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Archery / TA Build Critique


RoboticWizard
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Hello there,

 

I'm not quite a fan of how expensive/time consuming this build looks. While it seems to have decent ranged defense, it looks like it might be lacking in other areas such as regen and haste. Any recommendation for making this build more rounded? I'm just wanting to be well rounded and not specialized for any particular situation.

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Err-O: Level 50 Technology Blaster
Primary Power Set: Archery
Secondary Power Set: Tactical Arrow
Power Pool: Flight
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Aimed Shot

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (43) Superior Winter's Bite - Damage/RechargeTime
  • (45) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (45) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (45) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (46) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 1: Electrified Net Arrow

  • (A) Thunderstrike - Accuracy/Damage
  • (40) Thunderstrike - Damage/Recharge

Level 2: Glue Arrow

  • (A) Pacing of the Turtle - Accuracy/Slow
  • (5) Pacing of the Turtle - Damage/Slow
  • (21) Pacing of the Turtle - Accuracy/Endurance
  • (34) Pacing of the Turtle - Range/Slow
  • (37) Pacing of the Turtle - Endurance/Recharge/Slow
  • (40) Pacing of the Turtle - Chance of -Recharge

Level 4: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 6: Fistful of Arrows

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (7) Superior Defiant Barrage - Damage/RechargeTime
  • (7) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (9) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (9) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (11) Superior Defiant Barrage - RechargeTime/+Status

Level 8: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Luck of the Gambler - Defense

Level 10: Upshot

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (21) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 12: Explosive Arrow

  • (A) Artillery - Accuracy/Damage
  • (13) Artillery - Damage/Endurance
  • (13) Artillery - Damage/Recharge
  • (15) Artillery - Accuracy/Damage/Recharge
  • (15) Artillery - Accuracy/Recharge/Range
  • (17) Artillery - Endurance/Recharge/Range

Level 14: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 16: Blazing Arrow

  • (A) Thunderstrike - Accuracy/Damage
  • (46) Thunderstrike - Damage/Endurance
  • (46) Thunderstrike - Damage/Recharge
  • (48) Thunderstrike - Accuracy/Damage/Recharge
  • (48) Thunderstrike - Accuracy/Damage/Endurance
  • (50) Thunderstrike - Damage/Endurance/Recharge

Level 18: Boxing

  • (A) Accuracy IO

Level 20: Eagle Eye

  • (A) Performance Shifter - EndMod

Level 22: Ranged Shot

  • (A) Executioner's Contract - Accuracy/Damage
  • (23) Executioner's Contract - Damage/Endurance
  • (23) Executioner's Contract - Damage/Interrupt
  • (25) Executioner's Contract - Damage/Range
  • (25) Executioner's Contract - Damage/Recharge
  • (27) Executioner's Contract - Disorient Bonus

Level 24: Aim

  • (A) Recharge Reduction IO

Level 26: Ice Arrow

  • (A) Lockdown - Accuracy/Hold
  • (27) Lockdown - Accuracy/Recharge
  • (29) Lockdown - Recharge/Hold
  • (29) Lockdown - Endurance/Recharge/Hold
  • (31) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (31) Lockdown - Chance for +2 Mag Hold

Level 28: Gymnastics

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 30: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (31) Steadfast Protection - Resistance/+Def 3%

Level 32: Rain of Arrows

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (33) Superior Blaster's Wrath - Damage/Recharge
  • (33) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (33) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (34) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 35: Scorpion Shield

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (36) Shield Wall - Defense
  • (36) Shield Wall - Defense/Endurance
  • (36) Shield Wall - Defense/Endurance/Recharge
  • (37) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (37) Reactive Defenses - Scaling Resist Damage

Level 38: ESD Arrow

  • (A) Superior Entomb - Accuracy/Hold
  • (39) Superior Entomb - Hold/Recharge
  • (39) Superior Entomb - Endurance/Recharge
  • (39) Superior Entomb - Accuracy/Hold/Endurance
  • (40) Superior Entomb - Accuracy/Hold/Endurance/Recharge
  • (50) Superior Entomb - Recharge/Chance for +Absorb

Level 41: Oil Slick Arrow

  • (A) Artillery - Accuracy/Damage
  • (42) Artillery - Damage/Endurance
  • (42) Artillery - Damage/Recharge
  • (42) Artillery - Accuracy/Damage/Recharge
  • (43) Artillery - Accuracy/Recharge/Range
  • (43) Artillery - Endurance/Recharge/Range

Level 44: Summon Spiderlings

  • (A) Damage Increase IO

Level 47: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Luck of the Gambler - Defense

Level 49: Hasten

  • (A) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Defiance 


Level 1: Sprint

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Here's mine in case there's anything that is useful to you. I accepted a hair off ranged soft cap to get very close to perma hasten (ff in explosive arrow and upshots will push that over) and to add resistance. Thinking about it I could easily swap out combat jumping for maneuvers to make up the difference. Not that it really matters with flash arrow in the mix as well.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Tactical Arrow
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Snap Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Electrified Net Arrow -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(11)
Level 2: Fistful of Arrows -- Artl-Acc/Dam(A), Artl-Dam/End(13), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(17)
Level 4: Ice Arrow -- NrnSht-Acc/EndRdx(A), UnbCns-Dam%(17), GhsWdwEmb-Dam%(19), NrnSht-Dam%(19), Lck-%Hold(21), GldJvl-Dam%(21)
Level 6: Blazing Arrow -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(23), Apc-Dmg/Rchg(23), Apc-Dmg/EndRdx(25), Apc-Dam%(25), GldJvl-Dam%(27)
Level 8: Glue Arrow -- Artl-Acc/Dam(A), Artl-Dam/End(27), Artl-Dam/Rech(29), Artl-Acc/Dam/Rech(29), Artl-Acc/Rech/Rng(31), Artl-End/Rech/Rng(31)
Level 10: Upshot -- GssSynFr--Build%(A), RechRdx-I(31)
Level 12: Explosive Arrow -- OvrFrc-Dam/KB(A), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Dmg/EndRdx(33), PstBls-Dam%(33), Bmbdmt-+FireDmg(34), Empty(34)
Level 14: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(34), Ksm-ToHit+(36), ShlWal-ResDam/Re TP(36)
Level 16: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(36)
Level 18: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(37), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Dmg/EndRdx/Rchg(37), StnoftheM-Dam%(39), GldJvl-Dam%(39)
Level 20: Eagle Eye -- EndMod-I(A), EndMod-I(39)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 24: Flash Arrow -- ToHitDeb-I(A)
Level 26: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 28: Gymnastics -- LucoftheG-Def/Rchg+(A)
Level 30: Boxing -- Empty(A)
Level 32: Rain of Arrows -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(42), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(42)
Level 35: Charged Armor -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(43), RctArm-ResDam(43)
Level 38: ESD Arrow -- AbsAmz-Stun/Rchg(A), AbsAmz-Acc/Stun/Rchg(46), AbsAmz-Acc/Rchg(46), AbsAmz-EndRdx/Stun(46), AbsAmz-ToHitDeb%(48)
Level 41: Tough -- GldArm-3defTpProc(A), RctArm-ResDam/EndRdx(43), RctArm-ResDam(45)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(45), RedFrt-Def(45)
Level 47: Oil Slick Arrow -- Artl-Acc/Dam(A), Artl-Dam/End(47), Artl-Dam/Rech(47), Artl-Acc/Dam/Rech(47), Artl-Acc/Rech/Rng(48), Artl-End/Rech/Rng(48)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 49: Quick Form 
Level 50: Intuition Radial Paragon 
Level 16: Afterburner 
------------

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Thank you for that. Your build does look better (twice the regen, a lot more smashing/lethal res, haste) and a lot easier to complete. Mine has 60% more damage, but with close to twice as much haste on your build I'm guessing it almost evens out.

 

I don't play blasters much, so I'm not even completely positive what to focus on. Seems to be haste, regen, ranged defense, and the obvious damage.

 

I used your build and modified it a bit. Is there a reason you placed a lot of different Chances on the same power like on Ice Arrow?

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Tactical Arrow
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Snap Shot

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge

Level 1: Electrified Net Arrow

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (7) Superior Defiant Barrage - Damage/RechargeTime
  • (9) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (9) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (11) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (11) Superior Defiant Barrage - RechargeTime/+Status

Level 2: Fistful of Arrows

  • (A) Artillery - Accuracy/Damage
  • (13) Artillery - Damage/Endurance
  • (13) Artillery - Damage/Recharge
  • (15) Artillery - Accuracy/Damage/Recharge
  • (15) Artillery - Accuracy/Recharge/Range
  • (17) Artillery - Endurance/Recharge/Range

Level 4: Ice Arrow

  • (A) Lockdown - Accuracy/Hold
  • (17) Lockdown - Accuracy/Recharge
  • (19) Lockdown - Recharge/Hold
  • (19) Lockdown - Endurance/Recharge/Hold
  • (21) Lockdown - Chance for +2 Mag Hold
  • (21) Lockdown - Accuracy/Endurance/Recharge/Hold

Level 6: Blazing Arrow

  • (A) Apocalypse - Damage
  • (23) Apocalypse - Accuracy/Damage/Recharge
  • (23) Apocalypse - Damage/Recharge
  • (25) Apocalypse - Damage/Endurance
  • (25) Apocalypse - Chance of Damage(Negative)

Level 8: Glue Arrow

  • (A) Artillery - Accuracy/Damage
  • (27) Artillery - Damage/Endurance
  • (29) Artillery - Damage/Recharge
  • (29) Artillery - Accuracy/Damage/Recharge
  • (31) Artillery - Accuracy/Recharge/Range
  • (31) Artillery - Endurance/Recharge/Range

Level 10: Upshot

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge

Level 12: Explosive Arrow

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (33) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (33) Superior Frozen Blast - Damage/Endurance
  • (33) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (34) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (34) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 14: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 16: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

Level 18: Ranged Shot

  • (A) Sting of the Manticore - Accuracy/Damage
  • (37) Sting of the Manticore - Damage/Endurance
  • (37) Sting of the Manticore - Damage/Interrupt/Recharge
  • (37) Sting of the Manticore - Damage/Endurance/Recharge
  • (39) Sting of the Manticore - Chance of Damage(Toxic)
  • (39) Gladiator's Javelin - Chance of Damage(Toxic)

Level 20: Eagle Eye

  • (A) Endurance Modification IO

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO

Level 24: Aim

  • (A) Recharge Reduction IO

Level 26: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (34) Luck of the Gambler - Defense

Level 28: Gymnastics

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 30: Boxing

  • (A) Accuracy IO

Level 32: Rain of Arrows

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (40) Superior Blaster's Wrath - Damage/Recharge
  • (40) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (42) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (42) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (42) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 35: Scorpion Shield

  • (A) Reactive Defenses - Scaling Resist Damage
  • (36) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (36) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Endurance/Recharge

Level 38: ESD Arrow

  • (A) Absolute Amazement - Stun/Recharge
  • (46) Absolute Amazement - Accuracy/Stun/Recharge
  • (46) Absolute Amazement - Accuracy/Recharge
  • (46) Absolute Amazement - Endurance/Stun
  • (48) Absolute Amazement - Chance for ToHit Debuff

Level 41: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (43) Steadfast Protection - Resistance/+Def 3%

Level 44: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Luck of the Gambler - Defense

Level 47: Oil Slick Arrow

  • (A) Artillery - Accuracy/Damage
  • (47) Artillery - Damage/Endurance
  • (47) Artillery - Damage/Recharge
  • (47) Artillery - Accuracy/Damage/Recharge
  • (48) Artillery - Accuracy/Recharge/Range
  • (48) Artillery - Endurance/Recharge/Range

Level 49: Summon Spiderlings

  • (A) HamiO:Nucleolus Exposure

Level 1: Defiance 


Level 1: Brawl

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Edited by RoboticWizard
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1 hour ago, RoboticWizard said:

Thank you for that. Your build does look better (twice the regen, a lot more smashing/lethal res, haste) and a lot easier to complete. Mine has 60% more damage, but with close to twice as much haste on your build I'm guessing it almost evens out.

 

I don't play blasters much, so I'm not even completely positive what to focus on. Seems to be haste, regen, ranged defense, and the obvious damage.

 

I used your build and modified it a bit. Is there a reason you placed a lot of different Chances on the same power like on Ice Arrow?

 

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This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Tactical Arrow
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Snap Shot

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge

Level 1: Electrified Net Arrow

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (7) Superior Defiant Barrage - Damage/RechargeTime
  • (9) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (9) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (11) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (11) Superior Defiant Barrage - RechargeTime/+Status

Level 2: Fistful of Arrows

  • (A) Artillery - Accuracy/Damage
  • (13) Artillery - Damage/Endurance
  • (13) Artillery - Damage/Recharge
  • (15) Artillery - Accuracy/Damage/Recharge
  • (15) Artillery - Accuracy/Recharge/Range
  • (17) Artillery - Endurance/Recharge/Range

Level 4: Ice Arrow

  • (A) Lockdown - Accuracy/Hold
  • (17) Lockdown - Accuracy/Recharge
  • (19) Lockdown - Recharge/Hold
  • (19) Lockdown - Endurance/Recharge/Hold
  • (21) Lockdown - Chance for +2 Mag Hold
  • (21) Lockdown - Accuracy/Endurance/Recharge/Hold

Level 6: Blazing Arrow

  • (A) Apocalypse - Damage
  • (23) Apocalypse - Accuracy/Damage/Recharge
  • (23) Apocalypse - Damage/Recharge
  • (25) Apocalypse - Damage/Endurance
  • (25) Apocalypse - Chance of Damage(Negative)

Level 8: Glue Arrow

  • (A) Artillery - Accuracy/Damage
  • (27) Artillery - Damage/Endurance
  • (29) Artillery - Damage/Recharge
  • (29) Artillery - Accuracy/Damage/Recharge
  • (31) Artillery - Accuracy/Recharge/Range
  • (31) Artillery - Endurance/Recharge/Range

Level 10: Upshot

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge

Level 12: Explosive Arrow

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (33) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (33) Superior Frozen Blast - Damage/Endurance
  • (33) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (34) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (34) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 14: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 16: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

Level 18: Ranged Shot

  • (A) Sting of the Manticore - Accuracy/Damage
  • (37) Sting of the Manticore - Damage/Endurance
  • (37) Sting of the Manticore - Damage/Interrupt/Recharge
  • (37) Sting of the Manticore - Damage/Endurance/Recharge
  • (39) Sting of the Manticore - Chance of Damage(Toxic)
  • (39) Gladiator's Javelin - Chance of Damage(Toxic)

Level 20: Eagle Eye

  • (A) Endurance Modification IO

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO

Level 24: Aim

  • (A) Recharge Reduction IO

Level 26: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (34) Luck of the Gambler - Defense

Level 28: Gymnastics

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 30: Boxing

  • (A) Accuracy IO

Level 32: Rain of Arrows

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (40) Superior Blaster's Wrath - Damage/Recharge
  • (40) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (42) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (42) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (42) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 35: Scorpion Shield

  • (A) Reactive Defenses - Scaling Resist Damage
  • (36) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (36) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Endurance/Recharge

Level 38: ESD Arrow

  • (A) Absolute Amazement - Stun/Recharge
  • (46) Absolute Amazement - Accuracy/Stun/Recharge
  • (46) Absolute Amazement - Accuracy/Recharge
  • (46) Absolute Amazement - Endurance/Stun
  • (48) Absolute Amazement - Chance for ToHit Debuff

Level 41: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (43) Steadfast Protection - Resistance/+Def 3%

Level 44: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Luck of the Gambler - Defense

Level 47: Oil Slick Arrow

  • (A) Artillery - Accuracy/Damage
  • (47) Artillery - Damage/Endurance
  • (47) Artillery - Damage/Recharge
  • (47) Artillery - Accuracy/Damage/Recharge
  • (48) Artillery - Accuracy/Recharge/Range
  • (48) Artillery - Endurance/Recharge/Range

Level 49: Summon Spiderlings

  • (A) HamiO:Nucleolus Exposure

Level 1: Defiance 


Level 1: Brawl

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No problem. The Ice Arrow slotting turns it into a fairly damaging attack as well as being a hold but slotting it purely for hold is a perfectly legitimate way to go too.

 

I always build for recharge pretty much regardless of the character. Being able to cycle your best powers more quickly is never a bad thing. This also takes care of damage - +damage bonuses don't really offer a huge amount in comparison. For blasters the next priority is always some sort of self protection. For an all ranged combination like arch/ta going for ranged defence is a natural fit. On that subject, you've taken mace for your epic which may be for theme but if it is purely a tactical choice then it might be worth considering other options. The thing is that with ranged soft cap the s/l/e defence won't really be doing a huge amount for you. I've taken mu for charged armour so I can back up the ranged defence with a bit more s/l/e resistance. Also the spiderlings look cool but they are unfortunately not very tough.

 

Another note is your endurance slotting. Blaster sustains (eagle eye for ta) give twice the base recovery that stamina does. A lv50 pure end mod enhancement in a sustain gives more recovery than anything else you can slot in a single slot, including the panacea proc. I've not played a blaster yet that I've managed to run dry with just a pair of end mods in the sustain, a panacea proc in the health base slot and a performance shifter proc in the stamina base slot. So you can save yourself some slots for use in other areas.

 

I'd also consider your slotting in explosive arrow. The winter sets are very expensive and this isn't gaining you a huge amount in this build. I like to get a kb->kd in here to avoid scattering nicely bunched enemies and a couple of procs to beef the damage up. The sixth slot has a force feedback +rech in it in my build (I leave these out of mids because they distort the numbers but they are well worth slotting).

 

Have fun with it!

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Thanks for the input and information.

I am picking mace mastery mostly for theme, but if I end up not liking it as much then I will switch to mu mastery and do the same.

 

I did not know that about eagle eye, I'll try the double end mods.

 

Ah, didn't think about that. I would also much rather have kd over kb.

 

Thanks for the help!

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I did something similar while experimenting with a Regen-Blaster.

 

The defenses are lower but I gain regenerate 40+HP a second. I've seen blaster builds with 800% regen but I wanted to try AT/TA so this is what I came up with.

 

I also use flash freeze as a Self Heal (Call of the Sandman Proc). It Procs nearly every time for a good 15% heal. That's an uninterruptable +220HP at level 50 for this build. 

 

Enjoy! 

 

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This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Blaster
Primary Power Set: Archery
Secondary Power Set: Tactical Arrow
Power Pool: Teleportation
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Aimed Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7)
Level 1: Electrified Net Arrow -- ImpSwf-Dam%(A)
Level 2: Glue Arrow -- IceMisTrmt-End/Slow(A), IceMisTrmt-Dam/Rech(7), IceMisTrmt-Dam/Slow(9), IceMisTrmt-Acc/Dam/End(9), IceMisTrmt-Acc/Dam/End/Rech(11), IceMisTrmt-+ColdDmg(11)
Level 4: Ice Arrow -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(13), SprEnt-End/Rchg(13), SprEnt-Acc/Hold/End(15), SprEnt-Acc/Hold/End/Rchg(15), SprEnt-Rchg/AbsorbProc(17)
Level 6: Blazing Arrow -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(17), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(19), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(21), SprBlsWrt-Rchg/Dmg%(21)
Level 8: Teleport -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(23)
Level 10: Stealth -- LucoftheG-Def/Rchg+(A)
Level 12: Explosive Arrow -- SprFrzBls-Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/EndRdx(23), SprFrzBls-Acc/Dmg/Rchg(25), SprFrzBls-Dmg/EndRdx/Acc/Rchg(25), SprFrzBls-Rchg/ImmobProc(27), OvrFrc-Dam/KB(27)
Level 14: Teleport Target -- WntGif-ResSlow(A)
Level 16: Flash Arrow -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/Rchg(29), CldSns-Acc/EndRdx/Rchg(29), CldSns-%Dam(31)
Level 18: Ranged Shot -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(31), Apc-Acc/Rchg(31), Apc-Dmg/EndRdx(33), Apc-Dam%(33), StnoftheM-Dam%(33)
Level 20: Eagle Eye -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal(36), NmnCnv-Regen/Rcvry+(36)
Level 22: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def(36), LucoftheG-Def/Rchg+(37)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(37), Ags-ResDam(37), Ags-Psi/Status(39), GldArm-3defTpProc(39), StdPrt-ResDam/Def+(39)
Level 28: Gymnastics -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40)
Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def(40), LucoftheG-Def/Rchg+(42)
Level 32: Rain of Arrows -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(42), SprDfnBrr-Acc/Dmg/Rchg(42), SprDfnBrr-Acc/Dmg/EndRdx(43), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(43), SprDfnBrr-Rchg/+Status Protect(43)
Level 35: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46)
Level 38: Oil Slick Arrow -- Dtn-Dmg/EndRdx(A), Dtn-Dmg/Rchg(46)
Level 41: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 44: Temp Invulnerability -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(48), Ags-ResDam/EndRdx/Rchg(48), Ags-ResDam(48)
Level 47: Upshot -- RechRdx-I(A)
Level 49: Aim -- RechRdx-I(A)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(50), Prv-Absorb%(50)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(50)
Level 49: Quick Form 
------------

 

Here's my build.  Personally love it myself.  

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21 hours ago, RoboticWizard said:

Interesting build! Is the regen usually able to make up for the low defense and resistance?

 

Not entirely. It's simply a different of form of "Not Dying".

 

I have a pretty good base defense and, so long as I don't get too mobbed, I'm ok. I'm currently at level 36 and not fully slotted yet so we'll have to wait and see if it works out. So far, +1/x2 is pretty easy. I may go to x3 but I sort of mosey through missions at a leisurely pace when solo so we'll see how things go if I do.

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