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Water/Storm Build?


tjlauri29

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9 hours ago, SeraphimKensai said:

Farming what? S/L/F/C/E/N/T/P? Merits? XP? Tears? Potatoes, legumes, tomatoes, corn, and soy beans?

 

I have seen people farm tears from people that ragequit TFs for "not waiting for them" as everyone got inside (happened to me yesterday during an ITF , everyone was weirded out.

 

So tears can be farmed by anyone not just corruptors.

 

on the topic at hand I have this link from a forum poster that has a nice water/storm build here in the forums:

 

I use it almost verbatim and its quite good!

 

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From Venezuela with Love!

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AoE centric ranged build.

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Fierce Nature 2.8: Level 50 Mutation Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Hydro Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Gale -- Acc-I(A)
Level 2: Water Burst -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(7), SprScrBls-Acc/Dmg/Rchg(9), SprScrBls-Dmg/EndRdx/Rchg(9), SprScrBls-Acc/Dmg/EndRdx/Rchg(11), SprScrBls-Rchg/+End(11)
Level 4: O2 Boost -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/EndRdx(15)
Level 6: Fly -- BlsoftheZ-ResKB(A)
Level 8: Whirlpool -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(15), SprMlcoft-Acc/Dmg/Rchg(17), SprMlcoft-Dmg/EndRdx/Rchg(17), SprMlcoft-Acc/Dmg/EndRdx/Rchg(19), SprMlcoft-Rchg/Dmg%(19)
Level 10: Steamy Mist -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(21), LucoftheG-Def/Rchg+(21), StdPrt-ResDam/Def+(23), GldArm-3defTpProc(23)
Level 12: Hover -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(25), LucoftheG-Def/Rchg+(25), ShlWal-ResDam/Re TP(27)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Freezing Rain -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(29), PcnoftheT-Acc/EndRdx(29), PcnoftheT-Rng/Slow(31), PcnoftheT-EndRdx/Rchg/Slow(31), PcnoftheT--Rchg%(31)
Level 18: Water Jet -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(33), Thn-Dmg/Rchg(33), Thn-Acc/Dmg/Rchg(33), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx/Rchg(34)
Level 20: Hurricane -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(34), DarWtcDsp-ToHitDeb/EndRdx(36), DarWtcDsp-ToHitDeb/Rchg(36)
Level 22: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 24: Tidal Forces -- GssSynFr--Build%(A)
Level 26: Steam Spray -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(39)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(39), TtnCtn-ResDam/EndRdx/Rchg(39), TtnCtn-ResDam(40)
Level 32: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(40), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(42), Ann-ResDeb%(42)
Level 35: Tornado -- OvrFrc-End/Rech(A), OvrFrc-Acc/Dmg/End(43), OvrFrc-Dmg/End/Rech(43), OvrFrc-Acc/Dmg/End/Rech(43), OvrFrc-Dam/KB(45), SlbAll-Dmg/Rchg(46)
Level 38: Lightning Storm -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46)
Level 41: Power Sink -- PreOptmz-EndMod/Rech(A), PreOptmz-EndMod/End/Rech(48)
Level 44: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(48), LucoftheG-Def/Rchg+(48)
Level 47: Charged Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(50), TtnCtn-ResDam/EndRdx/Rchg(50), TtnCtn-ResDam(50)
Level 49: Conserve Power -- RechRdx-I(A)
Level 1: Scourge
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Agility Core Paragon
Level 50: Cimeroran Radial Superior Ally
Level 50: Assault Radial Embodiment
Level 50: Ion Core Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Ageless Core Epiphany
Level 6: Afterburner
------------

 

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Edited by Inverted
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  • 2 weeks later

After playing for a little while, I went back and swapped the sets between whirlpool and geyser.  Swapped Hydro Blast with Agua Bolt and conserve power with something that takes a defense set for a little more recharge.

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Fierce Nature 2.85: Level 50 Mutation Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Aqua Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Gale -- Acc-I(A)
Level 2: Water Burst -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(7), SprScrBls-Acc/Dmg/Rchg(9), SprScrBls-Dmg/EndRdx/Rchg(9), SprScrBls-Acc/Dmg/EndRdx/Rchg(11), SprScrBls-Rchg/+End(11)
Level 4: O2 Boost -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/EndRdx(15)
Level 6: Fly -- BlsoftheZ-ResKB(A)
Level 8: Whirlpool -- Rgn-Dmg(A), Rgn-Dmg/Rchg(15), Rgn-Acc/Dmg/Rchg(17), Rgn-Acc/Rchg(17), Rgn-Knock%(19), AchHee-ResDeb%(19)
Level 10: Steamy Mist -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(21), LucoftheG-Def/Rchg+(21), StdPrt-ResDam/Def+(23), GldArm-3defTpProc(23)
Level 12: Hover -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(25), LucoftheG-Def/Rchg+(25), ShlWal-ResDam/Re TP(27)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Freezing Rain -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(29), PcnoftheT-Acc/EndRdx(29), PcnoftheT-Rng/Slow(31), PcnoftheT-EndRdx/Rchg/Slow(31), PcnoftheT--Rchg%(31)
Level 18: Water Jet -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(33), Thn-Dmg/Rchg(33), Thn-Acc/Dmg/Rchg(33), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx/Rchg(34)
Level 20: Hurricane -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(34), DarWtcDsp-ToHitDeb/EndRdx(36), DarWtcDsp-ToHitDeb/Rchg(36)
Level 22: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 24: Tidal Forces -- GssSynFr--Build%(A)
Level 26: Steam Spray -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(39)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(39), TtnCtn-ResDam/EndRdx/Rchg(39), TtnCtn-ResDam(40)
Level 32: Geyser -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(40), SprMlcoft-Acc/Dmg/Rchg(40), SprMlcoft-Dmg/EndRdx/Rchg(42), SprMlcoft-Acc/Dmg/EndRdx/Rchg(42), SprMlcoft-Rchg/Dmg%(42)
Level 35: Tornado -- OvrFrc-End/Rech(A), OvrFrc-Acc/Dmg/End(43), OvrFrc-Dmg/End/Rech(43), OvrFrc-Acc/Dmg/End/Rech(43), OvrFrc-Dam/KB(45), SlbAll-Dmg/Rchg(45)
Level 38: Lightning Storm -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46)
Level 41: Power Sink -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/Rech(48)
Level 44: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(48), LucoftheG-Def/Rchg+(48)
Level 47: Charged Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(50), TtnCtn-ResDam/EndRdx/Rchg(50), TtnCtn-ResDam(50)
Level 49: Infiltration -- LucoftheG-Def/Rchg+(A)
Level 1: Scourge
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Agility Core Paragon
Level 50: Cimeroran Radial Superior Ally
Level 50: Assault Radial Embodiment
Level 50: Ion Core Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Ageless Core Epiphany
Level 6: Afterburner
------------

 

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On 1/17/2022 at 8:58 AM, Inverted said:

After playing for a little while, I went back and swapped the sets between whirlpool and geyser.  Swapped Hydro Blast with Agua Bolt and conserve power with something that takes a defense set for a little more recharge.

see below:

 

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Storm Summoning
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Aqua Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(34)
Level 1: Gale -- FrcFdb-Rechg%(A)
Level 2: Water Burst -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(3), SprScrBls-Acc/Dmg/EndRdx/Rchg(3), FrcFdb-Rechg%(5)
Level 4: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(5)
Level 6: Whirlpool -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(7), SprMlcoft-Acc/Dmg/Rchg(7), SprMlcoft-Dmg/EndRdx/Rchg(9), SprMlcoft-Acc/Dmg/EndRdx/Rchg(9), SprMlcoft-Rchg/Dmg%(11)
Level 8: Assault -- EndRdx-I(A)
Level 10: Steamy Mist -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(11)
Level 12: Dehydrate -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(13), Apc-Dmg(15), Apc-Dam%(29)
Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(17), GssSynFr--ToHit/EndRdx(19), GssSynFr--Build%(19)
Level 16: Freezing Rain -- RechRdx-I(A)
Level 18: Water Jet -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(40), Thn-Acc/Dmg/Rchg(42), Thn-Acc/Dmg/EndRdx(42), Thn-Dmg/EndRdx/Rchg(42)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-EndRdx/Rchg(25), GldArm-3defTpProc(25)
Level 24: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(27)
Level 26: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(27)
Level 28: Hasten -- RechRdx-I(A)
Level 30: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(31)
Level 32: Geyser -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(33), Rgn-Dmg(34), FrcFdb-Rechg%(34)
Level 35: Tornado -- ExpRnf-Acc/Rchg(A), ExpRnf-Dmg/EndRdx(36), ExpRnf-EndRdx/Dmg/Rchg(36), ExpRnf-Acc/Dmg/Rchg(36), OvrFrc-Dam/KB(37), FrcFdb-Rechg%(37)
Level 38: Lightning Storm -- SprScrBls-Dmg/Rchg(A), SprScrBls-Dmg/EndRdx/Rchg(39), SprScrBls-Rchg/+End(39), Apc-Dmg/EndRdx(39), PrfShf-End%(40), FrcFdb-Rechg%(40)
Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-%Dam(43), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45), StdPrt-ResDam/Def+(46)
Level 47: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50), FuroftheG-ResDeb%(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Scourge 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(47)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(37)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 30: Speed Phase 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Agility Core Paragon 
Level 50: Ageless Core Epiphany 
Level 50: Marshal 
Level 50: Invader 
Level 50: High Pain Threshold 
Level 50: Born In Battle 
------------

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Edited by Darkir
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Here's my build for Sapphire Scrub Jay. It's by no means "optimal" but it's fairly cheap and I have a ton of fun with it. 🙂

 

 

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Scrub Jay SETS: Level 50 Magic Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Storm Summoning
Power Pool: Teleportation
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Villain Profile:
------------
Level 1:    Aqua Bolt            Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3)
Level 1:    Gale                JvlVll-Acc/Dmg/End/Rech(A), JvlVll-Acc/End/Rech(3), JvlVll-Dam/End/Rech(5)
Level 2:    O2 Boost            Mrc-Heal/EndRdx(A), Mrc-Heal(9), NmnCnv-Heal/EndRdx(11), NmnCnv-Heal(11)
Level 4:    Hydro Blast            Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(13), Thn-Dmg/EndRdx/Rchg(15)
Level 6:    Teleport Target            Tim&SpcMn-EndRdx(A), Tim&SpcMn-Rng(15)
Level 8:    Snow Storm            EndRdx-I(A), EndRdx-I(17), Slow-I(17)
Level 10:    Fly                BlsoftheZ-ResKB(A)
Level 12:    Steamy Mist            LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), GldArm-ResDam(19), GldArm-End/Res(21), RedFrt-Def/EndRdx(21), TtnCtn-ResDam/EndRdx(23)
Level 14:    Whirlpool            SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(23), SprScrBls-Acc/Dmg/Rchg(25), SprScrBls-Dmg/EndRdx/Rchg(25), SprScrBls-Acc/Dmg/EndRdx/Rchg(27), SprScrBls-Rchg/+End(27)
Level 16:    Water Burst            TmpRdn-Dmg/Slow(A), TmpRdn-Acc/Dmg/Slow(29), JvlVll-Dam/End/Rech(29), JvlVll-Acc/Dmg/End/Rech(31)
Level 18:    Freezing Rain            UndDfn-Rchg/EndRdx(A), UndDfn-Rchg(31), UndDfn-DefDeb/EndRdx(31)
Level 20:    Hover                LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), ShlWal-ResDam/Re TP(33), ShlWal-Def(33)
Level 22:    Hurricane            DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(34), DarWtcDsp-ToHitdeb/Rchg/EndRdx(34), DarWtcDsp-Rchg/EndRdx(34), DarWtcDsp-ToHitDeb/EndRdx(36)
Level 24:    Dehydrate            TchoftheN-Heal(A), TchoftheN-Acc/Heal(36), TchoftheN-Acc/EndRdx/Heal/HP/Regen(36)
Level 26:    Water Jet            Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(37), Thn-Dmg/Rchg(50), Thn-Dmg/EndRdx/Rchg(50)
Level 28:    Steam Spray            AirBrs-Dmg/EndRdx(A), Dtn-Dmg/EndRdx(37), PstBls-Dmg/EndRdx(37)
Level 30:    Tidal Forces            AdjTrg-ToHit/Rchg(A), AdjTrg-EndRdx/Rchg(39)
Level 32:    Geyser                AbsAmz-Stun/Rchg(A), AbsAmz-EndRdx/Stun(39)
Level 35:    Tornado                OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(39), OvrFrc-Acc/Dmg/End(40), OvrFrc-Dmg/End/Rech(40), OvrFrc-Acc/Dmg/End/Rech(40), OvrFrc-Dam/KB(42)
Level 38:    Lightning Storm            SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(42), SprMlcoft-Acc/Dmg/Rchg(42), SprMlcoft-Dmg/EndRdx/Rchg(43), SprMlcoft-Acc/Dmg/EndRdx/Rchg(43), SprMlcoft-Rchg/Dmg%(43)
Level 41:    Char                Lck-Acc/EndRdx/Rchg/Hold(A), Lck-%Hold(45)
Level 44:    Fire Shield            GldArm-End/Res(A), GldArm-3defTpProc(45), StdPrt-ResDam/EndRdx(45), StdPrt-ResDam/Def+(46), ImpArm-ResDam/EndRdx(46), ImpArm-ResPsi(46)
Level 47:    Maneuvers            LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48), Ksm-Def/EndRdx(48), Ksm-ToHit+(48)
Level 49:    Thunder Clap            AbsAmz-Acc/Stun/Rchg(A), AbsAmz-Acc/Rchg(50)
Level 1:    Scourge    
Level 1:    Brawl                Empty(A)
Level 1:    Sprint                Clr-Stlth(A)
Level 2:    Rest                Empty(A)
Level 1:    Swift                Flight-I(A)
Level 1:    Hurdle                Jump-I(A)
Level 1:    Health                RgnTss-Regen+(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(7)
Level 1:    Stamina                PrfShf-End%(A), PrfShf-EndMod(7), EndMod-I(9)
Level 1:    Combo Level 1    
Level 1:    Combo Level 2    
Level 1:    Combo Level 3    
Level 10:    Afterburner    
------------

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Coloden.png

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21 hours ago, Darkir said:
23 hours ago, Inverted said:

After playing for a little while, I went back and swapped the sets between whirlpool and geyser.  Swapped Hydro Blast with Agua Bolt and conserve power with something that takes a defense set for a little more recharge.

see below

 

Why the chance for +end proc in lightening storm?

 

Why tactics over hasten before freezing rain? 

 

Why a travel power at 30?  Do you even need a travel power? I mean, it looks like you tossed it in because it's expected not that you want it.

 

+3% global defense at 22 and 44, there is room in steamy mist at 10 or room for another slot at 22.

 

If you put the +max hp unbreakable in toughness rather than dark embrace, you'll end up with more resistance.

 

You're going to lose all your expensive lotg global recharge if you exemplar down a few levels.

 

You have +5 on a proc in water burst. I don't think that does anything.

 

You didn't hit 45% defense in melee or ranged defense. Maybe 32.5 would be a better target.

 

Why add all those procs then take Agility? (adding recharge)

 

 

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Edited by Inverted
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On 1/18/2022 at 8:37 AM, Inverted said:

Why the chance for +end proc in lightening storm?

 

Why tactics over hasten before freezing rain? 

 

Why a travel power at 30?  Do you even need a travel power? I mean, it looks like you tossed it in because it's expected not that you want it.

 

+3% global defense at 22 and 44, there is room in steamy mist at 10 or room for another slot at 22.

 

If you put the +max hp unbreakable in toughness rather than dark embrace, you'll end up with more resistance.

 

You're going to lose all your expensive lotg global recharge if you exemplar down a few levels.

 

You have +5 on a proc in water burst. I don't think that does anything.

 

You didn't hit 45% defense in melee or ranged defense. Maybe 32.5 would be a better target.

 

Why add all those procs then take Agility? (adding recharge)

1. Because Lightning storm is crazy expensive endurance wise and with those two end procs it makes it not just free but net positive, which isn't all that important for farming, but its good whenever you do other things.

 

2. On corruptors you only get freezing rain at 16, which is when I took it. You may switch out when I took hasten for assault if you wish, I think on a team assault is better because you will run out of endurance quicker, better to have your whole team hit harder. Tactics on a lvl 14 team will on average add much more dmg than just about anything else because at lvl 14 people generally dont have the acc necessary for higher lvl mobs. You may switch out tactics for tidal forces if you wish and that would honestly be better for farming.

 

3. That travel power is providing knockback protection and 1.25 ranged defense, which is necessary to get close to the softcap.

 

4. The defense IOs apply at all levels as long  as they are slotted, they are not like +accuracy IO or +res IO that needs to be toggled on to take effect. The OP specifically asked "I love this toon so much. I'm terrible at builds, wondering if anyone has any Mids builds? I'd like to use her for farming but not exclusively. Thanks!!" so we can assume that this toon will be 50 when built. 

 

5. Yes, but more end drain and I'd rather have a bit less end drain than .5-.7 s/l resistance.

 

6. Yeah, you will lose some recharge when you exemplar down, but the OP asked for a farming build. My mistake was quoting you and not them (I thought you were the OP at first, sorry) @tjlauri29

 

7. uhhhh yeah, thats a hold over for the old version of mids when this was made, there used to be a bug in mids with +5s and it looks like I just didnt correct it, which reminds me...they didn't have artillery then. Soooooooooooooo: 

 

 

Spoiler

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Storm Summoning
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Aqua Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(34)
Level 1: Gale -- FrcFdb-Rechg%(A)
Level 2: Water Burst -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(3), SprScrBls-Acc/Dmg/Rchg(3), FrcFdb-Rechg%(5)
Level 4: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(5)
Level 6: Whirlpool -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Dam/Rech(7), Artl-Acc/Dam/Rech(9), Artl-Acc/Rech/Rng(9), Artl-End/Rech/Rng(11)
Level 8: Assault -- EndRdx-I(A)
Level 10: Steamy Mist -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(11)
Level 12: Dehydrate -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(13), Apc-Dmg/EndRdx(15), Apc-Dam%(29)
Level 14: Tidal Forces -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(17), GssSynFr--ToHit/EndRdx(19), GssSynFr--Build%(19)
Level 16: Freezing Rain -- RechRdx-I(A)
Level 18: Water Jet -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(21), SprMlcoft-Acc/Dmg/Rchg(40), SprMlcoft-Dmg/EndRdx/Rchg(42), SprMlcoft-Acc/Dmg/EndRdx/Rchg(42), SprMlcoft-Rchg/Dmg%(42)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-EndRdx/Rchg(25), GldArm-3defTpProc(25)
Level 24: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(27)
Level 26: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(27)
Level 28: Hasten -- RechRdx-I(A)
Level 30: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(31)
Level 32: Geyser -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(33), Rgn-Dmg(34), FrcFdb-Rechg%(34)
Level 35: Tornado -- ExpRnf-Acc/Rchg(A), ExpRnf-Dmg/EndRdx(36), ExpRnf-EndRdx/Dmg/Rchg(36), ExpRnf-Acc/Dmg/Rchg(36), OvrFrc-Dam/KB(37), FrcFdb-Rechg%(37)
Level 38: Lightning Storm -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(39), SprScrBls-Rchg/+End(39), Apc-Dmg(39), PrfShf-End%(40), FrcFdb-Rechg%(40)
Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-%Dam(43), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45), StdPrt-ResDam/Def+(46)
Level 47: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50), FuroftheG-ResDeb%(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Scourge 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(47)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(37)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 30: Speed Phase 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Agility Core Paragon 
Level 50: Ageless Core Epiphany 
Level 50: Marshal 
Level 50: Invader 
Level 50: High Pain Threshold 
Level 50: Born In Battle 
------------

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		|-------------------------------------------------------------------|

 

 

8. huh? My melee defense is 45.92% and my ranged defense is 44.67% for the old build, but 44.99% with the above build. Are you not turning on the agility alpha? Even without the agility alpha, the build has enough defense that if a single person on your team has maneuvers you'll be softcapped. With the Alpha its very very worth it.

 

9. Oh....so you did see the alpha....ok then, the proc chances for lightning storm are still capped, water burst and  tornado proc chances were never that high in the first place, but they'll proc with lots of targets which this is designed to be surrounded and thrive in the middle of mobs (you know, for farming). Agility is necessary for getting to the def softcap and gets you more recharge to hasten so you only need 1-2 ff prcos (which is just two lightning storm casts) and then it also gets soul drain very close to perma, but it will be perma with a single FF proc which lightning storm will provide. M/R defense is better for farming than hover builds.

Edited by Darkir
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12 hours ago, Darkir said:

1. Because Lightning storm is crazy expensive and with those two end procs it makes it free

 

So, the pseudo-pet causes it to proc multiple times and not just when you cast it?  Cool.

 

13 hours ago, Darkir said:

4. The defense IOs apply at all levels as long  as they are slotted, they are not like +accuracy IO or +res IO that needs to be toggled on to take effect.

 

You get the global bonus even if the power is greyed out? As long as it's within the 3 levels below or above the enhancement level?

 

13 hours ago, Darkir said:

6. Thats not how IOs work, You don't get the set bonuses below 45, but you get the single IO bonus, the global recharge is part of the individual lotg IO and you therefore get the bonuses.

 

I'm not so sure you get the bonus if it's a level 50 enhancement and you exemplar down to level 35.

 

14 hours ago, Darkir said:

The OP specifically asked "I love this toon so much. I'm terrible at builds, wondering if anyone has any Mids builds? I'd like to use her for farming but not exclusively. Thanks!!" so we can assume that this toon will be 50 when built. 

 

Oh my mistake. I just assumed that since you quoted me, you were responding to me. Not the OP. I'm glad you did because I think I learned something new about global enhancements. Thanks!

 

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14 minutes ago, Inverted said:

You get the global bonus even if the power is greyed out? As long as it's within the 3 levels below or above the enhancement level?

I think its five levels, honestly not sure, I used to know when I played more.

 

14 minutes ago, Inverted said:

I'm not so sure you get the bonus if it's a level 50 enhancement and you exemplar down to level 35.

yeah, I was wrong here, I just tested it out and made sure. I edited that part.

 

15 minutes ago, Inverted said:

So, the pseudo-pet causes it to proc multiple times and not just when you cast it?  Cool.

No, you only get it when you cast it, but with the +end corruptor ATO and the +end performance shifter IO you get back 20% of your max endurance or 23.44 endurance when you cast it  (you have a max endurance of 117.2 endurance as long as you get the accolades). 

 

20 minutes ago, Inverted said:

Oh my mistake. I just assumed that since you quoted me, you were responding to me. Not the OP. I'm glad you did because I think I learned something new about global enhancements. Thanks!

Yeah, that's not your mistake. Thats on me 100%.

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If you still want one, I can post mine later tonight. Pretty tanky for a squishy, you'll rampage through the game.

 

EDIT: As promised. @StriderIV @ArmaazDrowning Doom.mxd 

 

I tuned it with having a purple, or an external buff of some sort on for capped defenses in mind as it gave far more build flexibility, though honestly, you will probably be mostly fine even without that assuming optimal play.

Edited by ScarySai
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