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Traps AR Defense Cap build


plainguy

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Just a build I reworked to add procs into it

I had procs in Trip Mine but after some testing noticed they were not going off.  I put in a bug report 

Another issue I had was Endurance. I was bottoming out a lot even with Musculature, yes could have went with Cardiac, but wanted the extra DPS as this is AR.

End result I re-slotted Ignite and Trip Mine the  way I did and things are better. 

The BU proc in Seeker Drones works 100% of the time, but it goes off the moment you deploy the Seeker Drones. 
My load out is as follows;

  1. Drop Triage Beacon & Acid Mortar
  2. Caltrops at max distance from where I dropped Triage & Mortar
  3. Step up in Caltrops and drop Trip Mine
  4. Eat a few inspirations ( Accuracy, damage, resist )
  5. Take another Step up so Trip Mine is behind me
  6. Deploy Seeker Drones at targets to absorb Alpha, Fire off Full Auto.
  7. Mobs come in goal is to get some mobs on me before backing up over Trip Mine. 
  8. Trip Mine goes off. 
  9. Fire off Flamethrower
  10. Poison Trap for hold when more mobs on me.
  11. Another Trip Mine followed by Caltrops for slow and Ignite.

 

I will admit Corruptor is probably better DPS wise. I solo so I get the damage bonus from Defenders Vigilance trait.

DP Traps feels much better synergy wise as Hail of Bullets is PBAOE, which many of Traps powers are as well. 

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Traps
Secondary Power Set: Assault Rifle
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping

Hero Profile:
Level 1: Web Grenade -- GrvAnc-Hold%(A)
Level 1: Burst -- TchofLadG-%Dam(A), ShlBrk-%Dam(21), GldJvl-Dam%(43)
Level 2: Slug -- SuddAcc--KB/+KD(A), ExpStr-Dam%(25), Apc-Dam%(42), GldJvl-Dam%(43), Apc-Dmg(45)
Level 4: Buckshot -- SuddAcc--KB/+KD(A), Bmbdmt-+FireDmg(5), PstBls-Dam%(5), JvlVll-Dam%(7), ExpStr-Dam%(7)
Level 6: Caltrops -- ImpSwf-Dam%(A)
Level 8: Triage Beacon -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/Rchg(9), Pnc-Heal/Rchg(9), Pnc-Heal/EndRedux/Rchg(17), Prv-Heal/Rchg(19), Prv-Absorb%(19)
Level 10: M30 Grenade -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(11), Bmbdmt-+FireDmg(11), PstBls-Dam%(13), ExpStr-Dam%(13), JvlVll-Dam%(17)
Level 12: Acid Mortar -- AchHee-DefDeb(A), AchHee-DefDeb/Rchg(21), AchHee-ResDeb%(23)
Level 14: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(15)
Level 16: Poison Trap -- Lck-%Hold(A), Lck-Acc/Hold(46)
Level 18: Seeker Drones -- Dcm-Build%(A), CldSns-%Dam(43)
Level 20: Sniper Rifle -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(31), StnoftheM-Dmg/EndRdx(37), StnoftheM-Acc/ActRdx/Rng(46), StnoftheM-Dmg/ActRdx/Rchg(46)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(40)
Level 26: Trip Mine -- SprVglAss-Acc/Dmg/EndRdx/Rchg(A), SprVglAss-Acc/Dmg/EndRdx(27), Erd-Acc/Dmg/Rchg(27), Erd-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/Rchg(33)
Level 28: Flamethrower -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg(29), SprVglAss-Dmg/Rchg(29), SprVglAss-Dmg/EndRdx/Rchg(31), PstBls-Dam%(31)
Level 30: Kick -- Empty(A)
Level 32: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34), UnbGrd-Max HP%(34), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam/EndRdx/Rchg(37)
Level 35: Ignite -- Bmbdmt-+FireDmg(A), PstBls-Dam%(36), JvlVll-Dam%(36), PstBls-Dmg/Rchg(36)
Level 38: Full Auto -- SprDfnBst-Rchg/Heal%(A), SprDfnBst-Acc/Dmg(39), SprDfnBst-Dmg/Rchg(39), JvlVll-Dam%(39), Bmbdmt-+FireDmg(40), PstBls-Dam%(40)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)
Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
Level 49: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50)
Level 1: Vigilance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 49: Quick Form 
Level 24: Speed Phase 
Level 50: Musculature Total Radial Revamp 
------------

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