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Posted (edited)

Hello forums, 

 

I am trying to put together a Bio/Claws, but I am having trouble reaching def/res values I am happy with. I know bio is a different animal in mids, but even so I'm not happy with how its turned out, and I have tried several variations now.

 

So if anyone has feedback/suggestions, or a build I can match this one against I would appreciate it.

 

Thanks bunches

Unfinished build - Tanker bio - claws.mxd

 

PS - RoP is there for both status as well as resists, as status is one of the issues bio has, along with -def debuffs.

Edited by Neiska
Posted

Instead of trying to lift Fire/Cold defense you should work on Smash/Lethal which is the single most common type of damage.

 

You'll never get your E/N resistances very high though, but it's not bad trying to get it as high as you can.

 

Something like this then (change powers and travel choices to what you'd like). Despite Offensive Adaptation being toggled on it's on the razor's edge of having 90% to S/L with two stacks of the ATO and Barrier's 5% (71.39% + two stacks equal 13.4% + 5% from Barrier equal 89.79%), and since having Barrier E/N defense was also balanced at 40% like S/L defense so everything gets softcapped when Barrier is used. If the content is not hard enough to require barrier then those last 5% are not needed either.

 

Recharge debuff protection is nearly capped too. But it's going to rely on DNA Siphon for endurance which should not be a proble msince you get it pretty early, but for long single target fights you might find your endurance does not keep up so keep a few Recovery Serums at hand on the off hand chance you fight something for a minute or two instead of several somethings you can DNA Siphon off.

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Claws
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Max HP%(5), GldArm-3defTpProc(5), StdPrt-ResDam/Def+(27)
Level 1: Swipe -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg(9), SprBlsCol-Acc/Dmg/Rchg(9)
Level 2: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(11)
Level 4: Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(13), Hct-Dam%(15), TchofDth-Dam%(15)
Level 6: Adaptation
Level 8: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(21)
Level 10: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(21)
Level 12: Evolving Armor -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(23), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Spin -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(31), Arm-Dam%(31)
Level 18: DNA Siphon -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(33), Pnc-Heal/Rchg(33), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(34), ThfofEss-+End%(50)
Level 20: Follow Up -- SprMghoft-Acc/Dmg/Rchg(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(34), SprMghoft-Rchg/Res%(34), SprMghoft-Dmg/EndRdx/Rchg(36), TchofDth-Dam%(36), GssSynFr--Build%(36)
Level 22: Fly -- WntGif-ResSlow(A)
Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Genetic Contamination -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(37), SprGntFis-Rchg/+Absorb(37), SprGntFis-Acc/Dmg/Rchg(37), SprGntFis-Dmg/EndRdx/Rchg(39)
Level 28: Focus -- Apc-Dam%(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(40), Apc-Dmg/EndRdx(40), FrcFdb-Rechg%(40)
Level 30: Inexhaustible -- Prv-Heal(A), Prv-Heal/EndRdx(42), PrfShf-End%(42)
Level 32: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 35: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-Rchg(42), AdjTrg-ToHit/Rchg(43), AdjTrg-ToHit/EndRdx/Rchg(43), AdjTrg-EndRdx/Rchg(45), AdjTrg-ToHit/EndRdx(45)
Level 38: Shockwave -- FrcFdb-Rechg%(A), KntCrs-Rechg/EndRdx(43), OvrFrc-Dam/KB(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Dmg/EndRdx(46), Bmbdmt-+FireDmg(46)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48)
Level 47: Tough -- TtnCtn-ResDam/EndRdx(A)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(49), LucoftheG-Def(50), Rct-Def/EndRdx(50)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Banished Pantheon Radial Superior Ally
Level 50: Barrier Core Epiphany
Level 50: Assault Core Embodiment
Level 50: Musculature Core Paragon
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Freedom Phalanx Reserve
Level 6: Defensive Adaptation
Level 6: Efficient Adaptation
Level 6: Offensive Adaptation
Level 22: Afterburner
------------

 

Posted

I think you focus a bit overmuch on Recovery and miss a few opportunities trying to raise Fire/Cold resistance. Focus does knockdown inherently and does not need KB->KD. Also, since Environmental Adaptation is your big Defense provider, it should be the one getting Enhancements, not Weave. 

 

I danced some enhancements and slots around but tried not to stray too far from what you had.

 

Spoiler

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Claws
Power Pool: Fighting
Power Pool: Sorcery
Power Pool: Leaping
Power Pool: Speed

Villain Profile:
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-EndRdx/Rchg(5), UnbGrd-Max HP%(7)
Level 1: Swipe -- Empty(A)
Level 2: Inexhaustible -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11)
Level 4: Slash -- Hct-Dmg(A), Hct-Dmg/Rchg(15), Hct-Acc/Dmg/Rchg(17), Hct-Acc/Rchg(17), Hct-Dmg/EndRdx(19), Hct-Dam%(19)
Level 6: Environmental Modification -- LucoftheG-Def/Rchg+(A), Rct-Def(21), Rct-Def/EndRdx(21), Rct-Def/Rchg(23), Rct-ResDam%(23)
Level 8: Adaptation 
Level 10: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(25), Pnc-Heal/Rchg(25), Pnc-Heal/EndRedux/Rchg(27), Pnc-Heal(27)
Level 12: Evolving Armor -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29), ImpSki-Status(29)
Level 14: Kick -- Empty(A)
Level 16: Spin -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(31), Erd-%Dam(31), Arm-Acc/Rchg(31), FuroftheG-ResDeb%(33), Arm-Dam%(33)
Level 18: DNA Siphon -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(33), Erd-Acc/Dmg/EndRdx/Rchg(34)
Level 20: Follow Up -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(34), SprBlsCol-Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36)
Level 22: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(37), ImpArm-ResPsi(37), ImpArm-ResDam/EndRdx/Rchg(37)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(39)
Level 26: Genetic Contamination -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg(39), SprGntFis-Dmg/Rchg(40), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(40)
Level 28: Focus -- SprMghoft-Acc/Dmg/EndRdx/Rchg(A), SprMghoft-Acc/Dmg(42), SprMghoft-Dmg/Rchg(42), SprMghoft-Acc/Dmg/Rchg(42), SprMghoft-Dmg/EndRdx/Rchg(43), SprMghoft-Rchg/Res%(43)
Level 30: Spirit Ward -- Empty(A)
Level 32: Parasitic Aura -- DctWnd-EndRdx/Rchg(A), DctWnd-Heal/Rchg(43), DctWnd-Heal/EndRdx/Rchg(45), DctWnd-Heal(45), DctWnd-Rchg(45)
Level 35: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 38: Shockwave -- SuddAcc--KB/+KD(A), PstBls-Acc/Dmg(46), PstBls-Dmg/Rchg(46), PstBls-Dmg/Rng(46), PstBls-Acc/Dmg/EndRdx(48), PstBls-Dam%(48)
Level 41: Mystic Flight -- BlsoftheZ-ResKB(A)
Level 44: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(50), UnbGrd-ResDam/EndRdx/Rchg(50)
Level 47: Super Speed -- BlsoftheZ-ResKB(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(13)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)
Level 50: Musculature Core Paragon 
Level 8: Defensive Adaptation 
Level 8: Efficient Adaptation 
Level 8: Offensive Adaptation 
Level 47: Speed Phase 
------------

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Posted

Thank you for the imput @Erratic1 and @Sovera, I will take a look when I get home. I just couldn't make this combo work for a tanker. Its tough trying to get enough recharge that bio loves while getting resists where you can, and I didn't even have defense softcapped.

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