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Posted (edited)

This is my Electric Blast/Temporal Manipulation Blaster build. Any guidance on polishing it is very welcome. I will volunteer that I think my defenses could be better but I am unsure how to approach it. Also is there anything I can do about being mezzed without going into Sorcery or Clarion incarnate power? (I would prefer to avoid Sorcery on this character for thematic purposes.)

 

I've considered dropping voltaic for Lightning Bolt but it seems the DPA of that attack may not be ideal? I could potentially drop Combat TP at level 49 and instead get Hasten, but I'm really not sure it's needed with what I have so far. I'm afraid it might cause endurance issues too, but I'm open to any suggestions.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Elec/Time: Level 50 Technology Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Temporal Manipulation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Charged Bolts
*  (A) Superior Defiant Barrage - Accuracy/Damage/Endurance
*  (3) Superior Defiant Barrage - Damage/RechargeTime
*  (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
*  (5) Superior Defiant Barrage - Accuracy/Damage
*  (5) Superior Defiant Barrage - RechargeTime/+Status
*  (7) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime


Level 1: Time Wall
*  (A) Thunderstrike - Accuracy/Damage/Recharge


Level 2: Ball Lightning
*  (A) Superior Blaster's Wrath - Accuracy/Damage
*  (7) Superior Blaster's Wrath - Damage/Recharge
*  (9) Superior Blaster's Wrath - Accuracy/Damage/Recharge
*  (9) Superior Blaster's Wrath - Accuracy/Damage/Endurance
*  (11) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
*  (11) Superior Blaster's Wrath - Recharge/Chance for Fire Damage


Level 4: Fly
*  (A) Flight Speed IO


Level 6: Short Circuit
*  (A) Armageddon - Chance for Fire Damage
*  (15) Armageddon - Damage/Recharge
*  (17) Armageddon - Accuracy/Damage/Recharge
*  (17) Armageddon - Accuracy/Recharge
*  (19) Armageddon - Damage/Endurance


Level 8: Time Stop
*  (A) Superior Entomb - Accuracy/Hold
*  (19) Superior Entomb - Hold/Recharge
*  (21) Superior Entomb - Endurance/Recharge
*  (21) Superior Entomb - Accuracy/Hold/Endurance
*  (23) Superior Entomb - Accuracy/Hold/Endurance/Recharge
*  (23) Superior Entomb - Recharge/Chance for +Absorb


Level 10: Hover
*  (A) Shield Wall - +Res (Teleportation), +5% Res (All)
*  (25) Luck of the Gambler - Defense/Increased Global Recharge Speed
*  (25) Kismet - Accuracy +6%


Level 12: Zapp
*  (A) Sting of the Manticore - Accuracy/Damage
*  (27) Sting of the Manticore - Damage/Endurance
*  (27) Sting of the Manticore - Accuracy/Interrupt/Range
*  (29) Sting of the Manticore - Damage/Interrupt/Recharge
*  (29) Sting of the Manticore - Chance of Damage(Toxic)
*  (31) Sting of the Manticore - Damage/Endurance/Recharge


Level 14: Aim
*  (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
*  (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge


Level 16: Chronos
*  (A) Rectified Reticle - To Hit Buff
*  (31) Rectified Reticle - To Hit Buff/Recharge
*  (33) Recharge Reduction IO


Level 18: End of Time
*  (A) Superior Avalanche - Accuracy/Damage
*  (33) Superior Avalanche - Damage/Endurance
*  (33) Superior Avalanche - Accuracy/Damage/Endurance
*  (34) Superior Avalanche - Accuracy/Damage/Recharge
*  (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
*  (34) Superior Avalanche - Recharge/Chance for Knockdown


Level 20: Temporal Healing
*  (A) Panacea - +Hit Points/Endurance
*  (36) Preventive Medicine - Chance for +Absorb
*  (36) Preventive Medicine - Heal


Level 22: Evasive Maneuvers
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
*  (36) Reactive Defenses - Scaling Resist Damage


Level 24: Kick
*  (A) Force Feedback - Chance for +Recharge


Level 26: Voltaic Sentinel
*  (A) Expedient Reinforcement - Accuracy/Damage
*  (37) Expedient Reinforcement - Damage/Endurance
*  (37) Expedient Reinforcement - Accuracy/Damage/Recharge
*  (39) Expedient Reinforcement - Endurance/Damage/Recharge


Level 28: Future Pain
*  (A) Hecatomb - Damage
*  (37) Hecatomb - Damage/Recharge
*  (39) Hecatomb - Accuracy/Damage/Recharge
*  (39) Hecatomb - Accuracy/Recharge
*  (40) Hecatomb - Damage/Endurance
*  (40) Hecatomb - Chance of Damage(Negative)


Level 30: Tough
*  (A) Unbreakable Guard - Resistance
*  (40) Unbreakable Guard - Resistance/Endurance
*  (42) Unbreakable Guard - RechargeTime/Resistance
*  (42) Unbreakable Guard - Resistance/Endurance/RechargeTime
*  (42) Gladiator's Armor - TP Protection +3% Def (All)
*  (43) Steadfast Protection - Resistance/+Def 3%


Level 32: Thunderous Blast
*  (A) Ragnarok - Chance for Knockdown
*  (43) Ragnarok - Accuracy/Recharge
*  (43) Ragnarok - Accuracy/Damage/Recharge
*  (45) Ragnarok - Damage/Recharge
*  (45) Ragnarok - Damage
*  (45) Ragnarok - Damage/Endurance


Level 35: Weave
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
*  (46) Luck of the Gambler - Defense/Endurance


Level 38: Time Lord
*  (A) Aegis - Psionic/Status Resistance
*  (46) Steadfast Protection - Knockback Protection
*  (46) Unbreakable Guard - Resistance
*  (48) Unbreakable Guard - +Max HP
*  (48) Unbreakable Guard - Resistance/Endurance
*  (50) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 41: Scorpion Shield
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
*  (48) Luck of the Gambler - Defense/Endurance


Level 44: Maneuvers
*  (A) Luck of the Gambler - Defense
*  (50) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 47: Tactics
*  (A) Adjusted Targeting - To Hit Buff/Endurance
*  (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance


Level 49: Combat Teleport
*  (A) Range IO


Level 1: Brawl
*  (A) Empty


Level 1: Defiance
Level 1: Sprint
*  (A) Empty


Level 2: Rest
*  (A) Empty


Level 1: Swift
*  (A) Flight Speed IO


Level 1: Health
*  (A) Miracle - +Recovery
*  (13) Numina's Convalesence - +Regeneration/+Recovery


Level 1: Hurdle
*  (A) Jumping IO


Level 1: Stamina
*  (A) Performance Shifter - Chance for +End
*  (13) Performance Shifter - EndMod
*  (15) Power Transfer - Chance to Heal Self


Level 4: Afterburner
Level 49: Quick Form
Level 50: Musculature Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Clarion Core Epiphany
Level 50: Robotic Drones Core Superior Ally
Level 50: Assault Core Embodiment
------------

 

 

 

Thank you for any time/consideration spent here.

Edited by Zarmarus
Posted
13 hours ago, DarknessEternal said:

Voltaic Sentinel is your highest dps single target attack.  Don't drop it for anything.

 

I was thinking about dropping Volty (on my Corr) because, while it may be true that it's a great ST damager, it's unreliable since you can't specifically target it. Great if you're fighting an AV or straggling boss maybe, but overall, I was thinking it would free up room in my build.

Posted
7 minutes ago, Neogumbercules said:

 

I was thinking about dropping Volty (on my Corr) because, while it may be true that it's a great ST damager, it's unreliable since you can't specifically target it. Great if you're fighting an AV or straggling boss maybe, but overall, I was thinking it would free up room in my build.

If you're fighting a bunch of guys, you're so crammed full of AoE on electric blast that you aren't using single target attacks anyway.

Posted

Volty has great set bonuses, great st damage, takes no animation time, and also saves attacks by last hitting mobs with slivers left. I'd have to have a really amazing benefit to consider dropping it.

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Posted

After taking @T3h Ish's build and post suggestions into account, I have come up with this. I have put it into practice and I am really happy with it currently. Any feedback is welcome.

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Elec/Temp Blaster: Level 50 Technology Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Temporal Manipulation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Charged Bolts
*  (A) Superior Defiant Barrage - Accuracy/Damage
*  (3) Superior Defiant Barrage - Damage/RechargeTime
*  (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
*  (5) Superior Defiant Barrage - Accuracy/Damage/Endurance
*  (5) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
*  (7) Superior Defiant Barrage - RechargeTime/+Status


Level 1: Time Wall
*  (A) Enfeebled Operation - Accuracy/Recharge
*  (7) Enfeebled Operation - Accuracy/Endurance
*  (9) Enfeebled Operation - Accuracy/Immobilize/Recharge
*  (9) Enfeebled Operation - Accuracy/Immobilize


Level 2: Ball Lightning
*  (A) Superior Blaster's Wrath - Accuracy/Damage
*  (11) Superior Blaster's Wrath - Damage/Recharge
*  (11) Superior Blaster's Wrath - Accuracy/Damage/Recharge
*  (13) Superior Blaster's Wrath - Accuracy/Damage/Endurance
*  (13) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
*  (15) Superior Blaster's Wrath - Recharge/Chance for Fire Damage


Level 4: Fly
*  (A) Flight Speed IO


Level 6: Short Circuit
*  (A) Armageddon - Damage/Recharge
*  (15) Armageddon - Accuracy/Damage/Recharge
*  (17) Armageddon - Accuracy/Recharge
*  (17) Armageddon - Damage/Endurance
*  (19) Armageddon - Chance for Fire Damage


Level 8: Charge Up
*  (A) Gaussian's Synchronized Fire-Control - To Hit Buff
*  (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
*  (21) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 10: Chronos
*  (A) Recharge Reduction IO


Level 12: Zapp
*  (A) Apocalypse - Damage/Recharge
*  (21) Apocalypse - Accuracy/Damage/Recharge
*  (23) Apocalypse - Accuracy/Recharge
*  (23) Apocalypse - Damage/Endurance
*  (25) Apocalypse - Chance of Damage(Negative)
*  (25) Gladiator's Javelin - Chance of Damage(Toxic)


Level 14: Hover
*  (A) Shield Wall - +Res (Teleportation), +5% Res (All)
*  (27) Luck of the Gambler - Defense/Increased Global Recharge Speed
*  (27) Reactive Defenses - Scaling Resist Damage
*  (29) Kismet - Accuracy +6%


Level 16: Evasive Maneuvers
*  (A) Reactive Defenses - Defense/Endurance
*  (29) Reactive Defenses - Defense


Level 18: End of Time
*  (A) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
*  (31) Superior Avalanche - Accuracy/Damage/Recharge
*  (31) Superior Avalanche - Accuracy/Damage/Endurance
*  (31) Superior Avalanche - Damage/Endurance
*  (33) Superior Avalanche - Accuracy/Damage


Level 20: Temporal Healing
*  (A) Preventive Medicine - Chance for +Absorb
*  (33) Preventive Medicine - Heal
*  (33) Performance Shifter - Chance for +End


Level 22: Boxing
*  (A) Kinetic Combat - Accuracy/Damage
*  (34) Kinetic Combat - Damage/Endurance
*  (34) Kinetic Combat - Damage/Recharge
*  (34) Kinetic Combat - Damage/Endurance/Recharge


Level 24: Tough
*  (A) Unbreakable Guard - Resistance
*  (36) Unbreakable Guard - Resistance/Endurance
*  (36) Unbreakable Guard - Resistance/Endurance/RechargeTime
*  (36) Unbreakable Guard - Endurance/RechargeTime
*  (37) Gladiator's Armor - TP Protection +3% Def (All)
*  (37) Steadfast Protection - Resistance/+Def 3%


Level 26: Voltaic Sentinel
*  (A) Expedient Reinforcement - Accuracy/Damage
*  (37) Expedient Reinforcement - Damage/Endurance
*  (39) Expedient Reinforcement - Accuracy/Damage/Recharge
*  (39) Expedient Reinforcement - Endurance/Damage/Recharge


Level 28: Future Pain
*  (A) Hecatomb - Chance of Damage(Negative)
*  (39) Hecatomb - Accuracy/Damage/Recharge
*  (40) Hecatomb - Accuracy/Recharge
*  (40) Hecatomb - Damage/Endurance
*  (40) Hecatomb - Damage/Recharge
*  (42) Glimpse of the Abyss - Chance of Damage(Psionic)


Level 30: Weave
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
*  (42) Luck of the Gambler - Defense/Endurance
*  (42) Luck of the Gambler - Defense


Level 32: Thunderous Blast
*  (A) Ragnarok - Damage/Endurance
*  (43) Ragnarok - Accuracy/Recharge
*  (43) Ragnarok - Accuracy/Damage/Recharge
*  (43) Ragnarok - Damage/Recharge
*  (45) Ragnarok - Damage
*  (45) Bombardment - Chance for Fire Damage


Level 35: Scorpion Shield
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
*  (45) Luck of the Gambler - Defense/Endurance
*  (46) Luck of the Gambler - Defense


Level 38: Time Lord
*  (A) Aegis - Psionic/Status Resistance
*  (46) Unbreakable Guard - +Max HP
*  (46) Steadfast Protection - Knockback Protection


Level 41: Maneuvers
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
*  (48) Luck of the Gambler - Defense
*  (48) Luck of the Gambler - Defense/Endurance


Level 44: Tactics
*  (A) Adjusted Targeting - To Hit Buff/Endurance


Level 47: Vengeance
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 49: Combat Teleport
*  (A) Range IO


Level 1: Brawl
*  (A) Empty


Level 1: Defiance
Level 1: Sprint
*  (A) Empty


Level 2: Rest
*  (A) Empty


Level 1: Swift
*  (A) Empty


Level 1: Health
*  (A) Panacea - +Hit Points/Endurance
*  (48) Miracle - +Recovery
*  (50) Numina's Convalesence - +Regeneration/+Recovery


Level 1: Hurdle
*  (A) Empty


Level 1: Stamina
*  (A) Performance Shifter - EndMod
*  (50) Power Transfer - Chance to Heal Self
*  (50) Power Transfer - EndMod


Level 1: Shocked
Level 4: Afterburner
Level 49: Quick Form
------------

 

 

 

Posted

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Temporal Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Charged Bolts -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(7), SprWntBit-Acc/Dmg/Rchg(50), SprWntBit-Dmg/EndRdx/Acc/Rchg(50)
Level 1: Time Wall -- Apc-Acc/Dmg/Rchg(A)
Level 2: Ball Lightning -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(11), SprBlsWrt-Rchg/Dmg%(43)
Level 4: Aging Touch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(13), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(15)
Level 6: Short Circuit -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(15), PwrTrns-Dam/EndMod(17), PwrTrns-Dam/Acc/End(17), PwrTrns-Dam/Acc/Rech/End(19), PwrTrns-+Heal(19)
Level 8: Aim -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(21)
Level 10: Chronos -- AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(21)
Level 12: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(23), StnoftheM-Acc/ActRdx/Rng(23), StnoftheM-Dmg/ActRdx/Rchg(25), StnoftheM-Dmg/EndRdx/Rchg(25)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Super Speed -- Clr-RunSpd(A), Clr-Stlth(27)
Level 18: End of Time -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(29), Arm-Dmg/EndRdx(31), Arm-Dam%(31)
Level 20: Temporal Healing -- Prv-Heal/EndRdx(A), Prv-Heal(31), Prv-Absorb%(33), EffAdp-EndMod(33), EffAdp-EndMod/EndRdx(43)
Level 22: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(33), ShlWal-ResDam/Re TP(34)
Level 24: Kick -- KntCmb-Dmg/EndRdx(A), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(48), KntCmb-Acc/Dmg(48)
Level 26: Voltaic Sentinel -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(34), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-EndRdx/Dmg/Rchg(36)
Level 28: Future Pain -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(46)
Level 30: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Max HP%(37), StdPrt-ResDam/Def+(37), GldArm-3defTpProc(39)
Level 32: Thunderous Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(39), SprDfnBrr-Acc/Dmg/Rchg(39), SprDfnBrr-Acc/Dmg/EndRdx(40), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(40), SprDfnBrr-Rchg/+Status Protect(40)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42)
Level 38: Time Lord -- Ags-Psi/Status(A)
Level 41: Time Shift -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(42), CldSns-Acc/Rchg(42), CldSns-ToHitDeb/EndRdx/Rchg(43)
Level 44: Summon Spiderlings -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(45)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(5), PwrTrns-Dam/EndMod(5)
Level 49: Quick Form 
Level 16: Speed Phase 
Level 50: Agility Partial Core Revamp 
------------

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