Arbegla Posted December 30, 2021 Posted December 30, 2021 (edited) I know that the Rikti got a rework model wise with the change from the Rikti Crash Site to the Rikti War Zone, but I think they could use some more love now that we have very badge loving developers. Mobs that could use a badge: The Drones. Especially with some of the old cinematic and story showing and describing Stateman throwing them around. Something like 'Drone Master' could work as a badge name. Portals. The communication officers already got a nerf when people used to farm the Portals for XP, so now the Portals, and the mobs that come from it give zero rewards. A badge like 'Reinforcement Denied' could work. Headman Gunman. These guys teleport all around the place, and can be a pain to hunt down. Like Sorcerers from the Tsoo, they deserve their own badge for defeating a certain number of them. Something like 'No Escaping' sounds neat. Rikti Bosses. The Rikti Monkeys have a badge, but the bosses don't? One of the main pre-praetorian enemies and we don't get a badge for smacking them around? Pretty please can we get one? You could easily call this one 'Master Soldier' to match the fact you're defeating 'Chief soldiers/mez' mobs. Also, during Steven Sheridan's arc, the Rikti have zero dialogue. There is some dialogue used in some random ambushes for his badge mission, but overall, his entire story arc, which reveals a lot about the 'truth' of the Rikti has zero Rikti dialogue letting you know what they are doing or plotting. I really think it would add a lot to them to have some level of dialogue, but that could just be an opinion of mine. Edited December 30, 2021 by Arbegla
Greycat Posted December 30, 2021 Posted December 30, 2021 As far as the comm officers, they're worth extra XP specifically because of the summons. Plus that summon is interruptible, similar to the Sky Raider Engineers. I'm not really for or against the badges - though, for the gunmen and bosses, unless they're silly high numbers, they'd probably be gotten in one good MSR. 20-odd minutes of a constant stream of Magi, Priests, Mezmerists and the like? (And Headman Gunmen, though they die quickly.) The other two could probably be gotten before you're done with the RWZ arcs, even solo, which isn't a bad thing. 1 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
A Cat Posted December 30, 2021 Posted December 30, 2021 6 hours ago, Arbegla said: Rikti Bosses. The Rikti Monkeys have a badge, but the bosses don't? One of the main pre-praetorian enemies and we don't get a badge for smacking them around? Pretty please can we get one? You could easily call this one 'Master Soldier' to match the fact you're defeating 'Chief soldiers/mez' mobs. Not "Master Chief"? 1 1
srmalloy Posted December 30, 2021 Posted December 30, 2021 7 hours ago, Greycat said: As far as the comm officers, they're worth extra XP specifically because of the summons. Plus that summon is interruptible, similar to the Sky Raider Engineers. That's why you make the badge for destroying X number of spawned portals (with the additional caveat that portals that despawn because the Communication Officer that spawned it is defeated don't count; you need to destroy it while the Comm Officer is still fighting; this may involve tricky coding, because the game isn't set up that way); you have to wait for the portal to spawn and then destroy it. Or make the badge for destroying some number of portal-spawned reinforcements, which would mean you'd want to keep the portal -- and its creating Communications Officer -- alive to hold the portal open so more reinforcements could arrive.
Arbegla Posted December 30, 2021 Author Posted December 30, 2021 9 hours ago, A Cat said: Not "Master Chief"? I didn't want to be too on the nose about it. Yea, you could probably get most of the proposed badges from a MSR, but I'm not sure that is actually a bad thing really. Badges are cool. 🙂
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