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Psi/Stone Stalker Build Request


CaptainFantastic

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I'm still following Croax's build for Psi/Stone and digging it so far, but I would really love to be able to drop Combat Jumping and Super Speed for Fly and Hover as I just love the verticality and control they provide over Super Speed.  I'm garbage at making my own builds as I've been away from the game for so long so I really do not know the ins and outs of the new sets/etc.

 

Does anyone have a Psi Melee/Stone setup using Fly and Hover or willing to throw one (or a cheapo one + end game one) together?  Funds are not very prevalent atm, so I'm going to be taking awhile to get this build truly going as I don't have any 50's yet.  I appreciate any and all feedback, tips, suggestions or builds!

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Combat Jumping & Hover can take basically identical slotting, as can SS and Fly (at least for utility enhancements such as Winter's Gift). You should in theory be able to just sub them out 1 for 1. Is there something in the slotting for those powers that's specific to the movement types and is giving you cause for concern?

@Cutter

 

So many alts, so little time...

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Nope, just has runspeed/endurance redux in SS and LotG in CJ so I can swap those out for sure. Just didn't realize they were that simply interchangeable. 

 

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All credit goes to Croax for that build, just new to building and certainly don't know all the new stuff, so looking for the input from much more knowledgeable people like yourself and any others.  If that's all it takes to swap them out is literally just changing the power picks and the set in SS for Fly, I'm golden!

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Hey @CaptainFantastic,

 

Cutter was rigth about the slots and power choices. But i would just add that Hover is inferior to Combat Jumping for a Stalker because you have way worse movement and need some slots to compensate it. Also the endurance consumption is much worse. But if you really like that playstyle here is the very limited changes made to that build:

 

Spoiler

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Psionic Melee
Secondary Power Set: Stone Armor
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Psi Blade -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(7)
Level 1: Hide -- ShlWal-ResDam/Re TP(A)
Level 2: Telekinetic Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(13), FrcFdb-Rechg%(13)
Level 4: Stone Skin -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(15), RedFrt-Def(15), GldArm-3defTpProc(17), GldArm-ResDam(17), StdPrt-ResDam/Def+(19)
Level 6: Assassin's Psi Blade -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(19), SprStlGl-Acc/Dmg/Rchg(21), SprStlGl-Dmg/EndRdx/Rchg(21), SprStlGl-Acc/Dmg/EndRdx/Rchg(23), SprStlGl-Rchg/Hide%(23)
Level 8: Concentration -- GssSynFr--Build%(A)
Level 10: Rock Armor -- Rct-Def(A), Rct-Def/EndRdx(25), Rct-EndRdx/Rchg(25), Rct-Def/Rchg(27), Rct-Def/EndRdx/Rchg(27), Rct-ResDam%(29)
Level 12: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(33)
Level 14: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel(33), BlsoftheZ-Travel/EndRdx(48)
Level 16: Rooted -- Prv-Heal(A), Prv-Heal/EndRdx(33)
Level 18: Fly -- Empty(A)
Level 20: Crystal Armor -- PrfShf-End%(A), PrfShf-EndMod(34), LucoftheG-Def/Rchg+(34), RedFrt-Def/EndRdx(34), RedFrt-Def(36)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 24: Boxing -- Empty(A)
Level 26: Greater Psi Blade -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(36), Hct-Acc/Rchg(37), Hct-Dmg/EndRdx(37), Hct-Dam%(37), UnbCns-Dam%(39)
Level 28: Brimstone Armor -- Ags-ResDam/EndRdx(A), Ags-Psi/Status(39), Ags-ResDam(39), Ags-ResDam/EndRdx/Rchg(40)
Level 30: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(40), Ags-ResDam/EndRdx/Rchg(40), Ags-ResDam/Rchg(42)
Level 32: Mass Levitate -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(43), Arm-Dam%(43), FrcFdb-Rechg%(43)
Level 35: Minerals -- RedFrt-Def(A), RedFrt-Def/EndRdx(45)
Level 38: Geode -- RechRdx-I(A)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(45), RedFrt-Def(45)
Level 44: Zapp -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(46), StnoftheM-Dmg/EndRdx(46), StnoftheM-Dmg/ActRdx/Rchg(46), StnoftheM-Dmg/EndRdx/Rchg(48)
Level 47: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(50), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
Level 49: Quick Form 
Level 50: Musculature Core Paragon 
Level 50: Ageless Core Epiphany 
Level 50: Ion Core Final Judgement 
Level 50: Assault Core Embodiment 
Level 50: Degenerative Core Flawless Interface 
Level 50: Banished Pantheon Core Superior Ally 
Level 14: Afterburner 
------------

 

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