ninja surprise Posted January 8, 2022 Posted January 8, 2022 (edited) In-game stats say it does 7.5% ToHit debuff, but Mid's says 16.91%. Is that like adding the same amount of defense to my whole team? Does it do much good during battle? I'm a Fire/TA and mashing buttons is my jam. But if a button doesn't do much I'll save Flash Arrow for when I'm stealthing a glowie. Or entering a hot door. Edited January 8, 2022 by ninja surprise 1
Bill Z Bubba Posted January 8, 2022 Posted January 8, 2022 (edited) 8 minutes ago, ninja surprise said: In-game stats say it does 7.5% ToHit debuff, but Mid's says 16.91%. It'll be 7.5% affected by any tohit buff you have slotted. 8 minutes ago, ninja surprise said: Is that like adding the same amount of defense to my whole team? Does it do much good during battle? Sort of, yes. A tohit debuff against an enemy will stack with +def when the hit chance is calculated on an enemy attack. HitChance = Clamp(AccMods × Clamp(BaseHitChance + ToHitMods – DefMods)) is the base equation. Clamp = the base 5% chance min and 95% chance max everything shares to hit. So if an enemy has base 1 Acc and 50% chance to hit, you lay down a 10% tohit debuff and you have 10% defense, Hit chance becomes 30%. Of course if they have any kinds of tohit debuff resistance, your 10% debuff will be less than that. Forgot the link: https://archive.paragonwiki.com/wiki/Attack_Mechanics Edited January 8, 2022 by Bill Z Bubba 1
Bopper Posted January 8, 2022 Posted January 8, 2022 (edited) 12 minutes ago, ninja surprise said: In-game stats say it does 7.5% ToHit debuff, but Mid's says 16.91%. Is that like adding the same amount of defense to my whole team? Does it do much good during battle? You're only seeing half of the effect in the in-game stats. The power actually does 7.5% unresistible ToHit debuff and another 7.5% resistible ToHit debuff. So that's 15% total before enhancements/buffs. Of course, you need to factor in purple patch and the target's resistance. LTs have an inherent minimum of 10% resistance and Bosses/EBs have an inherent minimum of 20% resistance. AVs have an inherent minimum of 30%, but they often start with 85%, so it would take a lot of ToHit resistance debuffs (Acid Arrow) to bring them down to their minimum. In the case of Bosses, you'd be achieving 7.5% + 0.8 x 7.5% = 13.5% ToHit at base. Enhance that by 50% and you'd be looking at 20.25% ToHit debuff. If the boss is +3, purple patch would be 65% effective, making the debuff 0.65 x 20.25% = 13.1625%. That would be the equivalent of 13.1625% defense. So it's pretty good. Edited January 8, 2022 by Bopper 6 PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
Psyonico Posted January 8, 2022 Posted January 8, 2022 As Bopper said, half of it is unresistable. My understanding is that is basically saying you get an extra 7.5% (plus enhancements) of defense for the whole team. 1 What this team needs is more Defenders
ninja surprise Posted January 9, 2022 Author Posted January 9, 2022 That's well worth the endurance. Particularly since it's an AoE. 1
Bopper Posted January 9, 2022 Posted January 9, 2022 (edited) 9 minutes ago, ninja surprise said: That's well worth the endurance. Particularly since it's an AoE. It's also Auto-Hit (in PvE) and grants you nearly full stealth (grants -90% perception). Edited January 9, 2022 by Bopper CoD tricked me PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
roleki Posted January 9, 2022 Posted January 9, 2022 Also of note: among other things, Acid Arrow also lowers ToHit debuff resistance for 45s, so if you fire that and get Flash Arrow off shortly thereafter, the resisted portion of the -ToHit debuff is even better. In any event, congrats on choosing a Fire/TA Corruptor, that's one of my favorite combos in the game (so much so that I've got two of them +5'd all the way around). Nukes all over the place, debuffs AND scourge? What's not to love? CEOs come and go, and one just went/The ingredients you got bake the cake you get
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