490E5C44C5E658C14A8DABC435E4C03AF1217103F909DA6CE2C94D0C9DCD1251A60D50680354E4980DE9825E9D7C239C7F013DD0D6A4529B8CFE41B6437B2E0A525C3B3204C161EC127F207BF7909FA11D0F0FF684E55A85168D18410646911D50B995F7DEBA84CEB6BBC4650ADAC5364EEC2043DF9141E8BD9D9259FB081EDA4790F7E285A8306F192B7C01A78FF7E4DBC44DEFDA223E42FAB7912DD0533795ADC8A0D1C3AF5C0F5DB9AF50AE8F77DD771FBBE97F405C21AE22036BC475E4BE1B8E9E9295600C9DC726889788D5750115901FE44A83A7D0793C421C27FEA3FD3949F44AB563542179882B0D91D230290D93D23029F960D5235C69E426DE8ED15BC425E232DD9EDBC43B74E94149E34A1A298549294C4A6152EA04A508DFD2C81980AAB06FD5F79F6FBA5F3DE43D0FA842C49460C0AB83A79C50EB5F02267563DA5EA3183986CE5F82536201ECAF630FF9F340C61066FC3EE0BC878293A1FA4A0E7DC6C5362B247E58A0C35DFF1E5512A015E52BBD221ABA68CC8AC67E876014BD82F1A655301A0605A32CCE948382F11FD3271941

 

 

 

Edited by Frozen Burn
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Fellas, I appreciate the feedback. I was going for a cheap build but the build posted here has me tempted to invest for the big budget build.

 

Frozen, the Gauss proc will fire at a decent rate use the proc mechanics if you're in a full team of 8. I always team. Also, I like your build but slightly altered it - adding a couple of slots allows one to softcap a couple more defences.

 

Here's the current version I'm messing around with:

 

https://www.midsreborn.com/builds/download.php?uc=1580&c=726&a=1452&f=HEX&dc=78DA5594DB4E13511486F774A6420B9596D29672940A02050A28D7C678C08034A934F1CE90110698A4B6937648F411345E788C8972908889F570E731F1193CEB334810F4D670515767FD3B0CD374BE59FFECBDFEB5D7EC99F495D3F5F3F3E32784123895D34BA5999374B68D626D7AC9D66DB39017D5A386FE6DB83333ADE7178CB954D6304B97CD599ED02D6F66972CAB50B45369BD689B7A6E26ADE74D6B29E7A40A4DE4178DA291B753F2A23E5328E45253866E99F9850619CC19C5D2A269F99D386B19C65CC0B91C3717166D1A183F6399B329E998D6670D3A55AFAF36539D43F4FF9814F2A878C40A615413B5ABCCB67566B07B6F9010F32C7EA2990AFDAAA25779A539A2E735F88EA9BD01DF330FBE658628A38A8CAA9A2124C8F63C73741ACC323F9393578193F729673850069F319B9F832F98C997CC283D911A050BAC8928BCB0266632C86CA2727CD2C1B7CC33FD2BE02AB37B0D7C04AE33BF52797572729D60B15E013D58B8CAECD098435E6698CA0BA03C11287B1C3142E53420A3DAB04962BB4F04B7C0DFCC8E9D2A35F18DEC4318AC85AE71CB1AAF8337981D83AA93B96B941DA2E41086AD377C9FC5A649527A89C7152773748B27F56E3293BF9809AA3922B74364A0BA1D7CE20B9511C37610B10DCEF89DC4B8DC5DF1C7BC715A36C027CC46AAA51583E81191B5CCDDDEC2237E509A4ED9E1CE075CC5A187E032B88225AE826BCCDD2075004B5513E32C1E9E0027416C0C95EC7B645F7A8EB17864041C03FFA12F47C118F74BA3C97DD2A90F4EFDE74038F5C3294EAB1E906B1AB8C9BB61F016781BBC83DD7217BC87D7879C52D22905A7E1B3209C86E11423A7113889916D7487120964A8B469EEF71B4D9F728DA0B7831F6846931A894A2B8FDCF6BB470EB1B8B34FEC63F18F4B5444179712BDC075FEDD37037BF2A7EBFBC4C798BBD80ADC7CC1BDEF4965374A9A0C4A3157F021EC0A0EF450205B5076DF29275C41C6EF0A2EBA03DD1D5C7207FF0152CBED1E

 

What do you all think about this one?

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15 hours ago, BurtHutt said:

Fellas, I appreciate the feedback. I was going for a cheap build but the build posted here has me tempted to invest for the big budget build.

 

Frozen, the Gauss proc will fire at a decent rate use the proc mechanics if you're in a full team of 8. I always team. Also, I like your build but slightly altered it - adding a couple of slots allows one to softcap a couple more defences.

 

Here's the current version I'm messing around with:

 

https://www.midsreborn.com/builds/download.php?uc=1580&c=726&a=1452&f=HEX&dc=78DA5594DB4E13511486F774A6420B9596D29672940A02050A28D7C678C08034A934F1CE90110698A4B6937648F411345E788C8972908889F570E731F1193CEB334810F4D670515767FD3B0CD374BE59FFECBDFEB5D7EC99F495D3F5F3F3E32784123895D34BA5999374B68D626D7AC9D66DB39017D5A386FE6DB83333ADE7178CB954D6304B97CD599ED02D6F66972CAB50B45369BD689B7A6E26ADE74D6B29E7A40A4DE4178DA291B753F2A23E5328E45253866E99F9850619CC19C5D2A269F99D386B19C65CC0B91C3717166D1A183F6399B329E998D6670D3A55AFAF36539D43F4FF9814F2A878C40A615413B5ABCCB67566B07B6F9010F32C7EA2990AFDAAA25779A539A2E735F88EA9BD01DF330FBE658628A38A8CAA9A2124C8F63C73741ACC323F9393578193F729673850069F319B9F832F98C997CC283D911A050BAC8928BCB0266632C86CA2727CD2C1B7CC33FD2BE02AB37B0D7C04AE33BF52797572729D60B15E013D58B8CAECD098435E6698CA0BA03C11287B1C3142E53420A3DAB04962BB4F04B7C0DFCC8E9D2A35F18DEC4318AC85AE71CB1AAF8337981D83AA93B96B941DA2E41086AD377C9FC5A649527A89C7152773748B27F56E3293BF9809AA3922B74364A0BA1D7CE20B9511C37610B10DCEF89DC4B8DC5DF1C7BC715A36C027CC46AAA51583E81191B5CCDDDEC2237E509A4ED9E1CE075CC5A187E032B88225AE826BCCDD2075004B5513E32C1E9E0027416C0C95EC7B645F7A8EB17864041C03FFA12F47C118F74BA3C97DD2A90F4EFDE74038F5C3294EAB1E906B1AB8C9BB61F016781BBC83DD7217BC87D7879C52D22905A7E1B3209C86E11423A7113889916D7487120964A8B469EEF71B4D9F728DA0B7831F6846931A894A2B8FDCF6BB470EB1B8B34FEC63F18F4B5444179712BDC075FEDD37037BF2A7EBFBC4C798BBD80ADC7CC1BDEF4965374A9A0C4A3157F021EC0A0EF450205B5076DF29275C41C6EF0A2EBA03DD1D5C7207FF0152CBED1E

 

What do you all think about this one?

 

That is very nice!  Glad my build inspired you -- and sorry it made you want to increase your budget.  But you'll love how it plays.  🙂  

 

You have Combat Jumping where I have Infiltration instead -- that certainly puts you on the soft cap on most where I cannot due to defense-suppression in combat.  I considered doing this too, but I wanted total invis for character so I needed Stealth or Infiltration to add to my Stealth IO.  But you also have way fewer HPs than I prefer to play with -- with my blappers, I prefer to play with at least 1700 HPs.  Trade-offs!!  🙂  It's why I love this game -- many ways to do this!! 

 

As for Gaussian proc... Proc mechanics make them not work as well in toggles like this as compared to a longer base recharge of a click-power.  Teaming has no affect on the proc.  I too team with large teams often and there was no difference in the proc rate -- which remained very small and generally happened out of combat.  (That was my experience.)  But you do you.  

 

Edited by Frozen Burn
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On 12/31/2021 at 10:03 AM, Frozen Burn said:

 

That is very nice!  Glad my build inspired you -- and sorry it made you want to increase your budget.  But you'll love how it plays.  🙂  

 

You have Combat Jumping where I have Infiltration instead -- that certainly puts you on the soft cap on most where I cannot due to defense-suppression in combat.  I considered doing this too, but I wanted total invis for character so I needed Stealth or Infiltration to add to my Stealth IO.  But you also have way fewer HPs than I prefer to play with -- with my blappers, I prefer to play with at least 1700 HPs.  Trade-offs!!  🙂  It's why I love this game -- many ways to do this!! 

 

As for Gaussian proc... Proc mechanics make them not work as well in toggles like this as compared to a longer base recharge of a click-power.  Teaming has no affect on the proc.  I too team with large teams often and there was no difference in the proc rate -- which remained very small and generally happened out of combat.  (That was my experience.)  But you do you.  

 

I appreciate your input and everyone else's as well. I am sure the Gaus proc works as I mentioned - there are multiple posts on it and lots authored by @Bopper. Check 'em out.

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On 12/31/2021 at 1:03 PM, Frozen Burn said:

Gaussian proc... Proc mechanics

@BurtHuttis correct. Tactics allows gaussian to tick for every entity affected by it, even pets. On a team, it has huge uptime for the proc, all without having to waste animation time.

 

On my mastermind, I have roughly 40 percent uptime on the proc with just my pets alone affected by tactics.

Edited by Onlyasandwich
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19 hours ago, BurtHutt said:

I appreciate your input and everyone else's as well. I am sure the Gaus proc works as I mentioned - there are multiple posts on it and lots authored by @Bopper. Check 'em out.

 

6 minutes ago, Onlyasandwich said:

@BurtHuttis correct. Tactics allows gaussian to tick for every entity affected by it, even pets. On a team, it has huge uptime for the proc, all without having to waste animation time.

 

On my mastermind, I have roughly 40 percent uptime on the proc with just my pets alone affected by tactics.

 

Ok, I think I understand now what is being said here -- thanks for clarifying, @Onlyasandwich  I thought it was being stated that a larger team was causing it to proc more often (which is not true -- team size doesn't affect proc rate), but rather you all are stating the buff is granted to anyone on the team in range of the Tactics -- that makes more sense.  

 

My experience with the proc in a toggle is from Targeting Drone in Blaster secondary /Devices -- similar to tactics, but not a team buff.  I had the proc in there for a long time, but it rarely proc'd while I was actually in battle.  I noticed it proc more often out of combat and I decided to remove the wasted slot.  However, if this is something that buffs a team occasionally, I can see it being somewhat useful in Tactics, then -- and especially for a MM as it would buff the pets too.  

 

Again, thanks for the clarification.  

 

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37 minutes ago, Frozen Burn said:

granted to anyone on the team in range of the Tactics -- that

Apologies if I was unclear - the proc is affecting you, not your mates.

 

Gaussian in tactics has a chance to grant you the proc for every single entity affected by tactics. In this case. A larger team would indeed increase proc chance.

 

The key difference here is that tactics affects your team, where targeting drone does not.

 

 

Edited by Onlyasandwich
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2 minutes ago, Onlyasandwich said:

Apologies if I was unclear - the proc is affecting you, not your mates 

 

Gaussian in tactics has a chance to grant you the proc for every single entity affected by tactics. In this case. A larger team would indeed increase proc chance.

 

 

 

Ah.  Thank you for further clarifying.  Then this seems OP / broken / exploit'ish, especially if MM pets also increase the chance rate -- a team of MMs who all had this would really be OP!  lol

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11 minutes ago, Frozen Burn said:

 

Ah.  Thank you for further clarifying.  Then this seems OP / broken / exploit'ish, especially if MM pets also increase the chance rate -- a team of MMs who all had this would really be OP!  lol

It's not so bad if you consider the opportunity cost. Having it on demand in aim is preferred by many folks simply so you can use it solo and guarantee it's up for your nuke or aoe combo.

 

MMs do get mileage out of it, but base damage on their attacks is terrible, so it isn't exactly blasting them to the moon. It's just a nice bonus if you are focusing on your attacks.

 

I still put it in build up or aim on most of my builds. I would consider it in tactics if my intention was only to team with a given character.

Edited by Onlyasandwich
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